Test to add building
143
main.py
@@ -1,7 +1,7 @@
|
||||
import random
|
||||
from math import exp, sqrt
|
||||
|
||||
from gdpc import Editor, Block
|
||||
from gdpc import Editor, Block, geometry, Transform
|
||||
|
||||
from House import *
|
||||
from networks.geometry.Point3D import Point3D
|
||||
@@ -15,18 +15,24 @@ from networks.geometry.Point3D import Point3D
|
||||
from networks.geometry.Point2D import Point2D
|
||||
from networks.geometry.Circle import Circle
|
||||
|
||||
from PIL import Image
|
||||
from utils.JsonReader import JsonReader
|
||||
from utils.YamlReader import YamlReader
|
||||
from buildings.Building import Building
|
||||
|
||||
from utils.functions import *
|
||||
from utils.Enums import DIRECTION
|
||||
|
||||
|
||||
def main():
|
||||
Road([Point3D(4089, 138, 21), Point3D(4122, 128, 46),
|
||||
Point3D(4120, 128, 75), Point3D(4154, 128, 90), Point3D(4182, 122, 53)], 9)
|
||||
# rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
|
||||
rectangle_house_mountain, rectangle_building, skeleton_highway, skeleton_mountain, road_grid = world_maker()
|
||||
|
||||
# editor = Editor(buffering=True)
|
||||
# buildArea = editor.getBuildArea()
|
||||
# origin = ((buildArea.begin).x, (buildArea.begin).z)
|
||||
# center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
|
||||
# abs(buildArea.begin.z - buildArea.end.z) / 2)
|
||||
# length_world = sqrt((center[0]*2) ** 2 + (center[1]*2) ** 2)
|
||||
editor = Editor(buffering=True)
|
||||
buildArea = editor.getBuildArea()
|
||||
origin = ((buildArea.begin).x, (buildArea.begin).z)
|
||||
center = (abs(buildArea.begin.x - buildArea.end.x) / 2,
|
||||
abs(buildArea.begin.z - buildArea.end.z) / 2)
|
||||
length_world = sqrt((center[0]*2) ** 2 + (center[1]*2) ** 2)
|
||||
|
||||
# remove_trees('./world_maker/data/heightmap.png', './world_maker/data/treemap.png',
|
||||
# './world_maker/data/smooth_sobel_watermap.png')
|
||||
@@ -39,43 +45,68 @@ def main():
|
||||
# roads.setRoads(skeleton_mountain)
|
||||
# roads.setRoads(skeleton_highway)
|
||||
|
||||
# blocks = {
|
||||
# "wall": "blackstone",
|
||||
# "roof": "blackstone",
|
||||
# "roof_slab": "blackstone_slab",
|
||||
# "door": "oak_door",
|
||||
# "window": "glass_pane",
|
||||
# "entrance": "oak_door",
|
||||
# "stairs": "quartz_stairs",
|
||||
# "stairs_slab": "quartz_slab",
|
||||
# "celling": "quartz_block",
|
||||
# "floor": "quartz_block",
|
||||
# "celling_slab": "quartz_slab",
|
||||
# "garden_outline": "oak_leaves",
|
||||
# "garden_floor": "grass_block"
|
||||
# }
|
||||
blocks = {
|
||||
"wall": "blackstone",
|
||||
"roof": "blackstone",
|
||||
"roof_slab": "blackstone_slab",
|
||||
"door": "oak_door",
|
||||
"window": "glass_pane",
|
||||
"entrance": "oak_door",
|
||||
"stairs": "quartz_stairs",
|
||||
"stairs_slab": "quartz_slab",
|
||||
"celling": "quartz_block",
|
||||
"floor": "quartz_block",
|
||||
"celling_slab": "quartz_slab",
|
||||
"garden_outline": "oak_leaves",
|
||||
"garden_floor": "grass_block"
|
||||
}
|
||||
|
||||
# entranceDirection = ["N", "S", "E", "W"]
|
||||
entranceDirection = ["N", "S", "E", "W"]
|
||||
|
||||
# for houses in rectangle_building:
|
||||
# height = get_height_building_from_center(
|
||||
# center, (houses[0][0], houses[0][2]), length_world)
|
||||
# start = (houses[0][0] + origin[0], houses[0]
|
||||
