Compare commits
12 Commits
alpha-0.1.
...
alpha-0.2.
| Author | SHA1 | Date | |
|---|---|---|---|
| 784c558840 | |||
| 5d366b6f6c | |||
| f70661694b | |||
| 36a1ab0572 | |||
| 409268b604 | |||
| 174d144d26 | |||
| 360258e4cf | |||
| 2148c0050c | |||
| 61166023df | |||
| e7bf22cea6 | |||
| f09f79198d | |||
| 8c19d3cc3c |
@@ -12,11 +12,25 @@ enum class GameState : std::uint8_t {
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Game,
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EndGame,
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Disconnected,
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Closed
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};
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typedef std::map<std::uint8_t, Player> PlayerList;
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class Game {
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class GameListener {
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public:
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virtual void OnPlayerJoin(PlayerID player) {}
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virtual void OnPlayerLeave(PlayerID player) {}
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virtual void OnGameStateUpdate(GameState newState) {}
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virtual void OnGameBegin() {}
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virtual void OnGameEnd() {}
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virtual void OnGameClose() {}
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};
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typedef utils::ObjectNotifier<GameListener> GameNotifier;
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class Game : public GameNotifier {
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protected:
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World* m_World;
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TeamList m_Teams = { Team{TeamColor::Red}, Team{TeamColor::Blue} };
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@@ -111,11 +111,13 @@ public:
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virtual bool OnDeath(World* world) { return true; }
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MobID getMobID() const { return m_ID; }
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const TowerImmunities& getTowerImmunities() const { return getMobTowerImmunities(getType(), m_Level); }
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const EffectImmunities& getEffectImmunities() const { return getMobEffectImmunities(getType(), m_Level); }
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PlayerID getSender() const { return m_Sender; }
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MobLevel getLevel() const { return m_Level; }
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const MobStats* getStats() const { return getMobStats(getType(), m_Level); }
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void setHealth(float newHealth) { m_Health = newHealth; }
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float getHealth() const { return m_Health; }
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bool isDead() const { return m_Health <= 0; }
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bool isAlive() const { return m_Health > 0; }
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@@ -160,8 +160,6 @@ protected:
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public:
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World(Game* game);
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static constexpr std::uint8_t CastleWidth = 5, CastleHeight = 5;
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bool loadMap(const protocol::WorldBeginDataPacket* worldHeader);
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bool loadMap(const protocol::WorldDataPacket* worldData);
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@@ -234,7 +232,6 @@ public:
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// MobListener
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virtual void OnMobDamage(Mob* target, float damage, Tower* source);
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virtual void OnMobDie(Mob* mob);
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage);
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private:
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@@ -19,16 +19,16 @@ class Client {
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private:
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render::Renderer* m_Renderer;
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ClientConnexion m_Connexion;
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ClientGame m_Game;
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std::unique_ptr<ClientGame> m_Game;
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bool m_Connected;
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public:
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(this), m_Connected(false) {}
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Client(render::Renderer* renderer) : m_Renderer(renderer), m_Game(std::make_unique<ClientGame>(this)), m_Connected(false) {}
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const ClientGame& getGame() const { return m_Game; }
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const ClientGame& getGame() const { return *m_Game; }
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const ClientConnexion& getConnexion() const { return m_Connexion; }
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render::Renderer* getRenderer() const { return m_Renderer; }
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ClientGame& getGame() { return m_Game; }
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ClientGame& getGame() { return *m_Game; }
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ClientConnexion& getConnexion() { return m_Connexion; }
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void tick(std::uint64_t delta);
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@@ -45,6 +45,8 @@ public:
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void placeTower(game::TowerType type, const glm::vec2& position);
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void upgradeTower(game::TowerID tower, game::TowerLevel level);
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void removeTower(game::TowerID tower);
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private:
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void reset();
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};
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} // namespace client
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@@ -20,6 +20,8 @@ public:
