generated from Persson-dev/OpenGLComputeShader
9 lines
443 B
C++
9 lines
443 B
C++
#pragma once
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#include <filesystem>
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uint32_t CreateComputeShader(const std::filesystem::path& path);
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uint32_t ReloadComputeShader(uint32_t shaderHandle, const std::filesystem::path& path);
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uint32_t CreateGraphicsShader(const std::filesystem::path& vertexPath, const std::filesystem::path& fragmentPath);
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uint32_t ReloadGraphicsShader(uint32_t shaderHandle, const std::filesystem::path& vertexPath, const std::filesystem::path& fragmentPath); |