Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d2e42c33a0 | |||
| 8bddbce07a | |||
| add62fb24a | |||
| 68b389f938 | |||
| f3adb639c3 | |||
| 88a9020da7 | |||
| 0a814233a4 | |||
| b4836847f5 | |||
| f941862637 |
@@ -36,6 +36,8 @@ protected:
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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PlayerList m_Players;
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std::uint64_t m_GameStartTime = 0;
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public:
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public:
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Game(World* world);
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Game(World* world);
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virtual ~Game();
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virtual ~Game();
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@@ -65,6 +67,8 @@ public:
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const TeamList& GetTeams() const { return m_Teams; }
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const TeamList& GetTeams() const { return m_Teams; }
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std::uint64_t GetGameStartTime() const { return m_GameStartTime; }
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};
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};
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} // namespace game
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} // namespace game
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@@ -7,6 +7,7 @@
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#include "game/Player.h"
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#include "game/Player.h"
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#include "protocol/Protocol.h"
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#include "protocol/Protocol.h"
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#include "protocol/packets/SendMobsPacket.h"
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#include "render/Renderer.h"
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#include "render/Renderer.h"
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@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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private:
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Client* m_Client;
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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std::uint64_t m_LobbyStartTime = 0;
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game::Player* m_Player = nullptr;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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client::WorldClient m_WorldClient;
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@@ -31,7 +31,7 @@ public:
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void RenderWorld();
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void RenderWorld();
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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Client* GetClient() const { return m_Client; }
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@@ -13,7 +13,7 @@ class Lobby {
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private:
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private:
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Server* m_Server;
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Server* m_Server;
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bool m_GameStarted = false;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::uint64_t m_StartTime = 0;
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std::vector<std::uint8_t> m_Players;
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std::vector<std::uint8_t> m_Players;
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utils::AutoTimer m_Timer;
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utils::AutoTimer m_Timer;
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public:
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public:
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@@ -1,6 +1,7 @@
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#pragma once
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#pragma once
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#include "protocol/Protocol.h"
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#include "protocol/Protocol.h"
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#include "protocol/PacketsForward.h"
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namespace td {
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namespace td {
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namespace protocol {
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namespace protocol {
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27
include/protocol/Packets.h
Normal file
27
include/protocol/Packets.h
Normal file
@@ -0,0 +1,27 @@
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#include "packets/ConnectionInfoPacket.h"
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#include "packets/DisconnectPacket.h"
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#include "packets/KeepAlivePacket.h"
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#include "packets/PlaceTowerPacket.h"
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#include "packets/PlayerBuyItemPacket.h"
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#include "packets/PlayerBuyMobUpgradePacket.h"
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#include "packets/PlayerJoinPacket.h"
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#include "packets/PlayerLeavePacket.h"
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#include "packets/PlayerListPacket.h"
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#include "packets/PlayerLoginPacket.h"
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#include "packets/RemoveTowerPacket.h"
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#include "packets/SelectTeamPacket.h"
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#include "packets/SendMobsPacket.h"
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#include "packets/ServerTpsPacket.h"
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#include "packets/SpawnMobPacket.h"
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#include "packets/UpdateCastleLifePacket.h"
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#include "packets/UpdateExpPacket.h"
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#include "packets/UpdateGameStatePacket.h"
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#include "packets/UpdateLobbyTimePacket.h"
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#include "packets/UpdateMobStatesPacket.h"
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#include "packets/UpdateMoneyPacket.h"
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#include "packets/UpdatePlayerTeamPacket.h"
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#include "packets/UpgradeTowerPacket.h"
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#include "packets/WorldAddTowerPacket.h"
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#include "packets/WorldAddTowerPacket.h"
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#include "packets/WorldBeginDataPacket.h"
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#include "packets/WorldDataPacket.h"
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34
include/protocol/PacketsForward.h
Normal file
34
include/protocol/PacketsForward.h
Normal file
@@ -0,0 +1,34 @@
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#pragma once
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namespace td {
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namespace protocol {
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class PlayerLoginPacket;
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class WorldBeginDataPacket;
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class WorldDataPacket;
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class KeepAlivePacket;
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class UpdateExpPacket;
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class UpdateMoneyPacket;
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class UpdateLobbyTimePacket;
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class UpdateGameStatePacket;
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class PlayerListPacket;
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class PlayerJoinPacket;
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class PlayerLeavePacket;
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class ConnexionInfoPacket;
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class SelectTeamPacket;
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class UpdatePlayerTeamPacket;
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class DisconnectPacket;
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class ServerTpsPacket;
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class SpawnMobPacket;
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class PlaceTowerPacket;
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class WorldAddTowerPacket;
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class RemoveTowerPacket;
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class SendMobsPacket;
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class UpgradeTowerPacket;
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class UpdateCastleLifePacket;
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class UpdateMobStatesPacket;
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class PlayerBuyItemPacket;
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class PlayerBuyMobUpgradePacket;
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} // namespace protocol
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} // namespace td
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@@ -1,8 +1,6 @@
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#pragma once
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#pragma once
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#include "misc/DataBuffer.h"
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#include "misc/DataBuffer.h"
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#include "game/World.h"
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#include "game/BaseGame.h"
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#include <memory>
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#include <memory>
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@@ -47,26 +45,6 @@ enum class PacketType : std::uint8_t {
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PACKET_COUNT
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PACKET_COUNT
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};
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};
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struct WorldHeader {
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game::TowerTileColorPalette m_TowerPlacePalette;
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Color m_WalkablePalette;
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std::vector<Color> m_DecorationPalette;
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Color m_Background;
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game::SpawnColorPalette m_SpawnColorPalette;
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game::TilePalette m_TilePalette;
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game::Spawn m_RedSpawn, m_BlueSpawn;
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game::TeamCastle m_RedCastle, m_BlueCastle;
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const game::World* m_World;
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};
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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};
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class Packet {
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class Packet {
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public:
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public:
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Packet() {}
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Packet() {}
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@@ -76,564 +54,37 @@ public:
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual PacketType GetType() const = 0;
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virtual PacketType GetType() const = 0;
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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virtual bool IsTimed() const { return false; }
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};
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class DelayedPacket : public Packet {
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protected:
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std::uint64_t m_PacketTime = 69;
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public:
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DelayedPacket() {}
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virtual ~DelayedPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
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virtual PacketType GetType() const = 0;
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virtual bool IsTimed() const override { return true; }
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void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
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};
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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typedef std::unique_ptr<Packet> PacketPtr;
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typedef std::unique_ptr<DelayedPacket> DelayedPacketPtr;
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class KeepAlivePacket : public Packet {
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private:
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std::uint64_t m_AliveID;
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public:
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KeepAlivePacket() {}
