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| Author | SHA1 | Date | |
|---|---|---|---|
| d2e42c33a0 | |||
| 8bddbce07a | |||
| add62fb24a | |||
| 68b389f938 | |||
| f3adb639c3 | |||
| 88a9020da7 | |||
| 0a814233a4 |
@@ -36,6 +36,8 @@ protected:
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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GameState m_GameState = GameState::Lobby;
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PlayerList m_Players;
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std::uint64_t m_GameStartTime = 0;
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public:
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Game(World* world);
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virtual ~Game();
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@@ -65,6 +67,8 @@ public:
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const TeamList& GetTeams() const { return m_Teams; }
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std::uint64_t GetGameStartTime() const { return m_GameStartTime; }
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};
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} // namespace game
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@@ -18,7 +18,7 @@ class ClientGame : public protocol::PacketHandler, public game::Game {
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private:
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Client* m_Client;
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std::uint8_t m_ConnexionID;
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std::uint32_t m_LobbyTime = 0;
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std::uint64_t m_LobbyStartTime = 0;
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game::Player* m_Player = nullptr;
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render::Renderer* m_Renderer;
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client::WorldClient m_WorldClient;
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@@ -31,7 +31,7 @@ public:
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void RenderWorld();
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std::uint32_t GetLobbyTime() const { return m_LobbyTime; }
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std::uint64_t GetLobbyStartTime() const { return m_LobbyStartTime; }
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const game::Player* GetPlayer() const { return m_Player; }
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const WorldClient& GetWorld() const { return m_WorldClient; }
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Client* GetClient() const { return m_Client; }
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@@ -13,7 +13,7 @@ class Lobby {
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private:
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Server* m_Server;
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bool m_GameStarted = false;
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std::uint64_t m_StartTimerTime = 0;
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std::uint64_t m_StartTime = 0;
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std::vector<std::uint8_t> m_Players;
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utils::AutoTimer m_Timer;
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public:
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@@ -54,13 +54,37 @@ public:
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const;
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virtual PacketType GetType() const = 0;
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std::uint8_t GetID() const { return static_cast<std::uint8_t>(GetType()); }
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virtual bool IsTimed() const { return false; }
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};
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class DelayedPacket : public Packet {
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protected:
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std::uint64_t m_PacketTime = 69;
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public:
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DelayedPacket() {}
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virtual ~DelayedPacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const = 0;
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virtual void Deserialize(DataBuffer& data) = 0;
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virtual void Dispatch(PacketHandler* handler) const = 0;
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virtual void WritePacketID(DataBuffer& data, bool packetID) const override;
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virtual PacketType GetType() const = 0;
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virtual bool IsTimed() const override { return true; }
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void SetPacketTime(std::uint64_t packetTime) { m_PacketTime = packetTime; }
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};
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typedef std::unique_ptr<Packet> PacketPtr;
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typedef std::unique_ptr<DelayedPacket> DelayedPacketPtr;
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} // namespace protocol
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} // namespace td
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@@ -6,7 +6,7 @@
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namespace td {
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namespace protocol {
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class RemoveTowerPacket : public Packet {
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class RemoveTowerPacket : public DelayedPacket {
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private:
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game::TowerID m_TowerID;
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public:
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@@ -7,17 +7,17 @@ namespace protocol {
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class UpdateLobbyTimePacket : public Packet {
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private:
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std::uint32_t m_RemainingTime;
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std::uint64_t m_StartTime; // unix millis
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public:
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UpdateLobbyTimePacket() {}
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UpdateLobbyTimePacket(std::uint32_t remainingTime) : m_RemainingTime(remainingTime) {}
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UpdateLobbyTimePacket(std::uint64_t startTime) : m_StartTime(startTime) {}
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virtual ~UpdateLobbyTimePacket() {}
