fix: randoms
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@@ -26,7 +26,7 @@ private:
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glm::vec2 m_CamPos;
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glm::vec2 m_CamPos;
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glm::vec2 m_CursorPos;
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glm::vec2 m_CursorPos;
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glm::vec2 m_HoldCursorPos;
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glm::vec2 m_HoldCursorPos;
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float m_Zoom = 1;
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float m_Zoom;
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float m_CamSensibility = 1;
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float m_CamSensibility = 1;
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bool m_TowerPlacePopupOpened = false;
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bool m_TowerPlacePopupOpened = false;
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VertexCache m_TowersCache;
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VertexCache m_TowersCache;
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@@ -18,7 +18,7 @@ void WorldRenderer::loadModels() {
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std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
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std::cout << "Vertex Count : " << m_WorldVao->getVertexCount() << std::endl;
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}
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}
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world) {
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WorldRenderer::WorldRenderer(game::World* world, client::ClientGame* client) : m_Client(client), m_Renderer(m_Client->getRenderer()), m_World(world), m_Zoom(1) {
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setZoom(m_Zoom);
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m_Renderer->setCamMovement({});
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m_Renderer->setCamMovement({});
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}
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}
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@@ -151,19 +151,6 @@ void pollEvents() {
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}
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}
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ImGui_ImplSDL2_ProcessEvent(&event);
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ImGui_ImplSDL2_ProcessEvent(&event);
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}
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}
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// activating screen keyboard for Android devices
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#ifdef __ANDROID__
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static bool keyboardShown = false;
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if(ImGui::GetIO().WantTextInput != keyboardShown){
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if(ImGui::GetIO().WantTextInput){
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SDL_StartTextInput();
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}else{
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SDL_StopTextInput();
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}
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keyboardShown = ImGui::GetIO().WantTextInput;
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}
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#endif
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}
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}
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bool isCloseRequested() {
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bool isCloseRequested() {
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