generated from Persson-dev/Godot-Xmake
network #2
@@ -2,8 +2,7 @@
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
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||||
|
||||
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_qjfxs"]
|
||||
points = PackedVector3Array(-0.125207, -0.532801, -0.480507, 0.0227831, 0.47607, 0.498884, 0.169713, 0.559144, 0.464172, 0.231051, -0.803591, 0.320455, 0.40741, 0.651043, -0.243523, -0.482789, 0.594843, 0.0822132, -0.362868, -0.682312, 0.289697, 0.469044, -0.654529, -0.0662713, -0.127444, 0.842701, -0.338103, -0.393435, -0.683942, -0.244717, 0.438255, 0.623309, 0.200849, 0.0841477, 0.977454, 0.114795, -0.0682023, -0.976458, -0.12927, 0.20055, -0.563129, -0.451454, -0.185527, 0.595453, -0.453475, -0.273363, 0.592268, 0.407754, -0.00693649, -0.476823, 0.49966, 0.375821, -0.588614, 0.316955, 0.111579, 0.563059, -0.481177, -0.41725, 0.527866, -0.270497, -0.484546, -0.596972, -0.0665097, -0.279747, 0.908561, 0.0533361, -0.250197, -0.880712, 0.205319, 0.263647, -0.902771, -0.127394, 0.293368, 0.871526, -0.157196, 0.373412, -0.526319, -0.328246, 0.499663, 0.476641, -0.00688856, 0.0531056, 0.875001, 0.324703, -0.154543, -0.590854, 0.465879, -0.0972799, -0.782358, -0.398188, -0.387649, -0.498171, 0.31565, -0.30068, -0.587995, -0.388901)
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||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_snsyg"]
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||||
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||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwsuw"]
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||||
resource_name = "Beta_Joints_MAT1"
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||||
@@ -3274,25 +3273,25 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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visible = false
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||||
layers = 2
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||||
mesh = SubResource("CapsuleMesh_ky6st")
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||||
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||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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visible = false
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shape = SubResource("ConvexPolygonShape3D_qjfxs")
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_snsyg")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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cull_mask = 1048573
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||||
[node name="Mesh" type="Node3D" parent="."]
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||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1, 0)
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||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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||||
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||||
[node name="Armature" type="Node3D" parent="Mesh"]
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||||
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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||||
@@ -254,9 +254,7 @@ _surfaces = [{
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}]
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blend_shape_mode = 0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mm42w"]
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radius = 0.283343
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height = 1.84319
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p1dvg"]
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||||
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[sub_resource type="Animation" id="Animation_jas7c"]
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||||
resource_name = "Air-loop"
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@@ -3273,10 +3271,8 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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||||
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||||
[node name="Player" type="Player"]
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||||
velocity = Vector3(0, -5821.84, 0)
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||||
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||||
[node name="Mesh" type="Node3D" parent="."]
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||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730165, 0)
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||||
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||||
[node name="Armature" type="Node3D" parent="Mesh"]
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||||
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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@@ -3286,43 +3282,43 @@ bones/0/name = "Hips"
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||||
bones/0/parent = -1
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||||
bones/0/rest = Transform3D(1, -5.00981e-07, 6.47142e-09, 0, 0.0129164, 0.999917, -5.01023e-07, -0.999917, 0.0129164, -7.72729e-06, 1.55432, -104.275)
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||||
bones/0/enabled = true
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||||
bones/0/position = Vector3(-0.00545547, 1.5608, -104.173)
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||||
bones/0/rotation = Quaternion(-0.673975, -0.26086, 0.257429, 0.641436)
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||||
bones/0/position = Vector3(-0.00545729, 1.56079, -104.173)
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||||
bones/0/rotation = Quaternion(-0.674952, -0.262938, 0.255891, 0.640175)
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bones/0/scale = Vector3(1, 1, 1)
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||||
bones/1/name = "Spine"
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||||
bones/1/parent = 0
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||||
bones/1/rest = Transform3D(1, 4.9454e-07, 3.97682e-08, -4.9454e-07, 0.98715, 0.159796, 3.97681e-08, -0.159796, 0.98715, -4.1641e-10, 10.1824, 4.47034e-08)
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||||
bones/1/enabled = true
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||||
bones/1/position = Vector3(-4.1641e-10, 10.1824, 4.47034e-08)
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||||
bones/1/rotation = Quaternion(0.0494452, 0.00102938, -0.0281418, 0.99838)
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||||
bones/1/rotation = Quaternion(0.0492163, 0.000532408, -0.02752, 0.998409)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Spine1"
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bones/2/parent = 1
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||||
bones/2/rest = Transform3D(1, 4.13003e-14, -6.10621e-16, -4.13003e-14, 1, 5.96046e-08, 6.10624e-16, -5.96046e-08, 1, -6.45306e-12, 10.0027, 2.63751e-06)
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bones/2/enabled = true
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||||
bones/2/position = Vector3(-6.45306e-12, 10.0027, 2.63751e-06)
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||||
bones/2/rotation = Quaternion(0.25634, 0.00456356, -0.0680245, 0.964179)
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||||
bones/2/rotation = Quaternion(0.255913, 0.00352153, -0.0657837, 0.964453)
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||||
bones/2/scale = Vector3(1, 1, 1)
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||||
bones/3/name = "Spine2"
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||||
bones/3/parent = 2
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||||
bones/3/rest = Transform3D(1, 7.40298e-08, -1.9083e-09, -7.40543e-08, 0.999668, -0.0257692, -2.13163e-14, 0.0257692, 0.999668, -6.39488e-13, 9.32208, -1.54972e-06)
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||||
bones/3/enabled = true
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||||
bones/3/position = Vector3(-6.39488e-13, 9.32208, -1.54972e-06)
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||||
bones/3/rotation = Quaternion(0.268751, 0.00362875, -0.0681548, 0.960789)
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||||
bones/3/rotation = Quaternion(0.268319, 0.00267362, -0.0658236, 0.961075)
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||||
bones/3/scale = Vector3(1, 1, 1)
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||||
bones/4/name = "Neck"
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||||
bones/4/parent = 3
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||||
bones/4/rest = Transform3D(1, -1.45661e-13, -1.46549e-14, 1.45661e-13, 1, -1.86265e-08, 1.46549e-14, 1.86265e-08, 1, 4.13195e-10, 16.8654, 4.15668e-13)
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bones/4/enabled = true
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||||
bones/4/position = Vector3(4.13195e-10, 16.8654, 4.15668e-13)
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||||
bones/4/rotation = Quaternion(0.0150258, 0.0423437, -0.0448451, 0.997983)
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||||
bones/4/rotation = Quaternion(0.0137645, 0.0488776, -0.0564687, 0.997112)
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||||
bones/4/scale = Vector3(1, 1, 1)
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||||
bones/5/name = "Head"
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||||
bones/5/parent = 4
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||||
bones/5/rest = Transform3D(1, 7.74936e-14, 5.77316e-15, -7.74936e-14, 1, 4.47035e-08, -5.77316e-15, -4.47035e-08, 1, -1.07566e-07, 9.3419, 2.84104)
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||||
bones/5/enabled = true
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||||
bones/5/position = Vector3(-1.07566e-07, 9.3419, 2.84104)
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||||
bones/5/rotation = Quaternion(0.00920543, 0.0563305, 0.022933, 0.998106)
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||||
bones/5/rotation = Quaternion(0.011752, 0.0558241, 0.0292939, 0.997942)
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||||
bones/5/scale = Vector3(1, 1, 1)
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||||
bones/6/name = "HeadTop_End"
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||||
bones/6/parent = 5
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||||
@@ -3336,42 +3332,42 @@ bones/7/parent = 3
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||||
bones/7/rest = Transform3D(-0.205696, -0.977364, 0.0494833, -0.129005, -0.0230424, -0.991376, 0.970076, -0.210305, -0.121346, -4.56997, 11.1959, -0.806634)
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||||
bones/7/enabled = true
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||||
bones/7/position = Vector3(-4.56997, 11.1959, -0.806634)
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||||
bones/7/rotation = Quaternion(-0.407796, 0.575185, -0.614273, -0.354307)
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||||
