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1a14c78ede
| Author | SHA1 | Date | |
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1a14c78ede | ||
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6160561498 | ||
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1662691b6e | ||
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91d492c2d8 | ||
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b92c5169c4 |
BIN
godot/Assets/Models/Characters/zombie.glb
Normal file
|
After Width: | Height: | Size: 3.8 MiB |
BIN
godot/Assets/Models/Characters/zombie2_mremireh_body_normal.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
|
After Width: | Height: | Size: 4.6 MiB |
BIN
godot/Assets/Models/Characters/zombie2_mremireh_shoe_diffuse.png
Normal file
|
After Width: | Height: | Size: 248 KiB |
BIN
godot/Assets/Models/Characters/zombie2_mremireh_shoe_normal.png
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|
After Width: | Height: | Size: 198 KiB |
|
After Width: | Height: | Size: 178 KiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_body__diffuse.png
Normal file
|
After Width: | Height: | Size: 3.8 MiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_body_normal.png
Normal file
|
After Width: | Height: | Size: 4.1 MiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_body_specular.png
Normal file
|
After Width: | Height: | Size: 4.6 MiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_shoe_diffuse.png
Normal file
|
After Width: | Height: | Size: 248 KiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_shoe_normal.png
Normal file
|
After Width: | Height: | Size: 198 KiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_shoe_specular.png
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|
After Width: | Height: | Size: 178 KiB |
BIN
godot/Assets/Models/Weapons/Steampunk Rifle.glb
Normal file
@@ -1,4 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://d38w4ae3qj0k4"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://d38w4ae3qj0k4"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://ciex3x7rhv1bx" path="res://Scenes/Weapons/steampunk_rifle.tscn" id="1_i6keg"]
|
||||
|
||||
[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
|
||||
|
||||
@@ -19,3 +21,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
|
||||
|
||||
[node name="Camera" type="Camera3D" parent="Head"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
|
||||
|
||||
[node name="Steampunk Rifle" parent="Head/Camera" instance=ExtResource("1_i6keg")]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.998135, -0.0610485, 0, 0.0610485, 0.998135, 0.19, -0.18, -0.55)
|
||||
|
||||
2795
godot/Scenes/Characters/zombie.tscn
Normal file
@@ -1,9 +1,10 @@
|
||||
[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
|
||||
[gd_scene load_steps=20 format=3 uid="uid://coue2qehpn4fr"]
|
||||
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
|
||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
|
||||
[ext_resource type="Texture2D" uid="uid://dujfl12rge3p4" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
|
||||
[ext_resource type="Texture2D" uid="uid://b8n5rff2a8h2u" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
|
||||
[ext_resource type="Texture2D" uid="uid://lpbttkw7gpxj" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
|
||||
[ext_resource type="Texture2D" uid="uid://di3uyny341483" path="res://Assets/Textures/Green.png" id="4_wp15n"]
|
||||
[ext_resource type="PackedScene" uid="uid://bjuf33f7oteit" path="res://Scenes/Characters/zombie.tscn" id="5_4vmh3"]
|
||||
[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
|
||||
@@ -18,6 +19,12 @@ sky = SubResource("Sky_5ngqa")
