class documentation - a shitload of it
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This commit is contained in:
@@ -4,6 +4,15 @@ import java.util.Scanner;
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import chess.view.consolerender.Colors;
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/**
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* Main class of the chess game. Asks the user for the version to use and runs the according main.
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* @author Grenier Lilas
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* @author Pribylski Simon
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* @see ConsoleMain
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* @see SwingMain
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* @see OpenGLMain
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*/
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public class App {
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public static void main(String[] args) {
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System.out.println(Colors.RED + "Credits: Grenier Lilas, Pribylski Simon." + Colors.RESET);
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@@ -3,6 +3,9 @@
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*/
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package chess;
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/**
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* Main class for the console version of the game.
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*/
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.model.Game;
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@@ -6,6 +6,9 @@ import chess.model.Game;
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import chess.pgn.PgnFileSimulator;
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import chess.view.DDDrender.DDDView;
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/**
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* Main class for the 3D Window version of the game.
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*/
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public class OpenGLMain {
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public static void main(String[] args) {
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Game game = new Game();
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@@ -1,7 +1,7 @@
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package chess;
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import chess.ai.minimax.AlphaBetaAI;
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import chess.ai.minimax.AlphaBetaConsolePrinter;
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import chess.ai.ais.AlphaBetaAI;
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import chess.ai.alphabeta.AlphaBetaConsolePrinter;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.NewGameCommand;
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import chess.controller.event.GameAdapter;
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@@ -11,6 +11,9 @@ import chess.pgn.PgnExport;
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import chess.view.audio.GameAudio;
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import chess.view.simplerender.Window;
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/**
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* Main class for the 2D window version of the game.
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*/
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public class SwingMain {
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public static void main(String[] args) {
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Game game = new Game();
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@@ -10,7 +10,10 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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public abstract class AI extends GameAdapter {
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/**
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* Abstract class, used to code bots.
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*/
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public abstract class AI extends GameAdapter implements AIActions {
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protected final CommandExecutor commandExecutor;
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protected final Color color;
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@@ -30,12 +33,9 @@ public abstract class AI extends GameAdapter {
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play();
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}
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protected List<AIAction> getAllowedActions() {
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return AIActions.getAllowedActions(this.commandExecutor);
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}
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protected Piece pieceAt(Coordinate coordinate) {
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return AIActions.pieceAt(coordinate, this.commandExecutor);
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@Override
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public CommandExecutor getCommandExecutor() {
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return this.commandExecutor;
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}
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}
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai;
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import java.util.List;
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@@ -14,15 +14,19 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Game;
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import chess.model.Move;
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import chess.model.PermissiveGame;
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import chess.model.LightGame;
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public class GameSimulation extends GameAdapter implements CommandSender {
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/**
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* Emulates the moves of a bot on a secondary board.
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*/
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public class GameSimulation extends GameAdapter implements AIActions {
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private final CommandExecutor simulation;
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private final Game gameSimulation;
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public GameSimulation() {
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this.gameSimulation = new PermissiveGame();
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this.gameSimulation = new LightGame();
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this.simulation = new CommandExecutor(gameSimulation, new EmptyGameDispatcher());
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}
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@@ -55,6 +59,7 @@ public class GameSimulation extends GameAdapter implements CommandSender {
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sendUndo();
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}
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@Override
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public CommandExecutor getCommandExecutor() {
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return simulation;
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}
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@@ -71,10 +76,6 @@ public class GameSimulation extends GameAdapter implements CommandSender {
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return this.gameSimulation.getPlayerTurn();
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}
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public List<AIAction> getAllowedActions() {
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return AIActions.getAllowedActions(this.simulation);
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}
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public void close() {
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this.simulation.close();
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}
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@@ -10,6 +10,10 @@ import chess.model.pieces.Pawn;
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import chess.model.pieces.Queen;
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import chess.model.pieces.Rook;
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/**
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* Evaluate the cost of pieces for AI algorithm.
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*/
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public class PieceCost implements PieceVisitor<Float> {
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private final Color player;
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@@ -16,6 +16,10 @@ import chess.model.pieces.Rook;
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public class PiecePosCost implements PieceVisitor<List<Float>> {
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/**
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* Evaluate the cost of position for AI algorithm.
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*/
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private final Color color;
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private static final List<Float> BISHOP = Arrays.asList(
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@@ -4,6 +4,9 @@ import chess.controller.CommandExecutor;
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import chess.controller.CommandSender;
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import chess.controller.commands.UndoCommand;
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/**
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* Abstract class, manage the possible actions of a bot.
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*/
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public abstract class AIAction implements CommandSender {
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private final CommandExecutor commandExecutor;
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@@ -3,6 +3,9 @@ package chess.ai.actions;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.CastlingCommand;
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/**
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* Manage the transition between model and bots when it comes to Castling command.