# [1], houses[0][2] + origin[1])
|
||||
# end = (houses[1][0] + origin[0], houses[1]
|
||||
# [1] + height, houses[1][2] + origin[1])
|
||||
# house = House(editor, start, end,
|
||||
# entranceDirection[random.randint(0, 3)], blocks)
|
||||
# house.build()
|
||||
# get every differents buildings shapes
|
||||
f = JsonReader('./buildings/shapes.json')
|
||||
shapes = f.data
|
||||
baseShape = shapes[0]['matrice']
|
||||
|
||||
# for houses in rectangle_house_mountain:
|
||||
# start = (houses[0][0] + origin[0], houses[0]
|
||||
# [1], houses[0][2] + origin[1])
|
||||
# end = (houses[1][0] + origin[0], houses[1]
|
||||
# [1], houses[1][2] + origin[1])
|
||||
# house = House(editor, start, end,
|
||||
# entranceDirection[random.randint(0, 3)], blocks)
|
||||
# house.build()
|
||||
# get the random data for the buildings
|
||||
y = YamlReader('params.yml')
|
||||
random_data = y.data
|
||||
|
||||
# move your editor wto the position you wanna build on
|
||||
transform = Transform((75, -60, 110), rotation=0)
|
||||
editor.transform.push(transform)
|
||||
|
||||
# clear the area you build on
|
||||
geometry.placeCuboid(editor, (-5, 0, -8), (25, 100, 25), Block("air"))
|
||||
|
||||
# create a building at the relative position 0,0 with 20 blocks length and 20 blocks width, with a normal shape and 10 floors
|
||||
|
||||
# build it with your custom materials
|
||||
|
||||
for buildings in rectangle_building:
|
||||
height = get_height_building_from_center(
|
||||
center, (buildings[0][0], buildings[0][2]), length_world)
|
||||
start = (min(buildings[0][0], buildings[1][0]) + origin[0], buildings[0]
|
||||
[1], min(buildings[0][2], buildings[1][2]) + origin[1])
|
||||
end = (max(buildings[0][0], buildings[1][0]) + origin[0], buildings[1]
|
||||
[1], max(buildings[0][2], buildings[1][2]) + origin[1])
|
||||
|
||||
transform = Transform(start, rotation=0)
|
||||
editor.transform.push(transform)
|
||||
|
||||
building = Building(random_data["buildings"], [
|
||||
(0, 0, 0), (end[0] - start[0], height, end[2] - start[2])], baseShape, DIRECTION.EAST)
|
||||
building.build(editor, ["stone_bricks", "glass_pane", "glass", "cobblestone_wall", "stone_brick_stairs",
|
||||
"oak_planks", "white_concrete", "cobblestone", "stone_brick_slab", "iron_bars"])
|
||||
|
||||
for buildings in rectangle_house_mountain:
|
||||
start = (buildings[0][0] + origin[0], buildings[0]
|
||||
[1], buildings[0][2] + origin[1])
|
||||
end = (buildings[1][0] + origin[0], buildings[1]
|
||||
[1], buildings[1][2] + origin[1])
|
||||
house = House(editor, start, end,
|
||||
entranceDirection[random.randint(0, 3)], blocks)
|
||||
house.build()
|
||||
|
||||
|
||||
def get_height_building_from_center(center, position, length_world):
|
||||
@@ -110,7 +141,10 @@ def set_roads(skeleton: Skeleton, origin):
|
||||
for j in range(len(skeleton.lines[i])):
|
||||
xyz = transpose_form_heightmap('./world_maker/data/heightmap.png',
|
||||
skeleton.coordinates[skeleton.lines[i][j]], origin)
|
||||
skeleton.lines[i][j] = xyz
|
||||
heightmap_smooth = Image.open(
|
||||
'./world_maker/data/full_road_heightmap_smooth.png')
|
||||
skeleton.lines[i][j] = [xyz[0], heightmap_smooth.getpixel(
|
||||
(skeleton.coordinates[skeleton.lines[i][j]][0], skeleton.coordinates[skeleton.lines[i][j]][-1])), xyz[2]]
|
||||
|
||||
print("[Roads] Start simplification...")
