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GDMC-2024/world_maker/pack_rectangle.py
2024-06-24 23:42:15 +02:00

114 lines
4.0 KiB
Python

from PIL import Image
import numpy as np
from typing import Union
from world_maker.data_analysis import handle_import_image
from random import randint
class Rectangle:
def __init__(self, width, height):
self.width = width
self.height = height
class Bin:
def __init__(self, grid):
self.grid = grid
self.rectangles = []
def place_rectangle(self, rectangle):
best_spot = None
best_spot_empty_area = float('inf')
for i in range(len(self.grid[0]) - rectangle.width + 1):
for j in range(len(self.grid) - rectangle.height + 1):
if self.can_place(rectangle, i, j):
empty_area = self.calculate_empty_area(rectangle, i, j)
if empty_area < best_spot_empty_area:
best_spot = (i, j)
best_spot_empty_area = empty_area
if best_spot is not None:
self.rectangles.append(
(best_spot, (best_spot[0] + rectangle.width, best_spot[1] + rectangle.height)))
self.update_grid(rectangle, *best_spot)
return True
return False
def calculate_empty_area(self, rectangle, x, y):
empty_area = 0
for rect_x in range(x, x + rectangle.width):
for rect_y in range(y, y + rectangle.height):
if self.grid[rect_y][rect_x]:
empty_area += 1
return empty_area
def can_place(self, rectangle, x, y):
for rect_x in range(x, x + rectangle.width):
for rect_y in range(y, y + rectangle.height):
if not self.grid[rect_y][rect_x]:
return False
return True
def update_grid(self, rectangle, x, y):
for rect_x in range(x, x + rectangle.width):
for rect_y in range(y, y + rectangle.height):
self.grid[rect_y][rect_x] = False
def generate_rectangle(min_width: int = 10, max_width: int = 25):
width = randint(min_width, max_width)
height = randint(min_width, max_width)
return Rectangle(width, height)
def pack_rectangles(grid, min_width: int = 10, max_width: int = 25):
bin = Bin(grid)
while True:
rectangle = generate_rectangle(min_width, max_width)
if not bin.place_rectangle(rectangle):
break
return bin.rectangles
def draw_rectangles(rectangles, grid, heightmap):
heightmap = handle_import_image(heightmap).convert('L')
image = Image.new('L', (len(grid[0]), len(grid)), 0)
for rectangle in rectangles:
start, end = rectangle
height = []
for x in range(start[0], end[0]):
for y in range(start[1], end[1]):
height.append(heightmap.getpixel((x, y)))
height_average = sum(height)/len(height)
for x in range(start[0], end[0]):
for y in range(start[1], end[1]):
image.putpixel((x, y), round(height_average))
return image
def area_of_rectangles(rectangles):
area = 0
for rectangle in rectangles:
start, end = rectangle
area += abs((end[0] - start[0]) * (end[1] - start[1]))
return area
def generate_building(image: str | Image.Image, heightmap: str | Image.Image, output: str = './world_maker/data/building.png',
number_of_try: int = 3, min_width: int = 10, max_width: int = 25):
print("[Building] Start generating building position...")
image = handle_import_image(image).convert('L')
rectangles_output = []
for n in range(number_of_try):
print("[Building] Try", n+1)
grid = np.array(image)
rectangles = pack_rectangles(grid, min_width, max_width)
print("[Building] Number of building:", len(rectangles))
print("[Building] Area of building:", area_of_rectangles(rectangles))
if area_of_rectangles(rectangles) > area_of_rectangles(rectangles_output):
rectangles_output = rectangles
draw_rectangles(rectangles_output, grid, heightmap).save(output)
return rectangles_output