Files
Tower-Defense/src/protocol/PacketFactory.cpp
2021-12-19 18:40:14 +01:00

47 lines
2.9 KiB
C++

#include "protocol/PacketFactory.h"
#include <map>
#include <functional>
namespace td {
namespace protocol {
namespace PacketFactory {
using PacketCreator = std::function<PacketPtr()>;
static std::map<PacketType, PacketCreator> packets = {
{PacketType::PlayerLogin, []() -> PacketPtr {return std::make_unique<PlayerLoginPacket>();} },
{PacketType::WorldBeginData, []() -> PacketPtr {return std::make_unique<WorldBeginDataPacket>();} },
{PacketType::WorldData, []() -> PacketPtr {return std::make_unique<WorldDataPacket>();} },
{PacketType::KeepAlive, []() -> PacketPtr {return std::make_unique<KeepAlivePacket>();} },
{PacketType::UpdateMoney, []() -> PacketPtr {return std::make_unique<UpdateMoneyPacket>();} },
{PacketType::UpdateEXP, []() -> PacketPtr {return std::make_unique<UpdateExpPacket>();} },
{PacketType::UpdateLobbyTime, []() -> PacketPtr {return std::make_unique<UpdateLobbyTimePacket>(); } },
{PacketType::UpdateGameState, []() -> PacketPtr {return std::make_unique<UpdateGameStatePacket>(); } },
{PacketType::PlayerList, []() -> PacketPtr {return std::make_unique<PlayerListPacket>(); } },
{PacketType::PlayerJoin, []() -> PacketPtr {return std::make_unique<PlayerJoinPacket>(); } },
{PacketType::PlayerLeave, []() -> PacketPtr {return std::make_unique<PlayerLeavePacket>(); } },
{PacketType::ConnectionInfo, []() -> PacketPtr {return std::make_unique<ConnexionInfoPacket>(); } },
{PacketType::SelectTeam, []() -> PacketPtr {return std::make_unique<SelectTeamPacket>(); } },
{PacketType::UpdatePlayerTeam, []() -> PacketPtr {return std::make_unique<UpdatePlayerTeamPacket>(); } },
{PacketType::Disconnect, []() -> PacketPtr {return std::make_unique<DisconnectPacket>(); } },
{PacketType::ServerTps, []() -> PacketPtr {return std::make_unique<ServerTpsPacket>(); } },
{PacketType::SpawnMob, []() -> PacketPtr {return std::make_unique<SpawnMobPacket>(); } },
{PacketType::PlaceTower, []() -> PacketPtr {return std::make_unique<PlaceTowerPacket>(); } },
{PacketType::WorldAddTower, []() -> PacketPtr {return std::make_unique<WorldAddTowerPacket>(); } },
{PacketType::RemoveTower, []() -> PacketPtr {return std::make_unique<RemoveTowerPacket>(); } },
{PacketType::SendMobs, []() -> PacketPtr {return std::make_unique<SendMobsPacket>(); } },
{PacketType::UpgradeTower, []() -> PacketPtr {return std::make_unique<UpgradeTowerPacket>(); } },
{PacketType::UpdateCastleLife, []() -> PacketPtr {return std::make_unique<UpdateCastleLifePacket>(); } },
{PacketType::UpdateMobStates, []() -> PacketPtr {return std::make_unique<UpdateMobStatesPacket>(); } },
};
PacketPtr createPacket(PacketType type, DataBuffer& buffer) {
PacketPtr packet = packets[type]();
packet->Deserialize(buffer);
return packet;
}
}
} // namespace protocol
} // namespace td