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virtual void HandlePacket(const protocol::UpgradeTowerPacket* packet);
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virtual void HandlePacket(const protocol::WorldAddTowerPacket* packet);
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virtual void HandlePacket(const protocol::RemoveTowerPacket* packet);
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virtual void HandlePacket(const protocol::UpdateMobStatesPacket* packet);
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virtual void HandlePacket(const protocol::UpdateCastleLifePacket* packet);
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};
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@@ -61,12 +61,11 @@ private:
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bool m_ServerRunning;
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public:
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Server(const std::string& worldFilePath);
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virtual ~Server() {}
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virtual ~Server();
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bool start(std::uint16_t port);
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void stop();
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void lauchGame();
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void stop(); // force the server to stop
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void close(); // at the end of a game
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void removeConnexion(std::uint8_t connexionID);
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@@ -74,6 +73,8 @@ public:
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float getTPS() const { return m_TickCounter.getTPS(); }
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bool isRunning() { return m_ServerRunning; }
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const ServerGame& getGame() const { return m_Game; }
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ServerGame& getGame() { return m_Game; }
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@@ -88,6 +89,7 @@ private:
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void accept();
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void updateSockets();
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void clean();
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void startThread();
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void stopThread();
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void tick(std::uint64_t delta);
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@@ -9,11 +9,13 @@ namespace server {
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class Server;
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class ServerGame : public game::Game {
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class ServerGame : public game::Game, public game::GameListener {
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private:
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Server* m_Server;
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ServerWorld m_ServerWorld;
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utils::AutoTimer m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) };
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utils::AutoTimer m_GoldMineTimer;
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utils::AutoTimer m_MobStatesTimer;
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utils::CooldownTimer m_EndGameCooldown;
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public:
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ServerGame(Server* server);
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~ServerGame() {}
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@@ -22,8 +24,16 @@ public:
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virtual void tick(std::uint64_t delta);
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void startGame();
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// GameListener
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virtual void OnGameStateUpdate(game::GameState newState);
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virtual void OnGameBegin();
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virtual void OnGameEnd();
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virtual void OnGameClose();
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private:
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void balanceTeams();
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void updateMobStates();
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void updateGoldMines();
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void updatePlayerStats();
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};
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@@ -21,6 +21,10 @@ public:
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void spawnMobs(game::MobType type, std::uint8_t level, game::PlayerID sender, std::uint8_t count);
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game::TowerPtr placeTowerAt(game::TowerType type, std::int32_t x, std::int32_t y, game::PlayerID builder);
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virtual void OnMobDie(game::Mob* mob);
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virtual void OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage);
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};
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} // namespace server
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@@ -338,7 +338,7 @@
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#include <thread>
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#include <basetsd.h>
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typedef SSIZE_T ssize_t;
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//typedef SSIZE_T ssize_t;
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#ifndef NOMINMAX
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#define NOMINMAX
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@@ -38,6 +38,8 @@ public:
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virtual void HandlePacket(const RemoveTowerPacket* packet) {}
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virtual void HandlePacket(const SendMobsPacket* packet) {}
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virtual void HandlePacket(const UpgradeTowerPacket* packet) {}
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virtual void HandlePacket(const UpdateMobStatesPacket* packet) {}
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virtual void HandlePacket(const UpdateCastleLifePacket* packet) {}
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};