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KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
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virtual ~KeepAlivePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint64_t GetAliveID() const { return m_AliveID; }
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virtual PacketType GetType() const { return PacketType::KeepAlive; }
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};
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class PlayerLoginPacket : public Packet {
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private:
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std::string m_PlayerName;
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public:
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PlayerLoginPacket() {}
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PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
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virtual ~PlayerLoginPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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virtual PacketType GetType() const { return PacketType::PlayerLogin; }
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const std::string& GetPlayerName() const { return m_PlayerName; }
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};
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class WorldBeginDataPacket : public Packet {
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private:
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|
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WorldHeader m_Header;
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|
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public:
|
|
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WorldBeginDataPacket() {}
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WorldBeginDataPacket(const game::World* world) {
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m_Header.m_World = world;
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}
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virtual ~WorldBeginDataPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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|
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virtual PacketType GetType() const { return PacketType::WorldBeginData; }
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const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
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const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
|
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const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
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const Color& GetBackgroundColor() const { return m_Header.m_Background; }
|
|
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|
|
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const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
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|
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const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
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|
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|
|
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const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
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|
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|
|
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const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
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|
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const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
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|
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|
|
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const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
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|
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|
|
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void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
|
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};
|
|
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|
|
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class WorldDataPacket : public Packet {
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|
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private:
|
|
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WorldData m_WorldData;
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|
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|
|
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const game::World* m_World;
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|
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public:
|
|
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WorldDataPacket() {}
|
|
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WorldDataPacket(const game::World* world) : m_World(world) {}
|
|
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virtual ~WorldDataPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::WorldData; }
|
|
||||||
|
|
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const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
|
|
||||||
|
|
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DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
|
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void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateMoneyPacket : public Packet {
|
|
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private:
|
|
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std::uint32_t m_NewAmount;
|
|
||||||
public:
|
|
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UpdateMoneyPacket() {}
|
|
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UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
|
||||||
virtual ~UpdateMoneyPacket() {}
|
|
||||||
|
|
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std::uint32_t GetGold() const { return m_NewAmount; }
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateExpPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint32_t m_NewAmount;
|
|
||||||
public:
|
|
||||||
UpdateExpPacket() {}
|
|
||||||
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
|
||||||
virtual ~UpdateExpPacket() {}
|
|
||||||
|
|
||||||
std::uint32_t GetExp() const { return m_NewAmount; }
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateLobbyTimePacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint32_t m_RemainingTime;
|
|
||||||
public:
|
|
||||||
UpdateLobbyTimePacket() {}
|
|
||||||
UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
|
|
||||||
virtual ~UpdateLobbyTimePacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateGameStatePacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::GameState m_GameState;
|
|
||||||
public:
|
|
||||||
UpdateGameStatePacket() {}
|
|
||||||
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
|
||||||
virtual ~UpdateGameStatePacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::GameState GetGameState() const { return m_GameState; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct PlayerInfo {
|
|
||||||
std::string name;
|
|
||||||
game::TeamColor team;
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlayerListPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::map<std::uint8_t, PlayerInfo> m_Players;
|
|
||||||
public:
|
|
||||||
PlayerListPacket() {}
|
|
||||||
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
|
||||||
virtual ~PlayerListPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlayerList; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlayerJoinPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint8_t m_PlayerID;
|
|
||||||
std::string m_PlayerName;
|
|
||||||
public:
|
|
||||||
PlayerJoinPacket() {}
|
|
||||||
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
|
||||||
virtual ~PlayerJoinPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
|
||||||
const std::string& GetPlayerName() const { return m_PlayerName; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlayerLeavePacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint8_t m_PlayerID;
|
|
||||||
public:
|
|
||||||
PlayerLeavePacket() {}
|
|
||||||
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
|
||||||
virtual ~PlayerLeavePacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class ConnexionInfoPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint8_t m_ConnectionID;
|
|
||||||
public:
|
|
||||||
ConnexionInfoPacket() {}
|
|
||||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
|
||||||
virtual ~ConnexionInfoPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class SelectTeamPacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::TeamColor m_SelectedTeam;
|
|
||||||
public:
|
|
||||||
SelectTeamPacket() {}
|
|
||||||
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
|
||||||
virtual ~SelectTeamPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::SelectTeam; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdatePlayerTeamPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint8_t m_PlayerID;
|
|
||||||
game::TeamColor m_SelectedTeam;
|
|
||||||
public:
|
|
||||||
UpdatePlayerTeamPacket() {}
|
|
||||||
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
|
||||||
virtual ~UpdatePlayerTeamPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
|
||||||
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class DisconnectPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::string m_Reason; // only when sent from server
|
|
||||||
public:
|
|
||||||
DisconnectPacket() {}
|
|
||||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
|
||||||
virtual ~DisconnectPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
const std::string& GetReason() const { return m_Reason; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::Disconnect; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class ServerTpsPacket : public Packet {
|
|
||||||
private:
|
|
||||||
float m_TPS;
|
|
||||||
float m_MSPT;
|
|
||||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
|
||||||
public:
|
|
||||||
ServerTpsPacket() {}
|
|
||||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
|
||||||
virtual ~ServerTpsPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
float GetTPS() const { return m_TPS; }
|
|
||||||
float GetMSPT() const { return m_MSPT; }
|
|
||||||
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::ServerTps; }
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MobSend { // represents a mob send
|
|
||||||
game::MobType mobType : 4;
|
|
||||||
game::MobLevel mobLevel : 4;
|
|
||||||
std::uint8_t mobCount; // the max is 12
|
|
||||||
};
|
|
||||||
|
|
||||||
class SendMobsPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::vector<MobSend> m_MobSends;
|
|
||||||
public:
|
|
||||||
SendMobsPacket() {}
|
|
||||||
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
|
||||||
virtual ~SendMobsPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::SendMobs; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class SpawnMobPacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::MobID m_MobID;
|
|
||||||
game::MobType m_MobType;
|
|
||||||
game::MobLevel m_MobLevel;
|
|
||||||
game::Direction m_MobDirection;
|
|
||||||
game::PlayerID m_Sender;
|
|
||||||
float m_MobX, m_MobY;
|
|
||||||
public:
|
|
||||||
SpawnMobPacket() {}
|
|
||||||
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
|
||||||
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
|
||||||
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
|
||||||
}
|
|
||||||
virtual ~SpawnMobPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::MobID GetMobID() const { return m_MobID; }
|
|
||||||
game::MobType GetMobType() const { return m_MobType; }
|
|
||||||
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
|
||||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
|
||||||
game::PlayerID GetSender() const { return m_Sender; }
|
|
||||||
float GetMobX() const { return m_MobX; }
|
|
||||||
float GetMobY() const { return m_MobY; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class PlaceTowerPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::int32_t m_TowerX, m_TowerY;
|
|
||||||
game::TowerType m_TowerType;
|
|
||||||
public:
|
|
||||||
PlaceTowerPacket() {}
|
|
||||||
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
|
|
||||||
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
|
|
||||||
}
|
|
||||||
virtual ~PlaceTowerPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
|
||||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
|
||||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlaceTower; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class WorldAddTowerPacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::TowerID m_TowerID;
|
|
||||||
std::int32_t m_TowerX, m_TowerY;
|
|
||||||
game::TowerType m_TowerType;
|
|
||||||
game::PlayerID m_Builder;
|
|
||||||
public:
|
|
||||||
WorldAddTowerPacket() {}
|
|
||||||
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
|
||||||
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
|
|
||||||
}
|
|
||||||
virtual ~WorldAddTowerPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
|
||||||
std::int32_t GetTowerX() const { return m_TowerX; }
|
|
||||||
std::int32_t GetTowerY() const { return m_TowerY; }
|
|
||||||
game::TowerType GetTowerType() const { return m_TowerType; }
|
|
||||||
game::PlayerID GetBuilder() const { return m_Builder; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class RemoveTowerPacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::TowerID m_TowerID;
|
|
||||||
public:
|
|
||||||
RemoveTowerPacket() {}
|
|
||||||
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
|
||||||
virtual ~RemoveTowerPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::RemoveTower; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpgradeTowerPacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::TowerID m_TowerID;
|
|
||||||
game::TowerLevel m_TowerLevel;
|
|
||||||
public:
|
|
||||||
UpgradeTowerPacket() {}
|
|
||||||
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
|
||||||
virtual ~UpgradeTowerPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::TowerID GetTowerID() const { return m_TowerID; }
|
|
||||||
