This commit is contained in:
2024-06-24 23:42:15 +02:00
parent a364c7809c
commit af2c5c66c8
25 changed files with 17 additions and 25 deletions

35
main.py
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@@ -71,14 +71,6 @@ def main():
# get the random data for the buildings # get the random data for the buildings
y = YamlReader('params.yml') y = YamlReader('params.yml')
random_data = y.data random_data = y.data
# move your editor wto the position you wanna build on
transform = Transform((75, -60, 110), rotation=0)
editor.transform.push(transform)
# clear the area you build on
geometry.placeCuboid(editor, (-5, 0, -8), (25, 100, 25), Block("air"))
# create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors # create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors
# build it with your custom materials # build it with your custom materials
@@ -87,26 +79,25 @@ def main():
height = get_height_building_from_center( height = get_height_building_from_center(
center, (buildings[0][0], buildings[0][2]), length_world) center, (buildings[0][0], buildings[0][2]), length_world)
start = (min(buildings[0][0], buildings[1][0]) + origin[0], buildings[0] start = (min(buildings[0][0], buildings[1][0]) + origin[0], buildings[0]
[1], min(buildings[0][2], buildings[1][2]) + origin[1]) [1]+height, min(buildings[0][2], buildings[1][2]) + origin[1])
end = (max(buildings[0][0], buildings[1][0]) + origin[0], buildings[1] end = (max(buildings[0][0], buildings[1][0]) + origin[0],
buildings[1]
[1], max(buildings[0][2], buildings[1][2]) + origin[1]) [1], max(buildings[0][2], buildings[1][2]) + origin[1])
transform = Transform(start, rotation=0) print("---", start, end)
editor.transform.push(transform)
building = Building(random_data["buildings"], [ building = Building(random_data["buildings"], [
(0, 0, 0), (end[0] - start[0], height, end[2] - start[2])], baseShape, DIRECTION.EAST) start, end], baseShape, DIRECTION.EAST)
building.build(editor, ["stone_bricks", "glass_pane", "glass", "cobblestone_wall", "stone_brick_stairs", building.build(editor, ["stone_bricks", "glass_pane", "glass", "cobblestone_wall", "stone_brick_stairs",
"oak_planks", "white_concrete", "cobblestone", "stone_brick_slab", "iron_bars"]) "oak_planks", "white_concrete", "cobblestone", "stone_brick_slab", "iron_bars"])
for buildings in rectangle_house_mountain: # for buildings in rectangle_house_mountain:
start = (buildings[0][0] + origin[0], buildings[0] # start = (buildings[0][0] + origin[0], buildings[0]
[1], buildings[0][2] + origin[1]) # [1], buildings[0][2] + origin[1])
end = (buildings[1][0] + origin[0], buildings[1] # end = (buildings[1][0] + origin[0], buildings[1]
[1], buildings[1][2] + origin[1]) # [1], buildings[1][2] + origin[1])
house = House(editor, start, end, # house = House(editor, start, end,
entranceDirection[random.randint(0, 3)], blocks) # entranceDirection[random.randint(0, 3)], blocks)
house.build() # house.build()
def get_height_building_from_center(center, position, length_world): def get_height_building_from_center(center, position, length_world):

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@@ -97,7 +97,7 @@ def area_of_rectangles(rectangles):
def generate_building(image: str | Image.Image, heightmap: str | Image.Image, output: str = './world_maker/data/building.png', def generate_building(image: str | Image.Image, heightmap: str | Image.Image, output: str = './world_maker/data/building.png',
number_of_try: int = 1, min_width: int = 10, max_width: int = 25): number_of_try: int = 3, min_width: int = 10, max_width: int = 25):
print("[Building] Start generating building position...") print("[Building] Start generating building position...")
image = handle_import_image(image).convert('L') image = handle_import_image(image).convert('L')
rectangles_output = [] rectangles_output = []

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@@ -46,7 +46,7 @@ def world_maker():
'./world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png') './world_maker/data/mountain_map.png').save('./world_maker/data/city_map.png')
rectangle_building = generate_building( rectangle_building = generate_building(
'./world_maker/data/city_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building.png') './world_maker/data/city_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building.png', min_width=16, max_width=30)
rectangle_building = rectangle_2D_to_3D(rectangle_building) rectangle_building = rectangle_2D_to_3D(rectangle_building)
# Houses # Houses
@@ -60,7 +60,8 @@ def world_maker():
rectangle_mountain = generate_building( rectangle_mountain = generate_building(
'./world_maker/data/mountain_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building_moutain.png') './world_maker/data/mountain_map.png', './world_maker/data/heightmap.png', output='./world_maker/data/building_moutain.png')
rectangle_mountain = rectangle_2D_to_3D(rectangle_mountain) rectangle_mountain = rectangle_2D_to_3D(
rectangle_mountain)
# Road # Road
heightmap_smooth_2 = filter_smooth(heightmap, 4) heightmap_smooth_2 = filter_smooth(heightmap, 4)