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} // namespace protocol
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@@ -33,6 +33,8 @@ enum class PacketType : std::uint8_t {
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UpdatePlayerTeam,
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ServerTps,
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WorldAddTower,
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UpdateMobStates,
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UpdateCastleLife,
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// client <--> server
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KeepAlive,
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@@ -515,5 +517,60 @@ public:
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virtual PacketType getType() const { return PacketType::UpgradeTower; }
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};
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class MobState {
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using Point = utils::shape::Point;
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private:
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game::MobID m_MobID;
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Point m_MobPosition;
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float m_MobLife;
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game::Direction m_MobDirection;
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public:
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MobState() {}
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MobState(game::MobID id, Point position, float life, game::Direction direction) :
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m_MobID(id), m_MobPosition(position), m_MobLife(life), m_MobDirection(direction) {}
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game::MobID getMobId() const { return m_MobID; }
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Point getMobPosition() const { return m_MobPosition; }
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float getMobLife() const { return m_MobLife; }
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game::Direction getMobDirection() const { return m_MobDirection; }
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};
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class UpdateMobStatesPacket : public Packet {
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private:
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std::vector<MobState> m_MobStates;
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public:
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UpdateMobStatesPacket() {}
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virtual ~UpdateMobStatesPacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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void addMobState(MobState mobState) { m_MobStates.push_back(mobState); }
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const std::vector<MobState>& getMobStates() const { return m_MobStates; }
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virtual PacketType getType() const { return PacketType::UpdateMobStates; }
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};
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class UpdateCastleLifePacket : public Packet {
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private:
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std::uint16_t m_CastleLife;
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game::TeamColor m_Team;
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public:
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UpdateCastleLifePacket() {}
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UpdateCastleLifePacket(std::uint16_t life, game::TeamColor team) : m_CastleLife(life), m_Team(team) {}
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virtual ~UpdateCastleLifePacket() {}
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virtual DataBuffer Serialize() const;
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virtual void Deserialize(DataBuffer& data);
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virtual void Dispatch(PacketHandler* handler) const;
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std::uint16_t getCastleLife() const { return m_CastleLife; }
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game::TeamColor getTeamColor() const { return m_Team; }
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virtual PacketType getType() const { return PacketType::UpdateCastleLife; }
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};
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}
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}
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@@ -21,6 +21,7 @@ public:
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virtual void render();
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void setCastle(const game::TeamCastle* castle) { m_Castle = castle; }
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bool isShown() { return m_Castle != nullptr; }
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};
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} // namespace gui
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@@ -10,15 +10,17 @@ namespace gui {
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class GuiManager {
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private:
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std::vector<std::shared_ptr<GuiWidget>> m_Widgets;
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std::vector<std::unique_ptr<GuiWidget>> m_Widgets;
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public:
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GuiManager(){}
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void renderWidgets() {
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for (auto widget : m_Widgets) {
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for (auto& widget : m_Widgets) {
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widget->render();
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}
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}
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void addWidgets(const std::shared_ptr<GuiWidget>& widget) {
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void addWidget(std::unique_ptr<GuiWidget>&& widget) {
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m_Widgets.push_back(std::move(widget));
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}
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};
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@@ -21,6 +21,7 @@ public:
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virtual void render();
