refatcor: changed check isAlive to isDead
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@@ -244,7 +244,7 @@ bool World::CanPlaceBigTower(const glm::vec2& worldPos, PlayerID playerID) const
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void World::cleanDeadMobs() {
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for (std::size_t i = 0; i < m_Mobs.size(); i++) {
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MobPtr mob = m_Mobs[i];
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if (!mob->isAlive()) {
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if (mob->isDead()) {
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mob->OnDeath(this);
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//reward players
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