#pragma once #include uint32_t CreateComputeShader(const std::filesystem::path& path); uint32_t ReloadComputeShader(uint32_t shaderHandle, const std::filesystem::path& path); uint32_t CreateGraphicsShader(const std::filesystem::path& vertexPath, const std::filesystem::path& fragmentPath); uint32_t ReloadGraphicsShader(uint32_t shaderHandle, const std::filesystem::path& vertexPath, const std::filesystem::path& fragmentPath);