Compare commits
33 Commits
alpha-0.0.
...
splib
| Author | SHA1 | Date | |
|---|---|---|---|
| 26c08059be | |||
| 87b4bf20b7 | |||
| 06c17abd40 | |||
| 000970dcb9 | |||
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| 67cb368297 | |||
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| a4e90b455d | |||
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| 95e6967d0d | |||
| b2323d2761 | |||
| 84ae607cd1 | |||
| e254d677d0 | |||
| f0023c1b22 | |||
| 71600e7a8b | |||
| b917a8d1fa | |||
| 8880056b1c | |||
| 9bb5c85f41 | |||
| c6c811ca17 | |||
| 40c551a4dc | |||
| a5bb2f74dd | |||
| d9cc43a7a1 | |||
| 9a297026cd | |||
| 2f141698ad | |||
| af5f084234 | |||
| fd61870ebe | |||
| 5595213f3d | |||
| 8158dda315 |
@@ -6,12 +6,7 @@ on: [push]
|
||||
jobs:
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Build:
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runs-on: ubuntu-latest
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steps:
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||||
- name: Install deps
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||||
run : |
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||||
apt update
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||||
apt install -y libsdl2-dev libassimp-dev libglew-dev
|
||||
|
||||
steps:
|
||||
- name: Check out repository code
|
||||
uses: actions/checkout@v3
|
||||
|
||||
@@ -20,7 +15,7 @@ jobs:
|
||||
with:
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||||
xmake-version: latest
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||||
actions-cache-folder: '.xmake-cache'
|
||||
actions-cache-key: 'ubuntu'
|
||||
actions-cache-key: 'xmake-ubuntu'
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||||
|
||||
- name: Calc deps hash
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||||
uses: seepine/hash-files@v1
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||||
@@ -33,14 +28,14 @@ jobs:
|
||||
- name: Packages cache
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uses: actions/cache@v4
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with:
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||||
path: ~/.xmake
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||||
path: ~/.xmake/packages
|
||||
key: ${{ runner.os }}-${{ steps.get-hash.outputs.hash }}
|
||||
|
||||
- name: XMake config
|
||||
run: xmake f -p linux -y --root
|
||||
run: xmake f -p linux -y
|
||||
|
||||
- name: Build
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||||
run: xmake --root
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||||
run: xmake
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||||
|
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- name: Test
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||||
run: xmake test --root
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run: xmake test
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||||
22
README.md
22
README.md
@@ -86,3 +86,25 @@ xmake project -k compile_commands
|
||||
```
|
||||
|
||||
Alternatively, you can install the [XMake extension](https://marketplace.visualstudio.com/items?itemName=tboox.xmake-vscode) for VsCode.
|
||||
|
||||
|
||||
# Valgrind 🔍
|
||||
|
||||
We can inspect the client binary to look for memory leak.
|
||||
|
||||
First, switch compilation mode to valgrind :
|
||||
|
||||
```
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||||
xmake f -m valgrind
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||||
```
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||||
|
||||
Then build and run :
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||||
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||||
```
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||||
xmake
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||||
xmake run
|
||||
```
|
||||
|
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# Wiki 📚
|
||||
|
||||
Available [here](https://git.ale-pri.com/Blitz/Blitz/wiki)
|
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Binary file not shown.
797
assets/models/base_deambu.obj
Normal file
797
assets/models/base_deambu.obj
Normal file
@@ -0,0 +1,797 @@
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# Blender 4.0.2
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# www.blender.org
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mtllib base_deambu.mtl
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o sol
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s 0
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f 5/1/2 7/4/2 8/3/2 6/2/2
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f 4/3/5 2/2/5 6/2/5 8/3/5
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f 3/4/6 4/3/6 8/3/6 7/4/6
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|
||||
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|
||||
BIN
assets/sounds/fart.wav
Normal file
BIN
assets/sounds/fart.wav
Normal file
Binary file not shown.
BIN
assets/sounds/step.wav
Normal file
BIN
assets/sounds/step.wav
Normal file
Binary file not shown.
@@ -1,286 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file DataBuffer.h
|
||||
* \brief File containing the blitz::DataBuffer class
|
||||
*/
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdint>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <sp/common/DataBuffer.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
/**
|
||||
* \class DataBuffer
|
||||
* \brief Class used to manipulate memory
|
||||
*/
|
||||
class DataBuffer {
|
||||
private:
|
||||
typedef std::vector<std::uint8_t> Data;
|
||||
Data m_Buffer;
|
||||
std::size_t m_ReadOffset;
|
||||
|
||||
public:
|
||||
typedef Data::iterator iterator;
|
||||
typedef Data::const_iterator const_iterator;
|
||||
typedef Data::reference reference;
|
||||
typedef Data::const_reference const_reference;
|
||||
typedef Data::difference_type difference_type;
|
||||
|
||||
DataBuffer();
|
||||
DataBuffer(const DataBuffer& other);
|
||||
DataBuffer(const DataBuffer& other, difference_type offset);
|
||||
DataBuffer(DataBuffer&& other);
|
||||
DataBuffer(const std::string& str);
|
||||
|
||||
DataBuffer& operator=(const DataBuffer& other);
|
||||
DataBuffer& operator=(DataBuffer&& other);
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
void Append(const T& data) {
|
||||
std::size_t size = sizeof(data);
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + size);
|
||||
std::memcpy(&m_Buffer[end_pos], &data, size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator<<(const T& data) {
|
||||
Append(data);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append a string to the buffer
|
||||
* \warning Don't use it for binary data !
|
||||
* \param str The string to append
|
||||
*/
|
||||
DataBuffer& operator<<(const std::string& str) {
|
||||
std::size_t strlen = str.length() + 1; // including null character
|
||||
Resize(GetSize() + strlen);
|
||||
std::memcpy(m_Buffer.data() + GetSize() - strlen, str.data(), strlen);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Append data to the buffer from another const buffer
|
||||
* \param data The buffer to append
|
||||
*/
|
||||
DataBuffer& operator<<(const DataBuffer& data) {
|
||||
m_Buffer.insert(m_Buffer.end(), data.begin(), data.end());
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to desired variable
|
||||
*/
|
||||
template <typename T>
|
||||
DataBuffer& operator>>(T& data) {
|
||||
assert(m_ReadOffset + sizeof(T) <= GetSize());
|
||||
data = *(reinterpret_cast<T*>(&m_Buffer[m_ReadOffset]));
|
||||
m_ReadOffset += sizeof(T);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer and assign to the new buffer
|
||||
* \param data The buffer to assign
|
||||
*/
|
||||
DataBuffer& operator>>(DataBuffer& data) {
|
||||
data.Resize(GetSize() - m_ReadOffset);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), m_Buffer.end(), data.begin());
|
||||
m_ReadOffset = m_Buffer.size();
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read a string from the buffer
|
||||
* \param str The string to assign in the new buffer
|
||||
* \warning Don't use it for binary data !
|
||||
*/
|
||||
DataBuffer& operator>>(std::string& str) {
|
||||
std::size_t stringSize =
|
||||
strlen(reinterpret_cast<const char*>(m_Buffer.data()) + m_ReadOffset) + 1; // including null character
|
||||
str.resize(stringSize);
|
||||
std::copy(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset),
|
||||
m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset + stringSize), str.begin());
|
||||
m_ReadOffset += stringSize;
|
||||
return *this;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const char* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Write some data to the buffer
|
||||
* \param buffer The buffer to write
|
||||
* \param amount The amount of data to write
|
||||
*/
|
||||
void WriteSome(const std::uint8_t* buffer, std::size_t amount) {
|
||||
std::size_t end_pos = m_Buffer.size();
|
||||
m_Buffer.resize(m_Buffer.size() + amount);
|
||||
std::memcpy(m_Buffer.data() + end_pos, buffer, amount);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(char* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(std::uint8_t* buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer);
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Read some data from the buffer
|
||||
* \param buffer The buffer to Read
|
||||
* \param amount The amount of data from the buffer
|
||||
*/
|
||||
void ReadSome(DataBuffer& buffer, std::size_t amount) {
|
||||
assert(m_ReadOffset + amount <= GetSize());
|
||||
buffer.Resize(amount);
|
||||
std::copy_n(m_Buffer.begin() + static_cast<difference_type>(m_ReadOffset), amount, buffer.begin());
|
||||
m_ReadOffset += amount;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Resize the buffer
|
||||
* \param size The new size of the buffer
|
||||
*/
|
||||
void Resize(std::size_t size) {
|
||||
m_Buffer.resize(size);
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Reserve some space in the buffer
|
||||
* \param amount The amount of space to reserve
|
||||
*/
|
||||
void Reserve(std::size_t amount) {
|
||||
m_Buffer.reserve(amount);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* \brief Clear the buffer
|
||||
*/
|
||||
void Clear() {
|
||||
m_Buffer.clear();
|
||||
m_ReadOffset = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief When the buffer has been read entirely
|
||||
*/
|
||||
bool IsFinished() const {
|
||||
return m_ReadOffset >= m_Buffer.size();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
std::uint8_t* data() {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the buffer data
|
||||
*/
|
||||
const std::uint8_t* data() const {
|
||||
return m_Buffer.data();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the read offset
|
||||
*/
|
||||
std::size_t GetReadOffset() const {
|
||||
return m_ReadOffset;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Set the read offset
|
||||
* \param pos The new read offset
|
||||
*/
|
||||
void SetReadOffset(std::size_t pos);
|
||||
|
||||
/**
|
||||
* \brief Get the size of the buffer
|
||||
*/
|
||||
std::size_t GetSize() const;
|
||||
|
||||
/**
|
||||
* \brief Get the remaining size of the buffer
|
||||
*/
|
||||
std::size_t GetRemaining() const;
|
||||
|
||||
/**
|
||||
* \brief Read a file into the buffer
|
||||
* \param fileName The name of the file to read
|
||||
*/
|
||||
bool ReadFile(const std::string& fileName);
|
||||
|
||||
/**
|
||||
* \brief Write a file into the buffer
|
||||
* \param fileName The name of the file to write to
|
||||
*/
|
||||
bool WriteFile(const std::string& fileName) const;
|
||||
|
||||
/**
|
||||
* \brief Allocate the buffer on the heap
|
||||
* \warning Don't forget to free the data !
|
||||
*/
|
||||
std::uint8_t* HeapAllocatedData() const {
|
||||
std::uint8_t* newBuffer = new std::uint8_t[GetSize()];
|
||||
std::memcpy(newBuffer, data(), GetSize());
|
||||
return newBuffer;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Operator == to compare two DataBuffer
|
||||
*/
|
||||
bool operator==(const DataBuffer& other) const {
|
||||
return m_Buffer == other.m_Buffer;
|
||||
}
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
const_iterator begin() const;
|
||||
const_iterator end() const;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Operator << to write a DataBuffer to an ostream
|
||||
*/
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer);
|
||||
using DataBuffer = sp::DataBuffer;
|
||||
|
||||
} // namespace blitz
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
#include <sp/protocol/MessagePrinter.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace game {
|
||||
@@ -30,3 +31,10 @@ enum GameState : std::uint8_t {
|
||||
|
||||
} // namespace game
|
||||
} // namespace blitz
|
||||
|
||||
namespace sp {
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::game::GameState& a_State) {
|
||||
return PrintData(static_cast<unsigned>(a_State));
|
||||
}
|
||||
} // namespace sp
|
||||
@@ -1,25 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file NonCopyable.h
|
||||
* \brief File containing the blitz::NonCopyable class
|
||||
*/
|
||||
|
||||
namespace blitz {
|
||||
|
||||
/**
|
||||
* \class NonCopyable
|
||||
* \brief Class used to make a class non copyable
|
||||
* \note Inherit from this class privately to make a class non copyable
|
||||
*/
|
||||
class NonCopyable {
|
||||
public:
|
||||
NonCopyable(const NonCopyable&) = delete;
|
||||
NonCopyable& operator=(const NonCopyable&) = delete;
|
||||
|
||||
protected:
|
||||
NonCopyable() {}
|
||||
~NonCopyable() {}
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,58 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file VarInt.h
|
||||
* \brief File containing the blitz::VarInt class
|
||||
*/
|
||||
|
||||
#include <cstddef>
|
||||
#include <cstdint>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class DataBuffer;
|
||||
|
||||
/**
|
||||
* \class VarInt
|
||||
* \brief Variable-length format such that smaller numbers use fewer bytes.