bones/7/rotation = Quaternion(-0.41009, 0.574024, -0.615595, -0.351234)
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||||
bones/7/scale = Vector3(1, 1, 1)
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||||
bones/8/name = "RightArm"
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||||
bones/8/parent = 7
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||||
bones/8/rest = Transform3D(0.978563, 0.205696, 0.0101912, -0.205948, 0.977364, 0.0484225, -2.57045e-07, -0.0494833, 0.998775, -3.57628e-07, 10.8382, -1.46913e-05)
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||||
bones/8/enabled = true
|
||||
bones/8/position = Vector3(1.96774e-07, 10.8382, -3.20984e-07)
|
||||
bones/8/rotation = Quaternion(0.203226, 0.203129, -0.0329129, 0.957264)
|
||||
bones/8/rotation = Quaternion(0.211294, 0.201632, -0.0386556, 0.955618)
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||||
bones/8/scale = Vector3(1, 1, 1)
|
||||
bones/9/name = "RightForeArm"
|
||||
bones/9/parent = 8
|
||||
bones/9/rest = Transform3D(1, -5.8991e-08, -1.67444e-07, 5.8991e-08, 1, -9.42509e-15, 1.67444e-07, -4.52622e-16, 1, -1.01963e-05, 27.8415, -1.44409e-05)
|
||||
bones/9/enabled = true
|
||||
bones/9/position = Vector3(-1.00907e-05, 27.8415, -3.06037e-05)
|
||||
bones/9/rotation = Quaternion(0.016868, -0.0422137, -0.187411, 0.981229)
|
||||
bones/9/rotation = Quaternion(0.0174234, -0.0442375, -0.187662, 0.981082)
|
||||
bones/9/scale = Vector3(1, 1, 1)
|
||||
bones/10/name = "RightHand"
|
||||
bones/10/parent = 9
|
||||
bones/10/rest = Transform3D(1, -1.90228e-09, 1.90222e-09, 1.90228e-09, 1, 1.10216e-13, -1.90222e-09, -1.10212e-13, 1, 1.54253e-05, 28.3288, 1.70057e-05)
|
||||
bones/10/enabled = true
|
||||
bones/10/position = Vector3(1.5054e-05, 28.3288, 8.42971e-07)
|
||||
bones/10/rotation = Quaternion(-0.29465, 0.0869538, -0.124768, 0.943426)
|
||||
bones/10/rotation = Quaternion(-0.311762, 0.048629, -0.109617, 0.942562)
|
||||
bones/10/scale = Vector3(1, 1, 1)
|
||||
bones/11/name = "RightHandThumb1"
|
||||
bones/11/parent = 10
|
||||
bones/11/rest = Transform3D(0.888246, 0.459367, 6.78003e-07, -0.396939, 0.767535, -0.503319, -0.231209, 0.447071, 0.864101, 2.68185, 2.46481, 1.57399)
|
||||
bones/11/enabled = true
|
||||
bones/11/position = Vector3(2.68185, 2.46481, 1.57397)
|
||||
bones/11/rotation = Quaternion(0.2394, 0.160363, -0.215536, 0.933014)
|
||||
bones/11/rotation = Quaternion(0.248563, 0.146822, -0.244856, 0.925584)
|
||||
bones/11/scale = Vector3(1, 1, 1)
|
||||
bones/12/name = "RightHandThumb2"
|
||||
bones/12/parent = 11
|
||||
bones/12/rest = Transform3D(0.999824, -0.0185942, -0.0023841, 0.0186051, 0.999816, 0.00460874, 0.00229796, -0.00465229, 0.999986, 3.93391e-06, 4.18899, 7.30372e-06)
|
||||
bones/12/enabled = true
|
||||
bones/12/position = Vector3(-4.17233e-06, 4.18898, -1.18934e-05)
|
||||
bones/12/rotation = Quaternion(-0.115742, 0.0900667, 0.192157, 0.970344)
|
||||
bones/12/rotation = Quaternion(-0.107896, 0.082565, 0.177687, 0.974663)
|
||||
bones/12/scale = Vector3(1, 1, 1)
|
||||
bones/13/name = "RightHandThumb3"
|
||||
bones/13/parent = 12
|
||||
@@ -3392,14 +3388,14 @@ bones/15/parent = 10
|
||||
bones/15/rest = Transform3D(1, 0.000328245, -7.43808e-08, -0.000328245, 1, 2.44166e-11, 7.43808e-08, -1.4988e-15, 1, 2.25983, 9.10829, 0.517869)
|
||||
bones/15/enabled = true
|
||||
bones/15/position = Vector3(2.25983, 9.10828, 0.517853)
|
||||
bones/15/rotation = Quaternion(0.11025, 0.00650945, 0.00551306, 0.993867)
|
||||
bones/15/rotation = Quaternion(0.0830017, 0.00512602, 0.00685563, 0.996513)
|
||||
bones/15/scale = Vector3(1, 1, 1)
|
||||
bones/16/name = "RightHandIndex2"
|
||||
bones/16/parent = 15
|
||||
bones/16/rest = Transform3D(1, -0.000511482, 3.19887e-07, 0.000511482, 1, 1.0708e-05, -3.25364e-07, -1.07078e-05, 1, -7.49751e-08, 3.69999, 1.65342e-05)
|
||||
bones/16/enabled = true
|
||||
bones/16/position = Vector3(1.82747e-07, 3.7, 7.39788e-07)
|
||||
bones/16/rotation = Quaternion(0.165573, 0.0101262, 0.00848687, 0.986109)
|
||||
bones/16/rotation = Quaternion(0.154202, 0.00991445, 0.00963483, 0.987943)
|
||||
bones/16/scale = Vector3(1, 1, 1)
|
||||
bones/17/name = "RightHandIndex3"
|
||||
bones/17/parent = 16
|
||||
@@ -3420,14 +3416,14 @@ bones/19/parent = 10
|
||||
bones/19/rest = Transform3D(1, 0.0010033, 8.39909e-08, -0.0010033, 1, 6.61679e-11, -8.39908e-08, -1.50436e-10, 1, -2.58012e-05, 9.53251, 4.75128e-05)
|
||||
bones/19/enabled = true
|
||||
bones/19/position = Vector3(-2.61725e-05, 9.5325, 3.135e-05)
|
||||
bones/19/rotation = Quaternion(0.1721, 0.00873778, 0.0157109, 0.984915)
|
||||
bones/19/rotation = Quaternion(0.147732, 0.0111146, 0.0265099, 0.98861)
|
||||
bones/19/scale = Vector3(1, 1, 1)
|
||||
bones/20/name = "RightHandMiddle2"
|
||||
bones/20/parent = 19
|
||||
bones/20/rest = Transform3D(0.999998, -0.00169976, 6.79326e-08, 0.00169976, 0.999998, 5.1725e-06, -7.67245e-08, -5.17238e-06, 1, 4.37467e-07, 3.70001, 1.65339e-05)
|
||||
bones/20/enabled = true
|
||||
bones/20/position = Vector3(5.8697e-08, 3.70001, -3.01458e-05)
|
||||
bones/20/rotation = Quaternion(0.29122, 0.00291729, -0.0159203, 0.956519)
|
||||
bones/20/rotation = Quaternion(0.254491, 0.00271635, -0.01288, 0.966986)
|
||||
bones/20/scale = Vector3(1, 1, 1)
|
||||
bones/21/name = "RightHandMiddle3"
|
||||
bones/21/parent = 20
|
||||
@@ -3448,14 +3444,14 @@ bones/23/parent = 10
|
||||
bones/23/rest = Transform3D(1, -0.000311951, 2.28835e-07, 0.000311951, 1, 7.13874e-11, -2.28835e-07, -1.97758e-15, 1, -1.86514, 9.1036, 0.0430626)
|
||||
bones/23/enabled = true
|
||||
bones/23/position = Vector3(-1.86514, 9.1036, 0.0430626)
|
||||
bones/23/rotation = Quaternion(0.230492, 0.00939941, 0.0756768, 0.970082)
|
||||
bones/23/rotation = Quaternion(0.181591, 0.0278997, 0.069303, 0.980532)
|
||||
bones/23/scale = Vector3(1, 1, 1)
|
||||
bones/24/name = "RightHandRing2"
|
||||
bones/24/parent = 23
|
||||
bones/24/rest = Transform3D(1, 0.000442856, 1.18525e-07, -0.000442856, 1, 5.28028e-06, -1.16186e-07, -5.28033e-06, 1, -2.23002e-07, 3.37928, 6.29645e-07)
|
||||
bones/24/enabled = true
|
||||
bones/24/position = Vector3(-2.23002e-07, 3.37928, 6.29645e-07)
|
||||
bones/24/rotation = Quaternion(0.355641, -0.00404305, -0.0360694, 0.933917)
|
||||
bones/24/rotation = Quaternion(0.317146, -0.00384532, -0.0329689, 0.947796)
|
||||
bones/24/scale = Vector3(1, 1, 1)
|
||||
bones/25/name = "RightHandRing3"
|
||||
bones/25/parent = 24
|
||||
@@ -3476,14 +3472,14 @@ bones/27/parent = 10
|
||||
bones/27/rest = Transform3D(0.999999, -0.00104089, 1.35743e-07, 0.00104089, 0.999999, -8.47695e-06, -1.26919e-07, 8.47709e-06, 1, -3.80628, 8.07669, 0.486713)
|
||||
bones/27/enabled = true
|
||||
bones/27/position = Vector3(-3.80628, 8.07668, 0.486696)
|
||||
bones/27/rotation = Quaternion(0.293242, 0.0144781, 0.0775827, 0.952775)
|
||||
bones/27/rotation = Quaternion(0.247856, 0.00925302, 0.0721828, 0.96606)
|
||||
bones/27/scale = Vector3(1, 1, 1)
|
||||
bones/28/name = "RightHandPinky2"
|
||||
bones/28/parent = 27
|
||||
bones/28/rest = Transform3D(0.999999, -0.00169266, 2.0762e-07, 0.00169266, 0.999999, 1.21108e-06, -2.0967e-07, -1.21073e-06, 1, 1.02501e-06, 3.6, -1.07715e-07)
|
||||
bones/28/enabled = true
|
||||
bones/28/position = Vector3(1.02501e-06, 3.6, -1.07715e-07)
|
||||
bones/28/rotation = Quaternion(0.398295, -0.018258, -0.0590211, 0.915175)
|
||||
bones/28/rotation = Quaternion(0.356941, -0.017438, -0.057749, 0.932177)
|
||||
bones/28/scale = Vector3(1, 1, 1)
|
||||
bones/29/name = "RightHandPinky3"
|
||||
bones/29/parent = 28
|
||||
@@ -3504,42 +3500,42 @@ bones/31/parent = 3
|
||||
bones/31/rest = Transform3D(-0.205707, 0.977362, -0.0494651, 0.129002, -0.0230232, -0.991377, -0.970074, -0.210314, -0.121346, 4.57045, 11.1957, -0.806628)
|
||||
bones/31/enabled = true
|
||||
bones/31/position = Vector3(4.57045, 11.1957, -0.806628)
|
||||
bones/31/rotation = Quaternion(0.488057, 0.536105, -0.568538, 0.388789)
|
||||
bones/31/rotation = Quaternion(0.48725, 0.536206, -0.569594, 0.388114)
|
||||
bones/31/scale = Vector3(1, 1, 1)
|
||||
bones/32/name = "LeftArm"
|
||||
bones/32/parent = 31
|
||||
bones/32/rest = Transform3D(0.978561, -0.205707, -0.0101878, 0.20596, 0.977363, 0.0484042, 1.67638e-08, -0.0494647, 0.998776, 1.19209e-07, 10.8377, -7.69096e-07)
|
||||
bones/32/enabled = true
|
||||
bones/32/position = Vector3(1.19209e-07, 10.8377, -7.69096e-07)
|
||||
bones/32/rotation = Quaternion(0.185302, -0.209923, 0.138081, 0.950015)
|
||||
bones/32/rotation = Quaternion(0.176075, -0.211821, 0.127993, 0.952758)
|
||||
bones/32/scale = Vector3(1, 1, 1)
|
||||
bones/33/name = "LeftForeArm"
|
||||
bones/33/parent = 32
|
||||
bones/33/rest = Transform3D(1, -7.91888e-10, 1.53855e-09, 7.9189e-10, 1, -1.06455e-06, -1.53855e-09, 1.06455e-06, 1, 6.43076e-07, 27.8415, 7.54874e-06)
|
||||
bones/33/enabled = true
|
||||
bones/33/position = Vector3(6.43076e-07, 27.8415, 7.54874e-06)
|
||||
bones/33/rotation = Quaternion(0.0734728, -0.0260904, 0.146778, 0.986092)
|
||||
bones/33/rotation = Quaternion(0.0710945, -0.0137076, 0.17137, 0.982543)
|
||||
bones/33/scale = Vector3(1, 1, 1)
|
||||
bones/34/name = "LeftHand"
|
||||
bones/34/parent = 33
|
||||
bones/34/rest = Transform3D(1, 1.34242e-08, -1.34244e-08, -1.34242e-08, 1, -2.38631e-07, 1.34244e-08, 2.38631e-07, 1, 6.6208e-06, 28.3288, 7.55342e-06)
|
||||
bones/34/enabled = true
|
||||
bones/34/position = Vector3(6.6208e-06, 28.3288, 7.55342e-06)
|
||||
bones/34/rotation = Quaternion(-0.269413, 0.00612019, 0.168673, 0.948118)
|
||||
bones/34/rotation = Quaternion(-0.264837, 0.0075152, 0.176516, 0.94797)
|
||||
bones/34/scale = Vector3(1, 1, 1)
|
||||
bones/35/name = "LeftHandThumb1"
|
||||
bones/35/parent = 34
|
||||
bones/35/rest = Transform3D(0.8891, -0.457712, -1.3113e-06, 0.395629, 0.768507, -0.502867, 0.230169, 0.447099, 0.864364, -2.68173, 2.46615, 1.57617)
|
||||
bones/35/enabled = true
|
||||
bones/35/position = Vector3(-2.68173, 2.46615, 1.57617)
|
||||
bones/35/rotation = Quaternion(0.284649, -0.0891071, 0.106222, 0.948553)
|
||||
bones/35/rotation = Quaternion(0.284339, -0.0840352, 0.103361, 0.949424)
|
||||
bones/35/scale = Vector3(1, 1, 1)
|
||||
bones/36/name = "LeftHandThumb2"
|
||||
bones/36/parent = 35
|
||||
bones/36/rest = Transform3D(0.999863, 0.0164218, 0.00212004, -0.0164305, 0.999857, 0.00411473, -0.00205216, -0.004149, 0.999989, 3.03984e-06, 4.1871, 3.07148e-06)
|
||||
bones/36/enabled = true
|
||||
bones/36/position = Vector3(2.98023e-07, 4.18709, 1.43951e-05)
|
||||
bones/36/rotation = Quaternion(-0.012463, -0.00528461, -0.0347495, 0.999304)
|
||||
bones/36/rotation = Quaternion(-0.0138929, -0.00574121, -0.0316338, 0.999386)
|
||||
bones/36/scale = Vector3(1, 1, 1)
|
||||
bones/37/name = "LeftHandThumb3"
|
||||
bones/37/parent = 36
|
||||
@@ -3560,14 +3556,14 @@ bones/39/parent = 34
|
||||
bones/39/rest = Transform3D(1, 8.81505e-05, -2.88796e-08, -8.81505e-05, 1, -2.25531e-06, 2.86808e-08, 2.25531e-06, 1, -2.25986, 9.10932, 0.518009)
|
||||
bones/39/enabled = true
|
||||
bones/39/position = Vector3(-2.25986, 9.10932, 0.518024)
|
||||
bones/39/rotation = Quaternion(0.0830108, 0.0388407, 0.0514195, 0.994463)
|
||||