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class MobState {
|
|
||||||
using Point = utils::shape::Point;
|
|
||||||
private:
|
|
||||||
game::MobID m_MobID;
|
|
||||||
Point m_MobPosition;
|
|
||||||
float m_MobLife;
|
|
||||||
game::Direction m_MobDirection;
|
|
||||||
public:
|
|
||||||
MobState() {}
|
|
||||||
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
|
|
||||||
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
|
|
||||||
}
|
|
||||||
|
|
||||||
game::MobID GetMobId() const { return m_MobID; }
|
|
||||||
Point GetMobPosition() const { return m_MobPosition; }
|
|
||||||
float GetMobLife() const { return m_MobLife; }
|
|
||||||
game::Direction GetMobDirection() const { return m_MobDirection; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateMobStatesPacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::vector<MobState> m_MobStates;
|
|
||||||
public:
|
|
||||||
UpdateMobStatesPacket() {}
|
|
||||||
virtual ~UpdateMobStatesPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
|
|
||||||
|
|
||||||
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
|
|
||||||
};
|
|
||||||
|
|
||||||
class UpdateCastleLifePacket : public Packet {
|
|
||||||
private:
|
|
||||||
std::uint16_t m_CastleLife;
|
|
||||||
game::TeamColor m_Team;
|
|
||||||
public:
|
|
||||||
UpdateCastleLifePacket() {}
|
|
||||||
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
|
|
||||||
virtual ~UpdateCastleLifePacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
std::uint16_t GetCastleLife() const { return m_CastleLife; }
|
|
||||||
game::TeamColor GetTeamColor() const { return m_Team; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
|
|
||||||
};
|
|
||||||
|
|
||||||
enum class ItemType : std::uint8_t {
|
|
||||||
// Upgrades
|
|
||||||
ClickerUpgrade,
|
|
||||||
GoldPerSecUpgrade,
|
|
||||||
|
|
||||||
// Items
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Packet used by the client to buy items or upgrades
|
|
||||||
Packet used by the server to confirm transaction */
|
|
||||||
class PlayerBuyItemPacket : public Packet {
|
|
||||||
private:
|
|
||||||
ItemType m_ItemType;
|
|
||||||
std::uint8_t m_Count;
|
|
||||||
public:
|
|
||||||
PlayerBuyItemPacket() {}
|
|
||||||
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
|
|
||||||
virtual ~PlayerBuyItemPacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
ItemType GetItemType() const { return m_ItemType; }
|
|
||||||
std::uint8_t GetCount() const { return m_Count; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
|
|
||||||
};
|
|
||||||
|
|
||||||
/** Packet used by the client to buy mob upgrades
|
|
||||||
Packet used by the server to confirm transaction */
|
|
||||||
class PlayerBuyMobUpgradePacket : public Packet {
|
|
||||||
private:
|
|
||||||
game::MobType m_MobType;
|
|
||||||
std::uint8_t m_MobLevel;
|
|
||||||
public:
|
|
||||||
PlayerBuyMobUpgradePacket() {}
|
|
||||||
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
|
|
||||||
virtual ~PlayerBuyMobUpgradePacket() {}
|
|
||||||
|
|
||||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
|
||||||
virtual void Deserialize(DataBuffer& data);
|
|
||||||
virtual void Dispatch(PacketHandler* handler) const;
|
|
||||||
|
|
||||||
game::MobType GetMobType() const { return m_MobType; }
|
|
||||||
std::uint8_t GetLevel() const { return m_MobLevel; }
|
|
||||||
|
|
||||||
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace protocol
|
} // namespace protocol
|
||||||
} // namespace td
|
} // namespace td
|
||||||
26
include/protocol/packets/ConnectionInfoPacket.h
Normal file
26
include/protocol/packets/ConnectionInfoPacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class ConnexionInfoPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint8_t m_ConnectionID;
|
||||||
|
public:
|
||||||
|
ConnexionInfoPacket() {}
|
||||||
|
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||||
|
virtual ~ConnexionInfoPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint8_t GetConnectionID() const { return m_ConnectionID; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::ConnectionInfo; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/DisconnectPacket.h
Normal file
26
include/protocol/packets/DisconnectPacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class DisconnectPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::string m_Reason; // only when sent from server
|
||||||
|
public:
|
||||||
|
DisconnectPacket() {}
|
||||||
|
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||||
|
virtual ~DisconnectPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
const std::string& GetReason() const { return m_Reason; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::Disconnect; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/KeepAlivePacket.h
Normal file
26
include/protocol/packets/KeepAlivePacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class KeepAlivePacket : public Packet{
|
||||||
|
private:
|
||||||
|
std::uint64_t m_AliveID;
|
||||||
|
public:
|
||||||
|
KeepAlivePacket() {}
|
||||||
|
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
|
||||||
|
virtual ~KeepAlivePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint64_t GetAliveID() const { return m_AliveID; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::KeepAlive; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
32
include/protocol/packets/PlaceTowerPacket.h
Normal file
32
include/protocol/packets/PlaceTowerPacket.h
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class PlaceTowerPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::int32_t m_TowerX, m_TowerY;
|
||||||
|
game::TowerType m_TowerType;
|
||||||
|
public:
|
||||||
|
PlaceTowerPacket() {}
|
||||||
|
PlaceTowerPacket(std::int32_t x, std::int32_t y, game::TowerType type) :
|
||||||
|
m_TowerX(x), m_TowerY(y), m_TowerType(type) {
|
||||||
|
}
|
||||||
|
virtual ~PlaceTowerPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||||
|
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||||
|
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlaceTower; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
38
include/protocol/packets/PlayerBuyItemPacket.h
Normal file
38
include/protocol/packets/PlayerBuyItemPacket.h
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
enum class ItemType : std::uint8_t {
|
||||||
|
// Upgrades
|
||||||
|
ClickerUpgrade,
|
||||||
|
GoldPerSecUpgrade,
|
||||||
|
|
||||||
|
// Items
|
||||||
|
};
|
||||||
|
|
||||||
|
/** Packet used by the client to buy items or upgrades
|
||||||
|
Packet used by the server to confirm transaction */
|
||||||
|
class PlayerBuyItemPacket : public Packet {
|
||||||
|
private:
|
||||||
|
ItemType m_ItemType;
|
||||||
|
std::uint8_t m_Count;
|
||||||
|
public:
|
||||||
|
PlayerBuyItemPacket() {}
|
||||||
|
PlayerBuyItemPacket(ItemType itemType, std::uint8_t count) : m_ItemType(itemType), m_Count(count) {}
|
||||||
|
virtual ~PlayerBuyItemPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
ItemType GetItemType() const { return m_ItemType; }
|
||||||
|
std::uint8_t GetCount() const { return m_Count; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerBuyItem; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
31
include/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
31
include/protocol/packets/PlayerBuyMobUpgradePacket.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
/** Packet used by the client to buy mob upgrades
|
||||||
|
Packet used by the server to confirm transaction */
|
||||||
|
class PlayerBuyMobUpgradePacket : public Packet {
|
||||||
|
private:
|
||||||
|
game::MobType m_MobType;
|
||||||
|
std::uint8_t m_MobLevel;
|
||||||
|
public:
|
||||||
|
PlayerBuyMobUpgradePacket() {}
|
||||||
|
PlayerBuyMobUpgradePacket(game::MobType mobType, std::uint8_t level) : m_MobType(mobType), m_MobLevel(level) {}
|
||||||
|
virtual ~PlayerBuyMobUpgradePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::MobType GetMobType() const { return m_MobType; }
|
||||||
|
std::uint8_t GetLevel() const { return m_MobLevel; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerBuyMobUpgrade; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
28
include/protocol/packets/PlayerJoinPacket.h
Normal file
28
include/protocol/packets/PlayerJoinPacket.h
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class PlayerJoinPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint8_t m_PlayerID;
|
||||||
|
std::string m_PlayerName;
|
||||||
|
public:
|
||||||
|
PlayerJoinPacket() {}
|
||||||
|
PlayerJoinPacket(std::uint8_t playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
||||||
|
virtual ~PlayerJoinPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||||
|
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerJoin; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/PlayerLeavePacket.h
Normal file
26
include/protocol/packets/PlayerLeavePacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class PlayerLeavePacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint8_t m_PlayerID;
|
||||||
|
public:
|
||||||
|
PlayerLeavePacket() {}
|
||||||
|
PlayerLeavePacket(std::uint8_t playerID) : m_PlayerID(playerID) {}
|
||||||
|
virtual ~PlayerLeavePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerLeave; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
32
include/protocol/packets/PlayerListPacket.h
Normal file
32
include/protocol/packets/PlayerListPacket.h
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
struct PlayerInfo {
|
||||||
|
std::string name;
|
||||||
|
game::TeamColor team;
|
||||||
|
};
|
||||||
|
|
||||||
|
class PlayerListPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::map<std::uint8_t, PlayerInfo> m_Players;
|
||||||
|
public:
|
||||||
|
PlayerListPacket() {}
|
||||||
|
PlayerListPacket(std::map<std::uint8_t, PlayerInfo> players) : m_Players(players) {}
|
||||||
|
virtual ~PlayerListPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
const std::map<std::uint8_t, PlayerInfo>& GetPlayers() const { return m_Players; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerList; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/PlayerLoginPacket.h
Normal file
26
include/protocol/packets/PlayerLoginPacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class PlayerLoginPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::string m_PlayerName;
|
||||||
|
public:
|
||||||
|
PlayerLoginPacket() {}
|
||||||
|
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||||
|
virtual ~PlayerLoginPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::PlayerLogin; }
|
||||||
|
|
||||||
|
const std::string& GetPlayerName() const { return m_PlayerName; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
27
include/protocol/packets/RemoveTowerPacket.h
Normal file
27
include/protocol/packets/RemoveTowerPacket.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class RemoveTowerPacket : public DelayedPacket {
|
||||||
|
private:
|
||||||
|
game::TowerID m_TowerID;
|
||||||
|
public:
|
||||||
|
RemoveTowerPacket() {}
|
||||||
|
RemoveTowerPacket(game::TowerID id) : m_TowerID(id) {}
|
||||||
|
virtual ~RemoveTowerPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::RemoveTower; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
27
include/protocol/packets/SelectTeamPacket.h
Normal file
27
include/protocol/packets/SelectTeamPacket.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class SelectTeamPacket : public Packet {
|
||||||
|
private:
|
||||||
|
game::TeamColor m_SelectedTeam;
|
||||||
|
public:
|
||||||
|
SelectTeamPacket() {}
|
||||||
|
SelectTeamPacket(game::TeamColor selectedTeam) : m_SelectedTeam(selectedTeam) {}
|
||||||
|
virtual ~SelectTeamPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::SelectTeam; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
33
include/protocol/packets/SendMobsPacket.h
Normal file
33
include/protocol/packets/SendMobsPacket.h
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
struct MobSend { // represents a mob send
|
||||||
|
game::MobType mobType : 4;
|
||||||
|
game::MobLevel mobLevel : 4;
|
||||||
|
std::uint8_t mobCount; // the max is 12
|
||||||
|
};
|
||||||
|
|
||||||
|
class SendMobsPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::vector<MobSend> m_MobSends;
|
||||||
|
public:
|
||||||
|
SendMobsPacket() {}
|
||||||
|
SendMobsPacket(const std::vector<MobSend>& mobSends) : m_MobSends(mobSends) {}
|
||||||
|
virtual ~SendMobsPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
const std::vector<MobSend>& GetMobSends() const { return m_MobSends; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::SendMobs; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
30
include/protocol/packets/ServerTpsPacket.h
Normal file
30
include/protocol/packets/ServerTpsPacket.h
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class ServerTpsPacket : public Packet {
|
||||||
|
private:
|
||||||
|
float m_TPS;
|
||||||
|
float m_MSPT;
|
||||||
|
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||||
|
public:
|
||||||
|
ServerTpsPacket() {}
|
||||||
|
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||||
|
virtual ~ServerTpsPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
float GetTPS() const { return m_TPS; }
|
||||||
|
float GetMSPT() const { return m_MSPT; }
|
||||||
|
std::uint64_t GetPacketSendTime() const { return m_PacketSendTime; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::ServerTps; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
41
include/protocol/packets/SpawnMobPacket.h
Normal file
41
include/protocol/packets/SpawnMobPacket.h
Normal file
@@ -0,0 +1,41 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class SpawnMobPacket : public Packet {
|
||||||
|
private:
|
||||||
|
game::MobID m_MobID;
|
||||||
|
game::MobType m_MobType;
|
||||||
|
game::MobLevel m_MobLevel;
|
||||||
|
game::Direction m_MobDirection;
|
||||||
|
game::PlayerID m_Sender;
|
||||||
|
float m_MobX, m_MobY;
|
||||||
|
public:
|
||||||
|
SpawnMobPacket() {}
|
||||||
|
SpawnMobPacket(game::MobID id, game::MobType type, std::uint8_t level, game::PlayerID sender,
|
||||||
|
float x, float y, game::Direction dir) : m_MobID(id), m_MobType(type), m_MobLevel(level),
|
||||||
|
m_MobDirection(dir), m_Sender(sender), m_MobX(x), m_MobY(y) {
|
||||||
|
}
|
||||||
|
virtual ~SpawnMobPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::MobID GetMobID() const { return m_MobID; }
|
||||||
|
game::MobType GetMobType() const { return m_MobType; }
|
||||||
|
game::MobLevel GetMobLevel() const { return m_MobLevel; }
|
||||||
|