|
||||
*/
|
||||
class VarInt {
|
||||
private:
|
||||
std::uint64_t m_Value;
|
||||
|
||||
public:
|
||||
VarInt() : m_Value(0) {}
|
||||
/**
|
||||
* \brief Construct a variable integer from a value
|
||||
* \param value The value of the variable integer
|
||||
*/
|
||||
VarInt(std::uint64_t value) : m_Value(value) {}
|
||||
|
||||
/**
|
||||
* \brief Get the value of the variable integer
|
||||
*/
|
||||
std::uint64_t GetValue() const {
|
||||
return m_Value;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the length of the serialized variable integer
|
||||
*/
|
||||
std::size_t GetSerializedLength() const;
|
||||
|
||||
/**
|
||||
* \brief Serialize the variable integer
|
||||
* \param out The buffer to write the serialized variable integer to
|
||||
* \param var The variable integer to serialize
|
||||
*/
|
||||
friend DataBuffer& operator<<(DataBuffer& out, const VarInt& var);
|
||||
|
||||
/**
|
||||
* \brief Deserialize the variable integer
|
||||
* \param in The buffer to read the serialized variable integer from
|
||||
* \param var The variable integer to deserialize
|
||||
*/
|
||||
friend DataBuffer& operator>>(DataBuffer& in, VarInt& var);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "blitz/misc/ObjectNotifier.h"
|
||||
#include "blitz/misc/Time.h"
|
||||
#include <map>
|
||||
#include <sp/protocol/MessagePrinter.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace game {
|
||||
@@ -140,3 +141,10 @@ class Game : public utils::ObjectNotifier<GameListener> {
|
||||
|
||||
} // namespace game
|
||||
} // namespace blitz
|
||||
|
||||
namespace sp {
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::game::GameConfig& a_Config) {
|
||||
return "{Gravity=" + PrintData(a_Config.Gravity) + ", FiringRate=" + PrintData(a_Config.FiringRate) + "}";
|
||||
}
|
||||
} // namespace sp
|
||||
|
||||
@@ -9,6 +9,7 @@ class GameListener {
|
||||
public:
|
||||
virtual void OnPlayerJoin(game::PlayerID player) {}
|
||||
virtual void OnPlayerLeave(game::PlayerID player) {}
|
||||
virtual void OnPlayerDeath(game::PlayerID player) {}
|
||||
virtual void OnGameStateUpdate(game::GameState newState) {}
|
||||
};
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <cstdint>
|
||||
#include <sp/protocol/MessagePrinter.h>
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
@@ -222,3 +223,12 @@ class Player {
|
||||
|
||||
} // namespace game
|
||||
} // namespace blitz
|
||||
|
||||
namespace sp {
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::game::PlayerStats& a_Stats) {
|
||||
return "{m_Deaths=" + PrintData(a_Stats.m_Deaths) + ", m_Kills=" + PrintData(a_Stats.m_Kills) +
|
||||
", m_ShootCount=" + PrintData(a_Stats.m_ShootCount) + ", m_ShootSuccessCount=" + PrintData(a_Stats.m_ShootSuccessCount) +
|
||||
"}";
|
||||
}
|
||||
} // namespace sp
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
namespace blitz {
|
||||
namespace maths {
|
||||
|
||||
class EMASmoother {
|
||||
private:
|
||||
@@ -16,4 +17,5 @@ class EMASmoother {
|
||||
void SetSmoothingTime(float t);
|
||||
};
|
||||
|
||||
} // namespace maths
|
||||
} // namespace blitz
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <cstddef>
|
||||
#include <sp/protocol/MessagePrinter.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -325,3 +326,14 @@ bool operator==(const Mat4<T>& mat, const Mat4<T>& other) {
|
||||
mat.w3 == other.w3;
|
||||
}
|
||||
} // namespace blitz
|
||||
|
||||
namespace sp {
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::Vec3f& a_Vec) {
|
||||
return "{" + PrintData(a_Vec.x) + ", " + PrintData(a_Vec.y) + ", " + PrintData(a_Vec.z) + "}";
|
||||
}
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::Vec4f& a_Vec) {
|
||||
return "{" + PrintData(a_Vec.x) + ", " + PrintData(a_Vec.y) + ", " + PrintData(a_Vec.z) + ", " + PrintData(a_Vec.w) + "}";
|
||||
}
|
||||
} // namespace sp
|
||||
@@ -43,6 +43,8 @@ class ObjectNotifier {
|
||||
|
||||
/**
|
||||
* \brief Notify listeners that were bound
|
||||
* \param function the function to call
|
||||
* \param args the parameters of the function to call
|
||||
*/
|
||||
template <typename Func, typename... Args>
|
||||
void NotifyListeners(Func function, Args... args) const {
|
||||
|
||||
@@ -8,70 +8,59 @@
|
||||
#include "TCPSocket.h"
|
||||
#include "blitz/protocol/PacketDispatcher.h"
|
||||
#include "blitz/protocol/PacketHandler.h"
|
||||
#include "blitz/protocol/PacketFactory.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
using TCPStream = sp::io::Stream<sp::io::TcpTag, protocol::PacketDispatcher, protocol::PacketFactory, sp::option::ZlibCompress>;
|
||||
|
||||
/**
|
||||
* \class Connexion
|
||||
* \brief Represents a network connexion
|
||||
*/
|
||||
class Connexion : public protocol::PacketHandler, private NonCopyable {
|
||||
protected:
|
||||
protocol::PacketDispatcher m_Dispatcher;
|
||||
|
||||
private:
|
||||
TCPSocket m_Socket;
|
||||
|
||||
class Connexion : public protocol::PacketHandler, public TCPStream {
|
||||
public:
|
||||
/**
|
||||
/**
|
||||
* \brief Constructs with an empty socket
|
||||
*/
|
||||
Connexion(protocol::PacketDispatcher* dispatcher);
|
||||
Connexion() {}
|
||||
|
||||
/**
|
||||
* \brief Constructs with an already connected socket
|
||||
*/
|
||||
Connexion(protocol::PacketDispatcher* dispatcher, TCPSocket& socket);
|
||||
Connexion(TCPSocket&& socket);
|
||||
|
||||
/**
|
||||
* \brief Move constructor
|
||||
*/
|
||||
Connexion(Connexion&& move);
|
||||
|
||||
/**
|
||||
* \brief Default destructor
|
||||
*/
|
||||
virtual ~Connexion();
|
||||
|
||||
/**
|
||||
* \brief Reads socket and process a Packet, if any
|
||||
*/
|
||||
virtual bool UpdateSocket();
|
||||
|
||||
|
||||
/**
|
||||
* \brief Closes the connexion
|
||||
*/
|
||||
void CloseConnection();
|
||||
|
||||
/**
|
||||
* \brief Returns the TCPSocket::Status of the internal socket
|
||||
*/
|
||||
TCPSocket::Status GetSocketStatus() const {
|
||||
return m_Interface.GetStatus();
|
||||
}
|
||||
|
||||
virtual bool UpdateSocket();
|
||||
|
||||
/**
|
||||
* \brief Tries to connect the socket at the specified address and port
|
||||
* \return Whether this action was succesfull
|
||||
*/
|
||||
bool Connect(const std::string& address, std::uint16_t port);
|
||||
|
||||
/**
|
||||
* \brief Returns the TCPSocket::Status of the internal socket
|
||||
*/
|
||||
TCPSocket::Status GetSocketStatus() const {
|
||||
return m_Socket.GetStatus();
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Sends the protocol::Packet over the network to the remote
|
||||
* \param packet The protocol::Packet to send
|
||||
*/
|
||||
void SendPacket(const protocol::Packet* packet);
|
||||
void SendPacket(const protocol::Packet& packet);
|
||||
};
|
||||
|
||||
} // namespace network
|
||||
|
||||
@@ -21,7 +21,7 @@ namespace network {
|
||||
* \note This class is meant to be created only once in your program. \n
|
||||
* The easiest thing to do is to create an instance of this class at the top of your **main.cpp**.
|
||||
*/
|
||||
class NetworkInitializer : private NonCopyable {
|
||||
class NetworkInitializer : private sp::NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \brief Creates the networking context
|
||||
|
||||
@@ -10,76 +10,7 @@
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
/**
|
||||
* \class TCPListener
|
||||
* \brief Cross platform abstraction of a TCP socket server
|
||||
*/
|
||||
class TCPListener : private NonCopyable {
|
||||
private:
|
||||
SocketHandle m_Handle;
|
||||
std::uint16_t m_Port;
|
||||
int m_MaxConnections;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
TCPListener();
|
||||
/**
|
||||
* \brief Default destructor
|
||||
*/
|
||||
~TCPListener();
|
||||
|
||||
/**
|
||||
* \brief Starts listening for guests to connect
|
||||
* \param port The port to listen to
|
||||
* \param maxConnexions The maximum amount of connexion that can happen at the same time. \n
|
||||
* Every other guests will be kicked if this amount is reached.
|
||||
* \return Whether this action was succesfull
|
||||
*/
|
||||
bool Listen(std::uint16_t port, int maxConnexions);
|
||||
|
||||
/**
|
||||
* \brief Tries to accept an incoming request to connect
|
||||
* \param newSocket the empty socket to put the result to
|
||||
* \return true if a new connexion was accepted
|
||||
*/
|
||||
bool Accept(TCPSocket& newSocket);
|
||||
|
||||
/**
|
||||
* \brief Destroys the socket
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
/**
|
||||
* \brief Closes transmissions
|
||||
* \return true if this action was succesfull
|
||||
*/
|
||||
bool Close();
|
||||
|
||||
/**
|
||||
* \brief Allows to set the socket in non blocking/blocking mode
|
||||
* \param block If set to true, every call to Read will wait until the socket receives something
|
||||
* \return true if the operation was successful
|
||||
*/
|
||||
bool SetBlocking(bool blocking);
|
||||
|
||||
/**
|
||||
* \brief Getter of the m_Port member
|
||||
* \return The port which the socket listen to
|
||||
*/
|
||||
std::uint16_t GetListeningPort() const {
|
||||
return m_Port;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Getter of the m_MaxConnections member
|
||||
* \return The maximum amount of connexions that can happen at the same time.
|
||||
*/
|
||||
int GetMaximumConnections() const {
|
||||
return m_MaxConnections;
|
||||
}
|
||||
};
|
||||
using TCPListener = sp::io::TcpListener;
|
||||
|
||||
} // namespace network
|
||||
} // namespace blitz
|
||||
@@ -1,26 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
#else
|
||||
#include <arpa/inet.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <sys/socket.h>
|
||||
#include <sys/types.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#define closesocket close
|
||||
#endif
|
||||
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET -1
|
||||
#endif
|
||||
#include <sp/extensions/Tcp.h>
|
||||
|
||||
/**
|
||||
* \file TCPSocket.h
|
||||
@@ -30,138 +10,7 @@
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
/**
|
||||
* \typedef SocketHandle
|
||||
* \brief Represents a native socket
|
||||
*/
|
||||
typedef int SocketHandle;
|
||||
|
||||
/**
|
||||
* \class TCPSocket
|
||||
* \brief Cross platform abstraction of a TCP socket
|
||||
*/
|
||||
class TCPSocket : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \enum Status
|
||||
* \brief Describes the state of a socket
|
||||
*/
|
||||
enum class Status {
|
||||
/** The socket is connected */
|
||||
Connected,
|
||||
/** The socket is not connected */
|
||||
Disconnected,
|
||||
/** Something bad happened */
|
||||
Error,
|
||||
};
|
||||
|
||||
private:
|
||||
bool m_Blocking;
|
||||
Status m_Status;
|
||||
SocketHandle m_Handle;
|
||||
|
||||
std::uint16_t m_Port;
|
||||
sockaddr m_RemoteAddr;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
TCPSocket();
|
||||
|
||||
/**
|
||||
* \brief Default destructor
|
||||
*/
|
||||
virtual ~TCPSocket();
|
||||
|
||||
/**
|
||||
* \brief Move constructor
|
||||
*/
|
||||
TCPSocket(TCPSocket&&);
|
||||
|
||||
/**
|
||||
* \brief Sets the TCPSocket::Status of the socket
|
||||
* \param status The TCPSocket::Status to apply
|
||||
*/
|
||||
void SetStatus(Status status);
|
||||
|
||||
/**
|
||||
* \brief Allows to set the socket in non blocking/blocking mode
|
||||
* \param block If set to true, every call to Read will wait until the socket receives something
|
||||
* \return true if the operation was successful
|
||||
*/
|
||||
bool SetBlocking(bool block);
|
||||
|
||||
/**
|
||||
* \brief Checks if the socket is in blocking mode
|
||||
* \return Whether the socket is in blocking mode
|
||||
*/
|
||||
bool IsBlocking() const;
|
||||
|
||||
/**
|
||||
* \brief Getter of the m_Status member
|
||||
* \return The TCPSocket::Status of this socket
|
||||
*/
|
||||
Status GetStatus() const;
|
||||
|
||||
/**
|
||||
* \brief Tries to connect to the host at the given port
|
||||
* \param host The host to connect to. Can be a hostname or an ip address.