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virtual DataBuffer Serialize(bool packetID = true) const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint32_t GetRemainingTime() const { return m_RemainingTime; }
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std::uint64_t GetStartTime() const { return m_StartTime; }
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virtual PacketType GetType() const { return PacketType::UpdateLobbyTime; }
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};
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@@ -25,7 +25,7 @@ public:
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game::Direction GetMobDirection() const { return m_MobDirection; }
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};
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class UpdateMobStatesPacket : public Packet {
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class UpdateMobStatesPacket : public DelayedPacket {
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private:
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std::vector<MobState> m_MobStates;
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public:
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@@ -6,7 +6,7 @@
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namespace td {
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namespace protocol {
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class UpgradeTowerPacket : public Packet {
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class UpgradeTowerPacket : public DelayedPacket {
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private:
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game::TowerID m_TowerID;
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game::TowerLevel m_TowerLevel;
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@@ -6,7 +6,7 @@
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namespace td {
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namespace protocol {
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class WorldAddTowerPacket : public Packet {
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class WorldAddTowerPacket : public DelayedPacket {
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private:
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game::TowerID m_TowerID;
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std::int32_t m_TowerX, m_TowerY;
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@@ -40,9 +40,6 @@ ClientGame::~ClientGame() {
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void ClientGame::Tick(std::uint64_t delta) {
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game::Game::Tick(delta);
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m_WorldRenderer.Update();
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if (m_GameState == game::GameState::Lobby && m_LobbyTime > 0) {
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m_LobbyTime -= delta;
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}
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}
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void ClientGame::HandlePacket(const protocol::PlayerJoinPacket* packet) {
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@@ -97,7 +94,8 @@ void ClientGame::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
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}
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void ClientGame::HandlePacket(const protocol::UpdateLobbyTimePacket* packet) {
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m_LobbyTime = packet->GetRemainingTime();
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m_GameStartTime = packet->GetStartTime();
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m_LobbyStartTime = utils::GetTime();
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}
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void ClientGame::HandlePacket(const protocol::UpdateMoneyPacket* packet) {
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@@ -33,33 +33,39 @@ Lobby::Lobby(Server* server) : m_Server(server), m_Timer(1000, std::bind(&Lobby:
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}
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void Lobby::Tick() {
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if (m_GameStarted || m_StartTimerTime == 0)
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if (m_GameStarted || m_StartTime == 0)
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return;
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if (utils::GetTime() - m_StartTimerTime >= LobbyWaitingTime) {
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if (utils::GetTime() >= m_StartTime) {
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m_Server->GetGame().NotifyListeners(&game::GameListener::OnGameBegin);
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m_GameStarted = true;
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return;
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}
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m_Timer.Update();
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//m_Timer.Update();
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}
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void Lobby::SendTimeRemaining() {
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protocol::UpdateLobbyTimePacket packet(LobbyWaitingTime - (utils::GetTime() - m_StartTimerTime)); // converting second to millis
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protocol::UpdateLobbyTimePacket packet(m_StartTime);
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m_Server->BroadcastPacket(&packet);
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}
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void Lobby::OnPlayerJoin(std::uint8_t playerID) {
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if (m_GameStarted)
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return;
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utils::LOG("(Server) Player Joined Lobby !");
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m_Players.push_back(playerID);
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if (m_Players.size() == MIN_PLAYER_WAITING) { // start timer if a second player join the match
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m_StartTimerTime = utils::GetTime();
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m_StartTime = utils::GetTime() + static_cast<std::uint64_t>(LobbyWaitingTime);
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m_Timer.Reset();
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SendTimeRemaining();
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}
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// notify player that just arrived
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protocol::UpdateLobbyTimePacket packet(m_StartTime);
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m_Server->GetConnexions().at(playerID).SendPacket(&packet);
