Files
Tower-Defense2/src/main.cpp
2025-08-04 10:15:52 +02:00

140 lines
4.0 KiB
C++

#include <iostream>
#include <td/protocol/packet/PacketSerialize.h>
#include <fstream>
#include <td/game/World.h>
#include <td/input/Display.h>
#include <td/protocol/packet/Packets.h>
#include <td/render/renderer/EntityRenderer.h>
#include <td/render/renderer/TowerRenderer.h>
#include <td/render/renderer/WorldRenderer.h>
#include <td/simulation/ClientSimulation.h>
#include <sp/common/DataBuffer.h>
#include <sp/extensions/Compress.h>
#include <sp/io/MessageStream.h>
#include <sp/io/StdIo.h>
class WorldApply : public td::protocol::PacketHandler {
private:
td::game::World& m_World;
using td::protocol::PacketHandler::Handle;
public:
WorldApply(td::game::World& a_World) : m_World(a_World) {}
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
m_World.LoadMap(*a_Header);
}
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
m_World.LoadMap(*a_Data);
}
};
void Save(const td::protocol::PacketBase& header, const td::protocol::PacketBase& data) {
auto comp = std::make_shared<sp::ZlibCompress>();
std::ofstream fStream("test/tdmap.tdmap3");
auto out = std::make_shared<sp::StdOuput>(fStream);
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
stream.WriteMessage(header, false);
stream.WriteMessage(data, false);
}
td::game::World GetWorld() {
auto comp = std::make_shared<sp::ZlibCompress>();
std::ifstream fStream("test/tdmap.tdmap2");
auto out = std::make_shared<sp::StdInput>(fStream);
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
auto header = stream.ReadMessage(td::protocol::PacketID::WorldHeader);
auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
td::game::World w;
auto wa = std::make_shared<WorldApply>(w);
td::protocol::PacketDispatcher d;
d.RegisterHandler(wa);
d.Dispatch(*header);
d.Dispatch(*data);
Save(*header, *data);
return w;
}
void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
const td::FpFloat delta = td::FpFloat(1) / td::FpFloat(75);
for (const auto& lockstep : a_LockSteps) {
a_World.Tick(lockstep, delta);
}
}
td::sim::GameHistory GetCustomHistory() {
constexpr std::size_t MAX_COUNT = 20 * 60 * 40;
td::sim::GameHistory gh(MAX_COUNT);
auto spawn = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
gh[0].push_back(spawn);
auto tower = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::PlaceTowerCommand>(td::TowerType::Archer, 0, td::TowerCoords{77, 13}));
gh[0].push_back(tower);
return gh;
}
int main(int argc, char** argv) {
td::game::World w = GetWorld();
// init GL context
td::Display display(1920, 1080, "Tower-Defense 2");
td::render::Camera cam;
display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
td::sim::GameHistory gh = GetCustomHistory();
td::render::RenderPipeline renderer;
renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
renderer.AddRenderer<td::render::TowerRenderer>(cam, w);
cam.SetCamPos({77, 7, 13});
cam.UpdatePerspective(display.GetAspectRatio());
td::sim::ClientSimulation simulation(w, 50);
display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
static int counter = 0;
if (key == SDLK_A) {
auto spawn = td::protocol::CommandPtr(
std::make_shared<td::protocol::commands::SpawnTroopCommand>(td::EntityType::Zombie, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0));
std::array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
steps[0].push_back(spawn);
td::protocol::packets::LockStepsPacket packet{counter * LOCKSTEP_BUFFER_SIZE * 3, steps};
simulation.Handle(packet);
counter++;
}
});
while (!display.IsCloseRequested()) {
display.PollEvents();
float lerp = simulation.Update();
renderer.Render(lerp);
display.Update();
}
return 0;
}