37 lines
1.1 KiB
C++
37 lines
1.1 KiB
C++
#include <td/simulation/GameHistory.h>
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namespace td {
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namespace game {
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GameHistory::GameHistory() : m_History(std::numeric_limits<HistorySizeType>::max()) {}
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void GameHistory::SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep) {
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m_History[a_Index] = std::move(a_LockStep);
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}
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const protocol::LockStep& GameHistory::GetLockStep(HistorySizeType a_Index) const {
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return *m_History[a_Index];
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}
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bool GameHistory::HasLockStep(HistorySizeType a_Index) const {
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return m_History[a_Index].has_value();
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}
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void GameHistory::FromPacket(protocol::pdata::LockSteps&& a_Steps) {
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for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
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protocol::LockStep& step = a_Steps.m_LockSteps[i];
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SetLockStep(i + a_Steps.m_FirstFrameNumber, std::move(step));
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}
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}
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protocol::packets::LockStepsPacket GameHistory::ToPacket(HistorySizeType a_StartIndex) {
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std::array<protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps;
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for (int i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
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steps[i] = GetLockStep(a_StartIndex + i);
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}
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return {a_StartIndex, std::move(steps)};
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}
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} // namespace game
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} // namespace td
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