|
||||
tonemap_mode = 2
|
||||
glow_enabled = true
|
||||
|
||||
[sub_resource type="NavigationMesh" id="NavigationMesh_2pdqo"]
|
||||
vertices = PackedVector3Array(-5.25, 0.5, 1, -5, 0.5, -1.75, -5.5, 0.5, -2, -11.25, 0.5, 1, -5.5, 0.5, -3.75, -3.25, 0.5, -4, -3.25, 0.5, -24.5, -11.25, 0.5, 1, -5.5, 0.5, -2, -5.5, 0.5, -3.75, -24.5, 0.5, 3.25, -11.5, 0.5, 3.25, -11.25, 0.5, 1, -24.5, 0.5, 3.25, -11.25, 0.5, 1, -5.5, 0.5, -3.75, -3.25, 0.5, -24.5, -24.5, 0.5, -24.5, -3.25, 0.5, -4, 3.5, 0.5, -4, 3.5, 0.5, -24.5, -3.25, 0.5, -24.5, 5.5, 0.5, -4, 5.75, 0.5, -3, 24.5, 0.5, -3, 24.5, 0.5, -24.5, 3.5, 0.5, -24.5, 3.5, 0.5, -24.5, 3.5, 0.5, -4, 5.5, 0.5, -4, -5, 0.5, -1.75, -5.25, 0.5, 1, -5, 0.75, 2, 5.25, 0.5, -1.75, -5, 0.75, 2, -7.25, 1.5, 2, -7.25, 1.5, 6, -5, 0.75, 6.25, 24.5, 0.5, -3, 5.75, 0.5, -3, 5.25, 0.5, -1.75, -5.25, 0.5, 7.25, -6.75, 0.5, 7.25, -6.5, 0.5, 24.5, 5.25, 0.5, -1.75, -5, 0.75, 2, -5, 0.75, 6.25, 5.25, 0.5, -1.75, -5, 0.75, 6.25, -5.25, 0.5, 7.25, -6.5, 0.5, 24.5, 24.5, 0.5, 24.5, 24.5, 0.5, -3, -7.25, 1.5, 6, -7.25, 1.5, 2, -14, 3.75, 2, -14, 3.75, 6, -11.5, 0.5, 7, -11.5, 0.5, 3.25, -24.5, 0.5, 3.25, -10, 0.5, 24.5, -9.75, 0.5, 7.25, -11.5, 0.5, 7, -11.5, 0.5, 7, -24.5, 0.5, 3.25, -24.5, 0.5, 24.5, -10, 0.5, 24.5, -10, 0.5, 24.5, -6.5, 0.5, 24.5, -6.75, 0.5, 7.25, -9.75, 0.5, 7.25)
|
||||
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(7, 9, 8), PackedInt32Array(12, 11, 10), PackedInt32Array(14, 13, 15), PackedInt32Array(15, 13, 16), PackedInt32Array(16, 13, 17), PackedInt32Array(21, 20, 18), PackedInt32Array(18, 20, 19), PackedInt32Array(23, 22, 24), PackedInt32Array(24, 22, 25), PackedInt32Array(25, 22, 26), PackedInt32Array(29, 28, 27), PackedInt32Array(31, 30, 32), PackedInt32Array(32, 30, 33), PackedInt32Array(35, 34, 36), PackedInt32Array(36, 34, 37), PackedInt32Array(40, 39, 38), PackedInt32Array(43, 42, 41), PackedInt32Array(46, 45, 44), PackedInt32Array(48, 47, 49), PackedInt32Array(49, 47, 50), PackedInt32Array(50, 47, 52), PackedInt32Array(50, 52, 51), PackedInt32Array(56, 55, 53), PackedInt32Array(53, 55, 54), PackedInt32Array(59, 58, 57), PackedInt32Array(62, 61, 60), PackedInt32Array(66, 65, 63), PackedInt32Array(63, 65, 64), PackedInt32Array(70, 69, 67), PackedInt32Array(67, 69, 68)]
|
||||
agent_radius = 0.4
|
||||
agent_max_slope = 60.0
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
|
||||
albedo_texture = ExtResource("2_fkwcn")
|
||||
uv1_triplanar = true
|
||||
@@ -53,38 +60,58 @@ data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.
|
||||
|
||||
[node name="World" type="Node3D"]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
[node name="Map" type="Node3D" parent="."]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="Map"]
|
||||
environment = SubResource("Environment_ctwiv")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.75, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Map"]
|
||||
transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.750001, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Floor" type="MeshInstance3D" parent="."]
|
||||
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="Map"]
|
||||
navigation_mesh = SubResource("NavigationMesh_2pdqo")
|
||||
|
||||
[node name="Floor" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||
mesh = SubResource("PlaneMesh_mmup0")
|
||||
skeleton = NodePath("../../..")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Floor"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Floor/StaticBody3D"]
|
||||
shape = SubResource("ConcavePolygonShape3D_26ptr")
|
||||
|
||||
[node name="Wall" type="MeshInstance3D" parent="."]