|
||||
* \param port The port to connect to.
|
||||
* \return Whether this action was successfull
|
||||
*/
|
||||
bool Connect(const std::string& host, std::uint16_t port);
|
||||
|
||||
/**
|
||||
* \brief Disconnects the socket from the remote
|
||||
* \note Does nothing if the socket is not connected. \n
|
||||
* This function is also called by the destructor.
|
||||
*/
|
||||
void Disconnect();
|
||||
|
||||
/**
|
||||
* \brief Sends some data
|
||||
* \param buffer The data to send
|
||||
* \note Simply returns 0 if the socket is not connected
|
||||
* \return The amount of data sent. It should be the size of the buffer in theory.
|
||||
*/
|
||||
std::size_t Send(DataBuffer& buffer);
|
||||
|
||||
/**
|
||||
* \brief Sends some data
|
||||
* \param data The data to send
|
||||
* \param size The amount of data to send
|
||||
* \note Simply returns 0 if the socket is not connected
|
||||
* \return The amount of data sent. It should be equal to the size param in theory
|
||||
*/
|
||||
std::size_t Send(const std::uint8_t* data, std::size_t size);
|
||||
|
||||
/**
|
||||
* \brief Reads some data
|
||||
* \param amount The amount of data to read
|
||||
* \return The buffer containing the data that have been received
|
||||
* \note If no data is available, an empty DataBuffer is returned
|
||||
*/
|
||||
DataBuffer Receive(std::size_t amount);
|
||||
|
||||
/**
|
||||
* \brief Reads some data
|
||||
* \param buffer The buffer to write into
|
||||
* \param amount The amount of data to read
|
||||
* \return The amount of data read
|
||||
* \note If no data is available, 0 is returned
|
||||
*/
|
||||
std::size_t Receive(DataBuffer& buffer, std::size_t amount);
|
||||
|
||||
friend class TCPListener;
|
||||
};
|
||||
|
||||
/**
|
||||
* \brief Compress the data and send it to the socket
|
||||
* \param data The data to send
|
||||
* \param socket The socket to send to
|
||||
*/
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket);
|
||||
using TCPSocket = sp::io::TcpSocket;
|
||||
|
||||
} // namespace network
|
||||
} // namespace blitz
|
||||
74
include/blitz/protocol/Color.h
Normal file
74
include/blitz/protocol/Color.h
Normal file
@@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \struct ColoredPart
|
||||
* \brief Represents a part of a chat message with a specific color.
|
||||
*/
|
||||
struct ColoredPart {
|
||||
/**
|
||||
* \brief The color of the part.
|
||||
*/
|
||||
Vec4f m_Color;
|
||||
/**
|
||||
* \brief The text of the part.
|
||||
*/
|
||||
std::string m_Text;
|
||||
};
|
||||
|
||||
using ColoredText = std::vector<ColoredPart>;
|
||||
|
||||
const static Vec3uc AQUA = {0, 255, 255};
|
||||
const static Vec3uc BLUE = {0, 0, 255};
|
||||
const static Vec3uc GREEN = {0, 255, 0};
|
||||
const static Vec3uc PURPLE = {255, 0, 255};
|
||||
const static Vec3uc RED = {255, 0, 0};
|
||||
const static Vec3uc WHITE = {255, 255, 255};
|
||||
const static Vec3uc YELLOW = {255, 255, 0};
|
||||
|
||||
/**
|
||||
* \brief Get the text color.
|
||||
*/
|
||||
std::string GetTextColor(Vec3uc color);
|
||||
/**
|
||||
* \brief Colorize a text.
|
||||
*/
|
||||
ColoredText ColorizeText(const std::string& text);
|
||||
/**
|
||||
* \brief Get the colored text string.
|
||||
*/
|
||||
std::string GetColoredTextString(const ColoredText& text);
|
||||
|
||||
/**
|
||||
* \brief Serialize the colored part
|
||||
* \param out The buffer to write the serialized colored part to
|
||||
* \param var The colored part to serialize
|
||||
*/
|
||||
DataBuffer& operator<<(DataBuffer& out, const ColoredPart& var);
|
||||
|
||||
/**
|
||||
* \brief Deserialize the colored part
|
||||
* \param in The buffer to read the serialized colored part from
|
||||
* \param var The colored part to deserialize
|
||||
*/
|
||||
DataBuffer& operator>>(DataBuffer& in, ColoredPart& var);
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
|
||||
namespace sp {
|
||||
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::protocol::ColoredPart& a_Part) {
|
||||
return "{m_Color=" + PrintData(a_Part.m_Color) + ", m_Text=" + PrintData(a_Part.m_Text) + "}";
|
||||
}
|
||||
|
||||
} // namespace sp
|
||||
@@ -5,54 +5,17 @@
|
||||
* \brief File containing the blitz::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
|
||||
#include <map>
|
||||
#include "blitz/protocol/Packets.h"
|
||||
#include <sp/default/DefaultPacketDispatcher.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
/**
|
||||
* \class PacketDispatcher
|
||||
* \brief Class used to dispatch packets
|
||||
*/
|
||||
class PacketDispatcher : private NonCopyable {
|
||||
private:
|
||||
std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
*/
|
||||
PacketDispatcher() {}
|
||||
|
||||
/**
|
||||
* \brief Dispatch a packet
|
||||
* \param packet The packet to dispatch
|
||||
*/
|
||||
void Dispatch(const Packet* packet);
|
||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(PacketType type, PacketHandler* handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketType type, PacketHandler* handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketHandler* handler);
|
||||
};
|
||||
using PacketDispatcher = sp::PacketDispatcher;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -4,23 +4,13 @@
|
||||
* \file PacketFactory.h
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <memory>
|
||||
#include "blitz/protocol/Packets.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
typedef std::unique_ptr<Packet> PacketPtr;
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
using PacketFactory = sp::PacketFactory;
|
||||
|
||||
namespace PacketFactory {
|
||||
|
||||
/**
|
||||
* \brief Creates a packet from a buffer.
|
||||
* \param buffer The buffer containing the packet data.
|
||||
* \return The created packet.
|
||||
*/
|
||||
const PacketPtr CreatePacket(PacketType type, DataBuffer& buffer);
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -5,54 +5,12 @@
|
||||
* \brief File containing the blitz::protocol::PacketHandler class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/PacketsForward.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include "blitz/protocol/Packets.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
/**
|
||||
* \class PacketHandler
|
||||
* \brief Class used to handle packets
|
||||
*/
|
||||
class PacketHandler {
|
||||
private:
|
||||
PacketDispatcher* m_Dispatcher;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Constructor
|
||||
* \param dispatcher The packet dispatcher
|
||||
*/
|
||||
PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
|
||||
virtual ~PacketHandler() {}
|
||||
|
||||
/**
|
||||
* \brief Get the packet dispatcher
|
||||
* \return The packet dispatcher
|
||||
*/
|
||||
PacketDispatcher* GetDispatcher() {
|
||||
return m_Dispatcher;
|
||||
}
|
||||
|
||||
virtual void HandlePacket(const ChatPacket* packet) {}
|
||||
virtual void HandlePacket(const ConnexionInfoPacket* packet) {}
|
||||
virtual void HandlePacket(const DisconnectPacket* packet) {}
|
||||
virtual void HandlePacket(const KeepAlivePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerJoinPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLeavePacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerListPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerLoginPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerPositionAndRotationPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerShootPacket* packet) {}
|
||||
virtual void HandlePacket(const PlayerStatsPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerConfigPacket* packet) {}
|
||||
virtual void HandlePacket(const ServerTpsPacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateGameStatePacket* packet) {}
|
||||
virtual void HandlePacket(const UpdateHealthPacket* packet) {}
|
||||
};
|
||||
using PacketHandler = sp::PacketHandler;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,7 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map the packets name to their ID
|
||||
*/
|
||||
enum PacketType {
|
||||
Chat = 0, /**< Corresponds to ChatPacket */
|
||||
ConnexionInfo, /**< Corresponds to ConnexionInfoPacket */
|
||||
Disconnect, /**< Corresponds to DisconnectPacket */
|
||||
KeepAlive, /**< Corresponds to KeepAlivePacket */
|
||||
PlayerDeath, /**< Corresponds to PlayerDeathPacket */
|
||||
PlayerJoin, /**< Corresponds to PlayerJoinPacket */
|
||||
PlayerLeave, /**< Corresponds to PlayerLeavePacket */
|
||||
PlayerList, /**< Corresponds to PlayerListPacket */
|
||||
PlayerLogin, /**< Corresponds to PlayerLoginPacket */
|
||||
PlayerPositionAndRotation, /**< Corresponds to PlayerPositionAndRotationPacket */
|
||||
PlayerShoot, /**< Corresponds to PlayerShootPacket */
|
||||
PlayerStats, /**< Corresponds to PlayerStatsPacket */
|
||||
ServerConfig, /**< Corresponds to ServerConfigPacket*/
|
||||
ServerTps, /**< Corresponds to ServerTpsPacket */
|
||||
UpdateGameState, /**< Corresponds to UpdateGameStatePacket */
|
||||
UpdateHealth, /**< Corresponds to UpdateHealthPacket */
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
#include "packets/ChatPacket.h"
|
||||
#include "packets/ConnexionInfoPacket.h"
|
||||
#include "packets/DisconnectPacket.h"
|
||||
#include "packets/KeepAlivePacket.h"
|
||||
#include "packets/PlayerDeathPacket.h"
|
||||
#include "packets/PlayerJoinPacket.h"
|
||||
#include "packets/PlayerLeavePacket.h"
|
||||
#include "packets/PlayerListPacket.h"
|
||||
@@ -13,3 +45,34 @@
|
||||
#include "packets/ServerTpsPacket.h"
|
||||
#include "packets/UpdateGameStatePacket.h"
|
||||
#include "packets/UpdateHealthPacket.h"
|
||||
|
||||
// they must be in the same order as in the enum !