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||||
|
game::PlayerID GetSender() const { return m_Sender; }
|
||||||
|
float GetMobX() const { return m_MobX; }
|
||||||
|
float GetMobY() const { return m_MobY; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::SpawnMob; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
29
include/protocol/packets/UpdateCastleLifePacket.h
Normal file
29
include/protocol/packets/UpdateCastleLifePacket.h
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdateCastleLifePacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint16_t m_CastleLife;
|
||||||
|
game::TeamColor m_Team;
|
||||||
|
public:
|
||||||
|
UpdateCastleLifePacket() {}
|
||||||
|
UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
|
||||||
|
virtual ~UpdateCastleLifePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint16_t GetCastleLife() const { return m_CastleLife; }
|
||||||
|
game::TeamColor GetTeamColor() const { return m_Team; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateCastleLife; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/UpdateExpPacket.h
Normal file
26
include/protocol/packets/UpdateExpPacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdateExpPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint32_t m_NewAmount;
|
||||||
|
public:
|
||||||
|
UpdateExpPacket() {}
|
||||||
|
UpdateExpPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||||
|
virtual ~UpdateExpPacket() {}
|
||||||
|
|
||||||
|
std::uint32_t GetExp() const { return m_NewAmount; }
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateEXP; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
27
include/protocol/packets/UpdateGameStatePacket.h
Normal file
27
include/protocol/packets/UpdateGameStatePacket.h
Normal file
@@ -0,0 +1,27 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdateGameStatePacket : public Packet {
|
||||||
|
private:
|
||||||
|
game::GameState m_GameState;
|
||||||
|
public:
|
||||||
|
UpdateGameStatePacket() {}
|
||||||
|
UpdateGameStatePacket(game::GameState gameState) : m_GameState(gameState) {}
|
||||||
|
virtual ~UpdateGameStatePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::GameState GetGameState() const { return m_GameState; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateGameState; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/UpdateLobbyTimePacket.h
Normal file
26
include/protocol/packets/UpdateLobbyTimePacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdateLobbyTimePacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint64_t m_StartTime; // unix millis
|
||||||
|
public:
|
||||||
|
UpdateLobbyTimePacket() {}
|
||||||
|
UpdateLobbyTimePacket(std::uint64_t startTime) : m_StartTime(startTime) {}
|
||||||
|
virtual ~UpdateLobbyTimePacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
std::uint64_t GetStartTime() const { return m_StartTime; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
47
include/protocol/packets/UpdateMobStatesPacket.h
Normal file
47
include/protocol/packets/UpdateMobStatesPacket.h
Normal file
@@ -0,0 +1,47 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class MobState {
|
||||||
|
using Point = utils::shape::Point;
|
||||||
|
private:
|
||||||
|
game::MobID m_MobID;
|
||||||
|
Point m_MobPosition;
|
||||||
|
float m_MobLife;
|
||||||
|
game::Direction m_MobDirection;
|
||||||
|
public:
|
||||||
|
MobState() {}
|
||||||
|
MobState(game::MobID id, const Point& position, float life, game::Direction direction) :
|
||||||
|
m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {
|
||||||
|
}
|
||||||
|
|
||||||
|
game::MobID GetMobId() const { return m_MobID; }
|
||||||
|
Point GetMobPosition() const { return m_MobPosition; }
|
||||||
|
float GetMobLife() const { return m_MobLife; }
|
||||||
|
game::Direction GetMobDirection() const { return m_MobDirection; }
|
||||||
|
};
|
||||||
|
|
||||||
|
class UpdateMobStatesPacket : public DelayedPacket {
|
||||||
|
private:
|
||||||
|
std::vector<MobState> m_MobStates;
|
||||||
|
public:
|
||||||
|
UpdateMobStatesPacket() {}
|
||||||
|
virtual ~UpdateMobStatesPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
|
||||||
|
|
||||||
|
const std::vector<MobState>& GetMobStates() const { return m_MobStates; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateMobStates; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
include/protocol/packets/UpdateMoneyPacket.h
Normal file
26
include/protocol/packets/UpdateMoneyPacket.h
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdateMoneyPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint32_t m_NewAmount;
|
||||||
|
public:
|
||||||
|
UpdateMoneyPacket() {}
|
||||||
|
UpdateMoneyPacket(std::uint32_t newAmount) : m_NewAmount(newAmount) {}
|
||||||
|
virtual ~UpdateMoneyPacket() {}
|
||||||
|
|
||||||
|
std::uint32_t GetGold() const { return m_NewAmount; }
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdateMoney; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
29
include/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
29
include/protocol/packets/UpdatePlayerTeamPacket.h
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpdatePlayerTeamPacket : public Packet {
|
||||||
|
private:
|
||||||
|
std::uint8_t m_PlayerID;
|
||||||
|
game::TeamColor m_SelectedTeam;
|
||||||
|
public:
|
||||||
|
UpdatePlayerTeamPacket() {}
|
||||||
|
UpdatePlayerTeamPacket(std::uint8_t playerID, game::TeamColor selectedTeam) : m_PlayerID(playerID), m_SelectedTeam(selectedTeam) {}
|
||||||
|
virtual ~UpdatePlayerTeamPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::TeamColor GetSelectedTeam() const { return m_SelectedTeam; }
|
||||||
|
std::uint8_t GetPlayerID() const { return m_PlayerID; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpdatePlayerTeam; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
29
include/protocol/packets/UpgradeTowerPacket.h
Normal file
29
include/protocol/packets/UpgradeTowerPacket.h
Normal file
@@ -0,0 +1,29 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class UpgradeTowerPacket : public DelayedPacket {
|
||||||
|
private:
|
||||||
|
game::TowerID m_TowerID;
|
||||||
|
game::TowerLevel m_TowerLevel;
|
||||||
|
public:
|
||||||
|
UpgradeTowerPacket() {}
|
||||||
|
UpgradeTowerPacket(game::TowerID tower, game::TowerLevel level) : m_TowerID(tower), m_TowerLevel(level) {}
|
||||||
|
virtual ~UpgradeTowerPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||||
|
game::TowerLevel GetTowerLevel() const { return m_TowerLevel; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::UpgradeTower; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
36
include/protocol/packets/WorldAddTowerPacket.h
Normal file
36
include/protocol/packets/WorldAddTowerPacket.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
class WorldAddTowerPacket : public DelayedPacket {
|
||||||
|
private:
|
||||||
|
game::TowerID m_TowerID;
|
||||||
|
std::int32_t m_TowerX, m_TowerY;
|
||||||
|
game::TowerType m_TowerType;
|
||||||
|
game::PlayerID m_Builder;
|
||||||
|
public:
|
||||||
|
WorldAddTowerPacket() {}
|
||||||
|
WorldAddTowerPacket(game::TowerID id, std::int32_t x, std::int32_t y, game::TowerType type, game::PlayerID player) :
|
||||||
|
m_TowerID(id), m_TowerX(x), m_TowerY(y), m_TowerType(type), m_Builder(player) {
|
||||||
|
}
|
||||||
|
virtual ~WorldAddTowerPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
game::TowerID GetTowerID() const { return m_TowerID; }
|
||||||
|
std::int32_t GetTowerX() const { return m_TowerX; }
|
||||||
|
std::int32_t GetTowerY() const { return m_TowerY; }
|
||||||
|
game::TowerType GetTowerType() const { return m_TowerType; }
|
||||||
|
game::PlayerID GetBuilder() const { return m_Builder; }
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::WorldAddTower; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
60
include/protocol/packets/WorldBeginDataPacket.h
Normal file
60
include/protocol/packets/WorldBeginDataPacket.h
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
struct WorldHeader {
|
||||||
|
game::TowerTileColorPalette m_TowerPlacePalette;
|
||||||
|
Color m_WalkablePalette;
|
||||||
|
std::vector<Color> m_DecorationPalette;
|
||||||
|
Color m_Background;
|
||||||
|
|
||||||
|
game::SpawnColorPalette m_SpawnColorPalette;
|
||||||
|
|
||||||
|
game::TilePalette m_TilePalette;
|
||||||
|
|
||||||
|
game::Spawn m_RedSpawn, m_BlueSpawn;
|
||||||
|
game::TeamCastle m_RedCastle, m_BlueCastle;
|
||||||
|
|
||||||
|
const game::World* m_World;
|
||||||
|
};
|
||||||
|
|
||||||
|
class WorldBeginDataPacket : public Packet {
|
||||||
|
private:
|
||||||
|
WorldHeader m_Header;
|
||||||
|
public:
|
||||||
|
WorldBeginDataPacket() {}
|
||||||
|
WorldBeginDataPacket(const game::World* world) {
|
||||||
|
m_Header.m_World = world;
|
||||||
|
}
|
||||||
|
virtual ~WorldBeginDataPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::WorldBeginData; }
|
||||||
|
|
||||||
|
const game::TowerTileColorPalette& GetTowerTilePalette() const { return m_Header.m_TowerPlacePalette; }
|
||||||
|
const Color& GetWalkableTileColor() const { return m_Header.m_WalkablePalette; }
|
||||||
|
const std::vector<Color>& GetDecorationPalette() const { return m_Header.m_DecorationPalette; }
|
||||||
|
const Color& GetBackgroundColor() const { return m_Header.m_Background; }
|
||||||
|
|
||||||
|
const game::Spawn& GetRedSpawn() const { return m_Header.m_RedSpawn; }
|
||||||
|
const game::Spawn& GetBlueSpawn() const { return m_Header.m_BlueSpawn; }
|
||||||
|
|
||||||
|
const game::SpawnColorPalette& GetSpawnPalette() const { return m_Header.m_SpawnColorPalette; }
|
||||||
|
|
||||||
|
const game::TeamCastle& GetRedCastle() const { return m_Header.m_RedCastle; }
|
||||||
|
const game::TeamCastle& GetBlueCastle() const { return m_Header.m_BlueCastle; }
|
||||||
|
|
||||||
|
const game::TilePalette GetTilePalette() const { return m_Header.m_TilePalette; }
|
||||||
|
|
||||||
|
void setWorldHeader(const WorldHeader& header) { m_Header = header; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
36
include/protocol/packets/WorldDataPacket.h
Normal file
36
include/protocol/packets/WorldDataPacket.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "protocol/Protocol.h"
|
||||||
|
#include "game/BaseGame.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
struct WorldData {
|
||||||
|
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
|
||||||
|
};
|
||||||
|
|
||||||
|
class WorldDataPacket : public Packet {
|
||||||
|
private:
|
||||||
|
WorldData m_WorldData;
|
||||||
|
|
||||||
|
const game::World* m_World;
|
||||||
|
public:
|
||||||
|
WorldDataPacket() {}
|
||||||
|
WorldDataPacket(const game::World* world) : m_World(world) {}
|
||||||
|
virtual ~WorldDataPacket() {}
|
||||||
|
|
||||||
|
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||||
|
virtual void Deserialize(DataBuffer& data);
|
||||||
|
virtual void Dispatch(PacketHandler* handler) const;
|
||||||
|
|
||||||
|
virtual PacketType GetType() const { return PacketType::WorldData; }
|
||||||
|
|
||||||
|
const std::unordered_map<game::ChunkCoord, game::ChunkPtr>& GetChunks() const { return m_WorldData.m_Chunks; }
|
||||||
|
|
||||||
|
DataBuffer SerializeCustom() const; // allow serialisation with invalid World member
|
||||||
|
void SetWorldData(const WorldData& worldData) { m_WorldData = worldData; }
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
@@ -10,8 +10,6 @@
|
|||||||
#include "render/gui/MobTooltip.h"
|
#include "render/gui/MobTooltip.h"
|
||||||
#include "render/gui/CastleTooltip.h"
|
#include "render/gui/CastleTooltip.h"
|
||||||
|
|
||||||
#include "render/gui/imgui/imgui.h"
|
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
|
|
||||||
namespace client {
|
namespace client {
|
||||||
@@ -20,7 +18,6 @@ class ClientGame;
|
|||||||
|
|
||||||
} // namespace client
|
} // namespace client
|
||||||
|
|
||||||
|
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
||||||
class WorldRenderer : public game::WorldListener {
|
class WorldRenderer : public game::WorldListener {
|
||||||
@@ -48,8 +45,6 @@ public:
|
|||||||
|
|
||||||
void LoadModels();
|
void LoadModels();
|
||||||
|
|
||||||
static ImVec4 GetImGuiTeamColor(game::TeamColor color);
|
|
||||||
|
|
||||||
void Update();
|
void Update();
|
||||||
void Render();
|
void Render();
|
||||||
|
|
||||||
|
|||||||
13
include/render/gui/ImGuiTeamColor.h
Normal file
13
include/render/gui/ImGuiTeamColor.h
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "render/gui/imgui/imgui.h"
|
||||||
|
#include "game/Team.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
ImVec4 GetImGuiTeamColor(game::TeamColor color);
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
|
|
||||||
@@ -1,6 +1,8 @@
|
|||||||
#include "game/World.h"
|
#include "game/World.h"
|
||||||
#include "protocol/PacketDispatcher.h"
|
#include "protocol/PacketDispatcher.h"
|
||||||
#include "protocol/Protocol.h"
|
#include "protocol/Protocol.h"
|
||||||
|
#include "protocol/packets/WorldBeginDataPacket.h"
|
||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
#include "game/BaseGame.h"
|
#include "game/BaseGame.h"
|
||||||
#include "misc/Random.h"
|
#include "misc/Random.h"
|
||||||
#include "misc/Compression.h"
|
#include "misc/Compression.h"
|
||||||
|
|||||||
@@ -1,6 +1,12 @@
|
|||||||
#include "game/client/Client.h"
|
#include "game/client/Client.h"
|
||||||
#include "misc/Format.h"
|
#include "misc/Format.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/PlaceTowerPacket.h"
|
||||||
|
#include "protocol/packets/RemoveTowerPacket.h"
|
||||||
|
#include "protocol/packets/SelectTeamPacket.h"
|
||||||
|
#include "protocol/packets/UpgradeTowerPacket.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace client {
|
namespace client {
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,12 @@
|
|||||||
#include "game/client/ClientConnexion.h"
|
#include "game/client/ClientConnexion.h"
|
||||||
#include "render/WorldRenderer.h"
|
#include "render/WorldRenderer.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/ConnectionInfoPacket.h"
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/KeepAlivePacket.h"
|
||||||
|
#include "protocol/packets/PlayerLoginPacket.h"
|
||||||
|
#include "protocol/packets/ServerTpsPacket.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace client {
|
namespace client {
|
||||||
|
|
||||||
@@ -32,7 +38,7 @@ void ClientConnexion::HandlePacket(const protocol::ServerTpsPacket* packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientConnexion::Login() {
|
void ClientConnexion::Login() {
|
||||||
