feat: add smooth isometric transition

This commit is contained in:
2021-09-12 17:11:57 +02:00
parent e10d67e6eb
commit f5e95b2d56

View File

@@ -31,10 +31,11 @@ static float isometricShade = isometricView;
static glm::vec2 camPos{}; static glm::vec2 camPos{};
void updateIsometricView(){ void updateIsometricView(){
float isometricEased = utils::easeInOutExpo(isometricShade);
worldShader->start(); worldShader->start();
worldShader->setIsometricView(isometricShade); worldShader->setIsometricView(isometricEased);
entityShader->start(); entityShader->start();
entityShader->setIsometricView(isometricShade); entityShader->setIsometricView(isometricEased);
} }
void initShader(){ void initShader(){