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void setMob(const game::Mob* mob) { m_Mob = mob; }
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bool isShown() { return m_Mob != nullptr; }
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};
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} // namespace gui
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@@ -9,6 +9,8 @@
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#include <memory>
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#include "render/gui/GuiManager.h"
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struct SDL_Window;
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typedef void* SDL_GLContext;
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@@ -20,15 +22,6 @@ class Client;
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} // namespace client
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namespace gui {
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class MainMenu;
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class GameMenu;
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class FrameMenu;
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class UpdateMenu;
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} // namespace gui
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namespace render {
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class Renderer;
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@@ -38,11 +31,8 @@ private:
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SDL_Window* m_Window;
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SDL_GLContext m_GlContext;
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td::render::Renderer* m_Renderer;
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td::gui::GuiManager m_GuiManager;
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std::unique_ptr<td::client::Client> m_Client;
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std::unique_ptr<td::gui::MainMenu> m_MainMenu;
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std::unique_ptr<td::gui::GameMenu> m_GameMenu;
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std::unique_ptr<td::gui::FrameMenu> m_FrameMenu;
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std::unique_ptr<td::gui::UpdateMenu> m_UpdateMenu;
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public:
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TowerGui(SDL_Window* wndow, SDL_GLContext glContext, td::render::Renderer* renderer);
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~TowerGui();
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@@ -2,7 +2,7 @@
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#include "misc/DataBuffer.h"
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#define TD_VERSION "alpha-0.1.1"
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#define TD_VERSION "alpha-0.2.0"
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namespace td {
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namespace utils {
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@@ -106,6 +106,8 @@ bool World::saveMap(const std::string& fileName) const {
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}
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void World::tick(std::uint64_t delta) {
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if (m_Game->getGameState() != GameState::Game) return;
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tickMobs(delta);
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for (TowerPtr tower : m_Towers) {
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tower->tick(delta, this);
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@@ -219,17 +221,6 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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return false;
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}
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void World::OnMobDie(Mob* mob) {
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if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
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//reward players
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Player* sender = m_Game->getPlayerById(mob->getSender());
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sender->addExp(mob->getStats()->getExpReward());
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Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
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killer->addGold(mob->getStats()->getMoneyCost());
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}
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}
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void World::cleanDeadMobs() {
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// safely remove mobs when unused
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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@@ -293,7 +284,7 @@ void World::OnExplosion(utils::shape::Circle explosion, float centerDamage, Towe
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void World::OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {
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enemyCastle->damage(damage);
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if (enemyCastle->getLife() <= 0) {
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// TODO: a team has won
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m_Game->notifyListeners(&GameListener::OnGameEnd);
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}
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}
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@@ -40,13 +40,19 @@ void Client::tick(std::uint64_t delta) {
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m_Connected = m_Connexion.updateSocket();
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if (!m_Connected) {
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std::cout << "Disconnected ! (Reason : " << m_Connexion.getDisconnectReason() << ")\n";
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reset();
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} else {
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m_Game.tick(delta);
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m_Game->tick(delta);
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}
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}
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void Client::render() {
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m_Game.renderWorld();
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m_Game->renderWorld();
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}
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void Client::reset() {