|
||||
# Simplification
|
||||
@@ -120,7 +154,25 @@ def set_roads(skeleton: Skeleton, origin):
|
||||
skeleton.lines[i] = simplify_coordinates(skeleton.lines[i], 20)
|
||||
j = 0
|
||||
while j < len(skeleton.lines[i])-1:
|
||||
print(f"[Distance] {Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2]))}")
|
||||
if Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2])) <= 20:
|
||||
print(skeleton.lines[i][j+1], skeleton.lines[i][j])
|
||||
del skeleton.lines[i][j+1]
|
||||
print("[Roads] Delete point to close")
|
||||
j += 1
|
||||
j = 0
|
||||
while j < len(skeleton.lines[i])-1:
|
||||
print(f"[Distance] {Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2]))}")
|
||||
if Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2])) <= 10:
|
||||
print(skeleton.lines[i][j+1], skeleton.lines[i][j])
|
||||
del skeleton.lines[i][j+1]
|
||||
print("[Roads] Delete point to close")
|
||||
j += 1
|
||||
j = 0
|
||||
while j < len(skeleton.lines[i])-1:
|
||||
print(f"[Distance] {Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2]))}")
|
||||
if Point3D(skeleton.lines[i][j][0], skeleton.lines[i][j][1], skeleton.lines[i][j][2]).distance(Point3D(skeleton.lines[i][j+1][0], skeleton.lines[i][j+1][1], skeleton.lines[i][j+1][2])) <= 10:
|
||||
print(skeleton.lines[i][j+1], skeleton.lines[i][j])
|
||||
del skeleton.lines[i][j+1]
|
||||
print("[Roads] Delete point to close")
|
||||
j += 1
|
||||
@@ -132,6 +184,7 @@ def set_roads(skeleton: Skeleton, origin):
|
||||
print(f"[Roads] Generating roads {i + 1}/{len(skeleton.lines)}.")
|
||||
if len(skeleton.lines[i]) >= 4:
|
||||
Road(Point3D.from_arrays(skeleton.lines[i]), 9)
|
||||
print(f"[ROAD] Points: {skeleton.lines[i]}")
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
|
||||
@@ -13,6 +13,8 @@ from scipy.ndimage import gaussian_filter1d
|
||||
import numpy as np
|
||||
import random
|
||||
|
||||
from PIL import Image
|
||||
|
||||
|
||||
class Road:
|
||||
def __init__(self, coordinates: List[Point3D], width: int):
|
||||
|
||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 407 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 145 B |
|
Before Width: | Height: | Size: 5.4 KiB After Width: | Height: | Size: 889 B |
|
Before Width: | Height: | Size: 9.8 KiB After Width: | Height: | Size: 927 B |
|
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 811 B |
|
Before Width: | Height: | Size: 46 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 23 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 599 B |
|
Before Width: | Height: | Size: 251 B After Width: | Height: | Size: 101 B |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 522 B |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 5.8 KiB |
|
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 563 B |
|
Before Width: | Height: | Size: 48 KiB After Width: | Height: | Size: 5.9 KiB |
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 491 B |
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 387 B |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 891 B |
|
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 4.8 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 348 B |
|
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 657 B |
@@ -56,7 +56,7 @@ def remove_trees(heightmap: Union[str, Image], treesmap: Union[str, Image], mask
|
||||
def smooth_terrain(heightmap: Union[str, Image], heightmap_smooth: Union[str, Image], mask: Union[str, Image]):
|
||||
|
||||
print("[Smooth terrain] Starting...")
|
||||
editor = Editor()
|
||||
editor = Editor(buffering=True)
|
||||
build_area = editor.getBuildArea()
|
||||
build_rectangle = build_area.toRect()
|
||||
|
||||
|
||||
@@ -11,9 +11,9 @@ import numpy as np
|
||||
|
||||
|
||||
def world_maker():
|
||||
# world = World()
|
||||
# heightmap, watermap, treemap = get_data(world)
|
||||
heightmap, watermap, treemap = get_data_no_update()
|
||||
world = World()
|
||||
heightmap, watermap, treemap = get_data(world)
|
||||
# heightmap, watermap, treemap = get_data_no_update()
|
||||
|
||||
heightmap_smooth = filter_smooth(heightmap, 4)
|
||||
heightmap_smooth.save('./world_maker/data/heightmap_smooth.png')
|
||||
|
||||