|
||||
using AllPackets = std::tuple<
|
||||
blitz::protocol::ChatPacket,
|
||||
blitz::protocol::ConnexionInfoPacket,
|
||||
blitz::protocol::DisconnectPacket,
|
||||
blitz::protocol::KeepAlivePacket,
|
||||
blitz::protocol::PlayerDeathPacket,
|
||||
blitz::protocol::PlayerJoinPacket,
|
||||
blitz::protocol::PlayerLeavePacket,
|
||||
blitz::protocol::PlayerListPacket,
|
||||
blitz::protocol::PlayerLoginPacket,
|
||||
blitz::protocol::PlayerPositionAndRotationPacket,
|
||||
blitz::protocol::PlayerShootPacket,
|
||||
blitz::protocol::PlayerStatsPacket,
|
||||
blitz::protocol::ServerConfigPacket,
|
||||
blitz::protocol::ServerTpsPacket,
|
||||
blitz::protocol::UpdateGameStatePacket,
|
||||
blitz::protocol::UpdateHealthPacket
|
||||
>;
|
||||
|
||||
#include <sp/default/DefaultPacketFactory.h>
|
||||
#include <sp/default/DefaultPacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
using Packet = sp::PacketMessage;
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -7,6 +7,7 @@ class ChatPacket;
|
||||
class ConnexionInfoPacket;
|
||||
class DisconnectPacket;
|
||||
class KeepAlivePacket;
|
||||
class PlayerDeathPacket;
|
||||
class PlayerJoinPacket;
|
||||
class PlayerLeavePacket;
|
||||
class PlayerListPacket;
|
||||
|
||||
@@ -1,103 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Protocol.h
|
||||
* \brief File containing the blitz::protocol::Protocol class
|
||||
*/
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketHandler;
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map the packets name to their ID
|
||||
*/
|
||||
enum class PacketType : std::uint8_t {
|
||||
// client --> server
|
||||
|
||||
PlayerLogin = 0, /**< Corresponds to PlayerLoginPacket */
|
||||
UpdateHealth, /**< Corresponds to UpdateHealthPacket */
|
||||
|
||||
// client <-- server
|
||||
|
||||
ConnexionInfo, /**< Corresponds to ConnexionInfoPacket */
|
||||
PlayerJoin, /**< Corresponds to PlayerJoinPacket */
|
||||
PlayerLeave, /**< Corresponds to PlayerLeavePacket */
|
||||
PlayerList, /**< Corresponds to PlayerListPacket */
|
||||
PlayerStats, /**< Corresponds to PlayerStatsPacket */
|
||||
ServerConfig, /**< Corresponds to ServerConfigPacket*/
|
||||
ServerTps, /**< Corresponds to ServerTpsPacket */
|
||||
UpdateGameState, /**< Corresponds to UpdateGameStatePacket */
|
||||
|
||||
// client <--> server
|
||||
|
||||
KeepAlive, /**< Corresponds to KeepAlivePacket */
|
||||
Disconnect, /**< Corresponds to DisconnectPacket */
|
||||
Chat, /**< Corresponds to ChatPacket */
|
||||
PlayerPositionAndRotation, /**< Corresponds to PlayerPositionAndRotationPacket */
|
||||
PlayerShoot, /**< Corresponds to PlayerShootPacket */
|
||||
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
/**
|
||||
* \class Packet
|
||||
* \brief Represents a network packet <br/>
|
||||
* %Packet data structure :
|
||||
*| Field Name | Field Type | Notes |
|
||||
*|---------------------|---------------|-------------------------------|
|
||||
*| Length | Long | Length of whole Packet |
|
||||
*| Uncompressed Length | VarInt | Length of Packet ID + Data |
|
||||
*| Packet ID | Byte | Represents the #PacketType |
|
||||
*| Data | Byte Array | Depends on the packet ID |
|
||||
*/
|
||||
class Packet {
|
||||
public:
|
||||
Packet() {}
|
||||
virtual ~Packet() {}
|
||||
|
||||
/**
|
||||
* \brief Serialize the Packet into a DataBuffer to be sent over the network
|
||||
* \param packetID Set to false if you don't want to write the Packet ID for some reason
|
||||
* \returns A DataBuffer filled with the serialized Packet
|
||||
*/
|
||||
virtual DataBuffer Serialize(bool packetID = true) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Deserialize the DataBuffer into a Packet to be read by the client/server
|
||||
* \param data The DataBuffer containing the data from the network
|
||||
*/
|
||||
virtual void Deserialize(DataBuffer& data) = 0;
|
||||
|
||||
/**
|
||||
* \brief Dispatches the Packet
|
||||
* \param handler The class to dispatch the Packet to
|
||||
*/
|
||||
virtual void Dispatch(PacketHandler* handler) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Writes the Packet ID into a buffer
|
||||
* \param data The DataBuffer to write to
|
||||
* \param packetID If set to false, this function does nothing
|
||||
*/
|
||||
void WritePacketID(DataBuffer& data, bool packetID) const;
|
||||
|
||||
/**
|
||||
* \returns The type of the Packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \returns The Packet ID corresponding to the PacketType of this Packet
|
||||
*/
|
||||
std::uint8_t GetID() const {
|
||||
return static_cast<std::uint8_t>(GetType());
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -5,29 +5,22 @@
|
||||
* \brief File containing the blitz::protocol::ChatPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <vector>
|
||||
|
||||
#include "blitz/protocol/Color.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
/**
|
||||
* \struct ColoredPart
|
||||
* \brief Represents a part of a chat message with a specific color.
|
||||
*/
|
||||
struct ColoredPart {
|
||||
/**
|
||||
* \brief The color of the part.
|
||||
*/
|
||||
Vec4f color;
|
||||
/**
|
||||
* \brief The text of the part.
|
||||
*/
|
||||
std::string text;
|
||||
enum class ChatFieldsE {
|
||||
m_Message = 0,
|
||||
};
|
||||
|
||||
typedef std::vector<ColoredPart> ColoredText;
|
||||
|
||||
using ChatFields = std::tuple<
|
||||
ColoredText //<- m_Message
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class ChatPacket
|
||||
@@ -41,64 +34,21 @@ typedef std::vector<ColoredPart> ColoredText;
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_Message | ColoredText | The message sent in the chat |
|
||||
*/
|
||||
class ChatPacket : public Packet {
|
||||
private:
|
||||
ColoredText m_Message;
|
||||
DeclarePacket(Chat){
|
||||
public:
|
||||
PacketConstructor(Chat)
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ChatPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param msg The message to send.
|
||||
*/
|
||||
ChatPacket(const std::string& msg) : m_Message(ColorizeText(msg)) {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param msg The message to send.
|
||||
*/
|
||||
ChatPacket(const ColoredText& msg) : m_Message(msg) {}
|
||||
virtual ~ChatPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
ChatPacket(const std::string& msg) : ChatPacket(ColorizeText(msg)) {}
|
||||
|
||||
/**
|
||||
* \brief Get the message.
|
||||
* \return The message.
|
||||
*/
|
||||
const ColoredText& GetMessage() const {
|
||||
return m_Message;
|
||||
return GetField<ChatFieldsE, ChatFieldsE::m_Message>();
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::Chat;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the text color.
|
||||
*/
|
||||
static std::string GetTextColor(Vec3uc color);
|
||||
/**
|
||||
* \brief Colorize a text.
|
||||
*/
|
||||
static ColoredText ColorizeText(const std::string& text);
|
||||
/**
|
||||
* \brief Get the colored text string.
|
||||
*/
|
||||
static std::string GetColoredTextString(const ColoredText& text);
|
||||
};
|
||||
|
||||
const static Vec3uc AQUA = {0, 255, 255};
|
||||
const static Vec3uc BLUE = {0, 0, 255};
|
||||
const static Vec3uc GREEN = {0, 255, 0};
|
||||
const static Vec3uc PURPLE = {255, 0, 255};
|
||||
const static Vec3uc RED = {255, 0, 0};
|
||||
const static Vec3uc WHITE = {255, 255, 255};
|
||||
const static Vec3uc YELLOW = {255, 255, 0};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
@@ -5,11 +5,21 @@
|
||||
* \brief File containing the blitz::protocol::ConnexionInfoPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class ConnexionInfoFieldsE {
|
||||
m_ConnectionID = 0,
|
||||
};
|
||||
|
||||
using ConnexionInfoFields = std::tuple<
|
||||
std::uint8_t //<- m_ConnectionID
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class ConnexionInfoPacket
|
||||
* \brief Packet for sending connection information.
|
||||
@@ -22,36 +32,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_ConnectionID | std::uint8_t | The connection ID |
|
||||
*/
|
||||
class ConnexionInfoPacket : public Packet {
|
||||
private:
|
||||
std::uint8_t m_ConnectionID;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ConnexionInfoPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param connectionID The ID of the connection.
|
||||
*/
|
||||
ConnexionInfoPacket(std::uint8_t connectionID) : m_ConnectionID(connectionID) {}
|
||||
virtual ~ConnexionInfoPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(ConnexionInfo){
|
||||
public:
|
||||
PacketConstructor(ConnexionInfo)
|
||||
|
||||
/**
|
||||
* \brief Get the connection ID.
|
||||
* \return The connection ID.
|
||||
*/
|
||||
std::uint8_t GetConnectionID() const {
|
||||
return m_ConnectionID;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::ConnexionInfo;
|
||||
return GetField<ConnexionInfoFieldsE, ConnexionInfoFieldsE::m_ConnectionID>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -5,11 +5,21 @@
|
||||
* \brief File containing the blitz::protocol::DisconnectPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class DisconnectFieldsE {
|
||||
m_Reason = 0,
|
||||
};
|
||||
|
||||
using DisconnectFields = std::tuple<
|
||||
std::string //<- m_Reason
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class DisconnectPacket
|
||||
* \brief Packet for disconnecting from the server.
|
||||
@@ -22,35 +32,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_Reason | std::string | The reason for disconnection |
|
||||
*/
|
||||
class DisconnectPacket : public Packet {
|
||||
private:
|
||||
std::string m_Reason; // only when sent from server
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
DisconnectPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param reason The reason for disconnection.
|
||||
*/
|
||||
DisconnectPacket(std::string reason) : m_Reason(reason) {}
|
||||
virtual ~DisconnectPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
DeclarePacket(Disconnect){
|
||||
public:
|
||||
PacketConstructor(Disconnect)
|
||||
|
||||
/**
|
||||
* \brief Get the reason for disconnection.
|
||||
* \return The reason for disconnection.
|
||||
*/
|
||||
const std::string& GetReason() const {
|
||||
return m_Reason;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::Disconnect;
|
||||
return GetField<DisconnectFieldsE, DisconnectFieldsE::m_Reason>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -5,12 +5,21 @@
|
||||
* \brief File containing the blitz::protocol::KeepAlivePacket class
|
||||
*/
|
||||
|
||||
#include "blitz/common/VarInt.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class KeepAliveFieldsE {
|
||||
KeepAliveId = 0,
|
||||
};
|
||||
|
||||
using KeepAliveFields = std::tuple<
|
||||
sp::VarInt //<- KeepAliveId
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class KeepAlivePacket
|
||||
* \brief Packet sent to measure the health of a connexion. \n
|
||||
@@ -25,31 +34,18 @@ namespace protocol {
|
||||
* | Keep Alive ID | VarInt | The server generates a random ID, the client must respond with the same |
|
||||
*
|
||||
*/
|
||||
class KeepAlivePacket : public Packet {
|
||||
private:
|
||||
VarInt m_AliveID;
|
||||
|
||||
public:
|
||||
KeepAlivePacket() {}
|
||||
KeepAlivePacket(std::uint64_t aliveID) : m_AliveID(aliveID) {}
|
||||
virtual ~KeepAlivePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
DeclarePacket(KeepAlive){
|
||||
public:
|
||||
PacketConstructor(KeepAlive)
|
||||
|
||||
/**
|
||||
* \brief Getter of the alive ID
|
||||
* \return The alive ID
|
||||
*/
|
||||
std::uint64_t GetAliveID() const {
|
||||
return m_AliveID.GetValue();
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::KeepAlive;
|
||||
std::uint64_t GetAliveId() const {
|
||||
return GetField<KeepAliveFieldsE, KeepAliveFieldsE::KeepAliveId>().GetValue();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
50
include/blitz/protocol/packets/PlayerDeathPacket.h
Normal file
50
include/blitz/protocol/packets/PlayerDeathPacket.h
Normal file
@@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PlayerDeathPacket.h
|
||||
* \brief File containing the blitz::protocol::PlayerDeathPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerDeathFieldsE {
|
||||
m_PlayerID = 0,
|
||||
};
|
||||
|
||||
using PlayerDeathFields = std::tuple<
|
||||
game::PlayerID //<- m_PlayerID
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerDeathPacket
|
||||
* \brief Packet for when a player leaves the game.
|
||||
* %Packet structure :
|
||||
* | PacketType |
|
||||
* |------------------------|
|
||||
* | PacketType::PlayerDeath|
|
||||
*
|
||||
* | Field Name | Field Type | Notes |
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_PlayerID | PlayerID |The ID of the player that died |
|
||||
*/
|
||||
DeclarePacket(PlayerDeath){
|
||||
public:
|
||||
PacketConstructor(PlayerDeath)
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player that died.
|
||||
* \return The ID of the player that died.
|
||||
*/
|
||||
game::PlayerID GetPlayerID() const {
|
||||
return GetField<PlayerDeathFieldsE, PlayerDeathFieldsE::m_PlayerID>();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -6,11 +6,23 @@
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerJoinFieldsE {
|
||||
m_PlayerID = 0,
|
||||
m_PlayerName,
|
||||
};
|
||||
|
||||
using PlayerJoinFields = std::tuple<
|
||||
game::PlayerID, //<- m_PlayerID
|
||||
std::string //<- m_PlayerName
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerJoinPacket
|
||||
* \brief Packet sent when a new player joins the game
|
||||
@@ -25,26 +37,16 @@ namespace protocol {
|
||||
* | Player Name | std::string | Name of the player who joined |
|
||||
*
|
||||
*/
|
||||
class PlayerJoinPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_PlayerID;
|
||||
std::string m_PlayerName;
|
||||
|
||||
public:
|
||||
PlayerJoinPacket() {}
|
||||
PlayerJoinPacket(game::PlayerID playerID, const std::string& playerName) : m_PlayerID(playerID), m_PlayerName(playerName) {}
|
||||
virtual ~PlayerJoinPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(PlayerJoin){
|
||||
public:
|
||||
PacketConstructor(PlayerJoin)
|
||||
|
||||
/**
|
||||
* \brief Getter of the player id
|
||||
* \return The ID of the player
|
||||
*/
|
||||
* \brief Get the ID of the player that died.