|
||||
[node name="Wall" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3)
|
||||
mesh = SubResource("BoxMesh_plpqy")
|
||||
skeleton = NodePath("../../..")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Wall"]
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Wall"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall/StaticBody3D"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Wall/StaticBody3D"]
|
||||
shape = SubResource("ConcavePolygonShape3D_v7prx")
|
||||
|
||||
[node name="Slope" type="MeshInstance3D" parent="."]
|
||||
[node name="Slope" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4)
|
||||
mesh = SubResource("PrismMesh_0l7qq")
|
||||
skeleton = NodePath("../../..")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
|
||||
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Slope"]
|
||||
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Slope"]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Slope/StaticBody3D"]
|
||||
shape = SubResource("ConcavePolygonShape3D_rit6o")
|
||||
|
||||
[node name="zombie" parent="Map" instance=ExtResource("5_4vmh3")]
|
||||
m_PlayerPath = NodePath("../../FirstPersonPlayer")
|
||||
transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 0, 0, 7.38477)
|
||||
|
||||
[node name="zombie2" parent="Map" instance=ExtResource("5_4vmh3")]
|
||||
m_PlayerPath = NodePath("../../FirstPersonPlayer")
|
||||
transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 8.0927, 0, 7.38477)
|
||||
|
||||
[node name="zombie3" parent="Map" instance=ExtResource("5_4vmh3")]
|
||||
m_PlayerPath = NodePath("../../FirstPersonPlayer")
|
||||
transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 14.3905, 0, -18.3684)
|
||||
|
||||
[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
|
||||
|
||||
51
godot/Scenes/Weapons/bullet.tscn
Normal file
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://do601jl7p1u22"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
|
||||
size = Vector3(0.05, 0.05, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
|
||||
albedo_color = Color(1, 0.764706, 0.294118, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.568627, 1, 0.313726, 1)
|
||||
emission_energy_multiplier = 5.0
|
||||
|
||||
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_618v8"]
|
||||
direction = Vector3(0, 0, 1)
|
||||
initial_velocity_min = 3.0
|
||||
initial_velocity_max = 5.0
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gn2fy"]
|
||||
albedo_color = Color(1, 1, 0.443137, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.568627, 1, 0.313726, 1)
|
||||
emission_energy_multiplier = 8.0
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_5un5e"]
|
||||
material = SubResource("StandardMaterial3D_gn2fy")
|
||||
size = Vector3(0.04, 0.04, 0.04)
|
||||
|
||||
[node name="Bullet" type="Bullet"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -52730.2)
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_ibwn0")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, 0, -0.6)
|
||||
|
||||
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.7)
|
||||
emitting = false
|
||||
one_shot = true
|
||||
explosiveness = 1.0
|
||||
visibility_aabb = AABB(-1.00001, -6.06334, -1.00001, 2.00002, 7.06267, 41.4102)
|
||||
process_material = SubResource("ParticleProcessMaterial_618v8")
|
||||
draw_pass_1 = SubResource("BoxMesh_5un5e")
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 10.0
|
||||
one_shot = true
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
36
godot/Scenes/Weapons/steampunk_rifle.tscn
Normal file
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=4 format=3 uid="uid://ciex3x7rhv1bx"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bkskefixbe2cw" path="res://Assets/Models/Weapons/Steampunk Rifle.glb" id="1_0bnv5"]
