refactor: use of GuiManager
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@@ -14,6 +14,8 @@ GameMenu::GameMenu(client::Client* client) : GuiWidget(client), m_SummonMenu(std
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}
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void GameMenu::render() {
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if(!m_Client->isConnected()) return;
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if (getClient()->getGame().getGameState() == td::game::GameState::Lobby) {
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ImGui::Begin("Lobby");
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