refactor: removed unused code

This commit is contained in:
2021-11-09 18:38:27 +01:00
parent ef6f97940c
commit 6285493740

View File

@@ -78,26 +78,6 @@ GL::VertexArray loadWorldModel(const td::game::World* world) {
(float)chunkX + tileX + 1, (float)chunkY + tileY + 1,
});
/*positions.push_back(chunkX + tileX);
positions.push_back(chunkY + tileY);
positions.push_back(chunkX + tileX + 1);
positions.push_back(chunkY + tileY);
positions.push_back(chunkX + tileX);
positions.push_back(chunkY + tileY + 1);
positions.push_back(chunkX + tileX + 1);
positions.push_back(chunkY + tileY);
positions.push_back(chunkX + tileX);
positions.push_back(chunkY + tileY + 1);
positions.push_back(chunkX + tileX + 1);
positions.push_back(chunkY + tileY + 1);*/
const td::game::Color* tileColor = world->getTileColor(tile);
for (int i = 0; i < 6; i++) {