generated from Persson-dev/Godot-Xmake
remove gdexample
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@@ -1,28 +0,0 @@
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#include "gdexample.h"
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void GDExample::_bind_methods() {
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// ClassDB::bind_method(D_METHOD("_process", "delta"), &GDExample::_process);
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}
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GDExample::GDExample()
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{
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time_passed = 0.0;
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}
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GDExample::~GDExample() {}
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void GDExample::_process(float delta)
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{
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time_passed += delta;
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auto new_position = Vector2(
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10.0 + (10.0 * sin(time_passed * 2.0)),
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10.0 + (10.0 * cos(time_passed * 1.5)));
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set_position(new_position);
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}
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@@ -1,24 +0,0 @@
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#ifndef GDEXAMPLE_H
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#define GDEXAMPLE_H
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#include <godot_cpp/classes/sprite2d.hpp>
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namespace godot
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{
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class GDExample : public Sprite2D
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{
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GDCLASS(GDExample, Sprite2D)
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private:
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double time_passed;
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protected:
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static void _bind_methods();
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public:
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GDExample();
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~GDExample();
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void _process(float delta);
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};
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}
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#endif
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