47 lines
2.9 KiB
C++
47 lines
2.9 KiB
C++
#include "protocol/PacketFactory.h"
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#include <map>
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#include <functional>
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namespace td {
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namespace protocol {
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namespace PacketFactory {
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using PacketCreator = std::function<PacketPtr()>;
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static std::map<PacketType, PacketCreator> packets = {
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{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
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{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
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{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
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{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
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{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
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{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
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{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
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{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
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{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
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{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
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{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
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{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
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{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
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{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
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{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
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{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
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{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
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{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
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{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
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{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
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{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
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{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
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{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
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{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
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};
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PacketPtr createPacket(PacketType type, DataBuffer& buffer) {
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PacketPtr packet = packets[type]();
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packet->Deserialize(buffer);
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return packet;
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}
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}
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} // namespace protocol
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} // namespace td
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