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3DChess/app/src/main/java/chess/controller/commands/NewGameCommand.java
fl.du.pr Grens 97950403a5
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2025-05-18 20:08:22 +02:00

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Java

package chess.controller.commands;
import chess.controller.Command;
import chess.controller.event.GameListener;
import chess.model.ChessBoard;
import chess.model.Color;
import chess.model.Coordinate;
import chess.model.Game;
import chess.model.pieces.Bishop;
import chess.model.pieces.King;
import chess.model.pieces.Knight;
import chess.model.pieces.Pawn;
import chess.model.pieces.Queen;
import chess.model.pieces.Rook;
/**
* Command to create a new game.
*/
public class NewGameCommand extends Command {
public CommandResult execute(Game game, GameListener outputSystem) {
final ChessBoard board = game.getBoard();
board.clearBoard();
for (int i = 0; i < 8; i++) {
board.pieceComes(new Pawn(Color.Black), new Coordinate(i, 1));
board.pieceComes(new Pawn(Color.White), new Coordinate(i, Coordinate.VALUE_MAX - 2));
}
board.pieceComes(new Rook(Color.Black), new Coordinate(0, 0));
board.pieceComes(new Rook(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 1, 0));
board.pieceComes(new Rook(Color.White), new Coordinate(0, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Rook(Color.White), new Coordinate(Coordinate.VALUE_MAX - 1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.Black), new Coordinate(1, 0));
board.pieceComes(new Knight(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 2, 0));
board.pieceComes(new Knight(Color.White), new Coordinate(1, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Knight(Color.White), new Coordinate(Coordinate.VALUE_MAX - 2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.Black), new Coordinate(2, 0));
board.pieceComes(new Bishop(Color.Black), new Coordinate(Coordinate.VALUE_MAX - 3, 0));
board.pieceComes(new Bishop(Color.White), new Coordinate(2, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Bishop(Color.White), new Coordinate(Coordinate.VALUE_MAX - 3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new Queen(Color.Black), new Coordinate(3, 0));
board.pieceComes(new King(Color.Black), new Coordinate(4, 0));
board.pieceComes(new Queen(Color.White), new Coordinate(3, Coordinate.VALUE_MAX - 1));
board.pieceComes(new King(Color.White), new Coordinate(4, Coordinate.VALUE_MAX - 1));
game.reset();
outputSystem.onGameStart();
outputSystem.onPlayerTurn(game.getPlayerTurn(), false);
return CommandResult.NotMoved;
}
}