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m_Game.reset(0);
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m_Game = std::make_unique<ClientGame>(this);
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}
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void Client::sendMobs(const std::vector<protocol::MobSend>& mobSends) {
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@@ -4,7 +4,7 @@
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namespace td {
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namespace client {
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ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher) {
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ClientConnexion::ClientConnexion() : Connexion(&m_Dispatcher), m_ServerTPS(0) {
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registerHandlers();
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}
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@@ -13,6 +13,8 @@ WorldClient::WorldClient(ClientGame* game) : game::World(game), protocol::Packet
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GetDispatcher()->RegisterHandler(protocol::PacketType::SpawnMob, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpgradeTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::RemoveTower, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateCastleLife, this);
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GetDispatcher()->RegisterHandler(protocol::PacketType::UpdateMobStates, this);
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}
|
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|
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void WorldClient::HandlePacket(const protocol::WorldBeginDataPacket* packet) {
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@@ -53,5 +55,22 @@ void WorldClient::HandlePacket(const protocol::RemoveTowerPacket* packet) {
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}
|
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}
|
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|
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void WorldClient::HandlePacket(const protocol::UpdateMobStatesPacket* packet) {
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for (auto mobState : packet->getMobStates()) {
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game::MobID mobId = mobState.getMobId();
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auto it = std::find_if(getMobList().begin(), getMobList().end(), [mobId](game::MobPtr mob) { return mob->getMobID() == mobId; });
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if (it != getMobList().end()) {
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game::MobPtr& mob = *it;
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mob->setCenter(mobState.getMobPosition());
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mob->setDirection(mobState.getMobDirection());
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mob->setHealth(mobState.getMobLife());
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}
|
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}
|
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}
|
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|
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void WorldClient::HandlePacket(const protocol::UpdateCastleLifePacket* packet) {
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getTeam(packet->getTeamColor()).getCastle().setLife(packet->getCastleLife());
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}
|
||||
|
||||
} // namespace client
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} // namespace td
|
||||
|
||||
@@ -37,10 +37,8 @@ void Lobby::tick() {
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return;
|
||||
|
||||
if (utils::getTime() - m_StartTimerTime >= LobbyWaitingTime) {
|
||||
protocol::UpdateGameStatePacket packet(game::GameState::Game);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
m_Server->getGame().notifyListeners(&game::GameListener::OnGameBegin);
|
||||
m_GameStarted = true;
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m_Server->lauchGame();
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return;
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}
|
||||
|
||||
|
||||
@@ -9,8 +9,9 @@ Server::Server(const std::string& worldFilePath) : m_ServerRunning(false) {
|
||||
m_Game.getWorld()->loadMapFromFile(worldFilePath);
|
||||
}
|
||||
|
||||
void Server::lauchGame() {
|
||||
m_Game.startGame();
|
||||
Server::~Server() {
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
void Server::startThread() {
|
||||
@@ -29,13 +30,16 @@ void Server::startThread() {
|
||||
}
|
||||
|
||||
}
|
||||
clean();
|
||||
});
|
||||
}
|
||||
|
||||
void Server::close() {
|
||||
stopThread();
|
||||
}
|
||||
|
||||
void Server::stopThread() {
|
||||
m_ServerRunning = false;
|
||||
if (m_Thread.joinable())
|
||||
m_Thread.join();
|
||||
}
|
||||
|
||||
bool Server::start(std::uint16_t port) {
|
||||
@@ -54,19 +58,24 @@ bool Server::start(std::uint16_t port) {
|
||||
return true;
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
stopThread();
|
||||
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
|
||||
void Server::clean() {
|
||||
m_Listener.close();
|
||||
m_Listener.destroy();
|
||||
|
||||
m_Connections.clear();
|
||||
getPlayers().clear();
|
||||
|
||||
std::cout << "Server successfully stopped !\n";
|
||||
}
|
||||
|
||||
void Server::stop() {
|
||||
if (!m_ServerRunning)
|
||||
return;
|
||||
|
||||
protocol::DisconnectPacket packet("Server closed");
|
||||
broadcastPacket(&packet);
|
||||
|
||||
stopThread();
|
||||
}
|
||||
|
||||
void Server::tick(std::uint64_t delta) {
|
||||
|
||||
@@ -4,14 +4,22 @@
|
||||
namespace td {
|
||||
namespace server {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this) {
|
||||
|
||||
ServerGame::ServerGame(server::Server* server) : game::Game(&m_ServerWorld), m_Server(server), m_ServerWorld(server, this),
|
||||
m_GoldMineTimer{ 1000, std::bind(&ServerGame::updateGoldMines, this) },
|
||||
m_MobStatesTimer{ 5000, std::bind(&ServerGame::updateMobStates, this) },
|
||||
m_EndGameCooldown{ 1000 * 10 } {
|
||||
bindListener(this);
|
||||
}
|
||||
|
||||
void ServerGame::tick(std::uint64_t delta) {
|
||||
if (m_GameState == game::GameState::Game) {
|
||||
Game::tick(delta);
|
||||
m_MobStatesTimer.update(delta);
|
||||
updatePlayerStats();
|
||||
} else if (m_GameState == game::GameState::EndGame) {
|
||||
if (m_EndGameCooldown.update(delta)) {
|
||||
notifyListeners(&game::GameListener::OnGameClose);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,6 +59,14 @@ void ServerGame::updateGoldMines() {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::updateMobStates() {
|
||||
protocol::UpdateMobStatesPacket packet;