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*/
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public class AIActionCastling extends AIAction{
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private final boolean bigCastling;
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@@ -4,6 +4,9 @@ import chess.controller.CommandExecutor;
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import chess.controller.commands.MoveCommand;
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import chess.model.Move;
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/**
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* Manage the transition between model and bots when it comes to Move command.
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*/
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public class AIActionMove extends AIAction{
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private final Move move;
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@@ -6,6 +6,9 @@ import chess.controller.commands.PromoteCommand;
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import chess.controller.commands.PromoteCommand.PromoteType;
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import chess.model.Move;
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/**
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* Manage the transition between model and bots when it comes to Move and Promotion command.
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*/
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public class AIActionMoveAndPromote extends AIAction{
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private final Move move;
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@@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.List;
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import chess.controller.Command;
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import chess.controller.CommandSender;
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import chess.controller.Command.CommandResult;
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import chess.controller.CommandExecutor;
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import chess.controller.commands.GetAllowedCastlingsCommand;
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@@ -17,41 +18,45 @@ import chess.model.Move;
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import chess.model.Piece;
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import chess.model.pieces.Pawn;
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public class AIActions {
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public static List<AIAction> getAllowedActions(CommandExecutor commandExecutor) {
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List<Move> moves = getAllowedMoves(commandExecutor);
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CastlingResult castlingResult = getAllowedCastlings(commandExecutor);
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/**
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* Search and compiles the different actions possible to a bot.
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*/
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public interface AIActions extends CommandSender {
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default List<AIAction> getAllowedActions() {
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List<Move> moves = getPlayerMoves();
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CastlingResult castlingResult = getAllowedCastlings();
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List<AIAction> actions = new ArrayList<>(moves.size() + 10);
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for (Move move : moves) {
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Piece movingPiece = pieceAt(move.getStart(), commandExecutor);
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Piece movingPiece = getPieceAt(move.getStart());
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if (movingPiece instanceof Pawn) {
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int enemyLineY = movingPiece.getColor() == Color.White ? 0 : 7;
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if (move.getFinish().getY() == enemyLineY) {
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PromoteType[] promotes = PromoteType.values();
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for (PromoteType promote : promotes) {
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actions.add(new AIActionMoveAndPromote(commandExecutor, move, promote));
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actions.add(new AIActionMoveAndPromote(getCommandExecutor(), move, promote));
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}
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continue;
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}
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}
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actions.add(new AIActionMove(commandExecutor, move));
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actions.add(new AIActionMove(getCommandExecutor(), move));
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}
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switch (castlingResult) {
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case Both:
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actions.add(new AIActionCastling(commandExecutor, true));
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actions.add(new AIActionCastling(commandExecutor, false));
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actions.add(new AIActionCastling(getCommandExecutor(), true));
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actions.add(new AIActionCastling(getCommandExecutor(), false));
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break;
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case Small:
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actions.add(new AIActionCastling(commandExecutor, false));
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actions.add(new AIActionCastling(getCommandExecutor(), false));
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break;
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case Big:
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actions.add(new AIActionCastling(commandExecutor, true));
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actions.add(new AIActionCastling(getCommandExecutor(), true));
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break;
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case None:
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@@ -61,27 +66,4 @@ public class AIActions {
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return actions;
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}
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private static CastlingResult getAllowedCastlings(CommandExecutor commandExecutor) {
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GetAllowedCastlingsCommand cmd2 = new GetAllowedCastlingsCommand();
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sendCommand(cmd2, commandExecutor);
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return cmd2.getCastlingResult();
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}
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private static List<Move> getAllowedMoves(CommandExecutor commandExecutor) {
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GetPlayerMovesCommand cmd = new GetPlayerMovesCommand();
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sendCommand(cmd, commandExecutor);
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return cmd.getMoves();
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}
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private static CommandResult sendCommand(Command command, CommandExecutor commandExecutor) {
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CommandResult result = commandExecutor.executeCommand(command);
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assert result != CommandResult.NotAllowed : "Command not allowed!";
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return result;
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}
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public static Piece pieceAt(Coordinate coordinate, CommandExecutor commandExecutor) {
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GetPieceAtCommand command = new GetPieceAtCommand(coordinate);
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commandExecutor.executeCommand(command);
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return command.getPiece();
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}
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}
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai.ais;
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import java.util.ArrayList;
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import java.util.List;
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@@ -7,12 +7,17 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import chess.ai.AI;
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import chess.ai.actions.AIAction;
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import chess.ai.*;
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import chess.ai.actions.*;
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import chess.ai.alphabeta.*;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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import common.Signal1;
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/**
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* Extends AI. Bot based on the alpha-beta method of resolution.