|
||||
|
||||
[sub_resource type="Animation" id="Animation_20uwx"]
|
||||
resource_name = "Shoot"
|
||||
length = 0.1
|
||||
step = 0.01
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Node:position")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.01, 0.1),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 0,
|
||||
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0.05), Vector3(0, 0, 0)]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_113bo"]
|
||||
_data = {
|
||||
"Shoot": SubResource("Animation_20uwx")
|
||||
}
|
||||
|
||||
[node name="Steampunk Rifle" instance=ExtResource("1_0bnv5")]
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_113bo")
|
||||
}
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.10108)
|
||||
target_position = Vector3(0, 0, -1)
|
||||
19
godot/bullet.tscn
Normal file
@@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://bt0551kcc5tw4"]
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
|
||||
size = Vector3(0.05, 0.05, 1)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
|
||||
albedo_color = Color(1, 0.764706, 0.294118, 1)
|
||||
emission_enabled = true
|
||||
emission = Color(0.568627, 1, 0.313726, 1)
|
||||
emission_energy_multiplier = 5.0
|
||||
|
||||
[node name="Bullet" type="Bullet"]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
mesh = SubResource("BoxMesh_ibwn0")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")
|
||||
|
||||
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, 0, -0.6)
|
||||
@@ -49,6 +49,11 @@ jump={
|
||||
}
|
||||
escape={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
shoot={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(351, 9),"global_position":Vector2(355, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
45
src/Bullet.cpp
Normal file
@@ -0,0 +1,45 @@
|
||||
#include "Bullet.h"
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
static constexpr float BULLET_SPEED = 40.0f;
|
||||
|
||||
void Bullet::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("_on_timer_timeout"), &Bullet::_on_timer_timeout);
|
||||
}
|
||||
|
||||
Bullet::Bullet() {}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
void Bullet::_ready() {
|
||||
m_Particles = Object::cast_to<GPUParticles3D>(find_child("GPUParticles3D"));
|
||||
DEV_ASSERT(m_Particles);
|
||||
m_Ray = Object::cast_to<RayCast3D>(find_child("RayCast3D"));
|
||||
DEV_ASSERT(m_Ray);
|
||||
m_Mesh = Object::cast_to<MeshInstance3D>(find_child("MeshInstance3D"));
|
||||
DEV_ASSERT(m_Mesh);
|
||||
m_Timer = memnew(godot::Timer);
|
||||
add_child(m_Timer);
|
||||
m_Timer->connect("timeout", callable_mp(this, &Bullet::_on_timer_timeout));
|
||||
}
|
||||
|
||||
void Bullet::_physics_process(float a_Delta) {
|
||||
Vector3 movement = Vector3(0, 0, -BULLET_SPEED) * a_Delta;
|
||||
set_position(get_transform().xform(movement));
|
||||
|
||||
if (m_Ray->is_colliding()) {
|
||||
m_Mesh->set_visible(false);
|
||||
m_Particles->set_emitting(true);
|
||||
m_Timer->set_wait_time(1.0);
|
||||
m_Timer->start();
|
||||
}
|
||||
}
|
||||
|
||||
void Bullet::_on_timer_timeout() {
|
||||
queue_free();
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
31
src/Bullet.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/gpu_particles3d.hpp>
|
||||
#include <godot_cpp/classes/mesh_instance3d.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <godot_cpp/classes/ray_cast3d.hpp>
|
||||
#include <godot_cpp/classes/timer.hpp>
|
||||
|
||||
namespace blitz {
|
||||
class Bullet : public godot::Node3D {
|
||||
GDCLASS(Bullet, godot::Node3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Bullet();
|
||||
~Bullet();
|
||||
|
||||
void _ready();
|
||||
void _physics_process(float delta);
|
||||
|
||||
private:
|
||||
godot::GPUParticles3D* m_Particles;
|