|
||||
for (auto mob : m_World->getMobList()) {
|
||||
packet.addMobState({ mob->getMobID(), mob->getCenter(), mob->getHealth(), mob->getDirection() });
|
||||
}
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::balanceTeams() {
|
||||
for (auto& playerInfo : Game::m_Players) {
|
||||
game::Player& player = playerInfo.second;
|
||||
@@ -70,5 +86,31 @@ void ServerGame::balanceTeams() {
|
||||
}
|
||||
}
|
||||
|
||||
void ServerGame::OnGameStateUpdate(game::GameState newState) {
|
||||
setGameState(newState);
|
||||
protocol::UpdateGameStatePacket packet(newState);
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
void ServerGame::OnGameBegin() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Game);
|
||||
startGame();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameEnd() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::EndGame);
|
||||
m_EndGameCooldown.applyCooldown();
|
||||
}
|
||||
|
||||
void ServerGame::OnGameClose() {
|
||||
notifyListeners(&game::GameListener::OnGameStateUpdate, game::GameState::Closed);
|
||||
// Disconnect clients
|
||||
protocol::DisconnectPacket packet("Game finished");
|
||||
m_Server->broadcastPacket(&packet);
|
||||
|
||||
// Closing server
|
||||
m_Server->close();
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -55,5 +55,24 @@ game::TowerPtr ServerWorld::placeTowerAt(game::TowerType type, std::int32_t x, s
|
||||
return tower;
|
||||
}
|
||||
|
||||
void ServerWorld::OnMobDie(game::Mob* mob) {
|
||||
if (mob->OnDeath(this)) { // check if the mob is actually dead (slimes ...)
|
||||
//reward players
|
||||
game::Player* sender = m_Game->getPlayerById(mob->getSender());
|
||||
sender->addExp(mob->getStats()->getExpReward());
|
||||
|
||||
game::Player* killer = m_Game->getPlayerById(mob->getLastDamageTower()->getBuilder());
|
||||
killer->addGold(mob->getStats()->getMoneyCost());
|
||||
}
|
||||
}
|
||||
|
||||
void ServerWorld::OnMobCastleDamage(game::Mob* damager, game::TeamCastle* enemyCastle, float damage) {
|
||||
// calling base class event
|
||||
World::OnMobCastleDamage(damager, enemyCastle, damage);
|
||||
|
||||
protocol::UpdateCastleLifePacket packet(enemyCastle->getLife(), enemyCastle->getTeam()->getColor());
|
||||
m_Server->broadcastPacket(&packet);
|
||||
}
|
||||
|
||||
} // namespace server
|
||||
} // namespace td
|
||||
|
||||
@@ -31,6 +31,8 @@ static std::map<PacketType, PacketCreator> packets = {
|
||||
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
|
||||
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
|
||||
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
|
||||
{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
|
||||
{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
|
||||
};
|
||||
|
||||
PacketPtr createPacket(PacketType type, DataBuffer& buffer) {
|
||||
|
||||
@@ -535,6 +535,34 @@ void UpgradeTowerPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TowerID >> m_TowerLevel;
|
||||
}
|
||||
|
||||
DataBuffer UpdateCastleLifePacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << m_CastleLife << m_Team;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateCastleLifePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_CastleLife >> m_Team;
|
||||
}
|
||||
|
||||
DataBuffer UpdateMobStatesPacket::Serialize() const {
|
||||
DataBuffer data;
|
||||
data << getID() << static_cast<std::uint64_t>(m_MobStates.size());
|
||||
for (auto mobState : m_MobStates) {
|
||||
data << mobState;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateMobStatesPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint64_t mobCount;
|
||||
data >> mobCount;
|
||||
m_MobStates.resize(mobCount);
|
||||
for (std::uint64_t mobIndex = 0; mobIndex < mobCount; mobIndex++) {
|
||||
data >> m_MobStates[mobIndex];
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_DISPATCH_CLASS(PlayerLoginPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldBeginDataPacket);
|
||||
REGISTER_DISPATCH_CLASS(WorldDataPacket);
|
||||
@@ -557,6 +585,8 @@ REGISTER_DISPATCH_CLASS(WorldAddTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(RemoveTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(SendMobsPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpgradeTowerPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpdateCastleLifePacket);
|
||||
REGISTER_DISPATCH_CLASS(UpdateMobStatesPacket);
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace td
|
||||
@@ -101,6 +101,8 @@ void WorldRenderer::renderTowers() const {
|
||||
void WorldRenderer::renderTileSelect() const {
|
||||
if (ImGui::IsAnyItemHovered()) return;
|
||||
|
||||
if(m_MobTooltip->isShown() || m_CastleTooltip->isShown()) return;
|
||||
|
||||
Renderer::Model tileSelectModel;
|
||||
tileSelectModel.vao = m_SelectTileVao.get();
|
||||
tileSelectModel.positon = { (int)m_CursorPos.x, (int)m_CursorPos.y };
|
||||
|
||||
@@ -14,6 +14,8 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
|
||||
}
|
||||
|
||||
void GameMenu::render() {
|
||||
if(!m_Client->isConnected()) return;
|
||||
|
||||
if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
|
||||
ImGui::Begin("Lobby");
|
||||
|
||||
|
||||
@@ -18,6 +18,12 @@ MainMenu::~MainMenu() {
|
||||
}
|
||||
|
||||
void MainMenu::render() {
|
||||
if (m_Server != nullptr && !m_Server->isRunning()) {
|
||||
m_Server.reset(0); // destroying server if it stoped
|
||||
}
|
||||
|
||||
if(m_Client->isConnected()) return;
|
||||
|
||||
ImGui::Begin("Main Menu");
|
||||
if (ImGui::Button("Rejoindre une partie##join")) {
|
||||
ImGui::OpenPopup("Rejoindre une partie##join_popup");
|
||||
|
||||
@@ -22,10 +22,10 @@ namespace td {
|
||||
namespace render {
|
||||
|
||||
void TowerGui::initWidgets() {
|
||||
m_MainMenu = std::make_unique<td::gui::MainMenu>(m_Client.get());
|
||||
m_GameMenu = std::make_unique<td::gui::GameMenu>(m_Client.get());
|
||||
m_FrameMenu = std::make_unique<td::gui::FrameMenu>(m_Client.get());
|
||||
m_UpdateMenu = std::make_unique<td::gui::UpdateMenu>(m_Client.get());
|
||||
m_GuiManager.addWidget(std::make_unique<td::gui::MainMenu>(m_Client.get()));
|
||||
m_GuiManager.addWidget(std::make_unique<td::gui::GameMenu>(m_Client.get()));
|
||||
m_GuiManager.addWidget(std::make_unique<td::gui::FrameMenu>(m_Client.get()));
|
||||
m_GuiManager.addWidget(std::make_unique<td::gui::UpdateMenu>(m_Client.get()));
|
||||
}
|
||||
|
||||
TowerGui::TowerGui(SDL_Window* sdl_window, SDL_GLContext glContext, td::render::Renderer* renderer) : m_Window(sdl_window),
|
||||
@@ -69,13 +69,8 @@ void TowerGui::render() {
|
||||
beginFrame();
|
||||
|
||||
m_Client->render();
|
||||
if (m_Client->isConnected())
|
||||
m_GameMenu->render();
|
||||
else
|
||||
m_MainMenu->render();
|
||||
|
||||
m_FrameMenu->render();
|
||||
m_UpdateMenu->render();
|
||||
m_GuiManager.renderWidgets();
|
||||
|
||||
endFrame();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user