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*/
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public class AlphaBetaAI extends AI {
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private final int searchDepth;
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@@ -80,4 +85,9 @@ public class AlphaBetaAI extends AI {
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move.applyAction();
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}
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@Override
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public CommandExecutor getCommandExecutor() {
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return super.getCommandExecutor();
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}
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}
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@@ -1,12 +1,17 @@
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package chess.ai;
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package chess.ai.ais;
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import java.util.List;
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import java.util.Random;
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import chess.ai.*;
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import chess.ai.actions.AIAction;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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/**
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* Bot, takes a random decision among his possible moves.
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*/
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public class DumbAI extends AI {
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private final Random random = new Random();
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@@ -1,4 +1,4 @@
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package chess.ai;
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package chess.ai.ais;
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import java.util.ArrayList;
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import java.util.List;
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@@ -10,6 +10,16 @@ import chess.controller.CommandExecutor;
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import chess.model.Color;
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import chess.model.Move;
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import chess.model.Piece;
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import chess.ai.*;
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import chess.ai.actions.*;
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import chess.ai.actions.AIActions;
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/**
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* Bot, takes the optimal piece when possible, or make a random move if no piece can be taken during the turn.
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* @see PieceCost
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* @see PiecePosCost
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*/
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public class HungryAI extends AI {
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@@ -23,7 +33,7 @@ public class HungryAI extends AI {
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}
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private int getMoveCost(Move move) {
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Piece piece = pieceAt(move.getDeadPieceCoords());
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Piece piece = getPieceAt(move.getDeadPieceCoords());
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return -(int) pieceCost.getCost(piece);
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}
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@@ -1,5 +1,10 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import chess.ai.ais.AlphaBetaAI;
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/**
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* Print the action of an alpha-beta bot on the console.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaConsolePrinter {
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private final AlphaBetaAI ai;
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@@ -1,4 +1,4 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import java.util.ArrayList;
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import java.util.Collections;
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@@ -6,6 +6,7 @@ import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import chess.ai.GameSimulation;
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import chess.ai.PieceCost;
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import chess.ai.PiecePosCost;
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import chess.ai.actions.AIAction;
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@@ -14,6 +15,11 @@ import chess.model.Color;
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import chess.model.Coordinate;
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import chess.model.Piece;
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/**
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* Manage the threads for an alpha-beta bot.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaThread extends Thread {
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private final GameSimulation simulation;
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@@ -1,11 +1,16 @@
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package chess.ai.minimax;
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package chess.ai.alphabeta;
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import java.util.concurrent.ThreadFactory;
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import chess.ai.GameSimulation;
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import chess.ai.actions.AIAction;
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import chess.controller.CommandExecutor;
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import chess.model.Color;
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/**
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* Create the threads for an alpha-beta bot.
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* @see AlphaBetaAI
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*/
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public class AlphaBetaThreadCreator implements ThreadFactory{
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private final Color color;
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@@ -3,18 +3,22 @@ package chess.controller;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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/**
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* Abstract class, manage the execution and results of commands.
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*/
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public abstract class Command {
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public enum CommandResult {
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/**
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* The command was successfull. Should update display and switch player turn.
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* The command was successful. Should update display and switch player turn.
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*/
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Moved,
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/** The command was successfull. Should not update anything */
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/** The command was successful. Should not update anything */
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NotMoved,
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/** The command was successfull. Should only update display */
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/** The command was successful. Should only update display */
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ActionNeeded,
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/** The command was not successfull */
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/** The command was not successful */
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NotAllowed;
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}
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||||
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||||
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@@ -10,6 +10,9 @@ import chess.controller.event.GameListener;
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import chess.model.Game;
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import chess.model.Game.GameStatus;
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/**
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* Execute commands.
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*/
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public class CommandExecutor {
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private Game game;
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@@ -20,6 +20,10 @@ import chess.model.Coordinate;
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import chess.model.Move;
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import chess.model.Piece;
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/**
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* Interface for sending commands to the game, make long string of commands easier.
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*/
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||||
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public interface CommandSender {
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CommandExecutor getCommandExecutor();
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@@ -3,6 +3,9 @@ package chess.controller;
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import chess.controller.event.GameListener;
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import chess.model.Game;
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/**
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* Abstract class, manage commands given by the player, which are the commands that can be undone.