bones/39/rotation = Quaternion(0.0770195, 0.0389847, 0.0515855, 0.994931)
|
||||
bones/39/scale = Vector3(1, 1, 1)
|
||||
bones/40/name = "LeftHandIndex2"
|
||||
bones/40/parent = 39
|
||||
bones/40/rest = Transform3D(1, -0.000210313, 1.21517e-07, 0.000210313, 1, -1.2441e-06, -1.21255e-07, 1.24412e-06, 1, -7.90296e-08, 3.70001, -2.50717e-05)
|
||||
bones/40/enabled = true
|
||||
bones/40/position = Vector3(-1.00166e-07, 3.69999, 4.91004e-06)
|
||||
bones/40/rotation = Quaternion(0.162598, -0.00866607, -0.00498977, 0.986642)
|
||||
bones/40/rotation = Quaternion(0.161606, -0.00865864, -0.0051118, 0.986804)
|
||||
bones/40/scale = Vector3(1, 1, 1)
|
||||
bones/41/name = "LeftHandIndex3"
|
||||
bones/41/parent = 40
|
||||
@@ -3588,14 +3584,14 @@ bones/43/parent = 34
|
||||
bones/43/rest = Transform3D(1, 6.33157e-05, -1.5605e-08, -6.33157e-05, 1, 1.85453e-06, 1.57224e-08, -1.85453e-06, 1, -3.57426e-05, 9.5334, -7.29997e-05)
|
||||
bones/43/enabled = true
|
||||
bones/43/position = Vector3(-3.58482e-05, 9.53341, -4.3386e-05)
|
||||
bones/43/rotation = Quaternion(0.166169, -0.0258238, -0.0800847, 0.982501)
|
||||
bones/43/rotation = Quaternion(0.160956, -0.0268348, -0.0830034, 0.983099)
|
||||
bones/43/scale = Vector3(1, 1, 1)
|
||||
bones/44/name = "LeftHandMiddle2"
|
||||
bones/44/parent = 43
|
||||
bones/44/rest = Transform3D(1, -4.26227e-05, 1.84394e-07, 4.26227e-05, 1, -5.17247e-06, -1.84174e-07, 5.17248e-06, 1, 7.8513e-07, 3.70001, 5.89059e-07)
|
||||
bones/44/enabled = true
|
||||
bones/44/position = Vector3(7.8513e-07, 3.70001, 5.89059e-07)
|
||||
bones/44/rotation = Quaternion(0.199962, 3.23689e-06, 0.0137906, 0.979707)
|
||||
bones/44/rotation = Quaternion(0.211036, -2.03901e-05, 0.0148582, 0.977365)
|
||||
bones/44/scale = Vector3(1, 1, 1)
|
||||
bones/45/name = "LeftHandMiddle3"
|
||||
bones/45/parent = 44
|
||||
@@ -3616,14 +3612,14 @@ bones/47/parent = 34
|
||||
bones/47/rest = Transform3D(1, -1.26778e-05, 1.44174e-07, 1.26778e-05, 1, 1.85554e-06, -1.44198e-07, -1.85554e-06, 1, 1.86508, 9.10454, 0.0429883)
|
||||
bones/47/enabled = true
|
||||
bones/47/position = Vector3(1.86508, 9.10454, 0.0430176)
|
||||
bones/47/rotation = Quaternion(0.289842, -0.0611307, -0.118318, 0.947763)
|
||||
bones/47/rotation = Quaternion(0.297001, -0.0708289, -0.113667, 0.945438)
|
||||
bones/47/scale = Vector3(1, 1, 1)
|
||||
bones/48/name = "LeftHandRing2"
|
||||
bones/48/parent = 47
|
||||
bones/48/rest = Transform3D(1, 7.29823e-08, -5.63593e-08, -7.29826e-08, 1, -5.17351e-06, 5.63589e-08, 5.17351e-06, 1, 7.46404e-07, 3.15002, 2.05661e-06)
|
||||
bones/48/enabled = true
|
||||
bones/48/position = Vector3(7.46404e-07, 3.15002, 2.05661e-06)
|
||||
bones/48/rotation = Quaternion(0.289539, -0.000320947, 0.024351, 0.956857)
|
||||
bones/48/rotation = Quaternion(0.299352, -0.000364506, 0.0249265, 0.953817)
|
||||
bones/48/scale = Vector3(1, 1, 1)
|
||||
bones/49/name = "LeftHandRing3"
|
||||
bones/49/parent = 48
|
||||
@@ -3644,14 +3640,14 @@ bones/51/parent = 34
|
||||
bones/51/rest = Transform3D(0.999992, -0.00408962, 4.99198e-08, 0.00408962, 0.999992, 1.03318e-05, -9.21724e-08, -1.03315e-05, 1, 3.80626, 8.07779, 0.486838)
|
||||
bones/51/enabled = true
|
||||
bones/51/position = Vector3(3.80626, 8.07779, 0.486867)
|
||||
bones/51/rotation = Quaternion(0.327025, -0.0820818, -0.129876, 0.932443)
|
||||
bones/51/rotation = Quaternion(0.327225, -0.0828698, -0.126651, 0.932746)
|
||||
bones/51/scale = Vector3(1, 1, 1)
|
||||
bones/52/name = "LeftHandPinky2"
|
||||
bones/52/parent = 51
|
||||
bones/52/rest = Transform3D(1, 0.000421534, -2.89811e-07, -0.000421534, 1, 6.05504e-06, 2.92363e-07, -6.05491e-06, 1, 5.8622e-07, 3.59999, 1.86631e-05)
|
||||
bones/52/enabled = true
|
||||
bones/52/position = Vector3(-9.29924e-07, 3.59999, -1.33763e-05)
|
||||
bones/52/rotation = Quaternion(0.35166, 0.00795197, 0.0407161, 0.935208)
|
||||
bones/52/rotation = Quaternion(0.360969, 0.00803003, 0.0406202, 0.931658)
|
||||
bones/52/scale = Vector3(1, 1, 1)
|
||||
bones/53/name = "LeftHandPinky3"
|
||||
bones/53/parent = 52
|
||||
@@ -3672,28 +3668,28 @@ bones/55/parent = 0
|
||||
bones/55/rest = Transform3D(-1, -5.15831e-07, -6.28369e-08, 5.14419e-07, -0.999785, 0.0207118, -7.35073e-08, 0.0207118, 0.999785, -8.20779, -6.77175, -1.51222)
|
||||
bones/55/enabled = true
|
||||
bones/55/position = Vector3(-8.20779, -6.77175, -1.51222)
|
||||
bones/55/rotation = Quaternion(-0.171821, 0.578667, 0.782421, 0.153099)
|
||||
bones/55/rotation = Quaternion(-0.17425, 0.59257, 0.774068, 0.138983)
|
||||
bones/55/scale = Vector3(1, 1, 1)
|
||||
bones/56/name = "RightLeg"
|
||||
bones/56/parent = 55
|
||||
bones/56/rest = Transform3D(1, -3.11163e-08, -6.95594e-08, 3.63214e-08, 0.997098, 0.0761275, 6.69888e-08, -0.0761275, 0.997098, 7.40101e-07, 44.3715, -4.82482e-08)
|
||||
bones/56/enabled = true
|
||||
bones/56/position = Vector3(7.40101e-07, 44.3715, -4.82482e-08)
|
||||
bones/56/rotation = Quaternion(-0.914553, -0.0261421, 0.0810702, 0.395396)
|
||||
bones/56/rotation = Quaternion(-0.923313, -0.0260744, 0.0789081, 0.374948)
|
||||
bones/56/scale = Vector3(1, 1, 1)
|
||||
bones/57/name = "RightFoot"
|
||||
bones/57/parent = 56
|
||||
bones/57/rest = Transform3D(1, 2.89989e-07, -6.30721e-08, -2.18905e-07, 0.577278, -0.816548, -2.00379e-07, 0.816548, 0.577278, -1.88774e-07, 44.5278, 5.80588e-07)
|
||||
bones/57/enabled = true
|
||||
bones/57/position = Vector3(-1.88774e-07, 44.5278, 5.80588e-07)
|
||||
bones/57/rotation = Quaternion(0.264136, 0.0252433, 0.0430909, 0.963192)
|
||||
bones/57/rotation = Quaternion(0.272201, 0.039937, 0.0662076, 0.959129)
|
||||
bones/57/scale = Vector3(1, 1, 1)
|
||||
bones/58/name = "RightToeBase"
|
||||
bones/58/parent = 57
|
||||
bones/58/rest = Transform3D(1, 1.2381e-07, -1.08868e-07, -1.64751e-07, 0.775226, -0.631684, 6.18842e-09, 0.631684, 0.775226, -5.1651e-07, 13.8169, -1.90205e-06)
|
||||
bones/58/enabled = true
|
||||
bones/58/position = Vector3(-5.1651e-07, 13.8169, -1.90205e-06)
|
||||
bones/58/rotation = Quaternion(0.317939, -1.00007e-07, -1.98108e-07, 0.948111)
|
||||
bones/58/rotation = Quaternion(0.316531, -1.75597e-07, 4.4775e-07, 0.948582)
|
||||
bones/58/scale = Vector3(1, 1, 1)
|
||||
bones/59/name = "RightToe_End"
|
||||
bones/59/parent = 58
|
||||
@@ -3707,21 +3703,21 @@ bones/60/parent = 0
|
||||
bones/60/rest = Transform3D(-1, -5.37325e-07, -1.73336e-07, 5.33615e-07, -0.999785, 0.0207348, -1.84441e-07, 0.0207348, 0.999785, 8.20779, -6.77179, -1.51221)
|
||||
bones/60/enabled = true
|
||||
bones/60/position = Vector3(8.20779, -6.77179, -1.51221)
|
||||
bones/60/rotation = Quaternion(0.15404, 0.603026, 0.780016, -0.0648573)
|
||||
bones/60/rotation = Quaternion(0.147747, 0.598258, 0.783679, -0.0781332)
|
||||
bones/60/scale = Vector3(1, 1, 1)
|
||||
bones/61/name = "LeftLeg"
|
||||
bones/61/parent = 60
|
||||
bones/61/rest = Transform3D(1, -2.27105e-08, -2.66928e-07, 4.29763e-08, 0.997095, 0.0761695, 2.64423e-07, -0.0761695, 0.997095, 8.49408e-07, 44.3714, 5.43912e-09)
|
||||
bones/61/enabled = true
|
||||
bones/61/position = Vector3(8.49408e-07, 44.3714, 5.43912e-09)
|
||||
bones/61/rotation = Quaternion(-0.898276, -0.00139739, 0.0107046, 0.439299)
|
||||
bones/61/rotation = Quaternion(-0.896348, 0.0043123, -0.00358725, 0.443317)
|
||||
bones/61/scale = Vector3(1, 1, 1)
|
||||
bones/62/name = "LeftFoot"
|
||||
bones/62/parent = 61
|
||||
bones/62/rest = Transform3D(1, 2.78454e-07, -1.41493e-07, -2.76279e-07, 0.577262, -0.816559, -1.45696e-07, 0.816559, 0.577262, 6.62281e-07, 44.5279, 6.18865e-08)
|
||||
bones/62/enabled = true
|
||||
bones/62/position = Vector3(6.62281e-07, 44.5279, 6.18865e-08)
|
||||
bones/62/rotation = Quaternion(0.40896, -0.0618288, -0.11995, 0.902519)
|
||||
bones/62/rotation = Quaternion(0.417055, -0.0641341, -0.125439, 0.897896)
|
||||
bones/62/scale = Vector3(1, 1, 1)
|
||||
bones/63/name = "LeftToeBase"
|
||||
bones/63/parent = 62
|
||||
@@ -3747,17 +3743,8 @@ mesh = SubResource("ArrayMesh_1w418")
|
||||
skin = SubResource("Skin_l3wpu")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0)
|
||||
shape = SubResource("CapsuleShape3D_mm42w")
|
||||
|
||||
[node name="SpringArmPivot" type="SpringArmPivot" parent="."]
|
||||
|
||||
[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31667, 0)
|
||||
spring_length = 2.0
|
||||
margin = 0.2
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="SpringArmPivot/SpringArm3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
shape = SubResource("CapsuleShape3D_p1dvg")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
root_node = NodePath("../Mesh")
|
||||
|
||||
7
godot/Scenes/Levels/client_world.tscn
Normal file
7
godot/Scenes/Levels/client_world.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://bqv0m8kbr300b"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://Scenes/Levels/world.tscn" id="1_ajsqk"]
|
||||
|
||||
[node name="World" type="ClientWorld"]
|
||||
|
||||
[node name="WorldContent" parent="." instance=ExtResource("1_ajsqk")]
|
||||
7
godot/Scenes/Levels/server_world.tscn
Normal file
7
godot/Scenes/Levels/server_world.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://c2p67anlxe3mk"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://Scenes/Levels/world.tscn" id="1_tecss"]
|
||||
|
||||
[node name="World" type="ServerWorld"]
|
||||
|
||||
[node name="WorldContent" parent="." instance=ExtResource("1_tecss")]
|
||||
@@ -1,13 +1,12 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
|
||||
[gd_scene load_steps=17 format=3 uid="uid://cl8gww414apoq"]
|
||||
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
|
||||
[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_tcyn8"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_j33w8"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_n1lus"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_klpsf"]
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
|
||||
panorama = ExtResource("1_mnexj")
|
||||
panorama = ExtResource("1_tcyn8")
|
||||
|
||||
[sub_resource type="Sky" id="Sky_5ngqa"]
|
||||
sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
|
||||
@@ -19,7 +18,7 @@ tonemap_mode = 2
|
||||
glow_enabled = true
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
|
||||
albedo_texture = ExtResource("2_fkwcn")
|
||||
albedo_texture = ExtResource("2_j33w8")
|
||||
uv1_triplanar = true
|
||||
|
||||
[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
|
||||
@@ -30,7 +29,7 @@ size = Vector2(50, 50)
|
||||
data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
|
||||
albedo_texture = ExtResource("3_ux02w")
|
||||
albedo_texture = ExtResource("3_n1lus")
|
||||
uv1_triplanar = true
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
|
||||
@@ -45,7 +44,7 @@ left_to_right = -2.0
|
||||
size = Vector3(5, 5, 5)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
|
||||
albedo_texture = ExtResource("4_wp15n")
|
||||
albedo_texture = ExtResource("4_klpsf")
|
||||
uv1_triplanar = true
|
||||
|
||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
|
||||
@@ -87,4 +86,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
|
||||
shape = SubResource("ConcavePolygonShape3D_rit6o")
|
||||
|
||||
[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
|
||||
[node name="Players" type="Node" parent="."]