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(m_ConnectionID));
|
td::protocol::PlayerLoginPacket loginPacket("Persson" + std::to_string(static_cast<unsigned int>(m_ConnectionID)));
|
||||||
SendPacket(&loginPacket);
|
SendPacket(&loginPacket);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,18 @@
|
|||||||
#include "protocol/PacketDispatcher.h"
|
#include "protocol/PacketDispatcher.h"
|
||||||
#include "game/client/Client.h"
|
#include "game/client/Client.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/ConnectionInfoPacket.h"
|
||||||
|
#include "protocol/packets/PlayerJoinPacket.h"
|
||||||
|
#include "protocol/packets/PlayerListPacket.h"
|
||||||
|
#include "protocol/packets/PlayerLeavePacket.h"
|
||||||
|
#include "protocol/packets/UpdatePlayerTeamPacket.h"
|
||||||
|
#include "protocol/packets/UpdateLobbyTimePacket.h"
|
||||||
|
#include "protocol/packets/UpdateGameStatePacket.h"
|
||||||
|
#include "protocol/packets/UpdateMoneyPacket.h"
|
||||||
|
#include "protocol/packets/UpdateExpPacket.h"
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace client {
|
namespace client {
|
||||||
|
|
||||||
@@ -28,9 +40,6 @@ ClientGame::~ClientGame() {
|
|||||||
void ClientGame::Tick(std::uint64_t delta) {
|
void ClientGame::Tick(std::uint64_t delta) {
|
||||||
game::Game::Tick(delta);
|
game::Game::Tick(delta);
|
||||||
m_WorldRenderer.Update();
|
m_WorldRenderer.Update();
|
||||||
if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
|
|
||||||
m_LobbyTime -= delta;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
||||||
@@ -43,7 +52,7 @@ void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
|
|||||||
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
|
void ClientGame::HandlePacket(const protocol::PlayerLeavePacket* packet) {
|
||||||
game::Player* player = &m_Players[packet->GetPlayerID()];
|
game::Player* player = &m_Players[packet->GetPlayerID()];
|
||||||
if (player->GetTeamColor() != game::TeamColor::None) {
|
if (player->GetTeamColor() != game::TeamColor::None) {
|
||||||
m_Teams[(std::size_t)player->GetTeamColor()].RemovePlayer(player);
|
m_Teams[static_cast<std::size_t>(player->GetTeamColor())].RemovePlayer(player);
|
||||||
}
|
}
|
||||||
m_Players.erase(player->GetID());
|
m_Players.erase(player->GetID());
|
||||||
}
|
}
|
||||||
@@ -57,7 +66,7 @@ void ClientGame::HandlePacket(const protocol::PlayerListPacket* packet) {
|
|||||||
player.SetTeamColor(playerInfo.team);
|
player.SetTeamColor(playerInfo.team);
|
||||||
m_Players.insert({ playerID, player });
|
m_Players.insert({ playerID, player });
|
||||||
if (player.GetTeamColor() != game::TeamColor::None) {
|
if (player.GetTeamColor() != game::TeamColor::None) {
|
||||||
m_Teams[(std::size_t)player.GetTeamColor()].AddPlayer(&m_Players[playerID]);
|
m_Teams[static_cast<std::size_t>(player.GetTeamColor())].AddPlayer(&m_Players[playerID]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_Player = &m_Players[m_ConnexionID];
|
m_Player = &m_Players[m_ConnexionID];
|
||||||
@@ -85,7 +94,8 @@ void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
|
void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
|
||||||
m_LobbyTime = packet->GetRemainingTime();
|
m_GameStartTime = packet->GetStartTime();
|
||||||
|
m_LobbyStartTime = utils::GetTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
|
void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
|
||||||
|
|||||||
@@ -3,6 +3,15 @@
|
|||||||
#include "game/client/ClientGame.h"
|
#include "game/client/ClientGame.h"
|
||||||
#include "render/WorldRenderer.h"
|
#include "render/WorldRenderer.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/WorldAddTowerPacket.h"
|
||||||
|
#include "protocol/packets/WorldBeginDataPacket.h"
|
||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
|
#include "protocol/packets/SpawnMobPacket.h"
|
||||||
|
#include "protocol/packets/UpgradeTowerPacket.h"
|
||||||
|
#include "protocol/packets/RemoveTowerPacket.h"
|
||||||
|
#include "protocol/packets/UpdateCastleLifePacket.h"
|
||||||
|
#include "protocol/packets/UpdateMobStatesPacket.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace client {
|
namespace client {
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,8 @@
|
|||||||
#include "game/server/Lobby.h"
|
#include "game/server/Lobby.h"
|
||||||
#include "game/server/Server.h"
|
#include "game/server/Server.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/UpdateLobbyTimePacket.h"
|
||||||
|
|
||||||
#include "misc/Time.h"
|
#include "misc/Time.h"
|
||||||
|
|
||||||
#ifdef NDEBUG
|
#ifdef NDEBUG
|
||||||
@@ -31,33 +33,39 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Lobby::Tick() {
|
void Lobby::Tick() {
|
||||||
if (m_GameStarted || m_StartTimerTime == 0)
|
if (m_GameStarted || m_StartTime == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
if (utils::GetTime() >= m_StartTime) {
|
||||||
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
|
m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
|
||||||
m_GameStarted = true;
|
m_GameStarted = true;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_Timer.Update();
|
//m_Timer.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Lobby::SendTimeRemaining() {
|
void Lobby::SendTimeRemaining() {
|
||||||
protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
|
protocol::UpdateLobbyTimePacket packet(m_StartTime);
|
||||||
m_Server->BroadcastPacket(&packet);
|
m_Server->BroadcastPacket(&packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
void Lobby::OnPlayerJoin(std::uint8_t playerID) {
|
||||||
if (m_GameStarted)
|
if (m_GameStarted)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
utils::LOG("(Server) Player Joined Lobby !");
|
utils::LOG("(Server) Player Joined Lobby !");
|
||||||
m_Players.push_back(playerID);
|
m_Players.push_back(playerID);
|
||||||
|
|
||||||
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
|
||||||
m_StartTimerTime = utils::GetTime();
|
m_StartTime = utils::GetTime() + static_cast<std::uint64_t>(LobbyWaitingTime);
|
||||||
m_Timer.Reset();
|
m_Timer.Reset();
|
||||||
SendTimeRemaining();
|
SendTimeRemaining();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// notify player that just arrived
|
||||||
|
protocol::UpdateLobbyTimePacket packet(m_StartTime);
|
||||||
|
m_Server->GetConnexions().at(playerID).SendPacket(&packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
||||||
@@ -71,9 +79,8 @@ void Lobby::OnPlayerLeave(std::uint8_t playerID) {
|
|||||||
m_Players.erase(it);
|
m_Players.erase(it);
|
||||||
|
|
||||||
if (m_Players.size() == 1) {
|
if (m_Players.size() == 1) {
|
||||||
protocol::UpdateLobbyTimePacket packet(0);
|
m_StartTime = 0; // reset timer if there is only one player left
|
||||||
m_Server->BroadcastPacket(&packet);
|
SendTimeRemaining();
|
||||||
m_StartTimerTime = 0; // reset timer if there is only one player left
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
#include "game/server/Server.h"
|
#include "game/server/Server.h"
|
||||||
#include "protocol/PacketFactory.h"
|
#include "protocol/PacketFactory.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/ServerTpsPacket.h"
|
||||||
|
#include "protocol/packets/PlayerLeavePacket.h"
|
||||||
|
|
||||||
#include "misc/Format.h"
|
#include "misc/Format.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
@@ -141,6 +145,10 @@ void Server::OnPlayerJoin(std::uint8_t id) {
|
|||||||
void Server::OnPlayerLeave(std::uint8_t id) {
|
void Server::OnPlayerLeave(std::uint8_t id) {
|
||||||
protocol::PlayerLeavePacket packet(id);
|
protocol::PlayerLeavePacket packet(id);
|
||||||
BroadcastPacket(&packet);
|
BroadcastPacket(&packet);
|
||||||
|
|
||||||
|
if (GetPlayers().empty()) {
|
||||||
|
Close();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace server
|
} // namespace server
|
||||||
|
|||||||
@@ -3,6 +3,23 @@
|
|||||||
#include "protocol/PacketFactory.h"
|
#include "protocol/PacketFactory.h"
|
||||||
#include "game/server/Server.h"
|
#include "game/server/Server.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/ConnectionInfoPacket.h"
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/KeepAlivePacket.h"
|
||||||
|
#include "protocol/packets/PlaceTowerPacket.h"
|
||||||
|
#include "protocol/packets/PlayerLoginPacket.h"
|
||||||
|
#include "protocol/packets/PlayerJoinPacket.h"
|
||||||
|
#include "protocol/packets/PlayerListPacket.h"
|
||||||
|
#include "protocol/packets/RemoveTowerPacket.h"
|
||||||
|
#include "protocol/packets/SelectTeamPacket.h"
|
||||||
|
#include "protocol/packets/SendMobsPacket.h"
|
||||||
|
#include "protocol/packets/UpdatePlayerTeamPacket.h"
|
||||||
|
#include "protocol/packets/UpdateGameStatePacket.h"
|
||||||
|
#include "protocol/packets/UpgradeTowerPacket.h"
|
||||||
|
#include "protocol/packets/WorldBeginDataPacket.h"
|
||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
|
#include "protocol/packets/WorldAddTowerPacket.h"
|
||||||
|
|
||||||
#include "misc/Time.h"
|
#include "misc/Time.h"
|
||||||
#include "misc/Random.h"
|
#include "misc/Random.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,15 @@
|
|||||||
#include "game/server/ServerGame.h"
|
#include "game/server/ServerGame.h"
|
||||||
#include "game/server/Server.h"
|
#include "game/server/Server.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
#include "protocol/packets/UpdatePlayerTeamPacket.h"
|
||||||
|
#include "protocol/packets/UpdateGameStatePacket.h"
|
||||||
|
#include "protocol/packets/UpdateMoneyPacket.h"
|
||||||
|
#include "protocol/packets/UpdateExpPacket.h"
|
||||||
|
#include "protocol/packets/UpdateMobStatesPacket.h"
|
||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
|
#include "protocol/packets/WorldBeginDataPacket.h"
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace server {
|
namespace server {
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,9 @@
|
|||||||
#include "game/server/Server.h"
|
#include "game/server/Server.h"
|
||||||
#include "misc/Random.h"
|
#include "misc/Random.h"
|
||||||
|
|
||||||
|
#include "protocol/packets/SpawnMobPacket.h"
|
||||||
|
#include "protocol/packets/UpdateCastleLifePacket.h"
|
||||||
|
|
||||||
#define MOB_SPAWN_PRECISION 100.0f
|
#define MOB_SPAWN_PRECISION 100.0f
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "protocol/PacketFactory.h"
|
#include "protocol/PacketFactory.h"
|
||||||
|
#include "protocol/Packets.h"
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
@@ -38,7 +39,27 @@ static std::map<PacketType, PacketCreator> packets = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
|
PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
|
||||||
PacketPtr packet = packets[type]();
|
|
||||||
|
std::uint8_t packetTypeInt = static_cast<std::uint8_t>(type);
|
||||||
|
|
||||||
|
PacketPtr packet;
|
||||||
|
|
||||||
|
// we have a timed packet
|
||||||
|
if (packetTypeInt >> 7) {
|
||||||
|
std::uint64_t packetTime = 0;
|
||||||
|
buffer >> packetTime;
|
||||||
|
packetTypeInt &= 0x7F;
|
||||||
|
type = protocol::PacketType(packetTypeInt);
|
||||||
|
|
||||||
|
packet = packets[type]();
|
||||||
|
|
||||||
|
DelayedPacket* delayedPacket = reinterpret_cast<DelayedPacket*>(packet.get());
|
||||||
|
delayedPacket->SetPacketTime(packetTime);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
packet = packets[type]();
|
||||||
|
}
|
||||||
|
|
||||||
packet->Deserialize(buffer);
|
packet->Deserialize(buffer);
|
||||||
return packet;
|
return packet;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,599 +1,49 @@
|
|||||||
#include "protocol/PacketHandler.h"
|
#include "protocol/PacketHandler.h"
|
||||||
|
#include "protocol/Packets.h"
|
||||||
|
|
||||||
#include <cmath>
|
#define REGISTER_DISPATCH(className) void className::Dispatch(PacketHandler* handler) const { \
|
||||||
|
|
||||||
#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
|
|
||||||
handler->HandlePacket(this);\
|
handler->HandlePacket(this);\
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace td {
|
namespace td {
|
||||||
namespace protocol {
|
namespace protocol {
|
||||||
|
|
||||||
const int BITS_IN_BYTE = 8;
|
|
||||||
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
|
||||||
|
|
||||||
static unsigned int countBits(unsigned int number) {
|
|
||||||
// log function in base 2
|
|
||||||
// take only integer part
|
|
||||||
return static_cast<unsigned int>(std::log2(number) + 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
|
void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
|
||||||
if (packetID)
|
if (packetID)
|
||||||
data << GetID();
|
data << GetID();
|
||||||
}
|
}
|
||||||
|
|
||||||
static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
|
void DelayedPacket::WritePacketID(DataBuffer& data, bool packetID) const {
|
||||||
buffer << tile->GetType();
|
if (packetID)
|
||||||
|
data << static_cast<std::uint8_t>(GetID() | static_cast<std::uint8_t>(0x80)) << m_PacketTime;
|
||||||
switch (tile->GetType()) {
|
}
|
||||||
|
|
||||||
case game::TileType::Tower: {
|
REGISTER_DISPATCH(PlayerLoginPacket)
|
||||||
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
|
REGISTER_DISPATCH(WorldBeginDataPacket)
|
||||||
buffer << towerTile->color_palette_ref << towerTile->team_owner;
|
REGISTER_DISPATCH(WorldDataPacket)
|
||||||
break;
|
REGISTER_DISPATCH(KeepAlivePacket)
|
||||||
}
|
REGISTER_DISPATCH(UpdateExpPacket)
|
||||||
|
REGISTER_DISPATCH(UpdateMoneyPacket)
|
||||||
case game::TileType::Walk: {
|
REGISTER_DISPATCH(UpdateLobbyTimePacket)
|
||||||
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
|
REGISTER_DISPATCH(UpdateGameStatePacket)
|
||||||
buffer << walkTile->direction;
|
REGISTER_DISPATCH(PlayerListPacket)
|
||||||
break;
|
REGISTER_DISPATCH(PlayerJoinPacket)
|
||||||
}
|
REGISTER_DISPATCH(PlayerLeavePacket)
|
||||||
|
REGISTER_DISPATCH(ConnexionInfoPacket)
|
||||||
case game::TileType::Decoration: {
|
REGISTER_DISPATCH(SelectTeamPacket)
|
||||||
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
|
REGISTER_DISPATCH(UpdatePlayerTeamPacket)
|
||||||
buffer << decoTile->color_palette_ref;
|
REGISTER_DISPATCH(DisconnectPacket)
|
||||||
break;
|
REGISTER_DISPATCH(ServerTpsPacket)
|
||||||
}
|
REGISTER_DISPATCH(SpawnMobPacket)
|
||||||
|
REGISTER_DISPATCH(PlaceTowerPacket)
|
||||||
default:
|
REGISTER_DISPATCH(WorldAddTowerPacket)
|
||||||
break;
|
REGISTER_DISPATCH(RemoveTowerPacket)
|
||||||
}
|
REGISTER_DISPATCH(SendMobsPacket)
|
||||||
|
REGISTER_DISPATCH(UpgradeTowerPacket)
|
||||||
return buffer;
|
REGISTER_DISPATCH(UpdateCastleLifePacket)
|
||||||
}
|
REGISTER_DISPATCH(UpdateMobStatesPacket)
|
||||||
|
