use GDREGISTER_CLASS

This commit is contained in:
2024-08-19 11:06:04 +02:00
parent f149304674
commit 1f0aa281d0

View File

@@ -17,15 +17,15 @@
using namespace godot;
static void RegisterClasses() {
ClassDB::register_class<blitz::Player>();
ClassDB::register_class<blitz::SpringArmPivot>();
ClassDB::register_class<blitz::FirstPersonPlayer>();
ClassDB::register_class<blitz::MainMenu>();
ClassDB::register_class<blitz::Lobby>();
ClassDB::register_class<blitz::World>();
ClassDB::register_class<blitz::Main>();
ClassDB::register_class<blitz::NetworkInterface>();
ClassDB::register_class<blitz::Server>();
GDREGISTER_CLASS(blitz::Player);
GDREGISTER_CLASS(blitz::SpringArmPivot);
GDREGISTER_CLASS(blitz::FirstPersonPlayer);
GDREGISTER_CLASS(blitz::MainMenu);
GDREGISTER_CLASS(blitz::Lobby);
GDREGISTER_CLASS(blitz::World);
GDREGISTER_CLASS(blitz::Main);
GDREGISTER_CLASS(blitz::NetworkInterface);
GDREGISTER_CLASS(blitz::Server);
}
void initialize_example_module(ModuleInitializationLevel p_level) {