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
[gd_scene format=3 uid="uid://bqfqg7xwwlxd8"]
|
||||
|
||||
[node name="Main Menu" type="MainMenu"]
|
||||
[node name="MainMenu" type="MainMenu"]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
|
||||
3
godot/Scenes/Network/networking.tscn
Normal file
3
godot/Scenes/Network/networking.tscn
Normal file
@@ -0,0 +1,3 @@
|
||||
[gd_scene format=3 uid="uid://clafls1xhludi"]
|
||||
|
||||
[node name="NetworkInterface" type="NetworkInterface"]
|
||||
3
godot/Scenes/Network/server.tscn
Normal file
3
godot/Scenes/Network/server.tscn
Normal file
@@ -0,0 +1,3 @@
|
||||
[gd_scene format=3 uid="uid://us5sb4a0kq8d"]
|
||||
|
||||
[node name="Server" type="Server"]
|
||||
10
godot/Scenes/main.tscn
Normal file
10
godot/Scenes/main.tscn
Normal file
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://4jt0v2b2l4rt"]
|
||||
|
||||
[ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_06ibn"]
|
||||
[ext_resource type="PackedScene" path="res://Scenes/Menus/mainmenu.tscn" id="2_lavg1"]
|
||||
|
||||
[node name="Main" type="Main"]
|
||||
|
||||
[node name="Network" parent="." instance=ExtResource("1_06ibn")]
|
||||
|
||||
[node name="MainMenu" parent="." instance=ExtResource("2_lavg1")]
|
||||
@@ -1,5 +1,5 @@
|
||||
[icons]
|
||||
Blitz3 = "res://icon.svg"
|
||||
Blitz3 = "res://icon.png"
|
||||
|
||||
[configuration]
|
||||
|
||||
|
||||
BIN
godot/icon.png
Normal file
BIN
godot/icon.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 52 KiB |
@@ -1 +0,0 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
||||
|
Before Width: | Height: | Size: 950 B |
@@ -11,9 +11,9 @@ config_version=5
|
||||
[application]
|
||||
|
||||
config/name="Blitz3"
|
||||
run/main_scene="res://Scenes/Levels/world.tscn"
|
||||
run/main_scene="res://Scenes/main.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
|
||||
25
include/blitz/common/NonCopyable.h
Normal file
25
include/blitz/common/NonCopyable.h
Normal file
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file NonCopyable.h
|
||||
* \brief File containing the blitz::NonCopyable class
|
||||
*/
|
||||
|
||||
namespace blitz {
|
||||
|
||||
/**
|
||||
* \class NonCopyable
|
||||
* \brief Class used to make a class non copyable
|
||||
* \note Inherit from this class privately to make a class non copyable
|
||||
*/
|
||||
class NonCopyable {
|
||||
public:
|
||||
NonCopyable(const NonCopyable&) = delete;
|
||||
NonCopyable& operator=(const NonCopyable&) = delete;
|
||||
|
||||
protected:
|
||||
NonCopyable() {}
|
||||
~NonCopyable() {}
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
11
include/blitz/common/Types.h
Normal file
11
include/blitz/common/Types.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
using EntityID = std::uint64_t;
|
||||
using PeerID = std::int32_t;
|
||||
using PlayerID = PeerID;
|
||||
|
||||
} // namespace blitz
|
||||
40
include/blitz/godot/NetworkInterface.h
Normal file
40
include/blitz/godot/NetworkInterface.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/PacketDispatcher.h>
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
|
||||
GDCLASS(NetworkInterface, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
NetworkInterface();
|
||||
~NetworkInterface();
|
||||
|
||||
void BroadcastPacket(const protocol::Packet& a_Packet);
|
||||
void SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet);
|
||||
|
||||
godot::Error JoinGame(const godot::String& a_Address, uint16_t a_Port);
|
||||
godot::Error CreateGame(uint16_t a_Port, bool a_Dedicated = false);
|
||||
|
||||
void ShutdownNetwork();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
|
||||
void RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData);
|
||||
void RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData);
|
||||
|
||||
void OnPlayerConnected(PeerID a_PeerId);
|
||||
void OnPlayerDisconnected(PeerID a_PeerId);
|
||||
void OnConnectOk();
|
||||
void OnConnectFail();
|
||||
void OnServerDisconnected();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
40
include/blitz/godot/World.h
Normal file
40
include/blitz/godot/World.h
Normal file
@@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Player;
|
||||
class NetworkInterface;
|
||||
|
||||
class World : public godot::Node3D, public protocol::PacketHandler {
|
||||
GDCLASS(World, godot::Node3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
World();
|
||||
~World();
|
||||
|
||||
public:
|
||||
// Godot overrides
|
||||
void _ready() override;
|
||||
|
||||
Player* GetPlayerById(PlayerID a_PlayerId);
|
||||
|
||||
void HandlePacket(const protocol::packets::PlayerJoin&) override;
|
||||
void HandlePacket(const protocol::packets::PlayerLeave&) override;
|
||||
|
||||
protected:
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
godot::Node* m_Players;
|
||||
float m_PassedTime;
|
||||
|
||||
|
||||
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||
virtual void RemovePlayer(PlayerID a_PlayerId);
|
||||
virtual void SetPlayerPositionAndRotation(
|
||||
PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
|
||||
};
|
||||
} // namespace blitz
|
||||
94
include/blitz/protocol/ByteBuffer.h
Normal file
94
include/blitz/protocol/ByteBuffer.h
Normal file
@@ -0,0 +1,94 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/variant/packed_byte_array.hpp>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
#include <stdexcept>
|
||||
#include <vector>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PlayerInfo;
|
||||
|
||||
class ByteBuffer {
|
||||
private:
|
||||
godot::PackedByteArray m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
class ReadError : public std::runtime_error {
|
||||
public:
|
||||
ReadError(const std::string& msg) : std::runtime_error(msg) {}
|
||||
};
|
||||
|
||||
ByteBuffer(godot::PackedByteArray&& a_Buffer) : m_Buffer(std::move(a_Buffer)), m_ReadOffset(0) {}
|
||||
ByteBuffer() : m_ReadOffset(0) {
|
||||
m_Buffer.resize(0);
|
||||
}
|
||||
|
||||
const godot::PackedByteArray& GetByteArray() const {
|
||||
return m_Buffer;
|
||||
}
|
||||
|
||||
godot::PackedByteArray& GetByteArray() {
|
||||
return m_Buffer;
|
||||
}
|
||||
|
||||
// Integers
|
||||
ByteBuffer& operator<<(int8_t a_Data);
|
||||
ByteBuffer& operator>>(int8_t& a_Data);
|
||||
ByteBuffer& operator<<(uint8_t a_Data);
|
||||
ByteBuffer& operator>>(uint8_t& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(int16_t a_Data);
|
||||
ByteBuffer& operator>>(int16_t& a_Data);
|
||||
ByteBuffer& operator<<(uint16_t a_Data);
|
||||
ByteBuffer& operator>>(uint16_t& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(int32_t a_Data);
|
||||
ByteBuffer& operator>>(int32_t& a_Data);
|
||||
ByteBuffer& operator<<(uint32_t a_Data);
|
||||
ByteBuffer& operator>>(uint32_t& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(int64_t a_Data);
|
||||
ByteBuffer& operator>>(int64_t& a_Data);
|
||||
ByteBuffer& operator<<(uint64_t a_Data);
|
||||
ByteBuffer& operator>>(uint64_t& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(float a_Data);
|
||||
ByteBuffer& operator>>(float& a_Data);
|
||||
ByteBuffer& operator<<(double a_Data);
|
||||
ByteBuffer& operator>>(double& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(const godot::String& a_Data);
|
||||
ByteBuffer& operator>>(godot::String& a_Data);
|
||||
|
||||
ByteBuffer& operator<<(const godot::Vector3& a_Data);
|
||||
ByteBuffer& operator>>(godot::Vector3& a_Data);
|
||||
|
||||
template <typename T>
|
||||
ByteBuffer& operator<<(const std::vector<T>& a_Data) {
|
||||
*this << static_cast<std::uint32_t>(a_Data.size());
|
||||
for (const T& data : a_Data) {
|
||||
*this << data;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
ByteBuffer& operator>>(std::vector<T>& a_Data) {
|
||||
std::uint32_t arraySize;
|
||||
*this >> arraySize;
|
||||
a_Data.resize(arraySize);
|
||||
for (std::uint32_t i = 0; i < arraySize; i++) {
|
||||
*this >> a_Data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& operator<<(const PlayerInfo& a_Data);
|
||||
ByteBuffer& operator>>(PlayerInfo& a_Data);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
73
include/blitz/protocol/PacketData.h
Normal file
73
include/blitz/protocol/PacketData.h
Normal file
@@ -0,0 +1,73 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/common/Types.h>
|
||||
#include <vector>
|
||||
#include <godot_cpp/variant/string.hpp>
|
||||
#include <godot_cpp/variant/vector3.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
struct PlayerInfo {
|
||||
PlayerID m_PlayerId;
|
||||
godot::String m_PlayerName;
|
||||
};
|
||||
|
||||
namespace data {
|
||||
|
||||
struct PlayerLogin {
|
||||
godot::String m_PlayerName;
|
||||
};
|
||||
|
||||
struct UpdateHealth {
|
||||
float m_NewHealth;
|
||||
};
|
||||
|
||||
struct LoggingSuccess {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
struct PlayerDeath {};
|
||||
|
||||
struct PlayerJoin {
|
||||
PlayerInfo m_Player;
|
||||
};
|
||||
|
||||
struct PlayerLeave {
|
||||
PlayerID m_PlayerId;
|
||||
};
|
||||
|
||||
struct PlayerStats {};
|
||||
|
||||
struct PlayerList {
|
||||
std::vector<PlayerInfo> m_Players;
|
||||
};
|
||||
|
||||
struct ServerConfig {};
|
||||
|
||||
struct ServerTps {};
|
||||
|
||||
struct UpdateGameState {};
|
||||
|
||||
struct KeepAlive {
|
||||
std::uint64_t m_KeepAliveId;
|
||||
};
|
||||
|
||||
struct Disconnect {};
|
||||
|
||||
struct ChatMessage {
|
||||
godot::String m_Text;
|
||||
};
|
||||
|
||||
struct PlayerPositionAndRotation {
|
||||
PlayerID m_Player;
|
||||
godot::Vector3 m_Position;
|
||||
godot::Vector3 m_Rotation;
|
||||
godot::Vector3 m_Velocity;
|
||||
};
|
||||
|
||||
struct PlayerShoot {};
|
||||
|
||||
} // namespace data
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
55
include/blitz/protocol/PacketDeclare.h
Normal file
55
include/blitz/protocol/PacketDeclare.h
Normal file
@@ -0,0 +1,55 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDeclare.h
|
||||
* \brief Holds the definitions of the packets (but not their content)
|
||||
*/
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \enum PacketSender
|
||||
* \brief Indicate who should send a packet
|
||||
*/
|
||||
enum class PacketSenderType {
|
||||
/** Sent by clients and server */
|
||||
Both = 1,
|
||||
/** Sent by clients to the server */
|
||||
Client,
|
||||
/** Sent by server to the clients */
|
||||
Server,
|
||||
};
|
||||
|
||||
enum class PacketSendType {
|
||||
Reliable = 1,
|
||||
Unreliable,
|
||||
UnreliableOrdered,
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
|
||||
* \brief Avoids repetitive operations on packets
|
||||
*/
|
||||
#define DeclareAllPacket() \
|
||||
DeclarePacket(ChatMessage, Reliable, Both) \
|
||||
DeclarePacket(Disconnect, Reliable, Both) \
|
||||
DeclarePacket(KeepAlive, Reliable, Both) \
|
||||
DeclarePacket(LoggingSuccess, Reliable, Server) \
|
||||
DeclarePacket(PlayerDeath, Reliable, Server) \
|
||||
DeclarePacket(PlayerJoin, Reliable, Server) \
|
||||
DeclarePacket(PlayerLeave, Reliable, Server) \
|
||||
DeclarePacket(PlayerList, Reliable, Server) \
|
||||
DeclarePacket(PlayerLogin, Reliable, Client) \
|
||||
DeclarePacket(PlayerPositionAndRotation, Unreliable, Both) \
|
||||
DeclarePacket(PlayerShoot, Reliable, Both) \
|
||||
DeclarePacket(PlayerStats, Reliable, Server) \
|
||||
DeclarePacket(ServerConfig, Reliable, Server) \
|
||||
DeclarePacket(ServerTps, Reliable, Server) \
|
||||
DeclarePacket(UpdateGameState, Reliable, Server) \
|
||||
DeclarePacket(UpdateHealth, Reliable, Client)
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
58
include/blitz/protocol/PacketDispatcher.h
Normal file
58
include/blitz/protocol/PacketDispatcher.h
Normal file
@@ -0,0 +1,58 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDispatcher.h
|
||||
* \brief File containing the blitz::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <blitz/common/NonCopyable.h>
|
||||
#include <blitz/protocol/Packets.h>
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
/**
|
||||
* \class PacketDispatcher
|
||||
* \brief Class used to dispatch packets
|
||||
*/
|
||||
class PacketDispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
PacketDispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const Packet& packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(PacketType type, PacketHandler& handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketType type, PacketHandler& handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketHandler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
21
include/blitz/protocol/PacketFactory.h
Normal file
21
include/blitz/protocol/PacketFactory.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
template<typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
|
||||
std::unique_ptr<PacketDerived> CreatePacket() {
|
||||
return std::make_unique<PacketDerived>();
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
|
||||
|
||||
void Init();
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
34
include/blitz/protocol/PacketHandler.h
Normal file
34
include/blitz/protocol/PacketHandler.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketHandler.h
|
||||
* \brief File containing the blitz::protocol::PacketHandler class
|
||||
*/
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) virtual void Visit(const packets::PacketName&); virtual void HandlePacket(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketHandler
|
||||
* \brief Class used to handle packets
|
||||
*/
|
||||
class PacketHandler : public PacketVisitor {
|
||||
public:
|
||||
PacketHandler() {}
|
||||
~PacketHandler() {}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
60
include/blitz/protocol/PacketSender.h
Normal file
60
include/blitz/protocol/PacketSender.h
Normal file