|
||||
* \return The ID of the player that died.
|
||||
*/
|
||||
game::PlayerID GetPlayerID() const {
|
||||
return m_PlayerID;
|
||||
return GetField<PlayerJoinFieldsE, PlayerJoinFieldsE::m_PlayerID>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -52,11 +54,7 @@ class PlayerJoinPacket : public Packet {
|
||||
* \return The name of the player
|
||||
*/
|
||||
const std::string& GetPlayerName() const {
|
||||
return m_PlayerName;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerJoin;
|
||||
return GetField<PlayerJoinFieldsE, PlayerJoinFieldsE::m_PlayerName>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6,11 +6,22 @@
|
||||
*/
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerLeaveFieldsE {
|
||||
m_PlayerID = 0,
|
||||
};
|
||||
|
||||
using PlayerLeaveFields = std::tuple<
|
||||
game::PlayerID //<- m_PlayerID
|
||||
>;
|
||||
|
||||
|
||||
/**
|
||||
* \class PlayerLeavePacket
|
||||
* \brief Packet for when a player leaves the game.
|
||||
@@ -23,36 +34,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_PlayerID | PlayerID |The ID of the player that left |
|
||||
*/
|
||||
class PlayerLeavePacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_PlayerID;
|
||||
|
||||
public:
|
||||
DeclarePacket(PlayerLeave){
|
||||
public:
|
||||
PacketConstructor(PlayerLeave)
|
||||
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerLeavePacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerID The ID of the player that left.
|
||||
*/
|
||||
PlayerLeavePacket(game::PlayerID playerID) : m_PlayerID(playerID) {}
|
||||
virtual ~PlayerLeavePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the ID of the player that left.
|
||||
* \return The ID of the player that left.
|
||||
*/
|
||||
* \brief Get the ID of the player that left.
|
||||
* \return The ID of the player that left.
|
||||
*/
|
||||
game::PlayerID GetPlayerID() const {
|
||||
return m_PlayerID;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerLeave;
|
||||
return GetField<PlayerLeaveFieldsE, PlayerLeaveFieldsE::m_PlayerID>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -7,7 +7,10 @@
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
#include <sp/protocol/MessagePrinter.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
@@ -17,49 +20,38 @@ namespace protocol {
|
||||
* \brief Represents information about a player.
|
||||
*/
|
||||
struct PlayerInfo {
|
||||
std::string name;
|
||||
std::string m_Name;
|
||||
};
|
||||
|
||||
typedef std::map<std::uint8_t, PlayerInfo> PlayerList;
|
||||
|
||||
/**
|
||||
* \class PlayerListPacket
|
||||
* \brief Packet for sending the list of players.
|
||||
* \todo PACKET STRUCTURE
|
||||
*/
|
||||
class PlayerListPacket : public Packet {
|
||||
private:
|
||||
PlayerList m_Players;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerListPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param players The list of players.
|
||||
*/
|
||||
PlayerListPacket(const PlayerList& players) : m_Players(players) {}
|
||||
virtual ~PlayerListPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
using PlayerMap = std::map<std::uint8_t, PlayerInfo>;
|
||||
|
||||
enum class PlayerListFieldsE {
|
||||
m_PlayerList = 0,
|
||||
};
|
||||
|
||||
using PlayerListFields = std::tuple<
|
||||
PlayerMap //<- m_PlayerList
|
||||
>;
|
||||
|
||||
DeclarePacket(PlayerList){
|
||||
public:
|
||||
PacketConstructor(PlayerList)
|
||||
|
||||
/**
|
||||
* \brief Get the list of players.
|
||||
* \return The list of players.
|
||||
*/
|
||||
const PlayerList& GetPlayers() const {
|
||||
return m_Players;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerList;
|
||||
const PlayerMap& GetPlayers() const {
|
||||
return GetField<PlayerListFieldsE, PlayerListFieldsE::m_PlayerList>();
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
|
||||
namespace sp {
|
||||
template <>
|
||||
inline std::string PrintData(const blitz::protocol::PlayerInfo& a_Config) {
|
||||
return "{m_Name=" + PrintData(a_Config.m_Name) + "}";
|
||||
}
|
||||
} // namespace sp
|
||||
@@ -5,11 +5,21 @@
|
||||
* \brief File containing the blitz::protocol::PlayerLoginPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerLoginFieldsE {
|
||||
m_PlayerName = 0,
|
||||
};
|
||||
|
||||
using PlayerLoginFields = std::tuple<
|
||||
std::string //<- m_PlayerName
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerLoginPacket
|
||||
* \brief Packet for when a player logs in.
|
||||
@@ -22,36 +32,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|----------------------------------|
|
||||
* | Player Name | std::string | Name of the player that logged in|
|
||||
*/
|
||||
class PlayerLoginPacket : public Packet {
|
||||
private:
|
||||
std::string m_PlayerName;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerLoginPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerName The name of the player that logged in.
|
||||
*/
|
||||
PlayerLoginPacket(std::string playerName) : m_PlayerName(playerName) {}
|
||||
virtual ~PlayerLoginPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(PlayerLogin){
|
||||
public:
|
||||
PacketConstructor(PlayerLogin)
|
||||
|
||||
/**
|
||||
* \brief Get the name of the player that logged in.
|
||||
* \return The name of the player that logged in.
|
||||
*/
|
||||
const std::string& GetPlayerName() const {
|
||||
return m_PlayerName;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerLogin;
|
||||
return GetField<PlayerLoginFieldsE, PlayerLoginFieldsE::m_PlayerName>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -7,11 +7,27 @@
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerPositionAndRotationFieldsE {
|
||||
m_PlayerID = 0,
|
||||
m_Position,
|
||||
m_Yaw,
|
||||
m_Pitch,
|
||||
};
|
||||
|
||||
using PlayerPositionAndRotationFields = std::tuple<
|
||||
game::PlayerID, //<- m_PlayerID
|
||||
Vec3f, //<- m_Position
|
||||
float, //<- m_Yaw
|
||||
float //<- m_Pitch
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerPositionAndRotationPacket
|
||||
* \brief Packet for sending a player's position and rotation.
|
||||
@@ -27,38 +43,16 @@ namespace protocol {
|
||||
* | Yaw | float | Yaw of the player |
|
||||
* | Pitch | float | Pitch of the player |
|
||||
*/
|
||||
class PlayerPositionAndRotationPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_Player; // only used when sent to client
|
||||
Vec3f m_Position;
|
||||
float m_Yaw, m_Pitch;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerPositionAndRotationPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param position The position of the player.
|
||||
* \param yaw The yaw of the player.
|
||||
* \param pitch The pitch of the player.
|
||||
* \param player The ID of the player.
|
||||
*/
|
||||
PlayerPositionAndRotationPacket(const Vec3f& position, float yaw, float pitch, game::PlayerID player = 0) :
|
||||
m_Player(player), m_Position(position), m_Yaw(yaw), m_Pitch(pitch) {}
|
||||
virtual ~PlayerPositionAndRotationPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(PlayerPositionAndRotation){
|
||||
public:
|
||||
PacketConstructor(PlayerPositionAndRotation)
|
||||
|
||||
/**
|
||||
* \brief Get the position of the player.
|
||||
* \return The position of the player.
|
||||
*/
|
||||
const Vec3f& GetPosition() const {
|
||||
return m_Position;
|
||||
return GetField<PlayerPositionAndRotationFieldsE, PlayerPositionAndRotationFieldsE::m_Position>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -66,7 +60,7 @@ class PlayerPositionAndRotationPacket : public Packet {
|
||||
* \return The yaw of the player.
|
||||
*/
|
||||
float GetYaw() const {
|
||||
return m_Yaw;
|
||||
return GetField<PlayerPositionAndRotationFieldsE, PlayerPositionAndRotationFieldsE::m_Yaw>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -74,7 +68,7 @@ class PlayerPositionAndRotationPacket : public Packet {
|
||||
* \return The pitch of the player.
|
||||
*/
|
||||
float GetPitch() const {
|
||||
return m_Pitch;
|
||||
return GetField<PlayerPositionAndRotationFieldsE, PlayerPositionAndRotationFieldsE::m_Pitch>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -82,11 +76,7 @@ class PlayerPositionAndRotationPacket : public Packet {
|
||||
* \return The ID of the player.
|
||||
*/
|
||||
game::PlayerID GetPlayer() const {
|
||||
return m_Player;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerPositionAndRotation;
|
||||
return GetField<PlayerPositionAndRotationFieldsE, PlayerPositionAndRotationFieldsE::m_PlayerID>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6,11 +6,27 @@
|
||||
*/
|
||||
|
||||
#include "blitz/game/Player.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerShootFieldsE {
|
||||
m_PlayerID = 0,
|
||||
m_Position,
|
||||
m_Yaw,
|
||||
m_Pitch,
|
||||
};
|
||||
|
||||
using PlayerShootFields = std::tuple<
|
||||
game::PlayerID, //<- m_PlayerID
|
||||
Vec3f, //<- m_Position
|
||||
float, //<- m_Yaw
|
||||
float //<- m_Pitch
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerShootPacket
|
||||
* \brief Packet for when a player shoots.
|
||||
@@ -26,38 +42,16 @@ namespace protocol {
|
||||
* | Yaw | float | Yaw of the player |
|
||||
* | Pitch | float | Pitch of the player |
|
||||
*/
|
||||
class PlayerShootPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_Player; // only used when sent to client
|
||||
Vec3f m_Position;
|
||||
float m_Yaw, m_Pitch;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerShootPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param position The position of the player.
|
||||
* \param yaw The yaw of the player.
|
||||
* \param pitch The pitch of the player.
|
||||
* \param player The ID of the player.
|
||||
*/
|
||||
PlayerShootPacket(Vec3f position, float yaw, float pitch, game::PlayerID player = 0) :
|
||||
m_Player(player), m_Position(position), m_Yaw(yaw), m_Pitch(pitch) {}
|
||||
virtual ~PlayerShootPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(PlayerShoot){
|
||||
public:
|
||||
PacketConstructor(PlayerShoot)
|
||||
|
||||
/**
|
||||
* \brief Get the position of the player.
|
||||
* \return The position of the player.
|
||||
*/
|
||||
const Vec3f& GetPosition() const {
|
||||
return m_Position;
|
||||
return GetField<PlayerShootFieldsE, PlayerShootFieldsE::m_Position>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -65,7 +59,7 @@ class PlayerShootPacket : public Packet {
|
||||
* \return The yaw of the player.
|
||||
*/
|
||||
float GetYaw() const {
|
||||
return m_Yaw;
|
||||
return GetField<PlayerShootFieldsE, PlayerShootFieldsE::m_Yaw>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -73,7 +67,7 @@ class PlayerShootPacket : public Packet {
|
||||
* \return The pitch of the player.
|
||||
*/
|
||||
float GetPitch() const {
|
||||
return m_Pitch;
|
||||
return GetField<PlayerShootFieldsE, PlayerShootFieldsE::m_Pitch>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -81,11 +75,7 @@ class PlayerShootPacket : public Packet {
|
||||
* \return The ID of the player.
|
||||
*/
|
||||
game::PlayerID GetPlayer() const {
|
||||
return m_Player;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerShoot;
|
||||
return GetField<PlayerShootFieldsE, PlayerShootFieldsE::m_PlayerID>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -7,11 +7,23 @@
|
||||
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/game/Player.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class PlayerStatsFieldsE {
|
||||
m_PlayerID = 0,
|
||||
m_PlayerStats,
|
||||
};
|
||||
|
||||
using PlayerStatsFields = std::tuple<
|
||||
game::PlayerID, //<- m_PlayerID
|
||||
game::PlayerStats //<- m_PlayerStats
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class PlayerStatsPacket
|
||||
* \brief Packet for sending player stats.
|
||||
@@ -25,34 +37,16 @@ namespace protocol {
|
||||
* | Player ID | PlayerID | Id of the player |
|
||||
* | Player Stats | PlayerStats | Stats of the player |
|
||||
*/
|
||||
class PlayerStatsPacket : public Packet {
|
||||
private:
|
||||
game::PlayerID m_PlayerID;
|
||||
game::PlayerStats m_PlayerStats;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
PlayerStatsPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param playerID The ID of the player.
|
||||
* \param stats The stats of the player.
