89 lines
1.9 KiB
C++
89 lines
1.9 KiB
C++
#include "game/server/Lobby.h"
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#include "game/server/Server.h"
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#include "protocol/packets/UpdateLobbyTimePacket.h"
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#include "misc/Time.h"
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#ifdef NDEBUG
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#define MIN_PLAYER_WAITING 2
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#else
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#define MIN_PLAYER_WAITING 1
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#endif
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namespace td {
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namespace server {
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/*static constexpr std::uint8_t timeNotifications[] = {
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2 * 60, // 2 min
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60 + 30, // 1 min 30 s
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60, // 1 min
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30, // 30 s
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15, // 15 s
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10, // 10 s
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5, // 5 s
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4, // 4 s
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3, // 3 s
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2, // 2 s
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1, // 1 s
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};*/
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Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby::SendTimeRemaining, this)) {
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}
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void Lobby::Tick() {
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if (m_GameStarted || m_StartTime == 0)
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return;
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if (utils::GetTime() >= m_StartTime) {
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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return;
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}
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//m_Timer.Update();
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}
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void Lobby::SendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(m_StartTime);
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m_Server->BroadcastPacket(&packet);
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}
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void Lobby::OnPlayerJoin(std::uint8_t playerID) {
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if (m_GameStarted)
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return;
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utils::LOG("(Server) Player Joined Lobby !");
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m_Players.push_back(playerID);
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if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
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m_StartTime = utils::GetTime() + static_cast<std::uint64_t>(LobbyWaitingTime);
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m_Timer.Reset();
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SendTimeRemaining();
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}
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// notify player that just arrived
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protocol::UpdateLobbyTimePacket packet(m_StartTime);
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m_Server->GetConnexions().at(playerID).SendPacket(&packet);
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}
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void Lobby::OnPlayerLeave(std::uint8_t playerID) {
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if (m_GameStarted)
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return;
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utils::LOG("(Server) Player Leaved Lobby !");
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auto it = std::find(m_Players.begin(), m_Players.end(), playerID);
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if (it == m_Players.end())
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return;
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m_Players.erase(it);
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if (m_Players.size() == 1) {
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m_StartTime = 0; // reset timer if there is only one player left
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SendTimeRemaining();
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}
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}
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} // namespace server
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} // namespace td
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