generated from Persson-dev/Godot-Xmake
fix cam rotation
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@@ -101,7 +101,7 @@ void FirstPersonPlayer::UpdateCamera(const InputEventMouseMotion& a_Event) {
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m_Camera->rotate_x(-a_Event.get_relative().y * SENSITIVITY);
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float rotationX = m_Camera->get_rotation().x;
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CLAMP(rotationX, Math::deg_to_rad(-40.0), Math::deg_to_rad(60.0));
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rotationX = CLAMP(rotationX, Math::deg_to_rad(-80.0), Math::deg_to_rad(80.0));
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m_Camera->set_rotation({rotationX, get_rotation().y, get_rotation().z});
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}
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