||||
godot::RayCast3D* m_Ray;
|
||||
godot::MeshInstance3D* m_Mesh;
|
||||
godot::Timer* m_Timer;
|
||||
|
||||
void _on_timer_timeout();
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -4,6 +4,7 @@
|
||||
#include <godot_cpp/classes/input.hpp>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
#include <godot_cpp/classes/input_map.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/core/math.hpp>
|
||||
|
||||
using namespace godot;
|
||||
@@ -32,6 +33,7 @@ static constexpr float FOV_TRANSITION = 8.0f;
|
||||
static constexpr float MIN_FOV_VELOCITY = 0.5;
|
||||
static constexpr float MAX_FOV_VELOCITY = SPRINT_SPEED * 2.0f;
|
||||
|
||||
|
||||
void FirstPersonPlayer::_bind_methods() {}
|
||||
|
||||
FirstPersonPlayer::FirstPersonPlayer() : m_BobTime(0) {}
|
||||
@@ -47,6 +49,14 @@ void FirstPersonPlayer::_ready() {
|
||||
DEV_ASSERT(m_Head);
|
||||
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
|
||||
DEV_ASSERT(m_Camera);
|
||||
m_WeaponAnimation = Object::cast_to<AnimationPlayer>(find_child("AnimationPlayer"));
|
||||
DEV_ASSERT(m_WeaponAnimation);
|
||||
m_GunBarrel = Object::cast_to<RayCast3D>(find_child("RayCast3D"));
|
||||
DEV_ASSERT(m_GunBarrel);
|
||||
m_BulletScene = ResourceLoader::get_singleton()->load("res://Scenes/Weapons/bullet.tscn");
|
||||
if (!m_BulletScene.is_valid()) {
|
||||
ERR_PRINT("Failed to load bullet scene.");
|
||||
}
|
||||
}
|
||||
|
||||
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
|
||||
@@ -84,6 +94,16 @@ void FirstPersonPlayer::_physics_process(float a_Delta) {
|
||||
UpdateFOV(a_Delta);
|
||||
UpdateBobbing(a_Delta);
|
||||
|
||||
if (Input->is_action_pressed("shoot")) {
|
||||
if (!m_WeaponAnimation->is_playing()) {
|
||||
m_WeaponAnimation->play("Shoot");
|
||||
m_BulletInstance = m_BulletScene->instantiate();
|
||||
m_BulletInstance->set("position", m_GunBarrel->get_global_transform().origin);
|
||||
m_BulletInstance->set("rotation", m_GunBarrel->get_global_transform().basis.get_euler());
|
||||
get_parent()->add_child(m_BulletInstance);
|
||||
}
|
||||
}
|
||||
|
||||
move_and_slide();
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/animation_player.hpp>
|
||||
#include <godot_cpp/classes/camera3d.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <godot_cpp/classes/packed_scene.hpp>
|
||||
#include <godot_cpp/classes/ray_cast3d.hpp>
|
||||
#include <godot_cpp/classes/ref.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -24,6 +28,10 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
|
||||
private:
|
||||
godot::Camera3D* m_Camera;
|
||||
godot::Node3D* m_Head;
|
||||
godot::AnimationPlayer* m_WeaponAnimation;
|
||||
godot::RayCast3D* m_GunBarrel;
|
||||
godot::Node* m_BulletInstance;
|
||||
godot::Ref<godot::PackedScene> m_BulletScene;
|
||||
float m_BobTime;
|
||||
float m_Speed;
|
||||
|
||||
|
||||
74
src/Zombie.cpp
Normal file
@@ -0,0 +1,74 @@
|
||||
#include "Zombie.h"
|
||||
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
static constexpr float SPEED = 2.0f;
|
||||
static constexpr float ATTACK_RANGE = 2.0f;
|
||||
|
||||
void Zombie::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("set_m_PlayerPath", "m_PlayerPath"), &Zombie::set_m_PlayerPath);
|
||||
ClassDB::bind_method(D_METHOD("get_m_PlayerPath"), &Zombie::get_m_PlayerPath);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "m_PlayerPath"), "set_m_PlayerPath", "get_m_PlayerPath");
|
||||
}
|
||||
|
||||
Zombie::Zombie() {}
|
||||
|
||||
Zombie::~Zombie() {}
|
||||
|
||||
void Zombie::_ready() {
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_Player = Object::cast_to<FirstPersonPlayer>(get_parent()->get_parent()->find_child("FirstPersonPlayer"));
|
||||
DEV_ASSERT(m_Player);
|
||||
m_NavigationAgent = Object::cast_to<NavigationAgent3D>(find_child("NavigationAgent3D"));
