optimize shader

This commit is contained in:
2025-03-20 14:44:06 +01:00
parent b98e1aaade
commit dc2ea660ff

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@@ -12,7 +12,7 @@ public class BoardShader extends ShaderProgram {
uniform mat4 camMatrix; uniform mat4 camMatrix;
out vec3 pass_color; flat out vec3 pass_color;
void main(void){ void main(void){
gl_Position = camMatrix * vec4(position, 1.0); gl_Position = camMatrix * vec4(position, 1.0);
@@ -23,7 +23,7 @@ public class BoardShader extends ShaderProgram {
private static String fragmentShader = """ private static String fragmentShader = """
#version 330 #version 330
in vec3 pass_color; flat in vec3 pass_color;
out vec4 out_color; out vec4 out_color;