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*/
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public abstract class PlayerCommand extends Command{
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public CommandResult undo(Game game, GameListener outputSystem) {
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@@ -8,6 +8,9 @@ import chess.model.Coordinate;
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import chess.model.Game;
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||||
import chess.model.Move;
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/**
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* Command to execute a Castling or Big Castling.
|
||||
*/
|
||||
public class CastlingCommand extends PlayerCommand {
|
||||
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private Move kingMove;
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||||
|
||||
@@ -4,6 +4,9 @@ import chess.controller.Command;
|
||||
import chess.controller.event.GameListener;
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||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Command to check the possible Castling.
|
||||
*/
|
||||
public class GetAllowedCastlingsCommand extends Command{
|
||||
|
||||
public enum CastlingResult {
|
||||
|
||||
@@ -10,6 +10,9 @@ import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
/**
|
||||
* Command to check the Castlings that are possible.
|
||||
*/
|
||||
public class GetAllowedMovesPieceCommand extends Command {
|
||||
|
||||
private final Coordinate start;
|
||||
|
||||
@@ -6,6 +6,9 @@ import chess.model.Coordinate;
|
||||
import chess.model.Game;
|
||||
import chess.model.Piece;
|
||||
|
||||
/**
|
||||
* Command to check the possible moves for a given piece.
|
||||
*/
|
||||
public class GetPieceAtCommand extends Command{
|
||||
|
||||
private final Coordinate pieceCoords;
|
||||
|
||||
@@ -7,6 +7,11 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Command to get the possible moves of a player. Castling and Promotion not included.
|
||||
* @see CastlingCommand
|
||||
* @see PromoteCommand
|
||||
*/
|
||||
public class GetPlayerMovesCommand extends Command {
|
||||
|
||||
private List<Move> moves;
|
||||
|
||||
@@ -9,6 +9,11 @@ import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.rules.PiecePathChecker;
|
||||
|
||||
/*
|
||||
* Command to move a piece. Castling not included.
|
||||
*
|
||||
* @see CastlingCommand
|
||||
*/
|
||||
public class MoveCommand extends PlayerCommand {
|
||||
|
||||
private final Move move;
|
||||
|
||||
@@ -13,6 +13,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Command to create a new game.
|
||||
*/
|
||||
public class NewGameCommand extends Command {
|
||||
public CommandResult execute(Game game, GameListener outputSystem) {
|
||||
final ChessBoard board = game.getBoard();
|
||||
|
||||
@@ -13,6 +13,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/*
|
||||
* Command to promote a pawn.
|
||||
*/
|
||||
public class PromoteCommand extends PlayerCommand {
|
||||
|
||||
public enum PromoteType {
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Command to surrender a game.
|
||||
*/
|
||||
public class SurrenderCommand extends Command {
|
||||
|
||||
private final Color player;
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameListener;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Command to undo the last action.
|
||||
*/
|
||||
public class UndoCommand extends Command{
|
||||
|
||||
@Override
|
||||
|
||||
@@ -11,6 +11,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Create a thread in which the notifications such as Move Not Allowed, Check, Checkmate, Promotion, Surrender, etc. will be sent to update the players.
|
||||
*/
|
||||
public class AsyncGameDispatcher extends GameDispatcher {
|
||||
|
||||
private final List<GameListener> listeners;
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Dispatcher for bots, does nothing.
|
||||
*/
|
||||
public class EmptyGameDispatcher extends GameDispatcher {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,10 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Abstract class, provides default implementation of GameListener methods.
|
||||
* @see GameListener
|
||||
*/
|
||||
public abstract class GameAdapter implements GameListener {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.controller.event;
|
||||
|
||||
/**
|
||||
* Abstract class, provides a dispatcher for game events.
|
||||
*/
|
||||
public abstract class GameDispatcher extends GameAdapter {
|
||||
|
||||
public abstract void addListener(GameListener listener);
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.model.Color;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Interface for events to listen.
|
||||
*/
|
||||
public interface GameListener {
|
||||
|
||||
/**
|
||||
|
||||
@@ -8,7 +8,13 @@ import chess.model.pieces.King;
|
||||
import chess.model.pieces.Pawn;
|
||||
import chess.model.rules.PiecePathChecker;
|
||||
|
||||
/**
|
||||
* Chess board entity, composed of cells.
|
||||
*/
|
||||
public class ChessBoard {
|
||||
/**
|
||||
* Cell of the chess board.
|
||||
*/
|
||||
public static class Cell {
|
||||
private Piece piece;
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Enumeration of colors for player - either black or white
|
||||
*/
|
||||
public enum Color {
|
||||
White,
|
||||
Black;
|
||||
|
||||
@@ -2,6 +2,9 @@ package chess.model;
|
||||
|
||||
import java.util.Objects;
|
||||
|
||||
/**
|
||||
* Coordinate of a cell on the chess board.
|
||||
*/
|
||||
public class Coordinate {
|
||||
private final int x;
|
||||
private final int y;
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Enumation of the different directions from a cell in a chessboard, and how to navigate the cells.
|
||||
*/
|
||||
|
||||
public enum Direction {
|
||||
|
||||
Unset(65),
|
||||
|
||||
@@ -8,6 +8,10 @@ import java.util.Stack;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.MoveCommand;
|
||||
|
||||
/**
|
||||
* Game class that represents a chess game.
