feat: add smooth isometric transition

This commit is contained in:
2021-09-12 17:11:57 +02:00
parent e10d67e6eb
commit f5e95b2d56

View File

@@ -31,10 +31,11 @@ static float isometricShade = isometricView;
static glm::vec2 camPos{};
void updateIsometricView(){
float isometricEased = utils::easeInOutExpo(isometricShade);
worldShader->start();
worldShader->setIsometricView(isometricShade);
worldShader->setIsometricView(isometricEased);
entityShader->start();
entityShader->setIsometricView(isometricShade);
entityShader->setIsometricView(isometricEased);
}
void initShader(){