diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp index 14dc6b0..b6fd769 100644 --- a/src/render/Renderer.cpp +++ b/src/render/Renderer.cpp @@ -31,10 +31,11 @@ static float isometricShade = isometricView; static glm::vec2 camPos{}; void updateIsometricView(){ + float isometricEased = utils::easeInOutExpo(isometricShade); worldShader->start(); - worldShader->setIsometricView(isometricShade); + worldShader->setIsometricView(isometricEased); entityShader->start(); - entityShader->setIsometricView(isometricShade); + entityShader->setIsometricView(isometricEased); } void initShader(){