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Blitz3/src/SpringArmPivot.h

39 lines
754 B
C++

#pragma once
#include <godot_cpp/classes/input_event.hpp>
#include <godot_cpp/classes/node3d.hpp>
#include <godot_cpp/classes/spring_arm3d.hpp>
#include <godot_cpp/classes/camera3d.hpp>
namespace blitz {
class SpringArmPivot : public godot::Node3D {
GDCLASS(SpringArmPivot, godot::Node3D);
protected:
static void _bind_methods();
public:
SpringArmPivot();
~SpringArmPivot();
void _ready();
void _unhandled_input(const godot::Ref<godot::InputEvent>& p_event);
void _physics_process(float delta);
void SetDynamicFov(bool fov) {
m_DynamicFOV = fov;
}
bool IsFovDynamic() const {
return m_DynamicFOV;
}
private:
godot::SpringArm3D* m_SpringArm;
godot::Camera3D* m_Camera;
bool m_DynamicFOV = false;
};
} // namespace blitz