|
||||
*/
|
||||
|
||||
public class Game {
|
||||
private final ChessBoard board;
|
||||
private Color playerTurn;
|
||||
|
||||
@@ -1,6 +1,12 @@
|
||||
package chess.model;
|
||||
|
||||
public class PermissiveGame extends Game {
|
||||
/**
|
||||
* Game where the most ressource-consuming functions are empty.
|
||||
* Mostly used by bots.
|
||||
* @see GameSimulation
|
||||
*/
|
||||
|
||||
public class LightGame extends Game {
|
||||
|
||||
@Override
|
||||
public GameStatus checkGameStatus(Color color) {
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Chess move, composed of a starting position, a finishing position and the eventual enemy pieces taken during the move.
|
||||
*/
|
||||
|
||||
public class Move {
|
||||
private final Coordinate start;
|
||||
private final Coordinate finish;
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
package chess.model;
|
||||
|
||||
/**
|
||||
* Piece of a game. Posesses a color and the number of time it has been moved.
|
||||
*/
|
||||
|
||||
public abstract class Piece {
|
||||
|
||||
private final Color color;
|
||||
|
||||
@@ -7,6 +7,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Visitor interface for pieces.
|
||||
*/
|
||||
|
||||
public interface PieceVisitor<T> {
|
||||
|
||||
default T visit(Piece piece) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Bishop piece.
|
||||
*/
|
||||
public class Bishop extends Piece {
|
||||
|
||||
public Bishop(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* King piece.
|
||||
*/
|
||||
public class King extends Piece {
|
||||
|
||||
public King(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Knight piece.
|
||||
*/
|
||||
public class Knight extends Piece {
|
||||
|
||||
public Knight(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Pawn piece.
|
||||
*/
|
||||
public class Pawn extends Piece {
|
||||
|
||||
public Pawn(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Queen piece.
|
||||
*/
|
||||
public class Queen extends Piece {
|
||||
|
||||
public Queen(Color color) {
|
||||
|
||||
@@ -4,6 +4,9 @@ import chess.model.Color;
|
||||
import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
|
||||
/**
|
||||
* Rook piece.
|
||||
*/
|
||||
public class Rook extends Piece {
|
||||
|
||||
public Rook(Color color) {
|
||||
|
||||
@@ -12,6 +12,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Check if a move can be done.
|
||||
*/
|
||||
|
||||
public class PermissiveRuleChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final Move move;
|
||||
|
||||
@@ -14,6 +14,9 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Check if there are pieces in the path of a move.
|
||||
*/
|
||||
public class PiecePathChecker implements PieceVisitor<Boolean> {
|
||||
|
||||
private final ChessBoard board;
|
||||
|
||||
@@ -19,6 +19,10 @@ import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
import chess.model.pieces.Pawn;
|
||||
|
||||
/**
|
||||
* Export a game to PGN format.
|
||||
*/
|
||||
|
||||
public class PgnExport {
|
||||
|
||||
// public static void main(String[] args) {
|
||||
|
||||
@@ -3,6 +3,10 @@ package chess.pgn;
|
||||
import chess.controller.CommandExecutor;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Apply moves from a pgn file at the start of a game.
|
||||
*/
|
||||
|
||||
public class PgnFileSimulator extends PgnSimulator{
|
||||
|
||||
public PgnFileSimulator(CommandExecutor commandExecutor, String fileName) {
|
||||
|
||||
@@ -25,6 +25,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Import a game from PGN format.
|
||||
*/
|
||||
|
||||
public class PgnImport {
|
||||
|
||||
private static final Map<String, Class<? extends Piece>> pieceMap = Map.of(
|
||||
|
||||
@@ -8,6 +8,10 @@ import chess.controller.PlayerCommand;
|
||||
import chess.controller.event.GameAdapter;
|
||||
import common.Signal0;
|
||||
|
||||
/**
|
||||
* Apply moves from a pgn string at the start of a game.
|
||||
*/
|
||||
|
||||
public class PgnSimulator extends GameAdapter {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
@@ -8,6 +8,10 @@ import chess.model.pieces.Pawn;
|
||||
import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
|
||||
/**
|
||||
* Visitor that returns the PGN name of a piece.