|
||||
*/
|
||||
PlayerStatsPacket(game::PlayerID playerID, const game::PlayerStats& stats) : m_PlayerID(playerID), m_PlayerStats(stats) {}
|
||||
virtual ~PlayerStatsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(PlayerStats){
|
||||
public:
|
||||
PacketConstructor(PlayerStats)
|
||||
|
||||
/**
|
||||
* \brief Getter of the player id
|
||||
* \return The ID of the player
|
||||
*/
|
||||
game::PlayerID GetPlayerID() const {
|
||||
return m_PlayerID;
|
||||
return GetField<PlayerStatsFieldsE, PlayerStatsFieldsE::m_PlayerID>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -60,11 +54,7 @@ class PlayerStatsPacket : public Packet {
|
||||
* \return The stats of the player
|
||||
*/
|
||||
const game::PlayerStats& GetPlayerStats() const {
|
||||
return m_PlayerStats;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::PlayerStats;
|
||||
return GetField<PlayerStatsFieldsE, PlayerStatsFieldsE::m_PlayerStats>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6,11 +6,21 @@
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class ServerConfigFieldsE {
|
||||
m_GameConfig = 0,
|
||||
};
|
||||
|
||||
using ServerConfigFields = std::tuple<
|
||||
game::GameConfig //<- m_GameConfig
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class ServerConfigPacket
|
||||
* \brief Packet for sending the server configuration.
|
||||
@@ -23,36 +33,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | Game Config | GameConfig | The game configuration |
|
||||
*/
|
||||
class ServerConfigPacket : public Packet {
|
||||
private:
|
||||
game::GameConfig m_GameConfig;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ServerConfigPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param GameConfig The game configuration.
|
||||
*/
|
||||
ServerConfigPacket(const game::GameConfig& GameConfig) : m_GameConfig(GameConfig) {}
|
||||
virtual ~ServerConfigPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(ServerConfig){
|
||||
public:
|
||||
PacketConstructor(ServerConfig)
|
||||
|
||||
/**
|
||||
* \brief Getter of the game configuration
|
||||
* \return The game configuration
|
||||
*/
|
||||
game::GameConfig GetGameConfig() const {
|
||||
return m_GameConfig;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::ServerConfig;
|
||||
return GetField<ServerConfigFieldsE, ServerConfigFieldsE::m_GameConfig>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -5,11 +5,25 @@
|
||||
* \brief File containing the blitz::protocol::ServerTpsPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class ServerTpsFieldsE {
|
||||
m_TPS = 0,
|
||||
m_MSPT,
|
||||
m_PacketSendTime,
|
||||
};
|
||||
|
||||
using ServerTpsFields = std::tuple<
|
||||
float, //<- m_TPS
|
||||
float, //<- m_MSPT
|
||||
std::uint64_t //<- m_PacketSendTime
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class ServerTpsPacket
|
||||
* \brief Packet for sending server TPS (Tick per second) and MSPT (Milliseconds per tick).
|
||||
@@ -24,35 +38,16 @@ namespace protocol {
|
||||
* | Mspt | float | Server MSPT |
|
||||
* | PacketSendTime | uint64_t | Time the packet was sent |
|
||||
*/
|
||||
class ServerTpsPacket : public Packet {
|
||||
private:
|
||||
float m_TPS;
|
||||
float m_MSPT;
|
||||
std::uint64_t m_PacketSendTime; // used to calculate ping
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
ServerTpsPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param tps The server TPS.
|
||||
* \param mspt The server MSPT.
|
||||
* \param sendTime The time the packet was sent.
|
||||
*/
|
||||
ServerTpsPacket(float tps, float mspt, std::uint64_t sendTime) : m_TPS(tps), m_MSPT(mspt), m_PacketSendTime(sendTime) {}
|
||||
virtual ~ServerTpsPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(ServerTps){
|
||||
public:
|
||||
PacketConstructor(ServerTps)
|
||||
|
||||
/**
|
||||
* \brief Get the server TPS.
|
||||
* \return The server TPS.
|
||||
*/
|
||||
float GetTPS() const {
|
||||
return m_TPS;
|
||||
return GetField<ServerTpsFieldsE, ServerTpsFieldsE::m_TPS>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -60,7 +55,7 @@ class ServerTpsPacket : public Packet {
|
||||
* \return The server MSPT.
|
||||
*/
|
||||
float GetMSPT() const {
|
||||
return m_MSPT;
|
||||
return GetField<ServerTpsFieldsE, ServerTpsFieldsE::m_MSPT>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -69,11 +64,7 @@ class ServerTpsPacket : public Packet {
|
||||
* \todo Calculate ping.
|
||||
*/
|
||||
std::uint64_t GetPacketSendTime() const {
|
||||
return m_PacketSendTime;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::ServerTps;
|
||||
return GetField<ServerTpsFieldsE, ServerTpsFieldsE::m_PacketSendTime>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -6,11 +6,23 @@
|
||||
*/
|
||||
|
||||
#include "blitz/game/Game.h"
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class UpdateGameStateFieldsE {
|
||||
m_GameState = 0,
|
||||
m_TimeRemaining,
|
||||
};
|
||||
|
||||
using UpdateGameStateFields = std::tuple<
|
||||
game::GameState, //<- m_GameState
|
||||
std::uint64_t //<- m_TimeRemaining
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class UpdateGameStatePacket
|
||||
* \brief Packet for updating the game state.
|
||||
@@ -24,35 +36,16 @@ namespace protocol {
|
||||
* | Game State | GameState | The new game state |
|
||||
* | Time Remaining | std::uint64_t | The time remaining in the current game state |
|
||||
*/
|
||||
class UpdateGameStatePacket : public Packet {
|
||||
private:
|
||||
game::GameState m_GameState;
|
||||
std::uint64_t m_TimeRemaining;
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
*/
|
||||
UpdateGameStatePacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param a_GameState The new game state.
|
||||
* \param a_TimeRemaining The time remaining in the current game state.
|
||||
*/
|
||||
UpdateGameStatePacket(game::GameState a_GameState, std::uint64_t a_TimeRemaining = 0) :
|
||||
m_GameState(a_GameState), m_TimeRemaining(a_TimeRemaining) {}
|
||||
virtual ~UpdateGameStatePacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
DeclarePacket(UpdateGameState){
|
||||
public:
|
||||
PacketConstructor(UpdateGameState)
|
||||
|
||||
/**
|
||||
* \brief Get the new game state.
|
||||
* \return The new game state.
|
||||
*/
|
||||
game::GameState GetGameState() const {
|
||||
return m_GameState;
|
||||
return GetField<UpdateGameStateFieldsE, UpdateGameStateFieldsE::m_GameState>();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -60,11 +53,7 @@ class UpdateGameStatePacket : public Packet {
|
||||
* \return The time remaining in the current game state.
|
||||
*/
|
||||
std::uint64_t GetTimeRemaining() const {
|
||||
return m_TimeRemaining;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::UpdateGameState;
|
||||
return GetField<UpdateGameStateFieldsE, UpdateGameStateFieldsE::m_TimeRemaining>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -5,11 +5,21 @@
|
||||
* \brief File containing the blitz::protocol::UpdateHealthPacket class
|
||||
*/
|
||||
|
||||
#include "blitz/protocol/Protocol.h"
|
||||
#include <sp/default/DefaultPacket.h>
|
||||
#include <sp/protocol/Field.h>
|
||||
#include <sp/protocol/MessageBase.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
enum class UpdateHealthFieldsE {
|
||||
m_NewHealth = 0,
|
||||
};
|
||||
|
||||
using UpdateHealthFields = std::tuple<
|
||||
float //<- m_NewHealth
|
||||
>;
|
||||
|
||||
/**
|
||||
* \class UpdateHealthPacket
|
||||
* \brief Packet for updating the health of a player.
|
||||
@@ -22,36 +32,16 @@ namespace protocol {
|
||||
* |--------------------|-------------------|-------------------------------|
|
||||
* | m_NewHealth | float | The new health value |
|
||||
*/
|
||||
class UpdateHealthPacket : public Packet {
|
||||
private:
|
||||
float m_NewHealth;
|
||||
|
||||
public:
|
||||
DeclarePacket(UpdateHealth){
|
||||
public:
|
||||
PacketConstructor(UpdateHealth)
|
||||
|
||||
/**
|
||||
* \brief Default constructor.
|
||||
* \brief Get the ID of the player that left.
|
||||
* \return The ID of the player that left.
|
||||
*/
|
||||
UpdateHealthPacket() {}
|
||||
/**
|
||||
* \brief Constructor.
|
||||
* \param newHealth The new health value.
|
||||
*/
|
||||
UpdateHealthPacket(float newHealth) : m_NewHealth(newHealth) {}
|
||||
virtual ~UpdateHealthPacket() {}
|
||||
|
||||
virtual DataBuffer Serialize(bool packetID = true) const;
|
||||
virtual void Deserialize(DataBuffer& data);
|
||||
virtual void Dispatch(PacketHandler* handler) const;
|
||||
|
||||
/**
|
||||
* \brief Get the new health value.
|
||||
* \return The new health value.
|
||||
*/
|
||||
float GetNewHealth() const {
|
||||
return m_NewHealth;
|
||||
}
|
||||
|
||||
virtual PacketType GetType() const {
|
||||
return PacketType::UpdateHealth;
|
||||
game::PlayerID GetNewHealth() const {
|
||||
return GetField<UpdateHealthFieldsE, UpdateHealthFieldsE::m_NewHealth>();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -3,9 +3,8 @@
|
||||
#include "blitz/common/Defines.h"
|
||||
#include "blitz/misc/ObjectNotifier.h"
|
||||
#include "blitz/misc/Time.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "client/Listeners.h"
|
||||
#include "client/config/BlitzConfig.h"
|
||||
#include "client/game/Listeners.h"
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
@@ -14,19 +13,17 @@ namespace blitz {
|
||||
|
||||
static const int PlayerUpdatePosRate = 50;
|
||||
|
||||
namespace client {
|
||||
class ClientConnexion;
|
||||
class ClientGame;
|
||||
} // namespace client
|
||||
|
||||
namespace server {
|
||||
class Server;
|
||||
} // namespace server
|
||||
|
||||
namespace client {
|
||||
|
||||
class ClientConnexion;
|
||||
class ClientGame;
|
||||
|
||||
// Singleton
|
||||
class Client : public utils::ObjectNotifier<game::ClientListener>, public game::PlayerInputListener {
|
||||
class Client : public utils::ObjectNotifier<client::ClientListener>, public client::PlayerInputListener {
|
||||
private:
|
||||
std::unique_ptr<server::Server> m_Server;
|
||||
std::unique_ptr<client::ClientConnexion> m_Connexion;
|
||||
@@ -78,4 +75,5 @@ class Client : public utils::ObjectNotifier<game::ClientListener>, public game::
|
||||
void UpdatePosition(std::uint64_t delta);
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
|
||||
@@ -4,11 +4,10 @@
|
||||
#include "blitz/network/Connexion.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
class Client;
|
||||
|
||||
namespace client {
|
||||
|
||||
class ClientConnexion : public network::Connexion {
|
||||
private:
|
||||
Client* m_Client;
|
||||
@@ -19,10 +18,10 @@ class ClientConnexion : public network::Connexion {
|
||||
ClientConnexion(Client* client);
|
||||
virtual ~ClientConnexion();
|
||||
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ChatPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ConnexionInfoPacket* packet) override;
|
||||
virtual void Handle(const protocol::DisconnectPacket& packet) override;
|
||||
virtual void Handle(const protocol::KeepAlivePacket& packet) override;
|
||||
virtual void Handle(const protocol::ChatPacket& packet) override;
|
||||
virtual void Handle(const protocol::ConnexionInfoPacket& packet) override;
|
||||
|
||||
bool Connect(const std::string& pseudo, const std::string& address, std::uint16_t port);
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ typedef std::vector<ColoredPart> ColoredText;
|
||||
|
||||
} // namespace protocol
|
||||
|
||||
namespace game {
|
||||
namespace client {
|
||||
|
||||
class PlayerInputListener {
|
||||
public:
|
||||
@@ -25,7 +25,7 @@ class ClientListener {
|
||||
public:
|
||||
virtual void OnTextChatReceived(const protocol::ColoredText& text) {}
|
||||
virtual void OnSpectatorChange(game::PlayerID player) {}
|
||||
virtual void OnPlayerShoot(PlayerID player, const Vec3f& position, float yaw, float pitch) {}
|
||||
virtual void OnPlayerShoot(game::PlayerID player, const Vec3f& position, float yaw, float pitch) {}
|
||||
virtual void OnClientPlayerJoin() {}
|
||||
virtual void OnGameConfigUpdate() {}
|
||||
virtual void OnGameJoin() {}
|
||||
@@ -1,14 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "client/audio/AudioLoader.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
class AudioBuffer : private NonCopyable {
|
||||
class AudioBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID;
|
||||
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include "blitz/maths/Vector.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace audio {
|
||||
|
||||
class AudioListener : private NonCopyable {
|
||||
class AudioListener : private sp::NonCopyable {
|
||||
public:
|
||||
AudioListener();
|
||||
~AudioListener();
|
||||
|
||||
@@ -1,14 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/game/Listeners.h"
|
||||
#include "client/Listeners.h"
|
||||
#include "client/audio/AudioListener.h"
|
||||
#include "client/audio/AudioSource.h"
|
||||
#include "client/game/Listeners.h"
|
||||
#include <map>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace game {
|
||||
class Player;
|
||||
@@ -19,26 +21,31 @@ namespace audio {
|
||||
|
||||
struct PlayerSound {
|
||||
AudioSourcePtr m_Laser;
|
||||
AudioSourcePtr m_FootStep;
|
||||
AudioSourcePtr m_Death;
|
||||
};
|
||||
|
||||
class AudioManager : public game::ClientListener, public game::GameListener {
|
||||
class AudioManager : public client::ClientListener, public game::GameListener {
|
||||
private:
|
||||
Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
game::Player* m_Player;
|
||||
AudioListener m_Listener;
|
||||
AudioSourcePtr m_MenuMusic;