REGISTER_DISPATCH(PlayerBuyItemPacket)
|
||||||
static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
|
REGISTER_DISPATCH(PlayerBuyMobUpgradePacket)
|
||||||
game::TileType tileType;
|
|
||||||
buffer >> tileType;
|
|
||||||
switch (tileType) {
|
|
||||||
case game::TileType::Tower: {
|
|
||||||
auto tilePtr = std::make_shared<game::TowerTile>();
|
|
||||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
|
||||||
tile = tilePtr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case game::TileType::Walk: {
|
|
||||||
auto tilePtr = std::make_shared<game::WalkableTile>();
|
|
||||||
buffer >> tilePtr->direction;
|
|
||||||
tile = tilePtr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
case game::TileType::Decoration: {
|
|
||||||
auto tilePtr = std::make_shared<game::DecorationTile>();
|
|
||||||
buffer >> tilePtr->color_palette_ref;
|
|
||||||
tile = tilePtr;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
return buffer;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_PlayerName;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerLoginPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_PlayerName;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
|
|
||||||
const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
|
|
||||||
data << towerTilePalette << m_Header.m_World->GetWalkableTileColor()
|
|
||||||
<< static_cast<std::uint16_t>(decoTilePalette.size());
|
|
||||||
|
|
||||||
// deco color palette
|
|
||||||
std::size_t bufferSize = data.GetSize();
|
|
||||||
data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
|
|
||||||
|
|
||||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
|
|
||||||
|
|
||||||
data << m_Header.m_World->GetBackgroundColor();
|
|
||||||
|
|
||||||
const game::Spawn& redSpawn = m_Header.m_World->GetRedTeam().GetSpawn(), blueSpawn = m_Header.m_World->GetBlueTeam().GetSpawn();
|
|
||||||
const game::TeamCastle& redCastle = m_Header.m_World->GetRedTeam().GetCastle(), blueCastle = m_Header.m_World->GetBlueTeam().GetCastle();
|
|
||||||
|
|
||||||
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
|
|
||||||
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
|
|
||||||
|
|
||||||
// tile palette
|
|
||||||
data << static_cast<std::uint64_t>(m_Header.m_World->GetTilePalette().size());
|
|
||||||
|
|
||||||
for (game::TilePtr tile : m_Header.m_World->GetTilePalette()) {
|
|
||||||
data << tile;
|
|
||||||
}
|
|
||||||
|
|
||||||
data << m_Header.m_World->GetSpawnColors();
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
|
|
||||||
|
|
||||||
std::uint16_t decoPaletteSize;
|
|
||||||
data >> decoPaletteSize;
|
|
||||||
|
|
||||||
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
|
|
||||||
|
|
||||||
m_Header.m_DecorationPalette.resize(decoPaletteSize);
|
|
||||||
|
|
||||||
memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
|
|
||||||
|
|
||||||
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
|
|
||||||
|
|
||||||
data >> m_Header.m_Background;
|
|
||||||
|
|
||||||
utils::shape::Rectangle redCastle, blueCastle;
|
|
||||||
|
|
||||||
data >> m_Header.m_RedSpawn >> redCastle;
|
|
||||||
data >> m_Header.m_BlueSpawn >> blueCastle;
|
|
||||||
|
|
||||||
m_Header.m_RedCastle.SetShape(redCastle);
|
|
||||||
m_Header.m_BlueCastle.SetShape(blueCastle);
|
|
||||||
|
|
||||||
std::uint64_t tilePaletteSize;
|
|
||||||
data >> tilePaletteSize;
|
|
||||||
|
|
||||||
m_Header.m_TilePalette.reserve(tilePaletteSize);
|
|
||||||
|
|
||||||
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
|
|
||||||
game::TilePtr tile;
|
|
||||||
data >> tile;
|
|
||||||
m_Header.m_TilePalette.push_back(tile);
|
|
||||||
}
|
|
||||||
|
|
||||||
data >> m_Header.m_SpawnColorPalette;
|
|
||||||
}
|
|
||||||
|
|
||||||
typedef std::vector<uint64_t> ChunkPackedData;
|
|
||||||
|
|
||||||
DataBuffer WorldDataPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
|
|
||||||
data << m_World->GetChunks().size();
|
|
||||||
for (const auto& pair : m_World->GetChunks()) {
|
|
||||||
game::ChunkCoord coords = pair.first;
|
|
||||||
game::ChunkPtr chunk = pair.second;
|
|
||||||
|
|
||||||
data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
|
|
||||||
|
|
||||||
std::size_t bufferSize = data.GetSize();
|
|
||||||
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
|
||||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
|
||||||
|
|
||||||
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
|
|
||||||
|
|
||||||
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
|
||||||
|
|
||||||
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
|
||||||
|
|
||||||
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
|
||||||
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
|
|
||||||
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
|
|
||||||
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
|
|
||||||
|
|
||||||
std::uint64_t value = static_cast<std::uint64_t>(chunk->tiles[tileNumber]);
|
|
||||||
|
|
||||||
value &= individualValueMask;
|
|
||||||
|
|
||||||
chunkData[startLong] |= (value << startOffset);
|
|
||||||
|
|
||||||
if (startLong != endLong) {
|
|
||||||
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bufferSize = data.GetSize();
|
|
||||||
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
|
||||||
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
|
||||||
}
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldDataPacket::Deserialize(DataBuffer& data) {
|
|
||||||
std::uint64_t chunkCount;
|
|
||||||
data >> chunkCount;
|
|
||||||
|
|
||||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
|
||||||
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
|
|
||||||
|
|
||||||
decltype(game::ChunkCoord::x) chunkX, chunkY;
|
|
||||||
data >> chunkX >> chunkY;
|
|
||||||
|
|
||||||
std::uint64_t chunkPaletteSize;
|
|
||||||
data >> chunkPaletteSize;
|
|
||||||
|
|
||||||
game::ChunkPalette chunkPalette(chunkPaletteSize);
|
|
||||||
|
|
||||||
memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
|
||||||
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
|
||||||
|
|
||||||
chunk->palette = chunkPalette;
|
|
||||||
|
|
||||||
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
|
|
||||||
|
|
||||||
// A bitmask that contains bitsPerTile set bits
|
|
||||||
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
|
||||||
|
|
||||||
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
|
||||||
|
|
||||||
memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
|
||||||
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
|
||||||
|
|
||||||
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
|
||||||
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
|
||||||
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
|
||||||
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
|
||||||
|
|
||||||
game::Chunk::ChunkData::value_type value;
|
|
||||||
if (startLong == endLong) {
|
|
||||||
value = (chunkData[startLong] >> startOffset);
|
|
||||||
} else {
|
|
||||||
int endOffset = BITS_IN_LONG - startOffset;
|
|
||||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
|
||||||
}
|
|
||||||
value &= individualValueMask;
|
|
||||||
|
|
||||||
chunk->tiles[tileNumber] = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_AliveID;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void KeepAlivePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_AliveID;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_NewAmount;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_NewAmount;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_NewAmount;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateExpPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_NewAmount;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_RemainingTime;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_RemainingTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_GameState;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_GameState;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerListPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << static_cast<std::uint8_t>(m_Players.size());
|
|
||||||
for (auto [playerID, playerInfo] : m_Players) {
|
|
||||||
data << playerID << playerInfo.name << playerInfo.team;
|
|
||||||
}
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerListPacket::Deserialize(DataBuffer& data) {
|
|
||||||
std::uint8_t playerCount;
|
|
||||||
data >> playerCount;
|
|
||||||
|
|
||||||
for (int i = 0; i < playerCount; i++) {
|
|
||||||
std::uint8_t playerID;
|
|
||||||
PlayerInfo playerInfo;
|
|
||||||
data >> playerID >> playerInfo.name >> playerInfo.team;
|
|
||||||
m_Players.insert({ playerID, playerInfo });
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_PlayerID << m_PlayerName;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerJoinPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_PlayerID >> m_PlayerName;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_PlayerID;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerLeavePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_PlayerID;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_ConnectionID;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_ConnectionID;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_SelectedTeam;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SelectTeamPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_SelectedTeam;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_PlayerID << m_SelectedTeam;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_PlayerID >> m_SelectedTeam;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer DisconnectPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_Reason;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void DisconnectPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_Reason;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_TPS << m_MSPT << m_PacketSendTime;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ServerTpsPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_TPS >> m_MSPT >> m_PacketSendTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
|
||||||
<< m_Sender << m_MobX << m_MobY;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SpawnMobPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
|
|
||||||
>> m_Sender >> m_MobX >> m_MobY;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_TowerX << m_TowerY << m_TowerType;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlaceTowerPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_TowerX >> m_TowerY >> m_TowerType;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_TowerID;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_TowerID;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer SendMobsPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << static_cast<std::uint8_t>(m_MobSends.size());
|
|
||||||
|
|
||||||
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobSends.data()), m_MobSends.size() * sizeof(m_MobSends));
|
|
||||||
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SendMobsPacket::Deserialize(DataBuffer& data) {
|
|
||||||
std::uint8_t mobSendCount;
|
|
||||||
data >> mobSendCount;
|
|
||||||
|
|
||||||
m_MobSends.resize(mobSendCount);
|
|
||||||
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobSends.data()), mobSendCount * sizeof(MobSend));
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_TowerID << m_TowerLevel;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_TowerID >> m_TowerLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_CastleLife << m_Team;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_CastleLife >> m_Team;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << static_cast<std::uint64_t>(m_MobStates.size());
|
|
||||||
|
|
||||||
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobStates.data()), m_MobStates.size() * sizeof(MobState));
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
|
|
||||||
std::uint64_t mobCount;
|
|
||||||
data >> mobCount;
|
|
||||||
m_MobStates.resize(mobCount);
|
|
||||||
|
|
||||||
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobStates.data()), mobCount * sizeof(MobState));
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_ItemType << m_Count;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerBuyItemPacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_ItemType >> m_Count;
|
|
||||||
}
|
|
||||||
|
|
||||||
DataBuffer PlayerBuyMobUpgradePacket::Serialize(bool packetID) const {
|
|
||||||
DataBuffer data;
|
|
||||||
|
|
||||||
WritePacketID(data, packetID);
|
|
||||||
data << m_MobType << m_MobLevel;
|
|
||||||
return data;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerBuyMobUpgradePacket::Deserialize(DataBuffer& data) {
|
|
||||||
data >> m_MobType >> m_MobLevel;
|
|
||||||
}
|
|
||||||
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(WorldBeginDataPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(WorldDataPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(KeepAlivePacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateExpPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateMoneyPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateLobbyTimePacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateGameStatePacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerListPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerJoinPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerLeavePacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(ConnexionInfoPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(SelectTeamPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdatePlayerTeamPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(DisconnectPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(ServerTpsPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(SpawnMobPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlaceTowerPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(WorldAddTowerPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(RemoveTowerPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(SendMobsPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerBuyItemPacket)
|
|
||||||
REGISTER_DISPATCH_CLASS(PlayerBuyMobUpgradePacket)
|
|
||||||
|
|
||||||
} // namespace protocol
|
} // namespace protocol
|
||||||
} // namespace td
|
} // namespace td
|
||||||
19
src/protocol/packets/ConnectionInfoPacket.cpp
Normal file
19