|
||||
*/
|
||||
|
||||
public class PiecePgnName implements PieceVisitor<String> {
|
||||
|
||||
@Override
|
||||
|
||||
@@ -5,6 +5,9 @@ import org.joml.Vector2f;
|
||||
import org.joml.Vector3f;
|
||||
import org.joml.Vector4f;
|
||||
|
||||
/**
|
||||
* 3D camera
|
||||
*/
|
||||
public class Camera {
|
||||
public static final float fov = 70.0f;
|
||||
public static final float zNear = 0.01f;
|
||||
@@ -66,6 +69,9 @@ public class Camera {
|
||||
return new Matrix4f().lookAt(pos, center, up);
|
||||
}
|
||||
|
||||
/**
|
||||
* Performs a ray casting to find the selected cell by the cursor
|
||||
*/
|
||||
public Vector2f getCursorWorldFloorPos(Vector2f screenPos, int windowWidth, int windowHeight) {
|
||||
float relativeX = (screenPos.x / (float) windowWidth * 2.0f) - 1.0f;
|
||||
float relativeY = 1.0f - (screenPos.y / (float) windowHeight * 2.0f);
|
||||
|
||||
@@ -6,6 +6,9 @@ import java.util.List;
|
||||
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
|
||||
/**
|
||||
* OpenGL model.
|
||||
*/
|
||||
public class DDDModel implements Closeable {
|
||||
private final List<VertexArray> vaos;
|
||||
|
||||
|
||||
@@ -4,7 +4,10 @@ import org.joml.Vector2f;
|
||||
|
||||
import chess.model.Coordinate;
|
||||
|
||||
class DDDPlacement {
|
||||
/**
|
||||
* Helper functions to convert from 2D to 3D coordinates systems.
|
||||
*/
|
||||
public class DDDPlacement {
|
||||
public static Vector2f coordinatesToVector(Coordinate coo) {
|
||||
return coordinatesToVector(coo.getX(), coo.getY());
|
||||
}
|
||||
|
||||
@@ -73,46 +73,38 @@ public class DDDView extends GameAdapter implements CommandSender {
|
||||
if (this.click == null) { // case: first click
|
||||
List<Coordinate> allowedMoves = getPieceAllowedMoves(coordinate);
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
return;
|
||||
}
|
||||
setClick(coordinate);
|
||||
previewMoves(coordinate);
|
||||
// this.boardEntity.setCellColor(coordinate, BLUE);
|
||||
System.out.println("First click on " + coordinate);
|
||||
return;
|
||||
}
|
||||
// case: second click
|
||||
GetAllowedMovesPieceCommand movesCommand = new GetAllowedMovesPieceCommand(this.click);
|
||||
if (sendCommand(movesCommand) == CommandResult.NotAllowed) { // case: invalid piece to move
|
||||
cancelPreview(this.click);
|
||||
System.out.println("Nothing to do here.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
List<Coordinate> allowedMoves = movesCommand.getDestinations();
|
||||
if (allowedMoves.isEmpty()) { // case: no movement possible for piece
|
||||
cancelPreview(this.click);
|
||||
System.out.println("This piece cannot be moved at the moment.");
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (allowedMoves.contains(coordinate)) { // case: valid attempt to move
|
||||
System.out.println("Move on " + coordinate);
|
||||
cancelPreview(this.click);
|
||||
sendMove(new Move(click, coordinate));
|
||||
cancelClick();
|
||||
return;
|
||||
}
|
||||
if (!(coordinate == this.click)) {
|
||||
System.out.println("New click on " + coordinate); // cases: invalid move, selecting another piece
|
||||
if (coordinate != this.click) { // cases: invalid move, selecting another piece
|
||||
cancelPreview(this.click);
|
||||
previewMoves(coordinate);
|
||||
setClick(coordinate);
|
||||
return;
|
||||
}
|
||||
System.out.println("Cancelling click."); // case: cancelling previous click
|
||||
cancelClick();
|
||||
cancelClick(); // case: cancelling previous click
|
||||
}
|
||||
|
||||
private void previewMoves(Coordinate coordinate) {
|
||||
|
||||
@@ -15,6 +15,9 @@ import chess.view.DDDrender.shader.BoardShader;
|
||||
import chess.view.DDDrender.shader.PieceShader;
|
||||
import chess.view.DDDrender.shader.ShaderProgram;
|
||||
|
||||
/**
|
||||
* Basic 3D renderer
|
||||
*/
|
||||
public class Renderer implements Closeable {
|
||||
private BoardShader boardShader;
|
||||
private PieceShader pieceShader;
|
||||
|
||||
@@ -37,6 +37,9 @@ import static org.lwjgl.opengl.GL11.*;
|
||||
import static org.lwjgl.system.MemoryStack.*;
|
||||
import static org.lwjgl.system.MemoryUtil.*;
|
||||
|
||||
/**
|
||||
* GLFW window.
|
||||
*/
|
||||
public class Window implements Closeable {
|
||||
|
||||
// The window handle
|
||||
|
||||
@@ -15,6 +15,9 @@ import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
|
||||
/**
|
||||
* Visitor that returns the 3d model of a piece.
|
||||
*/
|
||||
public class Piece3DModel implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "3d/";
|
||||
|
||||
@@ -11,6 +11,9 @@ import chess.view.DDDrender.loader.BoardModelLoader;
|
||||
import chess.view.DDDrender.opengl.VertexArray;
|
||||
import chess.view.DDDrender.opengl.VertexBuffer;
|
||||
|
||||
/**
|
||||
* Abstraction of the 3D model of the board.