@@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class NetworkInterface;
|
||||
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, Reliability, ...) void Visit(const protocol::packets::PacketName& a_Packet) override;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
///////////////////////
|
||||
/* PacketBroadcaster */
|
||||
///////////////////////
|
||||
class PacketBroadcaster : public protocol::PacketVisitor {
|
||||
private:
|
||||
NetworkInterface& m_NetworkInterface;
|
||||
|
||||
public:
|
||||
PacketBroadcaster(NetworkInterface& a_NetworkInterface) : m_NetworkInterface(a_NetworkInterface) {}
|
||||
|
||||
void BroadcastPacket(const protocol::Packet& a_Packet) {
|
||||
Check(a_Packet);
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////
|
||||
/* PacketSender */
|
||||
//////////////////
|
||||
class PacketSender : public protocol::PacketVisitor {
|
||||
private:
|
||||
NetworkInterface& m_NetworkInterface;
|
||||
PeerID m_PeerId;
|
||||
|
||||
public:
|
||||
PacketSender(PeerID a_PeerId, NetworkInterface& a_NetworkInterface) : m_PeerId(a_PeerId), m_NetworkInterface(a_NetworkInterface) {}
|
||||
|
||||
void SendPacket(const protocol::Packet& a_Packet) {
|
||||
Check(a_Packet);
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
20
include/blitz/protocol/PacketSerializer.h
Normal file
20
include/blitz/protocol/PacketSerializer.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <godot_cpp/variant/packed_byte_array.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
godot::PackedByteArray Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data);
|
||||
|
||||
}
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
39
include/blitz/protocol/PacketVisitor.h
Normal file
39
include/blitz/protocol/PacketVisitor.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the blitz::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
112
include/blitz/protocol/Packets.h
Normal file
112
include/blitz/protocol/Packets.h
Normal file
@@ -0,0 +1,112 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Packets.h
|
||||
* \brief File containing the definitions of the packets
|
||||
*/
|
||||
|
||||
#include <blitz/common/NonCopyable.h>
|
||||
#include <blitz/protocol/PacketData.h>
|
||||
#include <blitz/protocol/PacketDeclare.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define BLITZ_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef BLITZ_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, data::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
|
||||
#endif
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace packets
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
21
include/client/ClientWorld.h
Normal file
21
include/client/ClientWorld.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#include <blitz/godot/World.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class ClientWorld : public World {
|
||||
GDCLASS(ClientWorld, World)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
ClientWorld();
|
||||
~ClientWorld();
|
||||
void _process(float delta);
|
||||
|
||||
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||
|
||||
private:
|
||||
void UpdatePlayerPos();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,14 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/animation_tree.hpp>
|
||||
#include <godot_cpp/classes/camera3d.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <client/Player.h>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class FirstPersonPlayer : public godot::CharacterBody3D {
|
||||
class FirstPersonPlayer : public Player {
|
||||
GDCLASS(FirstPersonPlayer, godot::CharacterBody3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@@ -19,14 +16,12 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
|
||||
|
||||
// Godot overrides
|
||||
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
|
||||
void _physics_process(float delta);
|
||||
void _ready();
|
||||
void _physics_process(float delta) override;
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
godot::Camera3D* m_Camera;
|
||||
godot::Node3D* m_Head;
|
||||
godot::Node3D* m_Mesh;
|
||||
float m_BobTime;
|
||||
float m_Speed;
|
||||
|
||||
21
include/client/Main.h
Normal file
21
include/client/Main.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Main : public godot::Node {
|
||||
GDCLASS(Main, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Main();
|
||||
~Main();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
void ChangeScene(bool a_Server);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include <godot_cpp/classes/button.hpp>
|
||||
#include <godot_cpp/classes/control.hpp>
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -22,9 +23,17 @@ class MainMenu : public godot::Control {
|
||||
godot::Button* m_CreateButton;
|
||||
godot::Button* m_QuitButton;
|
||||
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
|
||||
void OnConnected();
|
||||
void OnDisconnected();
|
||||
|
||||
void OnJoinPressed();
|
||||
void OnCreatePressed();
|
||||
void OnQuitPressed();
|
||||
|
||||
void DisableButtons();
|
||||
void EnableButtons();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -3,8 +3,12 @@
|
||||
#include <godot_cpp/classes/animation_tree.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <blitz/common/Types.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class World;
|
||||
|
||||
class Player : public godot::CharacterBody3D {
|
||||
|
||||
GDCLASS(Player, godot::CharacterBody3D);
|
||||
@@ -16,22 +20,24 @@ class Player : public godot::CharacterBody3D {
|
||||
Player();
|
||||
~Player();
|
||||
|
||||
void _ready();
|
||||
void _physics_process(float delta);
|
||||
void _ready() override;
|
||||
virtual void _physics_process(float delta);
|
||||
void animate(float delta);
|
||||
|
||||
private:
|
||||
godot::Node3D* m_PlayerMesh;
|
||||
godot::Node3D* m_SpringArmPivot;
|
||||
godot::Vector3 GetCameraRotation() const;
|
||||
void SetCameraRotation(const godot::Vector3& a_Rotation);
|
||||
|
||||
PlayerID GetId() const {
|
||||
return m_PeerId;
|
||||
}
|
||||
|
||||
protected:
|
||||
godot::Node3D* m_Mesh;
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
|
||||
godot::Vector3 m_SnapVector;
|
||||
float m_Speed;
|
||||
/*
|
||||
@onready var player_mesh : Node3D = $Mesh
|
||||
@onready var spring_arm_pivot : Node3D = $SpringArmPivot
|
||||
@onready var animator : AnimationTree = $AnimationTree
|
||||
PeerID m_PeerId;
|
||||
|
||||
*/
|
||||
friend class World;
|
||||
};
|
||||
} // namespace blitz
|
||||
32
include/server/Server.h
Normal file
32
include/server/Server.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/common/Types.h>
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Lobby;
|
||||
class NetworkInterface;
|
||||
|
||||
class Server : public godot::Node {
|
||||
GDCLASS(Server, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Server();
|
||||
~Server();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
void OnPlayerConnect(PeerID a_PeerId);
|
||||
void OnPlayerDisconnect(PeerID a_PeerId);
|
||||
|
||||
private:
|
||||
Lobby* m_Lobby;
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
|
||||
godot::TypedArray<PeerID> m_Peers;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
23
include/server/ServerWorld.h
Normal file
23
include/server/ServerWorld.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#include <blitz/godot/World.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class ServerWorld : public World {
|
||||
GDCLASS(ServerWorld, World)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
ServerWorld();
|
||||
~ServerWorld();
|
||||
void _process(float delta);
|
||||
|
||||
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||
|
||||
void SyncPlayersPos();
|
||||
|
||||
protected:
|
||||
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,47 +0,0 @@
|
||||
#include "MainMenu.h"
|
||||
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/classes/scene_tree.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void MainMenu::_bind_methods() {}
|
||||
|
||||
MainMenu::MainMenu() {}
|
||||
|
||||
MainMenu::~MainMenu() {}
|
||||
|
||||
void MainMenu::_ready() {
|
||||
Node* container = find_child("Container");
|
||||
DEV_ASSERT(container);
|
||||
|
||||
m_JoinButton = Object::cast_to<Button>(container->find_child("JoinButton"));
|
||||
m_CreateButton = Object::cast_to<Button>(container->find_child("CreateButton"));
|
||||
m_QuitButton = Object::cast_to<Button>(container->find_child("QuitButton"));
|
||||
|
||||
DEV_ASSERT(m_JoinButton);
|
||||
DEV_ASSERT(m_CreateButton);
|
||||
DEV_ASSERT(m_QuitButton);
|
||||
|
||||
m_JoinButton->connect("pressed", callable_mp(this, &MainMenu::OnJoinPressed));
|
||||
m_CreateButton->connect("pressed", callable_mp(this, &MainMenu::OnCreatePressed));
|
||||
m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
|
||||
}
|
||||
|
||||
void MainMenu::OnJoinPressed() {
|
||||
get_tree()->change_scene_to_file(MainScenePath);
|
||||
}
|
||||
|
||||
void MainMenu::OnCreatePressed() {
|
||||
get_tree()->change_scene_to_file(MainScenePath);
|
||||
}
|
||||
|
||||
void MainMenu::OnQuitPressed() {
|
||||
get_tree()->quit();
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
111
src/Player.cpp
111
src/Player.cpp
@@ -1,111 +0,0 @@
|
||||
#include "Player.h"
|
||||
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/input.hpp>
|
||||
#include <godot_cpp/classes/input_map.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
static const float WalkSpeed = 2.0;
|
||||
static const float RunSpeed = 5.0;
|
||||
static const float JumpStrength = 15.0;
|
||||
static const float Gravity = 50.0;
|
||||
|
||||
static const float LerpValue = 0.15;
|
||||
static const float AnimationBlend = 7.0;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void Player::_bind_methods() {}
|
||||
|
||||
Player::Player() {}
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::_ready() {
|
||||
godot::InputMap::get_singleton()->load_from_project_settings();
|
||||
m_PlayerMesh = Object::cast_to<godot::Node3D>(get_child(0));
|
||||
m_SpringArmPivot = Object::cast_to<godot::Node3D>(get_child(2));
|
||||
m_AnimationTree = Object::cast_to<godot::AnimationTree>(get_child(4));
|
||||
DEV_ASSERT(m_PlayerMesh);
|
||||
DEV_ASSERT(m_SpringArmPivot);
|
||||
DEV_ASSERT(m_AnimationTree);
|
||||
|
||||
apply_floor_snap();
|
||||
animate(0);
|
||||
}
|
||||
|
||||
void Player::_physics_process(float delta) {
|
||||
if (godot::Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
|
||||
auto* Input = godot::Input::get_singleton();
|
||||
godot::Vector3 move_direction{0, 0, 0};
|
||||
move_direction.x = Input->get_action_strength("move_right") - Input->get_action_strength("move_left");
|
||||
move_direction.z = Input->get_action_strength("move_backwards") - Input->get_action_strength("move_forwards");
|
||||
move_direction = move_direction.rotated({0, 1, 0}, m_SpringArmPivot->get_rotation().y);
|
||||
|
||||
godot::Vector3 newVelocity = get_velocity();
|
||||
newVelocity.y -= Gravity * delta;
|
||||
set_velocity(newVelocity);
|
||||
|
||||
|
||||
|
||||
if (Input->is_action_pressed("run"))
|
||||
m_Speed = RunSpeed;
|
||||
else
|
||||
m_Speed = WalkSpeed;
|
||||
|
||||
newVelocity = get_velocity();
|
||||
newVelocity.x = move_direction.x * m_Speed;
|
||||
newVelocity.z = move_direction.z * m_Speed;
|
||||
set_velocity(newVelocity);
|
||||
|
||||
if (move_direction != godot::Vector3{0, 0, 0}) {
|
||||
godot::Vector3 newRotation = m_PlayerMesh->get_rotation();
|
||||
newRotation.y = godot::UtilityFunctions::lerp_angle(
|
||||
newRotation.y, godot::UtilityFunctions::atan2(get_velocity().x, get_velocity().z), LerpValue);
|
||||
m_PlayerMesh->set_rotation(newRotation);
|
||||
}
|
||||
|
||||
bool justLanded = is_on_floor() && m_SnapVector == godot::Vector3{0, 0, 0};
|
||||
bool isJumping = is_on_floor() && Input->is_action_just_pressed("jump");
|
||||
|
||||
if (isJumping) {
|
||||
newVelocity = get_velocity();
|
||||
newVelocity.y = JumpStrength;
|
||||
set_velocity(newVelocity);
|
||||
m_SnapVector.zero();
|
||||
} else if (justLanded) {
|
||||
m_SnapVector = {0, -1, 0};
|
||||
}
|
||||
|
||||
apply_floor_snap();
|
||||
move_and_slide();
|
||||
animate(delta);
|
||||
}
|
||||
|
||||
void Player::animate(float delta) {
|
||||
if (is_on_floor()) {
|
||||
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "grounded");
|
||||
|
||||
if (get_velocity().length() > 0) {
|
||||
if (m_Speed == RunSpeed) {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 1.0, delta * AnimationBlend));
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 0.0, delta * AnimationBlend));
|
||||
}
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), -1.0, delta * AnimationBlend));
|
||||
}
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "air");
|
||||
}
|
||||
}
|
||||
} // namespace blitz
|
||||
@@ -1,65 +0,0 @@
|
||||
#include "SpringArmPivot.h"
|
||||
|
||||
#include "Player.h"
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/input.hpp>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
#include <godot_cpp/classes/spring_arm3d.hpp>
|
||||
#include <godot_cpp/core/error_macros.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
static const float NormalFov = 75.0;
|
||||
static const float RunFov = 90.0;
|
||||
static const float CameraBlend = 0.05;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void SpringArmPivot::_bind_methods() {
|
||||
godot::ClassDB::bind_method(godot::D_METHOD("get_dynfov"), &SpringArmPivot::IsFovDynamic);
|
||||
godot::ClassDB::bind_method(godot::D_METHOD("set_dynfov", "dynamic_fov"), &SpringArmPivot::SetDynamicFov);
|
||||
ADD_PROPERTY(godot::PropertyInfo(godot::Variant::BOOL, "dynamic_fov"), "set_dynfov", "get_dynfov");
|
||||
}
|
||||
|
||||