|
||||
DEV_ASSERT(m_NavigationAgent);
|
||||
m_AnimationTree = Object::cast_to<AnimationTree>(find_child("AnimationTree"));
|
||||
DEV_ASSERT(m_AnimationTree);
|
||||
m_StateMachine = Object::cast_to<AnimationNodeStateMachinePlayback>(m_AnimationTree->get("parameters/playback"));
|
||||
DEV_ASSERT(m_StateMachine);
|
||||
this->set_velocity(Vector3(0, 0, 0));
|
||||
}
|
||||
|
||||
void Zombie::_process(float a_Delta) {
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint()) {
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
if (m_StateMachine->get_current_node().match("Run")) {
|
||||
m_NavigationAgent->set_target_position(m_Player->get_global_position());
|
||||
m_Velocity = (m_NavigationAgent->get_next_path_position() - this->get_global_position()).normalized() * SPEED;
|
||||
this->set_velocity(m_Velocity);
|
||||
look_at(Vector3(this->get_global_position().x + this->get_velocity().x, this->get_global_position().y,
|
||||
this->get_global_position().z + this->get_velocity().z));
|
||||
} else if (m_StateMachine->get_current_node().match("Attack")) {
|
||||
this->set_velocity(Vector3(0, 0, 0));
|
||||
look_at(Vector3(m_Player->get_global_position().x, m_Player->get_global_position().y / 2, m_Player->get_global_position().z));
|
||||
}
|
||||
m_AnimationTree->set("parameters/conditions/run", !_target_in_range());
|
||||
m_AnimationTree->set("parameters/conditions/attack", _target_in_range());
|
||||
|
||||
move_and_slide();
|
||||
}
|
||||
|
||||
bool Zombie::_target_in_range() {
|
||||
return this->get_global_position().distance_to(m_Player->get_global_position()) < ATTACK_RANGE;
|
||||
}
|
||||
|
||||
void Zombie::set_m_PlayerPath(const NodePath& path) {
|
||||
m_PlayerPath = path;
|
||||
}
|
||||
|
||||
NodePath Zombie::get_m_PlayerPath() const {
|
||||
return m_PlayerPath;
|
||||
}
|
||||
} // namespace blitz
|
||||
37
src/Zombie.h
Normal file
@@ -0,0 +1,37 @@
|
||||
#pragma once
|
||||
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include <godot_cpp/classes/animation_node_state_machine_playback.hpp>
|
||||
#include <godot_cpp/classes/animation_tree.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <godot_cpp/classes/navigation_agent3d.hpp>
|
||||
#include <godot_cpp/variant/node_path.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Zombie : public godot::CharacterBody3D {
|
||||
GDCLASS(Zombie, godot::CharacterBody3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Zombie();
|
||||
~Zombie();
|
||||
|
||||
void _ready();
|
||||
void _process(float delta);
|
||||
bool _target_in_range();
|
||||
|
||||
private:
|
||||
godot::NavigationAgent3D* m_NavigationAgent;
|
||||
FirstPersonPlayer* m_Player;
|
||||
godot::NodePath m_PlayerPath;
|
||||
godot::Vector3 m_Velocity;
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
godot::AnimationNodeStateMachinePlayback* m_StateMachine;
|
||||
|
||||
void set_m_PlayerPath(const godot::NodePath& path);
|
||||
godot::NodePath get_m_PlayerPath() const;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,8 +1,10 @@
|
||||
#include "register_types.h"
|
||||
|
||||
#include "Bullet.h"
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include "Player.h"
|
||||
#include "SpringArmPivot.h"
|
||||
#include "Zombie.h"
|
||||
|
||||
#include <gdextension_interface.h>
|
||||
#include <godot_cpp/core/defs.hpp>
|
||||
@@ -18,6 +20,8 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
ClassDB::register_class<blitz::Player>();
|
||||
ClassDB::register_class<blitz::SpringArmPivot>();
|
||||
ClassDB::register_class<blitz::FirstPersonPlayer>();
|
||||
ClassDB::register_class<blitz::Bullet>();
|
||||
ClassDB::register_class<blitz::Zombie>();
|
||||
}
|
||||
|
||||
void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
||||
|
||||