|
||||
*/
|
||||
public class BoardEntity extends Entity {
|
||||
|
||||
private final VertexArray vao;
|
||||
|
||||
@@ -6,6 +6,9 @@ import org.joml.Matrix4f;
|
||||
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
/**
|
||||
* Abstract class for all entities in the 3D view.
|
||||
*/
|
||||
public abstract class Entity implements Closeable{
|
||||
|
||||
public abstract void render(Renderer renderer);
|
||||
|
||||
@@ -8,6 +8,9 @@ import org.joml.Vector3f;
|
||||
import chess.view.DDDrender.DDDModel;
|
||||
import chess.view.DDDrender.Renderer;
|
||||
|
||||
/**
|
||||
* Generic type for 3D model that can be rendered.
|
||||
*/
|
||||
public class ModelEntity extends Entity {
|
||||
|
||||
protected Vector3f position;
|
||||
|
||||
@@ -7,6 +7,9 @@ import org.joml.Vector3f;
|
||||
import chess.model.Piece;
|
||||
import chess.view.DDDrender.loader.Piece3DModel;
|
||||
|
||||
/**
|
||||
* Model entity of a piece. Loads the correct model of the resources files for the kind of piece.
|
||||
*/
|
||||
public class PieceEntity extends ModelEntity {
|
||||
|
||||
private static final Piece3DModel modelLoader = new Piece3DModel();
|
||||
|
||||
@@ -9,6 +9,9 @@ import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
import chess.model.Piece;
|
||||
|
||||
/**
|
||||
* Contains all 3D entities.
|
||||
*/
|
||||
public class World implements Closeable{
|
||||
/** Renderable entity list */
|
||||
private final List<Entity> entites;
|
||||
|
||||
@@ -10,6 +10,10 @@ import java.net.URISyntaxException;
|
||||
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Manage audio files: download, save, and load them.
|
||||
*/
|
||||
|
||||
public class AudioFiles {
|
||||
|
||||
private static final String baseURL = "https://images.chesscomfiles.com/chess-themes/sounds/_WAV_/default/";
|
||||
|
||||
@@ -8,6 +8,9 @@ import javax.sound.sampled.AudioInputStream;
|
||||
import javax.sound.sampled.AudioSystem;
|
||||
import javax.sound.sampled.Clip;
|
||||
|
||||
/**
|
||||
* Audio player class to play sound files.
|
||||
*/
|
||||
public class AudioPlayer {
|
||||
public static void playSound(InputStream audio) {
|
||||
new Thread(new Runnable() {
|
||||
|
||||
@@ -5,6 +5,9 @@ import chess.controller.event.GameAdapter;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Class to handle audio events in the game.
|
||||
*/
|
||||
public class GameAudio extends GameAdapter {
|
||||
|
||||
private final boolean functional;
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package chess.view.consolerender;
|
||||
|
||||
/**
|
||||
* Colors class for console output, contains ANSI escape codes.
|
||||
*/
|
||||
public class Colors {
|
||||
// Reset
|
||||
public static final String RESET = "\u001B[0m"; // Text Reset
|
||||
@@ -15,24 +18,24 @@ public class Colors {
|
||||
public static final String CYAN = "\033[38;2;0;255;255m";
|
||||
|
||||
// Background
|
||||
public static final String BLACK_BACKGROUND = "\033[40m"; // BLACK
|
||||
public static final String BLACK_BACKGROUND = "\033[40m";
|
||||
public static final String LIGHT_GRAY_BACKGROUND = "\033[48;2;180;180;180m";
|
||||
public static final String DARK_GRAY_BACKGROUND = "\033[48;2;120;120;120m";
|
||||
public static final String RED_BACKGROUND = "\033[41m"; // RED
|
||||
public static final String GREEN_BACKGROUND = "\033[42m"; // GREEN
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m"; // YELLOW
|
||||
public static final String BLUE_BACKGROUND = "\033[44m"; // BLUE
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND = "\033[46m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND = "\033[47m"; // WHITE
|
||||
public static final String RED_BACKGROUND = "\033[41m";
|
||||
public static final String GREEN_BACKGROUND = "\033[42m";
|
||||
public static final String YELLOW_BACKGROUND = "\033[43m";
|
||||
public static final String BLUE_BACKGROUND = "\033[44m";
|
||||
public static final String PURPLE_BACKGROUND = "\033[45m";
|
||||
public static final String CYAN_BACKGROUND = "\033[46m";
|
||||
public static final String WHITE_BACKGROUND = "\033[47m";
|
||||
|
||||
// High Intensity backgrounds
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";// BLACK
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";// RED
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";// GREEN
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";// YELLOW
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";// BLUE
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m"; // PURPLE
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m"; // CYAN
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m"; // WHITE
|
||||
public static final String BLACK_BACKGROUND_BRIGHT = "\033[0;100m";
|
||||
public static final String RED_BACKGROUND_BRIGHT = "\033[0;101m";
|
||||
public static final String GREEN_BACKGROUND_BRIGHT = "\033[0;102m";
|
||||
public static final String YELLOW_BACKGROUND_BRIGHT = "\033[0;103m";
|
||||
public static final String BLUE_BACKGROUND_BRIGHT = "\033[0;104m";
|
||||
public static final String PURPLE_BACKGROUND_BRIGHT = "\033[0;105m";
|
||||
public static final String CYAN_BACKGROUND_BRIGHT = "\033[0;106m";
|
||||
public static final String WHITE_BACKGROUND_BRIGHT = "\033[0;107m";
|
||||
}
|
||||
@@ -17,6 +17,10 @@ import java.util.Scanner;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
|
||||
/**
|
||||
* Console renderer.