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}
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void Lobby::OnPlayerLeave(std::uint8_t playerID) {
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@@ -73,9 +79,8 @@ void Lobby::OnPlayerLeave(std::uint8_t playerID) {
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m_Players.erase(it);
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if (m_Players.size() == 1) {
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protocol::UpdateLobbyTimePacket packet(0);
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m_Server->BroadcastPacket(&packet);
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m_StartTimerTime = 0; // reset timer if there is only one player left
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m_StartTime = 0; // reset timer if there is only one player left
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SendTimeRemaining();
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}
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}
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@@ -145,6 +145,10 @@ void Server::OnPlayerJoin(std::uint8_t id) {
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void Server::OnPlayerLeave(std::uint8_t id) {
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protocol::PlayerLeavePacket packet(id);
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BroadcastPacket(&packet);
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if (GetPlayers().empty()) {
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Close();
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}
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}
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} // namespace server
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@@ -39,7 +39,27 @@ static std::map<PacketType, PacketCreator> packets = {
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};
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PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
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PacketPtr packet = packets[type]();
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std::uint8_t packetTypeInt = static_cast<std::uint8_t>(type);
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PacketPtr packet;
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// we have a timed packet
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if (packetTypeInt >> 7) {
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std::uint64_t packetTime = 0;
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buffer >> packetTime;
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packetTypeInt &= 0x7F;
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type = protocol::PacketType(packetTypeInt);
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packet = packets[type]();
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DelayedPacket* delayedPacket = reinterpret_cast<DelayedPacket*>(packet.get());
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delayedPacket->SetPacketTime(packetTime);
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} else {
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packet = packets[type]();
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}
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packet->Deserialize(buffer);
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return packet;
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}
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@@ -1,7 +1,7 @@
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#include "protocol/PacketHandler.h"
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#include "protocol/Packets.h"
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#define REGISTER_DISPATCH_CLASS(className) void className::Dispatch(PacketHandler* handler) const { \
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#define REGISTER_DISPATCH(className) void className::Dispatch(PacketHandler* handler) const { \
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handler->HandlePacket(this);\
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}
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@@ -13,32 +13,37 @@ void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
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data << GetID();
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}
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REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
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REGISTER_DISPATCH_CLASS(WorldBeginDataPacket)
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REGISTER_DISPATCH_CLASS(WorldDataPacket)
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REGISTER_DISPATCH_CLASS(KeepAlivePacket)
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REGISTER_DISPATCH_CLASS(UpdateExpPacket)
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REGISTER_DISPATCH_CLASS(UpdateMoneyPacket)
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REGISTER_DISPATCH_CLASS(UpdateLobbyTimePacket)
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REGISTER_DISPATCH_CLASS(UpdateGameStatePacket)
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REGISTER_DISPATCH_CLASS(PlayerListPacket)
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REGISTER_DISPATCH_CLASS(PlayerJoinPacket)
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REGISTER_DISPATCH_CLASS(PlayerLeavePacket)
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REGISTER_DISPATCH_CLASS(ConnexionInfoPacket)
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REGISTER_DISPATCH_CLASS(SelectTeamPacket)
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REGISTER_DISPATCH_CLASS(UpdatePlayerTeamPacket)
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REGISTER_DISPATCH_CLASS(DisconnectPacket)
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REGISTER_DISPATCH_CLASS(ServerTpsPacket)
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REGISTER_DISPATCH_CLASS(SpawnMobPacket)
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REGISTER_DISPATCH_CLASS(PlaceTowerPacket)
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REGISTER_DISPATCH_CLASS(WorldAddTowerPacket)
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REGISTER_DISPATCH_CLASS(RemoveTowerPacket)
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REGISTER_DISPATCH_CLASS(SendMobsPacket)
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REGISTER_DISPATCH_CLASS(UpgradeTowerPacket)
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REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket)
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REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyItemPacket)
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REGISTER_DISPATCH_CLASS(PlayerBuyMobUpgradePacket)
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void DelayedPacket::WritePacketID(DataBuffer& data, bool packetID) const {
