feat: add smooth isometric transition
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@@ -31,10 +31,11 @@ static float isometricShade = isometricView;
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static glm::vec2 camPos{};
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void updateIsometricView(){
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float isometricEased = utils::easeInOutExpo(isometricShade);
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worldShader->start();
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worldShader->setIsometricView(isometricShade);
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worldShader->setIsometricView(isometricEased);
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entityShader->start();
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entityShader->setIsometricView(isometricShade);
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entityShader->setIsometricView(isometricEased);
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}
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void initShader(){
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