SpringArmPivot::SpringArmPivot() {}
|
||||
|
||||
SpringArmPivot::~SpringArmPivot() {}
|
||||
|
||||
void SpringArmPivot::_ready() {
|
||||
m_SpringArm = Object::cast_to<godot::SpringArm3D>(get_child(0));
|
||||
m_Camera = Object::cast_to<godot::Camera3D>(m_SpringArm->get_child(0));
|
||||
DEV_ASSERT(m_SpringArm);
|
||||
DEV_ASSERT(m_Camera);
|
||||
if (!godot::Engine::get_singleton()->is_editor_hint()) {
|
||||
godot::Input::get_singleton()->set_mouse_mode(godot::Input::MOUSE_MODE_CAPTURED);
|
||||
}
|
||||
}
|
||||
|
||||
void SpringArmPivot::_unhandled_input(const godot::Ref<godot::InputEvent>& p_event) {
|
||||
auto* event = Object::cast_to<godot::InputEventMouseMotion>(p_event.ptr());
|
||||
if (event) {
|
||||
rotate_y(-event->get_relative().x * 0.005);
|
||||
m_SpringArm->rotate_x(-event->get_relative().y * 0.005);
|
||||
|
||||
godot::Vector3 rotationClamped = m_SpringArm->get_rotation();
|
||||
rotationClamped.x = godot::UtilityFunctions::clamp(rotationClamped.x, -Math_PI / 4, Math_PI / 4);
|
||||
m_SpringArm->set_rotation(rotationClamped);
|
||||
}
|
||||
}
|
||||
|
||||
void SpringArmPivot::_physics_process(float delta) {
|
||||
if (m_DynamicFOV) {
|
||||
auto* parent = Object::cast_to<Player>(get_owner());
|
||||
if (parent->is_on_floor()) {
|
||||
if (godot::Input::get_singleton()->is_action_pressed("run")) {
|
||||
m_Camera->set_fov(godot::UtilityFunctions::lerp(m_Camera->get_fov(), RunFov, CameraBlend));
|
||||
} else {
|
||||
m_Camera->set_fov(godot::UtilityFunctions::lerp(m_Camera->get_fov(), NormalFov, CameraBlend));
|
||||
}
|
||||
} else {
|
||||
m_Camera->set_fov(godot::UtilityFunctions::lerp(m_Camera->get_fov(), NormalFov, CameraBlend));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,38 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/input_event.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <godot_cpp/classes/spring_arm3d.hpp>
|
||||
#include <godot_cpp/classes/camera3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
class SpringArmPivot : public godot::Node3D {
|
||||
|
||||
GDCLASS(SpringArmPivot, godot::Node3D);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
SpringArmPivot();
|
||||
~SpringArmPivot();
|
||||
|
||||
void _ready();
|
||||
void _unhandled_input(const godot::Ref<godot::InputEvent>& p_event);
|
||||
void _physics_process(float delta);
|
||||
|
||||
void SetDynamicFov(bool fov) {
|
||||
m_DynamicFOV = fov;
|
||||
}
|
||||
|
||||
bool IsFovDynamic() const {
|
||||
return m_DynamicFOV;
|
||||
}
|
||||
|
||||
private:
|
||||
godot::SpringArm3D* m_SpringArm;
|
||||
godot::Camera3D* m_Camera;
|
||||
|
||||
bool m_DynamicFOV = false;
|
||||
};
|
||||
} // namespace blitz
|
||||
160
src/blitz/godot/NetworkInterface.cpp
Normal file
160
src/blitz/godot/NetworkInterface.cpp
Normal file
@@ -0,0 +1,160 @@
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
#include <blitz/protocol/PacketSender.h>
|
||||
#include <blitz/protocol/PacketSerializer.h>
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
#include <godot_cpp/classes/packed_scene.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
|
||||
namespace blitz {
|
||||
|
||||
#define RPC_CONFIG(functionName, rpc_mode, transfer_mode, call_local, channel) \
|
||||
{ \
|
||||
Dictionary config; \
|
||||
config["rpc_mode"] = rpc_mode; \
|
||||
config["transfer_mode"] = transfer_mode; \
|
||||
config["call_local"] = call_local; \
|
||||
config["channel"] = channel; \
|
||||
rpc_config(functionName, config); \
|
||||
}
|
||||
|
||||
static const char ServerScenePath[] = "res://Scenes/Network/server.tscn";
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void NetworkInterface::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("RecievePacketDataReliable", "a_PacketData"), &NetworkInterface::RecievePacketDataReliable);
|
||||
ClassDB::bind_method(D_METHOD("RecievePacketDataUnreliable", "a_PacketData"), &NetworkInterface::RecievePacketDataUnreliable);
|
||||
ClassDB::bind_method(
|
||||
D_METHOD("RecievePacketDataUnreliableOrdered", "a_PacketData"), &NetworkInterface::RecievePacketDataUnreliableOrdered);
|
||||
|
||||
// server
|
||||
ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id")));
|
||||
ADD_SIGNAL(MethodInfo("player_disconnected", PropertyInfo(Variant::INT, "peer_id")));
|
||||
|
||||
// client
|
||||
ADD_SIGNAL(MethodInfo("server_disconnected"));
|
||||
ADD_SIGNAL(MethodInfo("local_player_connected"));
|
||||
|
||||
protocol::PacketFactory::Init();
|
||||
}
|
||||
|
||||
NetworkInterface::NetworkInterface() {}
|
||||
|
||||
NetworkInterface::~NetworkInterface() {}
|
||||
|
||||
void NetworkInterface::_ready() {
|
||||
RPC_CONFIG("RecievePacketDataReliable", MultiplayerAPI::RPC_MODE_ANY_PEER, MultiplayerPeer::TRANSFER_MODE_RELIABLE, true, 0);
|
||||
RPC_CONFIG("RecievePacketDataUnreliable", MultiplayerAPI::RPC_MODE_ANY_PEER, MultiplayerPeer::TRANSFER_MODE_UNRELIABLE, true, 1);
|
||||
RPC_CONFIG("RecievePacketDataUnreliableOrdered", MultiplayerAPI::RPC_MODE_ANY_PEER,
|
||||
MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED, true, 2);
|
||||
|
||||
get_multiplayer()->connect("peer_connected", callable_mp(this, &NetworkInterface::OnPlayerConnected));
|
||||
get_multiplayer()->connect("peer_disconnected", callable_mp(this, &NetworkInterface::OnPlayerDisconnected));
|
||||
get_multiplayer()->connect("connected_to_server", callable_mp(this, &NetworkInterface::OnConnectOk));
|
||||
get_multiplayer()->connect("connection_failed", callable_mp(this, &NetworkInterface::OnConnectFail));
|
||||
get_multiplayer()->connect("server_disconnected", callable_mp(this, &NetworkInterface::OnServerDisconnected));
|
||||
}
|
||||
|
||||
void NetworkInterface::BroadcastPacket(const protocol::Packet& a_Packet) {
|
||||
protocol::PacketBroadcaster packetBroadcaster(*this);
|
||||
packetBroadcaster.BroadcastPacket(a_Packet);
|
||||
}
|
||||
|
||||
void NetworkInterface::SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet) {
|
||||
protocol::PacketSender packetSender(a_Peer, *this);
|
||||
packetSender.SendPacket(a_Packet);
|
||||
}
|
||||
|
||||
void NetworkInterface::RecievePacketDataReliable(godot::PackedByteArray a_PacketData) {
|
||||
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||
if (packet) {
|
||||
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||
Dispatch(*packet);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkInterface::RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData) {
|
||||
// we have to copy the function body in order to preserve the remote sender id
|
||||
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||
if (packet) {
|
||||
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||
Dispatch(*packet);
|
||||
}
|
||||
}
|
||||
|
||||
void NetworkInterface::RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData) {
|
||||
// we have to copy the function body in order to preserve the remote sender id
|
||||
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||
if (packet) {
|
||||
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||
Dispatch(*packet);
|
||||
}
|
||||
}
|
||||
|
||||
Error NetworkInterface::JoinGame(const String& a_Address, uint16_t a_Port) {
|
||||
auto* peer = memnew(ENetMultiplayerPeer);
|
||||
Error error = peer->create_client(a_Address, a_Port, 3);
|
||||
if (error) {
|
||||
OnConnectFail();
|
||||
return error;
|
||||
}
|
||||
|
||||
get_multiplayer()->set_multiplayer_peer(peer);
|
||||
return Error::OK;
|
||||
}
|
||||
|
||||
Error NetworkInterface::CreateGame(uint16_t a_Port, bool a_Dedicated) {
|
||||
auto* peer = memnew(ENetMultiplayerPeer);
|
||||
Error error = peer->create_server(a_Port, 50, 3);
|
||||
if (error)
|
||||
return error;
|
||||
|
||||
get_multiplayer()->set_multiplayer_peer(peer);
|
||||
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(ServerScenePath);
|
||||
add_child(serverScene->instantiate());
|
||||
|
||||
if (!a_Dedicated) {
|
||||
emit_signal("local_player_connected");
|
||||
emit_signal("player_connected", get_multiplayer()->get_unique_id());
|
||||
}
|
||||
|
||||
return Error::OK;
|
||||
}
|
||||
|
||||
void NetworkInterface::OnPlayerConnected(PeerID a_PeerId) {
|
||||
emit_signal("player_connected", a_PeerId);
|
||||
}
|
||||
|
||||
void NetworkInterface::OnPlayerDisconnected(PeerID a_PeerId) {
|
||||
emit_signal("player_disconnected", a_PeerId);
|
||||
}
|
||||
|
||||
void NetworkInterface::OnConnectOk() {
|
||||
emit_signal("local_player_connected");
|
||||
}
|
||||
|
||||
void NetworkInterface::OnConnectFail() {
|
||||
ShutdownNetwork();
|
||||
emit_signal("server_disconnected");
|
||||
}
|
||||
|
||||
void NetworkInterface::OnServerDisconnected() {
|
||||
ShutdownNetwork();
|
||||
emit_signal("server_disconnected");
|
||||
}
|
||||
|
||||
void NetworkInterface::ShutdownNetwork() {
|
||||
get_multiplayer()->set_multiplayer_peer(nullptr);
|
||||
if (auto* server = find_child("Server")) {
|
||||
server->queue_free();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
102
src/blitz/godot/World.cpp
Normal file
102
src/blitz/godot/World.cpp
Normal file
@@ -0,0 +1,102 @@
|
||||
#include <blitz/godot/World.h>
|
||||
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <client/FirstPersonPlayer.h>
|
||||
#include <client/Player.h>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
#include <godot_cpp/classes/packed_scene.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
static const char FirstPersonPlayerScenePath[] = "res://Scenes/Characters/first_person_player.tscn";
|
||||
static const char PlayerScenePath[] = "res://Scenes/Characters/player.tscn";
|
||||
|
||||
void World::_bind_methods() {}
|
||||
|
||||
void World::_ready() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
m_Players = find_child("Players");
|
||||
DEV_ASSERT(m_Players);
|
||||
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(get_parent()->find_child("Network"));
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerJoin, *this);
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerLeave, *this);
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerPositionAndRotation, *this);
|
||||
}
|
||||
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
m_NetworkInterface->UnregisterHandler(*this);
|
||||
}
|
||||
|
||||
Player* World::GetPlayerById(PlayerID a_PlayerId) {
|
||||
String stringId = UtilityFunctions::var_to_str(a_PlayerId);
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Node* player = m_Players->get_child(i);
|
||||
if (player->get_name() == stringId) {
|
||||
return Object::cast_to<Player>(player);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void World::HandlePacket(const protocol::packets::PlayerJoin& a_PlayerJoin) {
|
||||
const protocol::PlayerInfo& playerInfo = a_PlayerJoin.m_Data.m_Player;
|
||||
AddPlayer(playerInfo.m_PlayerId, playerInfo.m_PlayerName);
|
||||
}
|
||||
|
||||
void World::HandlePacket(const protocol::packets::PlayerLeave& a_PlayerLeave) {
|
||||
RemovePlayer(a_PlayerLeave.m_Data.m_PlayerId);
|
||||
}
|
||||
|
||||
void World::AddPlayer(PlayerID a_PlayerId, String a_PlayerName) {
|
||||
UtilityFunctions::print("New Player with id : ", a_PlayerId, " and name ", a_PlayerName);
|
||||
if (a_PlayerId == get_multiplayer()->get_unique_id()) {
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(FirstPersonPlayerScenePath);
|
||||
FirstPersonPlayer* player = Object::cast_to<FirstPersonPlayer>(serverScene->instantiate());
|
||||
player->set_name(UtilityFunctions::var_to_str(a_PlayerId));
|
||||
player->m_PeerId = a_PlayerId;
|
||||
m_Players->add_child(player);
|
||||
} else {
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(PlayerScenePath);
|
||||
Player* player = Object::cast_to<Player>(serverScene->instantiate());
|
||||
player->set_name(UtilityFunctions::var_to_str(a_PlayerId));
|
||||
player->m_PeerId = a_PlayerId;
|
||||
m_Players->add_child(player);
|
||||
}
|
||||
}
|
||||
|
||||
void World::RemovePlayer(PlayerID a_PlayerId) {
|
||||
UtilityFunctions::print("Removing Player with id : ", a_PlayerId);
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
player->queue_free();
|
||||
}
|
||||
}
|
||||
|
||||
void World::SetPlayerPositionAndRotation(
|
||||
PlayerID a_PlayerId, const Vector3& a_Position, const Vector3& a_Rotation, const godot::Vector3& a_Velocity) {
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
player->set_position(a_Position);
|
||||
player->SetCameraRotation(a_Rotation);
|
||||
player->set_velocity(a_Velocity);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
79
src/blitz/protocol/ByteBuffer.cpp
Normal file
79
src/blitz/protocol/ByteBuffer.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
#include <blitz/protocol/ByteBuffer.h>
|
||||
|
||||
#include <blitz/protocol/PacketData.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define Operators(Type, GodotType) \
|
||||
ByteBuffer& ByteBuffer::operator>>(Type& a_Data) { \
|
||||
if (sizeof(a_Data) + m_ReadOffset > m_Buffer.size()) { \
|
||||
throw ReadError("Buffer is too small ! Can't read " #Type); \
|
||||
} \
|
||||
a_Data = m_Buffer.decode_##GodotType(m_ReadOffset); \
|
||||
m_ReadOffset += sizeof(a_Data); \
|
||||
return *this; \
|
||||
} \
|
||||
\
|
||||
ByteBuffer& ByteBuffer::operator<<(Type a_Data) { \
|
||||
m_Buffer.resize(m_Buffer.size() + sizeof(a_Data)); \
|
||||
m_Buffer.encode_##GodotType(m_Buffer.size() - sizeof(a_Data), a_Data); \
|
||||
return *this; \
|
||||
}
|
||||
|
||||
// Integers
|
||||
Operators(int8_t, s8);
|
||||
Operators(uint8_t, u8);
|
||||
Operators(int16_t, s16);
|
||||
Operators(uint16_t, u16);
|
||||
Operators(int32_t, s32);
|
||||
Operators(uint32_t, u32);
|
||||
Operators(int64_t, s64);
|
||||
Operators(uint64_t, u64);
|
||||
|
||||
// Reals
|
||||
Operators(float, float);
|
||||
Operators(double, double);