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if (packetID)
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data << static_cast<std::uint8_t>(GetID() | static_cast<std::uint8_t>(0x80)) << m_PacketTime;
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}
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REGISTER_DISPATCH(PlayerLoginPacket)
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REGISTER_DISPATCH(WorldBeginDataPacket)
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REGISTER_DISPATCH(WorldDataPacket)
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REGISTER_DISPATCH(KeepAlivePacket)
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REGISTER_DISPATCH(UpdateExpPacket)
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REGISTER_DISPATCH(UpdateMoneyPacket)
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REGISTER_DISPATCH(UpdateLobbyTimePacket)
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REGISTER_DISPATCH(UpdateGameStatePacket)
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REGISTER_DISPATCH(PlayerListPacket)
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REGISTER_DISPATCH(PlayerJoinPacket)
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REGISTER_DISPATCH(PlayerLeavePacket)
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REGISTER_DISPATCH(ConnexionInfoPacket)
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REGISTER_DISPATCH(SelectTeamPacket)
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REGISTER_DISPATCH(UpdatePlayerTeamPacket)
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REGISTER_DISPATCH(DisconnectPacket)
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REGISTER_DISPATCH(ServerTpsPacket)
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REGISTER_DISPATCH(SpawnMobPacket)
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REGISTER_DISPATCH(PlaceTowerPacket)
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REGISTER_DISPATCH(WorldAddTowerPacket)
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REGISTER_DISPATCH(RemoveTowerPacket)
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REGISTER_DISPATCH(SendMobsPacket)
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REGISTER_DISPATCH(UpgradeTowerPacket)
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REGISTER_DISPATCH(UpdateCastleLifePacket)
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REGISTER_DISPATCH(UpdateMobStatesPacket)
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REGISTER_DISPATCH(PlayerBuyItemPacket)
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REGISTER_DISPATCH(PlayerBuyMobUpgradePacket)
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} // namespace protocol
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} // namespace td
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@@ -7,12 +7,12 @@ DataBuffer UpdateLobbyTimePacket::Serialize(bool packetID) const {
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DataBuffer data;
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WritePacketID(data, packetID);
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data << m_RemainingTime;
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data << m_StartTime;
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return data;
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}
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void UpdateLobbyTimePacket::Deserialize(DataBuffer& data) {
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data >> m_RemainingTime;
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data >> m_StartTime;
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}
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} // namespace protocol
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@@ -73,10 +73,12 @@ void GameMenu::ShowTeamSelection() {
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}
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void GameMenu::ShowLobbyProgress() {
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const int timePassed = server::Lobby::LobbyWaitingTime - GetClient()->GetGame().GetLobbyTime();
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const float progress = (float)timePassed / (float)(server::Lobby::LobbyWaitingTime);
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const std::uint64_t waitTime = GetClient()->GetGame().GetGameStartTime() - GetClient()->GetGame().GetLobbyStartTime();
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const std::uint64_t timeRemaining = GetClient()->GetGame().GetGameStartTime() - utils::GetTime();
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const float progress = static_cast<float>(timeRemaining) / static_cast<float>(waitTime);
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if (progress > 0 && progress < 1) {
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ImGui::ProgressBar(progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(GetClient()->GetGame().GetLobbyTime() / 1000) + "s").c_str());
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ImGui::ProgressBar(1.0f - progress, ImVec2(0.0f, 0.0f), std::string(std::to_string(timeRemaining / 1000) + "s").c_str());
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
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ImGui::Text("Time Remaining");
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} else {
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@@ -86,7 +88,7 @@ void GameMenu::ShowLobbyProgress() {
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void GameMenu::ShowTPS() {
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ImGui::Text("Server TPS : %.1f", GetClient()->GetConnexion().GetServerTPS());
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ImGui::Text("Server MSPT : %i", (int)GetClient()->GetConnexion().GetServerMSPT());
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ImGui::Text("Server MSPT : %i", static_cast<int>(GetClient()->GetConnexion().GetServerMSPT()));
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ImGui::Text("Server Ping : %i", GetClient()->GetConnexion().GetServerPing());
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}
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@@ -7,7 +7,11 @@ namespace gui {
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SummonMenu::SummonMenu(client::Client* client) : GuiWidget(client), m_MenuOpened(true) {
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m_Values.fill(0);
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#ifdef NDEBUG
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SetCooldown(10);
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#else
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SetCooldown(0);
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#endif
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}
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void SummonMenu::SetCooldown(float cooldown) {
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Reference in New Issue
Block a user