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721f15b601
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fix tower rendering
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2023-06-03 17:49:00 +02:00 |
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3970103b01
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kinda 3d
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2023-06-03 17:41:46 +02:00 |
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222b79b40a
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indent with tabs
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2023-01-02 13:05:43 +01:00 |
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7d30017742
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moved Color to Defines.h
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2023-01-02 12:21:27 +01:00 |
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d5b42caf39
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refactor: cpp style casts
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2022-04-27 19:25:36 +02:00 |
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6df59b1487
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GIGA REFACTOR
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2022-03-02 18:51:42 +01:00 |
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97a33e5517
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BIG REFACTOR Part 2
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2022-02-16 18:34:49 +01:00 |
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bdebabb79e
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BIG REFACTOR
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2022-02-16 17:54:33 +01:00 |
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7fb357e9c8
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feat: add working shapes
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2021-11-22 19:15:32 +01:00 |
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070749e685
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feat: implement shapes for entities
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2021-11-21 20:00:35 +01:00 |
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f71f69cfc2
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feat: basic castle rendering
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2021-11-09 18:42:48 +01:00 |
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6285493740
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refactor: removed unused code
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2021-11-09 18:38:27 +01:00 |
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ef6f97940c
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fix: render big towers properly
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2021-11-09 18:37:51 +01:00 |
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0c68512caf
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feat: add android support
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2021-11-01 15:24:33 +01:00 |
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8f0e0c48ed
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change windows backend to sdl2
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2021-10-31 10:52:43 +01:00 |
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5d7ec91ec5
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refactor: format all files
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2021-10-10 12:28:32 +02:00 |
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fe7cfdec72
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feat: add basic towers rendering
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2021-09-26 18:19:00 +02:00 |
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0856ca47ca
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refactor: format code
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2021-09-19 17:33:16 +02:00 |
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bcde4278ab
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refactor: change gl functions name
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2021-09-19 13:15:34 +02:00 |
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fc9c07f041
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faet: add tile selector
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2021-09-02 18:37:16 +02:00 |
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04d1e3c0bf
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fix: compiler warnings
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2021-09-02 10:48:14 +02:00 |
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88d2644219
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changed team structure
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2021-08-21 11:46:21 +02:00 |
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a99ecf7c2d
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1er commit
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2021-08-21 10:14:47 +02:00 |
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