|
||||
*/
|
||||
|
||||
public class Console extends GameAdapter implements CommandSender {
|
||||
private final Scanner scanner = new Scanner(System.in);
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
@@ -5,6 +5,10 @@ import chess.model.Piece;
|
||||
import chess.model.PieceVisitor;
|
||||
import chess.model.pieces.*;
|
||||
|
||||
/**
|
||||
* Manage appearance of pieces in the console.
|
||||
*/
|
||||
|
||||
public class ConsolePieceName implements PieceVisitor<String> {
|
||||
|
||||
public String getString(Piece piece){
|
||||
|
||||
@@ -19,6 +19,10 @@ import chess.model.pieces.Queen;
|
||||
import chess.model.pieces.Rook;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Visitor that returns the png icon of a piece.
|
||||
*/
|
||||
|
||||
public class PieceIcon implements PieceVisitor<String> {
|
||||
|
||||
private static final String basePath = "pieces2D/";
|
||||
|
||||
@@ -24,6 +24,9 @@ import chess.controller.event.GameListener;
|
||||
import chess.model.Coordinate;
|
||||
import chess.model.Move;
|
||||
|
||||
/**
|
||||
* Window for the 2D chess game.
|
||||
*/
|
||||
public class Window extends JFrame implements GameListener, CommandSender {
|
||||
|
||||
private final CommandExecutor commandExecutor;
|
||||
|
||||
@@ -7,6 +7,9 @@ import java.io.IOException;
|
||||
import java.io.InputStream;
|
||||
import java.io.InputStreamReader;
|
||||
|
||||
/**
|
||||
* Manage loading of resources.
|
||||
*/
|
||||
public class AssetManager {
|
||||
|
||||
private static final String gradleBase = "app/src/main/resources/";
|
||||
|
||||
@@ -3,6 +3,10 @@ package common;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
/**
|
||||
* Signal with no arguments.
|
||||
*/
|
||||
|
||||
public class Signal0 {
|
||||
private final List<Runnable> handlers;
|
||||
|
||||
|
||||
@@ -4,6 +4,10 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.function.Consumer;
|
||||
|
||||
/**
|
||||
* Signal with one argument.
|
||||
*/
|
||||
|
||||
public class Signal1<T> {
|
||||
private final List<Consumer<T>> handlers;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@ package chess;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.ai.ais.*;
|
||||
import chess.controller.Command;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
@@ -14,6 +14,10 @@ import chess.controller.event.GameAdapter;
|
||||
import chess.model.Color;
|
||||
import chess.model.Game;
|
||||
|
||||
/**
|
||||
* Test class for the chess application.
|
||||
* @see PgnTest for tests related to PGN import/export.
|
||||
*/
|
||||
class AppTest {
|
||||
private void functionalRollback(){
|
||||
Game game = new Game();
|
||||
|
||||
@@ -6,7 +6,7 @@ import java.util.List;
|
||||
|
||||
import org.junit.jupiter.api.Test;
|
||||
|
||||
import chess.ai.DumbAI;
|
||||
import chess.ai.ais.*;
|
||||
import chess.controller.CommandExecutor;
|
||||
import chess.controller.PlayerCommand;
|
||||
import chess.controller.commands.NewGameCommand;
|
||||
@@ -18,6 +18,10 @@ import chess.pgn.PgnFileSimulator;
|
||||
import chess.pgn.PgnImport;
|
||||
import common.AssetManager;
|
||||
|
||||
/**
|
||||
* Speicif test file for PGN import/export.
|
||||
*/
|
||||
|
||||
public class PgnTest {
|
||||
|
||||
private Game getRandomGame() {
|
||||
|
||||
Reference in New Issue
Block a user