src/protocol/packets/ConnectionInfoPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/ConnectionInfoPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_ConnectionID;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_ConnectionID;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/DisconnectPacket.cpp
Normal file
19
src/protocol/packets/DisconnectPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/DisconnectPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer DisconnectPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_Reason;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void DisconnectPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_Reason;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/KeepAlivePacket.cpp
Normal file
19
src/protocol/packets/KeepAlivePacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/KeepAlivePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_AliveID;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void KeepAlivePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_AliveID;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/PlaceTowerPacket.cpp
Normal file
19
src/protocol/packets/PlaceTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/PlaceTowerPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlaceTowerPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_TowerX << m_TowerY << m_TowerType;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlaceTowerPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_TowerX >> m_TowerY >> m_TowerType;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/PlayerBuyItemPacket.cpp
Normal file
19
src/protocol/packets/PlayerBuyItemPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/PlayerBuyItemPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerBuyItemPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_ItemType << m_Count;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerBuyItemPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_ItemType >> m_Count;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/PlayerBuyMobUpgradePacket.cpp
Normal file
19
src/protocol/packets/PlayerBuyMobUpgradePacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/PlayerBuyMobUpgradePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerBuyMobUpgradePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_MobType << m_MobLevel;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerBuyMobUpgradePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_MobType >> m_MobLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/PlayerJoinPacket.cpp
Normal file
19
src/protocol/packets/PlayerJoinPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/PlayerJoinPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_PlayerID << m_PlayerName;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerJoinPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_PlayerID >> m_PlayerName;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
20
src/protocol/packets/PlayerLeavePacket.cpp
Normal file
20
src/protocol/packets/PlayerLeavePacket.cpp
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
#include "protocol/packets/PlayerLeavePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_PlayerID;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerLeavePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_PlayerID;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
30
src/protocol/packets/PlayerListPacket.cpp
Normal file
30
src/protocol/packets/PlayerListPacket.cpp
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
#include "protocol/packets/PlayerListPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerListPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << static_cast<std::uint8_t>(m_Players.size());
|
||||||
|
for (auto [playerID, playerInfo] : m_Players) {
|
||||||
|
data << playerID << playerInfo.name << playerInfo.team;
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerListPacket::Deserialize(DataBuffer& data) {
|
||||||
|
std::uint8_t playerCount;
|
||||||
|
data >> playerCount;
|
||||||
|
|
||||||
|
for (int i = 0; i < playerCount; i++) {
|
||||||
|
std::uint8_t playerID;
|
||||||
|
PlayerInfo playerInfo;
|
||||||
|
data >> playerID >> playerInfo.name >> playerInfo.team;
|
||||||
|
m_Players.insert({ playerID, playerInfo });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/PlayerLoginPacket.cpp
Normal file
19
src/protocol/packets/PlayerLoginPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/PlayerLoginPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_PlayerName;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerLoginPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_PlayerName;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/RemoveTowerPacket.cpp
Normal file
19
src/protocol/packets/RemoveTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/RemoveTowerPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer RemoveTowerPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_TowerID;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RemoveTowerPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_TowerID;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/SelectTeamPacket.cpp
Normal file
19
src/protocol/packets/SelectTeamPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/SelectTeamPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer SelectTeamPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_SelectedTeam;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SelectTeamPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_SelectedTeam;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
26
src/protocol/packets/SendMobsPacket.cpp
Normal file
26
src/protocol/packets/SendMobsPacket.cpp
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
#include "protocol/packets/SendMobsPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer SendMobsPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << static_cast<std::uint8_t>(m_MobSends.size());
|
||||||
|
|
||||||
|
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobSends.data()), m_MobSends.size() * sizeof(m_MobSends));
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SendMobsPacket::Deserialize(DataBuffer& data) {
|
||||||
|
std::uint8_t mobSendCount;
|
||||||
|
data >> mobSendCount;
|
||||||
|
|
||||||
|
m_MobSends.resize(mobSendCount);
|
||||||
|
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobSends.data()), mobSendCount * sizeof(MobSend));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/ServerTpsPacket.cpp
Normal file
19
src/protocol/packets/ServerTpsPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/ServerTpsPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_TPS << m_MSPT << m_PacketSendTime;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerTpsPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_TPS >> m_MSPT >> m_PacketSendTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
21
src/protocol/packets/SpawnMobPacket.cpp
Normal file
21
src/protocol/packets/SpawnMobPacket.cpp
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
#include "protocol/packets/SpawnMobPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer SpawnMobPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_MobID << m_MobType << m_MobLevel << m_MobDirection
|
||||||
|
<< m_Sender << m_MobX << m_MobY;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnMobPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_MobID >> m_MobType >> m_MobLevel >> m_MobDirection
|
||||||
|
>> m_Sender >> m_MobX >> m_MobY;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpdateCastleLifePacket.cpp
Normal file
19
src/protocol/packets/UpdateCastleLifePacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpdateCastleLifePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateCastleLifePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_CastleLife << m_Team;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_CastleLife >> m_Team;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpdateExpPacket.cpp
Normal file
19
src/protocol/packets/UpdateExpPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpdateExpPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateExpPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_NewAmount;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateExpPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_NewAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpdateGameStatePacket.cpp
Normal file
19
src/protocol/packets/UpdateGameStatePacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpdateGameStatePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_GameState;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_GameState;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpdateLobbyTimePacket.cpp
Normal file
19
src/protocol/packets/UpdateLobbyTimePacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpdateLobbyTimePacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_StartTime;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_StartTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
25
src/protocol/packets/UpdateMobStatesPacket.cpp
Normal file
25
src/protocol/packets/UpdateMobStatesPacket.cpp
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#include "protocol/packets/UpdateMobStatesPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateMobStatesPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << static_cast<std::uint64_t>(m_MobStates.size());
|
||||||
|
|
||||||
|
data.WriteSome(reinterpret_cast<const std::uint8_t*>(m_MobStates.data()), m_MobStates.size() * sizeof(MobState));
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
|
||||||
|
std::uint64_t mobCount;
|
||||||
|
data >> mobCount;
|
||||||
|
m_MobStates.resize(mobCount);
|
||||||
|
|
||||||
|
data.ReadSome(reinterpret_cast<std::uint8_t*>(m_MobStates.data()), mobCount * sizeof(MobState));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpdateMoneyPacket.cpp
Normal file
19
src/protocol/packets/UpdateMoneyPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpdateMoneyPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpdateMoneyPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_NewAmount;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateMoneyPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_NewAmount;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
20
src/protocol/packets/UpdatePlayerTeamPacket.cpp
Normal file
20
src/protocol/packets/UpdatePlayerTeamPacket.cpp
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
#include "protocol/packets/UpdatePlayerTeamPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
|
||||||
|
DataBuffer UpdatePlayerTeamPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_PlayerID << m_SelectedTeam;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdatePlayerTeamPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_PlayerID >> m_SelectedTeam;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/UpgradeTowerPacket.cpp
Normal file
19
src/protocol/packets/UpgradeTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/UpgradeTowerPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer UpgradeTowerPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_TowerID << m_TowerLevel;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_TowerID >> m_TowerLevel;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
19
src/protocol/packets/WorldAddTowerPacket.cpp
Normal file
19
src/protocol/packets/WorldAddTowerPacket.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "protocol/packets/WorldAddTowerPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
DataBuffer WorldAddTowerPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
data << m_TowerID << m_TowerX << m_TowerY << m_TowerType << m_Builder;
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldAddTowerPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_TowerID >> m_TowerX >> m_TowerY >> m_TowerType >> m_Builder;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
139
src/protocol/packets/WorldBeginDataPacket.cpp
Normal file
139
src/protocol/packets/WorldBeginDataPacket.cpp
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
#include "protocol/packets/WorldBeginDataPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
static DataBuffer& operator<<(DataBuffer& buffer, game::TilePtr tile) {
|
||||||
|
buffer << tile->GetType();
|
||||||
|
|
||||||
|
switch (tile->GetType()) {
|
||||||
|
|
||||||
|
case game::TileType::Tower: {
|
||||||
|
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
|
||||||
|
buffer << towerTile->color_palette_ref << towerTile->team_owner;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case game::TileType::Walk: {
|
||||||
|
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
|
||||||
|
buffer << walkTile->direction;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
case game::TileType::Decoration: {
|
||||||
|
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
|
||||||
|
buffer << decoTile->color_palette_ref;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
static DataBuffer& operator>>(DataBuffer& buffer, game::TilePtr& tile) {
|
||||||
|
game::TileType tileType;
|
||||||
|
buffer >> tileType;
|
||||||
|
switch (tileType) {
|
||||||
|
case game::TileType::Tower: {
|
||||||
|
auto tilePtr = std::make_shared<game::TowerTile>();
|
||||||
|
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||||
|
tile = tilePtr;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case game::TileType::Walk: {
|
||||||
|
auto tilePtr = std::make_shared<game::WalkableTile>();
|
||||||
|
buffer >> tilePtr->direction;
|
||||||
|
tile = tilePtr;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case game::TileType::Decoration: {
|
||||||
|
auto tilePtr = std::make_shared<game::DecorationTile>();
|
||||||
|
buffer >> tilePtr->color_palette_ref;
|
||||||
|
tile = tilePtr;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
DataBuffer WorldBeginDataPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
const game::TowerTileColorPalette& towerTilePalette = m_Header.m_World->GetTowerTileColorPalette();
|
||||||
|
const std::vector<Color>& decoTilePalette = m_Header.m_World->GetDecorationPalette();
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
|
||||||
|
data << towerTilePalette << m_Header.m_World->GetWalkableTileColor()
|
||||||
|
<< static_cast<std::uint16_t>(decoTilePalette.size());
|
||||||
|
|
||||||
|
// deco color palette
|
||||||
|
std::size_t bufferSize = data.GetSize();
|
||||||
|
data.Resize(bufferSize + decoTilePalette.size() * sizeof(Color));
|
||||||
|
|
||||||
|
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, decoTilePalette.data(), decoTilePalette.size() * sizeof(Color));