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(PlayerInfo& a_Data) {
|
||||
*this >> a_Data.m_PlayerId >> a_Data.m_PlayerName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const PlayerInfo& a_Data) {
|
||||
*this << a_Data.m_PlayerId << a_Data.m_PlayerName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const godot::Vector3& a_Data) {
|
||||
*this << a_Data.x << a_Data.y << a_Data.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(godot::Vector3& a_Data) {
|
||||
*this >> a_Data.x >> a_Data.y >> a_Data.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(godot::String& a_Data) {
|
||||
int nullPos = m_Buffer.find(0, m_ReadOffset);
|
||||
if (nullPos < 0)
|
||||
throw ReadError("String does not have an and in buffer !");
|
||||
|
||||
|
||||
godot::PackedByteArray stringBuffer = m_Buffer.slice(m_ReadOffset, nullPos);
|
||||
a_Data = stringBuffer.get_string_from_utf8();
|
||||
m_ReadOffset = nullPos + 1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const godot::String& a_Data) {
|
||||
godot::PackedByteArray stringBuffer = a_Data.to_utf8_buffer();
|
||||
m_Buffer.append_array(stringBuffer);
|
||||
// ends the string
|
||||
*this << static_cast<std::uint8_t>(0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
37
src/blitz/protocol/PacketDispatcher.cpp
Normal file
37
src/blitz/protocol/PacketDispatcher.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <blitz/protocol/PacketDispatcher.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketHandler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
void PacketDispatcher::Dispatch(const Packet& packet) {
|
||||
PacketType type = packet.GetType();
|
||||
for (PacketHandler* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
32
src/blitz/protocol/PacketFactory.cpp
Normal file
32
src/blitz/protocol/PacketFactory.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <functional>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<std::unique_ptr<Packet>()>;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
|
||||
|
||||
static std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets;
|
||||
|
||||
void Init() {
|
||||
Packets = {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
|
||||
assert(a_Type < PacketType::PACKET_COUNT);
|
||||
return Packets[static_cast<std::size_t>(a_Type)];
|
||||
}
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
14
src/blitz/protocol/PacketHandler.cpp
Normal file
14
src/blitz/protocol/PacketHandler.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void PacketHandler::Visit(const packets::PacketName& a_Packet) { \
|
||||
HandlePacket(a_Packet); \
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
39
src/blitz/protocol/PacketSender.cpp
Normal file
39
src/blitz/protocol/PacketSender.cpp
Normal file
@@ -0,0 +1,39 @@
|
||||
#include <blitz/protocol/PacketSender.h>
|
||||
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <blitz/protocol/PacketSerializer.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
///////////////////////
|
||||
/* PacketBroadcaster */
|
||||
///////////////////////
|
||||
|
||||
#define DeclarePacket(PacketName, Reliability, ...) \
|
||||
void PacketBroadcaster::Visit(const protocol::packets::PacketName& a_Packet) { \
|
||||
m_NetworkInterface.rpc("RecievePacketData" #Reliability, protocol::PacketSerializer::Serialize(a_Packet)); \
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//////////////////
|
||||
/* PacketSender */
|
||||
//////////////////
|
||||
#define DeclarePacket(PacketName, Reliability, ...) \
|
||||
void PacketSender::Visit(const protocol::packets::PacketName& a_Packet) { \
|
||||
m_NetworkInterface.rpc_id(m_PeerId, "RecievePacketData" #Reliability, protocol::PacketSerializer::Serialize(a_Packet)); \
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
285
src/blitz/protocol/PacketSerializer.cpp
Normal file
285
src/blitz/protocol/PacketSerializer.cpp
Normal file
@@ -0,0 +1,285 @@
|
||||
#include <blitz/protocol/PacketSerializer.h>
|
||||
|
||||
#include <blitz/protocol/ByteBuffer.h>
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketSerializer {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
const auto& packetData = a_Packet.m_Data; \
|
||||
SerializePacketData(packetData); \
|
||||
} \
|
||||
\
|
||||
void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
|
||||
class Serializer : public PacketVisitor {
|
||||
private:
|
||||
ByteBuffer& m_Buffer;
|
||||
|
||||
public:
|
||||
Serializer(ByteBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
void Serialize(const Packet& a_Packet) {
|
||||
m_Buffer << static_cast<PacketID>(a_Packet.GetType());
|
||||
Check(a_Packet);
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
|
||||
auto& packetData = packetPtr->m_Data; \
|
||||
\
|
||||
DeserializePacketData(packetData); \
|
||||
\
|
||||
m_Packet = std::move(packetPtr); \
|
||||
} \
|
||||
\
|
||||
void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
class Deserializer : public PacketVisitor {
|
||||
private:
|
||||
ByteBuffer& m_Buffer;
|
||||
PacketPtr m_Packet;
|
||||
|
||||
public:
|
||||
Deserializer(ByteBuffer&& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
bool Deserialize(const PacketPtr& a_Packet) {
|
||||
try {
|
||||
Check(*a_Packet.get());
|
||||
} catch (ByteBuffer::ReadError& e) {
|
||||
godot::UtilityFunctions::printerr("[PacketSerializer::Deserializer] ", e.what());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PacketPtr& GetPacket() {
|
||||
return m_Packet;
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
godot::PackedByteArray Serialize(const Packet& a_Packet) {
|
||||
ByteBuffer stream;
|
||||
|
||||
Serializer serializer(stream);
|
||||
serializer.Serialize(a_Packet);
|
||||
|
||||
return stream.GetByteArray();
|
||||
}
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data) {
|
||||
ByteBuffer stream(std::move(a_Data));
|
||||
|
||||
PacketID packetId;
|
||||
stream >> packetId;
|
||||
|
||||
if (packetId >= static_cast<PacketID>(PacketType::PACKET_COUNT))
|
||||
return nullptr;
|
||||
|
||||
PacketType packetType = PacketType(packetId);
|
||||
|
||||
// for double-dispatch
|
||||
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
|
||||
|
||||
Deserializer deserializer(std::move(stream));
|
||||
|
||||
if (deserializer.Deserialize(emptyPacket)) {
|
||||
PacketPtr packet = std::move(deserializer.GetPacket());
|
||||
return packet;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------
|
||||
// Packet serializer implementation
|
||||
//----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerLogin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerLogin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::UpdateHealth& a_Packet) {
|
||||
m_Buffer << a_Packet.m_NewHealth;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::UpdateHealth& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_NewHealth;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::LoggingSuccess& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::LoggingSuccess& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerDeath& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerDeath& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerJoin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Player;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerJoin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Player;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerLeave& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerLeave& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerList& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Players;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerList& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Players;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerStats& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerStats& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ServerConfig& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ServerConfig& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ServerTps& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ServerTps& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::UpdateGameState& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::UpdateGameState& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::KeepAlive& a_Packet) {
|
||||
m_Buffer << a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::KeepAlive& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::Disconnect& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::Disconnect& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ChatMessage& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Text;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ChatMessage& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Text;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerPositionAndRotation& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Player << a_Packet.m_Position << a_Packet.m_Rotation << a_Packet.m_Velocity;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerPositionAndRotation& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Player >> a_Packet.m_Position >> a_Packet.m_Rotation >> a_Packet.m_Velocity;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerShoot& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerShoot& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
11
src/blitz/protocol/PacketVisitor.cpp
Normal file
11
src/blitz/protocol/PacketVisitor.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void PacketVisitor::Check(const Packet& a_Packet) {
|
||||
a_Packet.Accept(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
23
src/blitz/protocol/Packets.cpp
Normal file
23
src/blitz/protocol/Packets.cpp
Normal file
@@ -0,0 +1,23 @@
|
||||
#define BLITZ_INSTANCIATE_PACKETS
|
||||
#include <blitz/protocol/Packets.h>
|
||||
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
packets::ConcretePacket<PT, Data>::ConcretePacket(const PacketDataType& a_Data) : m_Data(a_Data) {}
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
|
||||
a_Visitor.Visit(*this);
|
||||
}
|
||||
|
||||
#define DeclarePacket(PacketName, packetSendType, packetSenderType) \
|
||||
static_assert(static_cast<unsigned>(PacketSendType::packetSendType) && static_cast<unsigned>(PacketSenderType::packetSenderType));
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
57
src/client/ClientWorld.cpp
Normal file
57
src/client/ClientWorld.cpp
Normal file
@@ -0,0 +1,57 @@
|
||||
#include <client/ClientWorld.h>
|
||||
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <client/Player.h>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void ClientWorld::_bind_methods() {}
|
||||
|
||||
ClientWorld::ClientWorld() {}
|
||||
|
||||
ClientWorld::~ClientWorld() {}
|
||||
|
||||
void ClientWorld::_process(float delta) {
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
#endif
|
||||
|
||||
m_PassedTime += delta;
|
||||
if (m_PassedTime < 0.05f)
|
||||
return;
|
||||
|
||||
m_PassedTime = 0.0f;
|
||||
|
||||
UpdatePlayerPos();
|
||||
}
|
||||
|
||||
void ClientWorld::UpdatePlayerPos() {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player) {
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
|
||||
}
|
||||
}
|
||||
|
||||
void ClientWorld::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
||||
const auto& data = a_PlayerPos.m_Data;
|
||||
if (data.m_Player == get_multiplayer()->get_unique_id()) {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player && (a_PlayerPos.m_Data.m_Position - player->get_position()).length() > 10) {
|
||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||
godot::UtilityFunctions::print("Teleported to : ", data.m_Position);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include <client/FirstPersonPlayer.h>
|
||||
|
||||
#include <godot_cpp/classes/camera3d.hpp>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/input.hpp>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
@@ -38,7 +39,7 @@ static const float AnimationBlend = 7.0;
|
||||
|
||||
void FirstPersonPlayer::_bind_methods() {}
|
||||
|
||||
FirstPersonPlayer::FirstPersonPlayer() : m_BobTime(0) {}
|
||||
FirstPersonPlayer::FirstPersonPlayer() : Player(), m_BobTime(0) {}
|
||||
|
||||
FirstPersonPlayer::~FirstPersonPlayer() {}
|
||||
|
||||
@@ -51,6 +52,9 @@ void FirstPersonPlayer::_ready() {
|
||||
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
|
||||
m_AnimationTree = Object::cast_to<AnimationTree>(find_child("AnimationTree"));
|
||||
m_Mesh = Object::cast_to<Node3D>(find_child("Mesh"));
|
||||
|
||||
set_position({0, 0, 0});
|
||||
set_velocity({0, 0, 0});
|
||||
}
|
||||
|
||||
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
|
||||
@@ -88,9 +92,9 @@ void FirstPersonPlayer::_physics_process(float a_Delta) {
|
||||
UpdateFOV(a_Delta);
|
||||
UpdateBobbing(a_Delta);
|
||||
|
||||
UpdateAnimation(a_Delta);
|
||||
|
||||
move_and_slide();
|
||||
|
||||
UpdateAnimation(a_Delta);
|
||||
}
|
||||
|
||||
void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
|
||||
@@ -104,7 +108,7 @@ void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
|
||||
|
||||
void FirstPersonPlayer::UpdateCamera(const InputEventMouseMotion& a_Event) {
|
||||
m_Head->rotate_y(-a_Event.get_relative().x * SENSITIVITY);
|
||||
m_Mesh->rotate_y(-a_Event.get_relative().x * 0.005);
|
||||
m_Mesh->rotate_y(-a_Event.get_relative().x * SENSITIVITY);
|
||||
m_Camera->rotate_x(-a_Event.get_relative().y * SENSITIVITY);
|
||||
|
||||
float rotationX = m_Camera->get_rotation().x;
|
||||
@@ -148,7 +152,7 @@ void FirstPersonPlayer::UpdatePosition(float delta) {
|
||||
void FirstPersonPlayer::UpdateFOV(float a_Delta) {
|
||||
float velocityClamped = Math::clamp(get_velocity().length(), MIN_FOV_VELOCITY, MAX_FOV_VELOCITY);
