Files
Blitz3/src/blitz/protocol/PacketDispatcher.cpp
2024-08-19 11:04:37 +02:00

38 lines
1.1 KiB
C++

#include <blitz/protocol/PacketDispatcher.h>
#include <algorithm>
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
namespace protocol {
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler& handler) {
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
if (found == m_Handlers[type].end())
m_Handlers[type].push_back(&handler);
}
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler& handler) {
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
}
void PacketDispatcher::UnregisterHandler(PacketHandler& handler) {
for (auto& pair : m_Handlers) {
if (pair.second.empty())
continue;
PacketType type = pair.first;
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
}
}
void PacketDispatcher::Dispatch(const Packet& packet) {
PacketType type = packet.GetType();
for (PacketHandler* handler : m_Handlers[type])
handler->Check(packet);
}
} // namespace protocol
} // namespace blitz