|
||||||
|
|
||||||
|
data << m_Header.m_World->GetBackgroundColor();
|
||||||
|
|
||||||
|
const game::Spawn& redSpawn = m_Header.m_World->GetRedTeam().GetSpawn(), blueSpawn = m_Header.m_World->GetBlueTeam().GetSpawn();
|
||||||
|
const game::TeamCastle& redCastle = m_Header.m_World->GetRedTeam().GetCastle(), blueCastle = m_Header.m_World->GetBlueTeam().GetCastle();
|
||||||
|
|
||||||
|
data << redSpawn << static_cast<utils::shape::Rectangle>(redCastle);
|
||||||
|
data << blueSpawn << static_cast<utils::shape::Rectangle>(blueCastle);
|
||||||
|
|
||||||
|
// tile palette
|
||||||
|
data << static_cast<std::uint64_t>(m_Header.m_World->GetTilePalette().size());
|
||||||
|
|
||||||
|
for (game::TilePtr tile : m_Header.m_World->GetTilePalette()) {
|
||||||
|
data << tile;
|
||||||
|
}
|
||||||
|
|
||||||
|
data << m_Header.m_World->GetSpawnColors();
|
||||||
|
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldBeginDataPacket::Deserialize(DataBuffer& data) {
|
||||||
|
data >> m_Header.m_TowerPlacePalette >> m_Header.m_WalkablePalette;
|
||||||
|
|
||||||
|
std::uint16_t decoPaletteSize;
|
||||||
|
data >> decoPaletteSize;
|
||||||
|
|
||||||
|
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(Color);
|
||||||
|
|
||||||
|
m_Header.m_DecorationPalette.resize(decoPaletteSize);
|
||||||
|
|
||||||
|
memcpy(reinterpret_cast<std::uint8_t*>(m_Header.m_DecorationPalette.data()), data.data() + data.GetReadOffset(), decoPalletteSizeByte);
|
||||||
|
|
||||||
|
data.SetReadOffset(data.GetReadOffset() + decoPalletteSizeByte);
|
||||||
|
|
||||||
|
data >> m_Header.m_Background;
|
||||||
|
|
||||||
|
utils::shape::Rectangle redCastle, blueCastle;
|
||||||
|
|
||||||
|
data >> m_Header.m_RedSpawn >> redCastle;
|
||||||
|
data >> m_Header.m_BlueSpawn >> blueCastle;
|
||||||
|
|
||||||
|
m_Header.m_RedCastle.SetShape(redCastle);
|
||||||
|
m_Header.m_BlueCastle.SetShape(blueCastle);
|
||||||
|
|
||||||
|
std::uint64_t tilePaletteSize;
|
||||||
|
data >> tilePaletteSize;
|
||||||
|
|
||||||
|
m_Header.m_TilePalette.reserve(tilePaletteSize);
|
||||||
|
|
||||||
|
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
|
||||||
|
game::TilePtr tile;
|
||||||
|
data >> tile;
|
||||||
|
m_Header.m_TilePalette.push_back(tile);
|
||||||
|
}
|
||||||
|
|
||||||
|
data >> m_Header.m_SpawnColorPalette;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
115
src/protocol/packets/WorldDataPacket.cpp
Normal file
115
src/protocol/packets/WorldDataPacket.cpp
Normal file
@@ -0,0 +1,115 @@
|
|||||||
|
#include "protocol/packets/WorldDataPacket.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
const int BITS_IN_BYTE = 8;
|
||||||
|
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
|
||||||
|
|
||||||
|
static unsigned int countBits(unsigned int number) {
|
||||||
|
// log function in base 2
|
||||||
|
// take only integer part
|
||||||
|
return static_cast<unsigned int>(std::log2(number) + 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef std::vector<uint64_t> ChunkPackedData;
|
||||||
|
|
||||||
|
DataBuffer WorldDataPacket::Serialize(bool packetID) const {
|
||||||
|
DataBuffer data;
|
||||||
|
|
||||||
|
WritePacketID(data, packetID);
|
||||||
|
|
||||||
|
data << m_World->GetChunks().size();
|
||||||
|
for (const auto& pair : m_World->GetChunks()) {
|
||||||
|
game::ChunkCoord coords = pair.first;
|
||||||
|
game::ChunkPtr chunk = pair.second;
|
||||||
|
|
||||||
|
data << coords.x << coords.y << static_cast<std::uint64_t>(chunk->palette.size());
|
||||||
|
|
||||||
|
std::size_t bufferSize = data.GetSize();
|
||||||
|
data.Resize(data.GetSize() + chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
||||||
|
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunk->palette.data(), chunk->palette.size() * sizeof(game::ChunkPalette::value_type));
|
||||||
|
|
||||||
|
std::uint8_t bitsPerTile = countBits(chunk->palette.size());
|
||||||
|
|
||||||
|
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||||
|
|
||||||
|
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||||
|
|
||||||
|
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||||
|
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
|
||||||
|
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
|
||||||
|
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
|
||||||
|
|
||||||
|
std::uint64_t value = static_cast<std::uint64_t>(chunk->tiles[tileNumber]);
|
||||||
|
|
||||||
|
value &= individualValueMask;
|
||||||
|
|
||||||
|
chunkData[startLong] |= (value << startOffset);
|
||||||
|
|
||||||
|
if (startLong != endLong) {
|
||||||
|
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bufferSize = data.GetSize();
|
||||||
|
data.Resize(data.GetSize() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||||
|
memcpy(reinterpret_cast<std::uint8_t*>(data.data()) + bufferSize, chunkData.data(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||||
|
}
|
||||||
|
return data;
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldDataPacket::Deserialize(DataBuffer& data) {
|
||||||
|
std::uint64_t chunkCount;
|
||||||
|
data >> chunkCount;
|
||||||
|
|
||||||
|
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
||||||
|
game::ChunkPtr chunk = std::make_shared<game::Chunk>();
|
||||||
|
|
||||||
|
decltype(game::ChunkCoord::x) chunkX, chunkY;
|
||||||
|
data >> chunkX >> chunkY;
|
||||||
|
|
||||||
|
std::uint64_t chunkPaletteSize;
|
||||||
|
data >> chunkPaletteSize;
|
||||||
|
|
||||||
|
game::ChunkPalette chunkPalette(chunkPaletteSize);
|
||||||
|
|
||||||
|
memcpy(reinterpret_cast<void*>(chunkPalette.data()), data.data() + data.GetReadOffset(), chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
||||||
|
data.SetReadOffset(data.GetReadOffset() + chunkPaletteSize * sizeof(game::ChunkPalette::value_type));
|
||||||
|
|
||||||
|
chunk->palette = chunkPalette;
|
||||||
|
|
||||||
|
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
|
||||||
|
|
||||||
|
// A bitmask that contains bitsPerTile set bits
|
||||||
|
game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||||
|
|
||||||
|
ChunkPackedData chunkData(game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||||
|
|
||||||
|
memcpy(reinterpret_cast<void*>(chunkData.data()), data.data() + data.GetReadOffset(), chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||||
|
data.SetReadOffset(data.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||||
|
|
||||||
|
for (unsigned int tileNumber = 0; tileNumber < game::Chunk::ChunkSize; tileNumber++) {
|
||||||
|
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||||
|
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||||
|
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||||
|
|
||||||
|
game::Chunk::ChunkData::value_type value;
|
||||||
|
if (startLong == endLong) {
|
||||||
|
value = (chunkData[startLong] >> startOffset);
|
||||||
|
} else {
|
||||||
|
int endOffset = BITS_IN_LONG - startOffset;
|
||||||
|
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||||
|
}
|
||||||
|
value &= individualValueMask;
|
||||||
|
|
||||||
|
chunk->tiles[tileNumber] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
m_WorldData.m_Chunks.insert({ {chunkX, chunkY}, chunk });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace td
|
||||||
@@ -11,18 +11,6 @@
|
|||||||
namespace td {
|
namespace td {
|
||||||
namespace render {
|
namespace render {
|
||||||
|
|
||||||
ImVec4 WorldRenderer::GetImGuiTeamColor(game::TeamColor color) {
|
|
||||||
switch (color) {
|
|
||||||
case td::game::TeamColor::None:
|
|
||||||
break;
|
|
||||||
case td::game::TeamColor::Red:
|
|
||||||
return ImVec4(1, 0, 0, 1);
|
|
||||||
case td::game::TeamColor::Blue:
|
|
||||||
return ImVec4(0, 0, 1, 1);
|
|
||||||
}
|
|
||||||
return ImVec4(1, 1, 1, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WorldRenderer::LoadModels() {
|
void WorldRenderer::LoadModels() {
|
||||||
utils::LOGD("World Created !");
|
utils::LOGD("World Created !");
|
||||||
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(m_World)));
|
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(m_World)));
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "render/gui/CastleTooltip.h"
|
#include "render/gui/CastleTooltip.h"
|
||||||
#include "render/gui/imgui/imgui.h"
|
#include "render/gui/imgui/imgui.h"
|
||||||
#include "render/gui/LifeProgress.h"
|
#include "render/gui/LifeProgress.h"
|
||||||
|
#include "render/gui/ImGuiTeamColor.h"
|
||||||
|
|
||||||
#include "render/WorldRenderer.h"
|
#include "render/WorldRenderer.h"
|
||||||
|
|
||||||
@@ -18,7 +19,7 @@ void CastleTooltip::Render() {
|
|||||||
|
|
||||||
if (ImGui::GetIO().KeyShift) {
|
if (ImGui::GetIO().KeyShift) {
|
||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(m_Castle->GetTeam()->GetColor()));
|
ImGui::PushStyleColor(ImGuiCol_Text, render::GetImGuiTeamColor(m_Castle->GetTeam()->GetColor()));
|
||||||
ImGui::Text("Castle : ");
|
ImGui::Text("Castle : ");
|
||||||
ImGui::PopStyleColor();
|
ImGui::PopStyleColor();
|
||||||
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->GetLife()), game::TeamCastle::CastleMaxLife);
|
ImGui::Text("\tCastle HP : %i/%i", static_cast<int>(m_Castle->GetLife()), game::TeamCastle::CastleMaxLife);
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
#include "render/gui/GameMenu.h"
|
#include "render/gui/GameMenu.h"
|
||||||
#include "render/gui/imgui/imgui.h"
|
#include "render/gui/imgui/imgui.h"
|
||||||
|
#include "render/gui/ImGuiTeamColor.h"
|
||||||
|
|
||||||
#include "render/WorldRenderer.h"
|
#include "render/WorldRenderer.h"
|
||||||
|
|
||||||
@@ -43,7 +44,7 @@ void GameMenu::ShowPlayers() {
|
|||||||
if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
|
if (ImGui::TreeNode(std::string("Players (" + std::to_string(GetClient()->GetGame().GetPlayers().size()) + ")##player_list").c_str())) {
|
||||||
for (auto pair : GetClient()->GetGame().GetPlayers()) {
|
for (auto pair : GetClient()->GetGame().GetPlayers()) {
|
||||||
const td::game::Player& player = pair.second;
|
const td::game::Player& player = pair.second;
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(player.GetTeamColor()));
|
ImGui::PushStyleColor(ImGuiCol_Text, render::GetImGuiTeamColor(player.GetTeamColor()));
|
||||||
ImGui::Text("%s", player.GetName().c_str());
|
ImGui::Text("%s", player.GetName().c_str());
|
||||||
ImGui::PopStyleColor();
|
ImGui::PopStyleColor();
|
||||||
}
|
}
|
||||||
@@ -72,10 +73,12 @@ void GameMenu::ShowTeamSelection() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void GameMenu::ShowLobbyProgress() {
|
void GameMenu::ShowLobbyProgress() {
|
||||||
const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
|
const std::uint64_t waitTime = GetClient()->GetGame().GetGameStartTime() - GetClient()->GetGame().GetLobbyStartTime();
|
||||||
const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
|
const std::uint64_t timeRemaining = GetClient()->GetGame().GetGameStartTime() - utils::GetTime();
|
||||||
|
const float progress = static_cast<float>(timeRemaining) / static_cast<float>(waitTime);
|
||||||
|
|
||||||
if (progress > 0 && progress < 1) {
|
if (progress > 0 && progress < 1) {
|
||||||
ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
|
ImGui::ProgressBar(1.0f - progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(timeRemaining / 1000) + "s").c_str());
|
||||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||||
ImGui::Text("Time Remaining");
|
ImGui::Text("Time Remaining");
|
||||||
} else {
|
} else {
|
||||||
@@ -85,7 +88,7 @@ void GameMenu::ShowLobbyProgress() {
|
|||||||
|
|
||||||
void GameMenu::ShowTPS() {
|
void GameMenu::ShowTPS() {
|
||||||
ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
|
ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
|
||||||
ImGui::Text("Server MSPT : %i", (int)GetClient()->GetConnexion().GetServerMSPT());
|
ImGui::Text("Server MSPT : %i", static_cast<int>(GetClient()->GetConnexion().GetServerMSPT()));
|
||||||
ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
|
ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
19
src/render/gui/ImGuiTeamColor.cpp
Normal file
19
src/render/gui/ImGuiTeamColor.cpp
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#include "render/gui/ImGuiTeamColor.h"
|
||||||
|
|
||||||
|
namespace td {
|
||||||
|
namespace render {
|
||||||
|
|
||||||
|
ImVec4 GetImGuiTeamColor(game::TeamColor color) {
|
||||||
|
switch (color) {
|
||||||
|
case td::game::TeamColor::None:
|
||||||
|
break;
|
||||||
|
case td::game::TeamColor::Red:
|
||||||
|
return ImVec4(1, 0, 0, 1);
|
||||||
|
case td::game::TeamColor::Blue:
|
||||||
|
return ImVec4(0, 0, 1, 1);
|
||||||
|
}
|
||||||
|
return ImVec4(1, 1, 1, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace render
|
||||||
|
} // namespace td
|
||||||
@@ -1,6 +1,7 @@
|
|||||||
#include "render/gui/MobTooltip.h"
|
#include "render/gui/MobTooltip.h"
|
||||||
#include "render/gui/imgui/imgui.h"
|
#include "render/gui/imgui/imgui.h"
|
||||||
#include "render/gui/LifeProgress.h"
|
#include "render/gui/LifeProgress.h"
|
||||||
|
#include "render/gui/ImGuiTeamColor.h"
|
||||||
|
|
||||||
#include "render/WorldRenderer.h"
|
#include "render/WorldRenderer.h"
|
||||||
|
|
||||||
@@ -25,7 +26,7 @@ void MobTooltip::Render() {
|
|||||||
ImGui::BeginTooltip();
|
ImGui::BeginTooltip();
|
||||||
ImGui::Text("Sender :");
|
ImGui::Text("Sender :");
|
||||||
ImGui::SameLine();
|
ImGui::SameLine();
|
||||||
ImGui::PushStyleColor(ImGuiCol_Text, render::WorldRenderer::GetImGuiTeamColor(sender->GetTeamColor()));
|
ImGui::PushStyleColor(ImGuiCol_Text, render::GetImGuiTeamColor(sender->GetTeamColor()));
|
||||||
ImGui::Text("%s", sender->GetName().c_str());
|
ImGui::Text("%s", sender->GetName().c_str());
|
||||||
ImGui::PopStyleColor();
|
ImGui::PopStyleColor();
|
||||||
ImGui::Text("Mob HP : %.1f/%i", m_Mob->GetHealth(), m_Mob->GetStats()->GetMaxLife());
|
ImGui::Text("Mob HP : %.1f/%i", m_Mob->GetHealth(), m_Mob->GetStats()->GetMaxLife());
|
||||||
|
|||||||
@@ -7,7 +7,11 @@ namespace gui {
|
|||||||
|
|
||||||
SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true) {
|
SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true) {
|
||||||
m_Values.fill(0);
|
m_Values.fill(0);
|
||||||
|
#ifdef NDEBUG
|
||||||
SetCooldown(10);
|
SetCooldown(10);
|
||||||
|
#else
|
||||||
|
SetCooldown(0);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void SummonMenu::SetCooldown(float cooldown) {
|
void SummonMenu::SetCooldown(float cooldown) {
|
||||||
|
|||||||
Reference in New Issue
Block a user