|
||||
float targetFOV = BASE_FOV + FOV_CHANGE * velocityClamped;
|
||||
m_Camera->set_fov(Math::lerp(m_Camera->get_fov(), targetFOV, a_Delta * FOV_TRANSITION));
|
||||
m_Camera->set_fov(Math::lerp(static_cast<float>(m_Camera->get_fov()), targetFOV, a_Delta * FOV_TRANSITION));
|
||||
}
|
||||
|
||||
void FirstPersonPlayer::UpdateAnimation(float delta) {
|
||||
42
src/client/Main.cpp
Normal file
42
src/client/Main.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include <client/Main.h>
|
||||
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/packed_scene.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/classes/scene_tree.hpp>
|
||||
#include <godot_cpp/classes/window.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
#include <client/ClientWorld.h>
|
||||
#include <server/ServerWorld.h>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
static constexpr char ClientWorldScenePath[] = "res://Scenes/Levels/client_world.tscn";
|
||||
static constexpr char ServerWorldScenePath[] = "res://Scenes/Levels/server_world.tscn";
|
||||
|
||||
void Main::_bind_methods() {}
|
||||
|
||||
void Main::_ready() {
|
||||
auto* mainMenu = find_child("MainMenu");
|
||||
DEV_ASSERT(mainMenu);
|
||||
mainMenu->connect("change_scene_to_game", callable_mp(this, &Main::ChangeScene));
|
||||
}
|
||||
|
||||
Main::Main() {}
|
||||
|
||||
Main::~Main() {}
|
||||
|
||||
void Main::ChangeScene(bool a_Server) {
|
||||
Ref<PackedScene> sceneData;
|
||||
if (a_Server)
|
||||
sceneData = ResourceLoader::get_singleton()->load(ServerWorldScenePath);
|
||||
else
|
||||
sceneData = ResourceLoader::get_singleton()->load(ClientWorldScenePath);
|
||||
|
||||
add_child(sceneData->instantiate());
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
81
src/client/MainMenu.cpp
Normal file
81
src/client/MainMenu.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#include <client/MainMenu.h>
|
||||
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/classes/scene_tree.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void MainMenu::_bind_methods() {
|
||||
godot::ClassDB::bind_method(godot::D_METHOD("on_connected"), &MainMenu::OnConnected);
|
||||
ADD_SIGNAL(MethodInfo("change_scene_to_game", PropertyInfo(Variant::BOOL, "server")));
|
||||
}
|
||||
|
||||
MainMenu::MainMenu() {}
|
||||
|
||||
MainMenu::~MainMenu() {}
|
||||
|
||||
void MainMenu::_ready() {
|
||||
Node* container = find_child("Container");
|
||||
DEV_ASSERT(container);
|
||||
|
||||
m_JoinButton = Object::cast_to<Button>(container->find_child("JoinButton"));
|
||||
m_CreateButton = Object::cast_to<Button>(container->find_child("CreateButton"));
|
||||
m_QuitButton = Object::cast_to<Button>(container->find_child("QuitButton"));
|
||||
|
||||
DEV_ASSERT(m_JoinButton);
|
||||
DEV_ASSERT(m_CreateButton);
|
||||
DEV_ASSERT(m_QuitButton);
|
||||
|
||||
m_JoinButton->connect("pressed", callable_mp(this, &MainMenu::OnJoinPressed));
|
||||
m_CreateButton->connect("pressed", callable_mp(this, &MainMenu::OnCreatePressed));
|
||||
m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
|
||||
|
||||
|
||||
if (!Engine::get_singleton()->is_editor_hint()) {
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(get_parent()->find_child("Network"));
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_NetworkInterface->connect("local_player_connected", callable_mp(this, &MainMenu::OnConnected));
|
||||
m_NetworkInterface->connect("server_disconnected", callable_mp(this, &MainMenu::OnDisconnected));
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::OnConnected() {
|
||||
emit_signal("change_scene_to_game", get_multiplayer()->is_server());
|
||||
set_visible(false);
|
||||
}
|
||||
|
||||
void MainMenu::OnDisconnected() {
|
||||
set_visible(true);
|
||||
EnableButtons();
|
||||
}
|
||||
|
||||
void MainMenu::OnJoinPressed() {
|
||||
DisableButtons();
|
||||
m_NetworkInterface->JoinGame("localhost", 25565);
|
||||
}
|
||||
|
||||
void MainMenu::OnCreatePressed() {
|
||||
DisableButtons();
|
||||
m_NetworkInterface->CreateGame(25565);
|
||||
}
|
||||
|
||||
void MainMenu::OnQuitPressed() {
|
||||
get_tree()->quit();
|
||||
}
|
||||
|
||||
void MainMenu::DisableButtons() {
|
||||
m_JoinButton->set_disabled(true);
|
||||
m_CreateButton->set_disabled(true);
|
||||
}
|
||||
|
||||
void MainMenu::EnableButtons() {
|
||||
m_JoinButton->set_disabled(false);
|
||||
m_CreateButton->set_disabled(false);
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
82
src/client/Player.cpp
Normal file
82
src/client/Player.cpp
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <client/Player.h>
|
||||
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/input.hpp>
|
||||
#include <godot_cpp/classes/input_map.hpp>
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
static const float WalkSpeed = 2.0;
|
||||
static const float RunSpeed = 7.0;
|
||||
static const float JumpStrength = 15.0;
|
||||
static const float Gravity = 50.0;
|
||||
|
||||
static const float LerpValue = 0.15;
|
||||
static const float AnimationBlend = 7.0;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void Player::_bind_methods() {}
|
||||
|
||||
Player::Player() : m_PeerId(0) {
|
||||
// we set the player to an invalid position
|
||||
set_position({-99999, -999999, -999999});
|
||||
}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::_ready() {
|
||||
godot::InputMap::get_singleton()->load_from_project_settings();
|
||||
m_Mesh = Object::cast_to<godot::Node3D>(find_child("Mesh"));
|
||||
m_AnimationTree = Object::cast_to<godot::AnimationTree>(find_child("AnimationTree"));
|
||||
DEV_ASSERT(m_Mesh);
|
||||
DEV_ASSERT(m_AnimationTree);
|
||||
|
||||
animate(0);
|
||||
}
|
||||
|
||||
void Player::_physics_process(float delta) {
|
||||
if (godot::Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
move_and_slide();
|
||||
animate(delta);
|
||||
}
|
||||
|
||||
void Player::animate(float delta) {
|
||||
if (is_on_floor()) {
|
||||
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "grounded");
|
||||
|
||||
float speed = get_velocity().length();
|
||||
|
||||
if (speed > 0.2f) {
|
||||
if (speed >= RunSpeed) {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 1.0, delta * AnimationBlend));
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 0.0, delta * AnimationBlend));
|
||||
}
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||
godot::UtilityFunctions::lerp(
|
||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), -1.0, delta * AnimationBlend));
|
||||
}
|
||||
} else {
|
||||
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "air");
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Player::GetCameraRotation() const {
|
||||
return m_Mesh->get_rotation();
|
||||
}
|
||||
|
||||
void Player::SetCameraRotation(const Vector3& a_Rotation) {
|
||||
m_Mesh->set_rotation(a_Rotation);
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
51
src/client/register_types.cpp
Normal file
51
src/client/register_types.cpp
Normal file
@@ -0,0 +1,51 @@
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <client/ClientWorld.h>
|
||||
#include <client/FirstPersonPlayer.h>
|
||||
#include <client/Main.h>
|
||||
#include <client/MainMenu.h>
|
||||
#include <client/Player.h>
|
||||
#include <server/Server.h>
|
||||
#include <server/ServerWorld.h>
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
static void RegisterClasses() {
|
||||
GDREGISTER_CLASS(blitz::Player);
|
||||
GDREGISTER_CLASS(blitz::FirstPersonPlayer);
|
||||
GDREGISTER_CLASS(blitz::MainMenu);
|
||||
GDREGISTER_CLASS(blitz::Main);
|
||||
GDREGISTER_CLASS(blitz::NetworkInterface);
|
||||
GDREGISTER_CLASS(blitz::Server);
|
||||
GDREGISTER_ABSTRACT_CLASS(blitz::World);
|
||||
GDREGISTER_CLASS(blitz::ClientWorld);
|
||||
GDREGISTER_CLASS(blitz::ServerWorld);
|
||||
}
|
||||
|
||||
static void initialize_blitz_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
|
||||
RegisterClasses();
|
||||
}
|
||||
|
||||
static void uninitialize_blitz_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAddress p_get_proc,
|
||||
const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
|
||||
|
||||
init_obj.register_initializer(initialize_blitz_module);
|
||||
init_obj.register_terminator(uninitialize_blitz_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
|
||||
return init_obj.init();
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
#include "register_types.h"
|
||||
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include "Player.h"
|
||||
#include "SpringArmPivot.h"
|
||||
#include "MainMenu.h"
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
#include <godot_cpp/godot.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
static void RegisterClasses() {
|
||||
ClassDB::register_class<blitz::Player>();
|
||||
ClassDB::register_class<blitz::SpringArmPivot>();
|
||||
ClassDB::register_class<blitz::FirstPersonPlayer>();
|
||||
ClassDB::register_class<blitz::MainMenu>();
|
||||
}
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
|
||||
RegisterClasses();
|
||||
}
|
||||
|
||||
void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
||||
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAddress p_get_proc,
|
||||
const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
|
||||
godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
|
||||
|
||||
init_obj.register_initializer(initialize_example_module);
|
||||
init_obj.register_terminator(uninitialize_example_module);
|
||||
init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
|
||||
|
||||
return init_obj.init();
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef GDEXAMPLE_REGISTER_TYPES_H
|
||||
#define GDEXAMPLE_REGISTER_TYPES_H
|
||||
|
||||
#include <godot_cpp/core/class_db.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level);
|
||||
void uninitialize_example_module(ModuleInitializationLevel p_level);
|
||||
|
||||
#endif
|
||||
42
src/server/Server.cpp
Normal file
42
src/server/Server.cpp
Normal file
@@ -0,0 +1,42 @@
|
||||
#include <server/Server.h>
|
||||
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void Server::_bind_methods() {}
|
||||
|
||||
Server::Server() {}
|
||||
|
||||
Server::~Server() {}
|
||||
|
||||
void Server::_ready() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(get_parent());
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_NetworkInterface->connect("player_connected", callable_mp(this, &Server::OnPlayerConnect));
|
||||
m_NetworkInterface->connect("player_disconnected", callable_mp(this, &Server::OnPlayerDisconnect));
|
||||
}
|
||||
|
||||
void Server::OnPlayerConnect(PeerID a_PeerId) {
|
||||
protocol::PlayerInfo playerInfo{a_PeerId, "whoami"};
|
||||
for (int i = 0; i < m_Peers.size(); i++) {
|
||||
m_NetworkInterface->SendPacket(a_PeerId, protocol::packets::PlayerJoin({m_Peers[i], "whoami"}));
|
||||
}
|
||||
m_Peers.push_back(a_PeerId);
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerJoin({playerInfo}));
|
||||
}
|
||||
|
||||
void Server::OnPlayerDisconnect(PeerID a_PeerId) {
|
||||
m_Peers.erase(a_PeerId);
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerLeave({a_PeerId}));
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
64
src/server/ServerWorld.cpp
Normal file
64
src/server/ServerWorld.cpp
Normal file
@@ -0,0 +1,64 @@
|
||||
#include <server/ServerWorld.h>
|
||||
|
||||
#include <blitz/godot/NetworkInterface.h>
|
||||
#include <client/Player.h>
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
using namespace godot;
|
||||
|
||||
void ServerWorld::_bind_methods() {}
|
||||
|
||||
ServerWorld::ServerWorld() {}
|
||||
|
||||
ServerWorld::~ServerWorld() {}
|
||||
|
||||
void ServerWorld::_process(float delta) {
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
#endif
|
||||
m_PassedTime += delta;
|
||||
if (m_PassedTime < 0.05f)
|
||||
return;
|
||||
|
||||
m_PassedTime = 0.0f;
|
||||
SyncPlayersPos();
|
||||
}
|
||||
|
||||
void ServerWorld::SyncPlayersPos() {
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Player* player = Object::cast_to<Player>(m_Players->get_child(i));
|
||||
DEV_ASSERT(player);
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||
{player->GetId(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
|
||||
}
|
||||
}
|
||||
|
||||
void ServerWorld::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
||||
const auto& data = a_PlayerPos.m_Data;
|
||||
if (data.m_Player != a_PlayerPos.m_Sender)
|
||||
return;
|
||||
|
||||
Player* player = GetPlayerById(data.m_Player);
|
||||
if (!player)
|
||||
return;
|
||||
|
||||
if ((data.m_Position - player->get_position()).length() > 10) {
|
||||
UtilityFunctions::print(
|
||||
"Player ", data.m_Player, " moved too fast ! (from ", player->get_position(), " to ", data.m_Position, ")");
|
||||
return;
|
||||
}
|
||||
|
||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||
}
|
||||
|
||||
void ServerWorld::AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName) {
|
||||
World::AddPlayer(a_PlayerId, a_PlayerName);
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
player->set_position({0, 0, 0});
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -16,7 +16,7 @@ add_rules("mode.debug", "mode.release")
|
||||
set_languages("c++20")
|
||||
|
||||
-- use latest 4.x version by default
|
||||
add_requires("godotcpp4")
|
||||
add_requires("godotcpp4 4.2")
|
||||
|
||||
|
||||
includes("tasks.lua")
|
||||
|
||||
@@ -14,6 +14,8 @@ target(PROJECT_NAME)
|
||||
-- more on https://xmake.io/#/manual/project_target?id=targetadd_files
|
||||
add_files("../src/**.cpp")
|
||||
|
||||
add_includedirs("../include")
|
||||
|
||||
-- change the output name
|
||||
set_basename(PROJECT_NAME .. ".$(os)_$(mode)_$(arch)")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user