|
||||
AudioSourcePtr m_EndMusic;
|
||||
AudioBufferPtr m_DeathSound;
|
||||
AudioBufferPtr m_LaserSound;
|
||||
AudioBufferPtr m_FootStepSound;
|
||||
std::map<game::PlayerID, PlayerSound> m_PlayerSources;
|
||||
|
||||
public:
|
||||
AudioManager(Client* client);
|
||||
AudioManager(client::Client* client);
|
||||
~AudioManager();
|
||||
|
||||
virtual void OnGameJoin() override;
|
||||
virtual void OnGameLeave() override;
|
||||
virtual void OnGameStateUpdate(game::GameState gameState) override;
|
||||
virtual void OnClientPlayerJoin() override;
|
||||
virtual void OnPlayerDeath(game::PlayerID player) override;
|
||||
virtual void OnPlayerShoot(game::PlayerID player, const Vec3f& position, float yaw, float pitch) override;
|
||||
virtual void OnPlayerJoin(game::PlayerID player) override;
|
||||
virtual void OnPlayerLeave(game::PlayerID player) override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include <sp/common/NonCopyable.h>
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "client/audio/AudioBuffer.h"
|
||||
#include <memory>
|
||||
@@ -10,7 +10,7 @@ namespace audio {
|
||||
|
||||
typedef std::shared_ptr<AudioBuffer> AudioBufferPtr;
|
||||
|
||||
class AudioSource : NonCopyable {
|
||||
class AudioSource : sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID;
|
||||
AudioBufferPtr m_Buffer;
|
||||
|
||||
@@ -11,6 +11,8 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace input {
|
||||
|
||||
/**
|
||||
* \enum KeyAction
|
||||
* \brief Enum containing the key actions
|
||||
@@ -24,7 +26,9 @@ enum KeyAction {
|
||||
kaMax,
|
||||
};
|
||||
|
||||
typedef std::array<int, kaMax> Keybinds;
|
||||
} // namespace input
|
||||
|
||||
typedef std::array<int, input::kaMax> Keybinds;
|
||||
|
||||
/**
|
||||
* \class BlitzConfig
|
||||
|
||||
@@ -3,34 +3,36 @@
|
||||
#include "blitz/game/Game.h"
|
||||
#include "blitz/game/LeaderBoard.h"
|
||||
#include "blitz/protocol/PacketHandler.h"
|
||||
#include "blitz/protocol/PacketDispatcher.h"
|
||||
#include <vector>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
class Client;
|
||||
|
||||
namespace client {
|
||||
|
||||
class ClientGame : public game::Game, public protocol::PacketHandler {
|
||||
private:
|
||||
Client* m_Client;
|
||||
game::LeaderBoard m_LeaderBoard;
|
||||
protocol::PacketDispatcher& m_Dispatcher;
|
||||
|
||||
public:
|
||||
ClientGame(Client* client, protocol::PacketDispatcher* dispatcher);
|
||||
ClientGame(Client* client, protocol::PacketDispatcher& dispatcher);
|
||||
virtual ~ClientGame();
|
||||
|
||||
void Tick(std::uint64_t delta) override;
|
||||
|
||||
virtual void HandlePacket(const protocol::PlayerJoinPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerLeavePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerListPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerPositionAndRotationPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerShootPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateHealthPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerStatsPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::UpdateGameStatePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ServerConfigPacket* packet) override;
|
||||
virtual void Handle(const protocol::PlayerDeathPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerJoinPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerLeavePacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerListPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerPositionAndRotationPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerShootPacket& packet) override;
|
||||
virtual void Handle(const protocol::UpdateHealthPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerStatsPacket& packet) override;
|
||||
virtual void Handle(const protocol::UpdateGameStatePacket& packet) override;
|
||||
virtual void Handle(const protocol::ServerConfigPacket& packet) override;
|
||||
|
||||
virtual void AddPlayer(game::PlayerID player, const std::string& name) override;
|
||||
virtual void RemovePlayer(game::PlayerID player) override;
|
||||
@@ -41,6 +43,10 @@ class ClientGame : public game::Game, public protocol::PacketHandler {
|
||||
|
||||
private:
|
||||
void RegisterHandlers();
|
||||
|
||||
protocol::PacketDispatcher& GetDispatcher() {
|
||||
return m_Dispatcher;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace client
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
@@ -14,7 +16,7 @@ class BlitzGui : public GuiWidget {
|
||||
enum SubMenu { Main = 0 };
|
||||
|
||||
public:
|
||||
BlitzGui(Client* client, input::InputManager& inputManager);
|
||||
BlitzGui(client::Client* client, input::InputManager& inputManager);
|
||||
|
||||
virtual void Render() override;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/Color.h"
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
@@ -14,7 +16,7 @@ class CreateGameMenu : public GuiWidget {
|
||||
input::InputManager& m_InputManager;
|
||||
|
||||
public:
|
||||
CreateGameMenu(GuiWidget* parent, Client* client, input::InputManager& inputManager);
|
||||
CreateGameMenu(GuiWidget* parent, client::Client* client, input::InputManager& inputManager);
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
@@ -3,6 +3,11 @@
|
||||
#include "GuiWidget.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class CrossHair : public GuiWidget {
|
||||
@@ -10,7 +15,7 @@ class CrossHair : public GuiWidget {
|
||||
std::uint64_t m_CrossHairTexture;
|
||||
|
||||
public:
|
||||
CrossHair(Client* client);
|
||||
CrossHair(client::Client* client);
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
@@ -4,13 +4,15 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class FPSMenu : public GuiWidget {
|
||||
public:
|
||||
FPSMenu(GuiWidget* parent, Client* client) : GuiWidget(parent, client) {}
|
||||
FPSMenu(GuiWidget* parent, client::Client* client) : GuiWidget(parent, client) {}
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
@@ -2,15 +2,19 @@
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class GameChatGui : public GuiWidget, game::ClientListener {
|
||||
class GameChatGui : public GuiWidget, client::ClientListener {
|
||||
private:
|
||||
char InputBuf[256];
|
||||
std::vector<protocol::ColoredText> m_Lines;
|
||||
@@ -27,7 +31,7 @@ class GameChatGui : public GuiWidget, game::ClientListener {
|
||||
void DrawMini(const char* title, bool* p_open);
|
||||
|
||||
public:
|
||||
GameChatGui(GuiWidget* parent, Client* client, input::InputManager& inputManager);
|
||||
GameChatGui(GuiWidget* parent, client::Client* client, input::InputManager& inputManager);
|
||||
virtual ~GameChatGui();
|
||||
|
||||
virtual void OnTextChatReceived(const protocol::ColoredText& text) override;
|
||||
|
||||
@@ -7,19 +7,21 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class GuiWidget {
|
||||
protected:
|
||||
bool m_Enabled;
|
||||
Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
GuiWidget* m_Parent;
|
||||
std::vector<std::unique_ptr<GuiWidget>> m_SubWidgets;
|
||||
|
||||
public:
|
||||
GuiWidget(GuiWidget* parent, Client* client) : m_Enabled(false), m_Client(client), m_Parent(parent) {}
|
||||
GuiWidget(GuiWidget* parent, client::Client* client) : m_Enabled(false), m_Client(client), m_Parent(parent) {}
|
||||
virtual ~GuiWidget() {}
|
||||
|
||||
void Enable() {
|
||||
|
||||
@@ -5,23 +5,30 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace game {
|
||||
class Player;
|
||||
} // namespace game
|
||||
|
||||
namespace gui {
|
||||
class Hud : public GuiWidget {
|
||||
class Hud : public GuiWidget, public game::GameListener, public client::ClientListener {
|
||||
private:
|
||||
std::uint64_t m_GunTexture;
|
||||
std::uint64_t m_JPTexture;
|
||||
utils::DelayTimer<float> m_Timer{5.0f};
|
||||
|
||||
public:
|
||||
Hud(GuiWidget* parent, Client* client);
|
||||
Hud(GuiWidget* parent, client::Client* client);
|
||||
virtual ~Hud();
|
||||
virtual void Render() override;
|
||||
|
||||
virtual void OnGameStateUpdate(game::GameState gameState) override;
|
||||
virtual void OnGameJoin() override;
|
||||
virtual void OnGameLeave() override;
|
||||
|
||||
private:
|
||||
std::string FormatString();
|
||||
void Draw(const char* title, bool* p_open);
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
@@ -14,7 +16,7 @@ class JoinGameMenu : public GuiWidget {
|
||||
input::InputManager& m_InputManager;
|
||||
|
||||
public:
|
||||
JoinGameMenu(GuiWidget* parent, Client* client, input::InputManager& inputManager);
|
||||
JoinGameMenu(GuiWidget* parent, client::Client* client, input::InputManager& inputManager);
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
@@ -5,16 +5,24 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
class LeaderBoardGui : public GuiWidget {
|
||||
class LeaderBoardGui : public GuiWidget, public game::GameListener, public client::ClientListener {
|
||||
private:
|
||||
void Draw(const char* title, bool* p_open);
|
||||
utils::DelayTimer<float> m_Timer{5.0f};
|
||||
|
||||
public:
|
||||
LeaderBoardGui(GuiWidget* parent, Client* client);
|
||||
LeaderBoardGui(GuiWidget* parent, client::Client* client);
|
||||
~LeaderBoardGui();
|
||||
|
||||
virtual void OnGameStateUpdate(game::GameState gameState) override;
|
||||
virtual void OnGameJoin() override;
|
||||
virtual void OnGameLeave() override;
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/game/Listeners.h"
|
||||
#include "client/Listeners.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace input {
|
||||
class InputManager;
|
||||
@@ -13,14 +15,14 @@ class InputManager;
|
||||
|
||||
namespace gui {
|
||||
|
||||
class MainMenu : public GuiWidget, public game::ClientListener {
|
||||
class MainMenu : public GuiWidget, public client::ClientListener {
|
||||
private:
|
||||
enum SubMenu { CREATE_MENU = 0, JOIN_MENU, OPTION_MENU };
|
||||
|
||||
input::InputManager& m_InputManager;
|
||||
|
||||
public:
|
||||
MainMenu(Client* client, input::InputManager& inputManager);
|
||||
MainMenu(client::Client* client, input::InputManager& inputManager);
|
||||
virtual ~MainMenu();
|
||||
|
||||
virtual void OnGameLeave() override;
|
||||
|
||||
@@ -3,13 +3,15 @@
|
||||
#include "GuiWidget.h"
|
||||
#include "blitz/misc/Time.h"
|
||||
#include "client/config/BlitzConfig.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
#include <array>
|
||||
#include <string>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
@@ -20,11 +22,11 @@ class OptionsMenu : public GuiWidget, public input::InputListener {
|
||||
bool m_IsKeyPopupOpen;
|
||||
bool m_KeyPopupShouldClose;
|
||||
utils::Timer m_Timer{100};
|
||||
KeyAction m_CurrentAction;
|
||||
input::KeyAction m_CurrentAction;
|
||||
input::InputManager& m_InputManager;
|
||||
|
||||
public:
|
||||
OptionsMenu(GuiWidget* parent, Client* client, input::InputManager& inputManager);
|
||||
OptionsMenu(GuiWidget* parent, client::Client* client, input::InputManager& inputManager);
|
||||
virtual ~OptionsMenu();
|
||||
|
||||
virtual void Render() override;
|
||||
@@ -32,7 +34,7 @@ class OptionsMenu : public GuiWidget, public input::InputListener {
|
||||
virtual void OnKeyDown(int key) override;
|
||||
|
||||
private:
|
||||
std::string GetKeyActionCodeName(KeyAction);
|
||||
std::string GetKeyActionCodeName(input::KeyAction);
|
||||
void HotkeyBindingButton();
|
||||
void HotkeyBindingPopUp();
|
||||
};
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "GuiWidget.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/InputManager.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
|
||||
class ServerGui : public GuiWidget {
|
||||
@@ -11,7 +16,7 @@ class ServerGui : public GuiWidget {
|
||||
input::InputManager& m_InputManager;
|
||||
|
||||
public:
|
||||
ServerGui(GuiWidget* parent, Client* client, input::InputManager& inputManager);
|
||||
ServerGui(GuiWidget* parent, client::Client* client, input::InputManager& inputManager);
|
||||
|
||||
virtual void Render() override;
|
||||
};
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
* \brief File containing the blitz::Display class
|
||||
*/
|
||||
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/display/PlayerController.h"
|
||||
#include "client/input/InputManager.h"
|
||||
#include "client/input/PlayerController.h"
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@@ -14,12 +14,16 @@ class SDL_Window;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace gui {
|
||||
class BlitzGui;
|
||||
} // namespace gui
|
||||
|
||||
namespace input {
|
||||
|
||||
/**
|
||||
* \class Display
|
||||
* \brief Class used to manage the display
|
||||
@@ -37,7 +41,7 @@ class Display {
|
||||
bool m_ShouldClose;
|
||||
bool m_FullScreen;
|
||||
|
||||
Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
input::InputManager& m_InputManager;
|
||||
std::unique_ptr<gui::BlitzGui> m_BlitzGui;
|
||||
input::PlayerController m_PlayerController;
|
||||
@@ -51,7 +55,7 @@ class Display {
|
||||
* \param client The client
|
||||
* \param inputManager The InputManager
|
||||
*/
|
||||
Display(int width, int height, const std::string& windowName, Client* client, input::InputManager& inputManager);
|
||||
Display(int width, int height, const std::string& windowName, client::Client* client, input::InputManager& inputManager);
|
||||
~Display();
|
||||
|
||||
/**
|
||||
@@ -112,4 +116,5 @@ class Display {
|
||||
void InitImGui();
|
||||
};
|
||||
|
||||
} // namespace input
|
||||
} // namespace blitz
|
||||
@@ -5,15 +5,17 @@
|
||||
* \brief File containing the blitz::input::PlayerController class.
