generated from Persson-dev/Godot-Xmake
39 lines
754 B
C++
39 lines
754 B
C++
#pragma once
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/node3d.hpp>
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#include <godot_cpp/classes/spring_arm3d.hpp>
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#include <godot_cpp/classes/camera3d.hpp>
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namespace blitz {
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class SpringArmPivot : public godot::Node3D {
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GDCLASS(SpringArmPivot, godot::Node3D);
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protected:
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static void _bind_methods();
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public:
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SpringArmPivot();
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~SpringArmPivot();
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void _ready();
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void _unhandled_input(const godot::Ref<godot::InputEvent>& p_event);
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void _physics_process(float delta);
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void SetDynamicFov(bool fov) {
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m_DynamicFOV = fov;
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}
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bool IsFovDynamic() const {
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return m_DynamicFOV;
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}
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private:
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godot::SpringArm3D* m_SpringArm;
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godot::Camera3D* m_Camera;
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bool m_DynamicFOV = false;
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};
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} // namespace blitz
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