|
||||
*/
|
||||
|
||||
#include "blitz/common/Smoothing.h"
|
||||
#include "blitz/maths/Smoothing.h"
|
||||
#include "blitz/misc/ObjectNotifier.h"
|
||||
#include "blitz/misc/Time.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/game/Listeners.h"
|
||||
#include "client/input/InputManager.h"
|
||||
#include "client/Listeners.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace game {
|
||||
|
||||
@@ -28,14 +30,14 @@ namespace input {
|
||||
* \details This class is responsible for handling player input and sending it to the server.
|
||||
* It also handles the player's velocity and position.
|
||||
*/
|
||||
class PlayerController : public utils::ObjectNotifier<game::PlayerInputListener>, game::ClientListener, InputListener {
|
||||
class PlayerController : public utils::ObjectNotifier<client::PlayerInputListener>, client::ClientListener, InputListener {
|
||||
private:
|
||||
game::Player* m_Player;
|
||||
Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
input::InputManager& m_InputManager;
|
||||
utils::CooldownTimer<float> m_ShootTimer{1.0f};
|
||||
EMASmoother m_DxSmoother;
|
||||
EMASmoother m_DySmoother;
|
||||
maths::EMASmoother m_DxSmoother;
|
||||
maths::EMASmoother m_DySmoother;
|
||||
// current (target) velocity
|
||||
Vec3f m_Velocity;
|
||||
/// maximum x-axis velocity
|
||||
@@ -47,7 +49,7 @@ class PlayerController : public utils::ObjectNotifier<game::PlayerInputListener>
|
||||
/**
|
||||
* \brief Default constructor
|
||||
*/
|
||||
PlayerController(Client* client, input::InputManager& inputManager);
|
||||
PlayerController(client::Client* client, input::InputManager& inputManager);
|
||||
virtual ~PlayerController();
|
||||
|
||||
/**
|
||||
@@ -1,7 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "client/Client.h"
|
||||
#include "client/display/PlayerController.h"
|
||||
#include "client/input/PlayerController.h"
|
||||
#include "client/render/BulletRenderer.h"
|
||||
#include "client/render/Camera.h"
|
||||
#include "client/render/loader/GLLoader.h"
|
||||
@@ -9,6 +8,10 @@
|
||||
|
||||
namespace blitz {
|
||||
|
||||
namespace client {
|
||||
class Client;
|
||||
} // namespace client
|
||||
|
||||
namespace shader {
|
||||
|
||||
class EntityShader;
|
||||
@@ -20,9 +23,9 @@ class GunShader;
|
||||
|
||||
namespace render {
|
||||
|
||||
class MainRenderer : public game::ClientListener, public game::PlayerInputListener {
|
||||
class MainRenderer : public client::ClientListener, public client::PlayerInputListener {
|
||||
private:
|
||||
Client* m_Client;
|
||||
client::Client* m_Client;
|
||||
ModelLoader::Model m_PlayerModel;
|
||||
ModelLoader::Model m_WorldModel;
|
||||
ModelLoader::Model m_GunModel;
|
||||
@@ -36,7 +39,7 @@ class MainRenderer : public game::ClientListener, public game::PlayerInputListen
|
||||
input::PlayerController& m_PlayerController;
|
||||
|
||||
public:
|
||||
MainRenderer(Client* client, input::PlayerController& playerController);
|
||||
MainRenderer(client::Client* client, input::PlayerController& playerController);
|
||||
~MainRenderer();
|
||||
|
||||
virtual void OnSpectatorChange(game::PlayerID player) override;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "blitz/common/NonCopyable.h"
|
||||
#include <sp/common/NonCopyable.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
@@ -13,7 +13,7 @@ struct VertexAttribPointer {
|
||||
unsigned int m_Offset;
|
||||
};
|
||||
|
||||
class ElementBuffer : private NonCopyable {
|
||||
class ElementBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
std::size_t m_TriangleCount;
|
||||
@@ -35,7 +35,7 @@ class ElementBuffer : private NonCopyable {
|
||||
}
|
||||
};
|
||||
|
||||
class VertexBuffer : private NonCopyable {
|
||||
class VertexBuffer : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0, m_DataStride;
|
||||
std::vector<VertexAttribPointer> m_VertexAttribs;
|
||||
@@ -56,7 +56,7 @@ class VertexBuffer : private NonCopyable {
|
||||
void BindVertexAttribs() const;
|
||||
};
|
||||
|
||||
class VertexArray : private NonCopyable {
|
||||
class VertexArray : private sp::NonCopyable {
|
||||
private:
|
||||
unsigned int m_ID = 0;
|
||||
ElementBuffer m_ElementBuffer;
|
||||
|
||||
@@ -35,7 +35,7 @@ typedef std::map<std::uint8_t, std::unique_ptr<ServerConnexion>> ConnexionMap;
|
||||
*/
|
||||
class Server {
|
||||
private:
|
||||
network::TCPListener m_Listener;
|
||||
std::unique_ptr<network::TCPListener> m_Listener;
|
||||
ConnexionMap m_Connections;
|
||||
utils::TickCounter m_TickCounter;
|
||||
|
||||
@@ -91,7 +91,7 @@ class Server {
|
||||
* \brief Broadcast a packet to all connexions
|
||||
* \param packet The packet
|
||||
*/
|
||||
void BroadcastPacket(const protocol::Packet* packet);
|
||||
void BroadcastPacket(const protocol::Packet& packet);
|
||||
/**
|
||||
* \brief Broadcast a chat message
|
||||
* \param msg The message
|
||||
|
||||
@@ -52,7 +52,7 @@ class ServerConnexion : public network::Connexion {
|
||||
* \param socket The socket
|
||||
* \param id The ID of the connexion
|
||||
*/
|
||||
ServerConnexion(Server* server, network::TCPSocket& socket, std::uint8_t id);
|
||||
ServerConnexion(Server* server, std::unique_ptr<network::TCPSocket>&& socket, std::uint8_t id);
|
||||
/**
|
||||
* \brief Move constructor
|
||||
*/
|
||||
@@ -72,14 +72,14 @@ class ServerConnexion : public network::Connexion {
|
||||
return m_ID;
|
||||
}
|
||||
|
||||
virtual void HandlePacket(const protocol::PlayerLoginPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::KeepAlivePacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::DisconnectPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::ChatPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerPositionAndRotationPacket* packet) override;
|
||||
virtual void HandlePacket(const protocol::PlayerShootPacket* packet) override;
|
||||
virtual void Handle(const protocol::PlayerLoginPacket& packet) override;
|
||||
virtual void Handle(const protocol::KeepAlivePacket& packet) override;
|
||||
virtual void Handle(const protocol::DisconnectPacket& packet) override;
|
||||
virtual void Handle(const protocol::ChatPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerPositionAndRotationPacket& packet) override;
|
||||
virtual void Handle(const protocol::PlayerShootPacket& packet) override;
|
||||
|
||||
virtual bool UpdateSocket() override;
|
||||
virtual bool UpdateSocket() override;
|
||||
|
||||
private:
|
||||
void RegisterHandlers();
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#include "blitz/network/Network.h"
|
||||
#include "client/Client.h"
|
||||
#include "client/audio/AudioManager.h"
|
||||
#include "client/display/Display.h"
|
||||
#include "client/display/InputManager.h"
|
||||
#include "client/input/Display.h"
|
||||
#include "client/input/InputManager.h"
|
||||
#include "client/render/MainRenderer.h"
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
|
||||
blitz::Client client;
|
||||
blitz::client::Client client;
|
||||
blitz::input::InputManager inputManager;
|
||||
blitz::Display display(1920, 1080, "BlitzKrieg", &client, inputManager);
|
||||
blitz::input::Display display(1920, 1080, "Blitz", &client, inputManager);
|
||||
|
||||
if (!display.Create())
|
||||
return EXIT_FAILURE;
|
||||
|
||||
@@ -1,100 +0,0 @@
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iomanip>
|
||||
#include <sstream>
|
||||
|
||||
#include "blitz/misc/Format.h"
|
||||
#include "blitz/misc/Log.h"
|
||||
|
||||
namespace blitz {
|
||||
|
||||
DataBuffer::DataBuffer() : m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other) : m_Buffer(other.m_Buffer), m_ReadOffset(other.m_ReadOffset) {}
|
||||
|
||||
DataBuffer::DataBuffer(DataBuffer&& other) : m_Buffer(std::move(other.m_Buffer)), m_ReadOffset(std::move(other.m_ReadOffset)) {}
|
||||
|
||||
DataBuffer::DataBuffer(const std::string& str) : m_Buffer(str.begin(), str.end()), m_ReadOffset(0) {}
|
||||
|
||||
DataBuffer::DataBuffer(const DataBuffer& other, Data::difference_type offset) : m_ReadOffset(0) {
|
||||
m_Buffer.reserve(other.GetSize() - static_cast<std::size_t>(offset));
|
||||
std::copy(other.m_Buffer.begin() + offset, other.m_Buffer.end(), std::back_inserter(m_Buffer));
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(const DataBuffer& other) {
|
||||
m_Buffer = other.m_Buffer;
|
||||
m_ReadOffset = other.m_ReadOffset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
DataBuffer& DataBuffer::operator=(DataBuffer&& other) {
|
||||
m_Buffer = std::move(other.m_Buffer);
|
||||
m_ReadOffset = std::move(other.m_ReadOffset);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void DataBuffer::SetReadOffset(std::size_t pos) {
|
||||
assert(pos <= GetSize());
|
||||
m_ReadOffset = pos;
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetSize() const {
|
||||
return m_Buffer.size();
|
||||
}
|
||||
|
||||
std::size_t DataBuffer::GetRemaining() const {
|
||||
return m_Buffer.size() - m_ReadOffset;
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::begin() {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::iterator DataBuffer::end() {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::begin() const {
|
||||
return m_Buffer.begin();
|
||||
}
|
||||
|
||||
DataBuffer::const_iterator DataBuffer::end() const {
|
||||
return m_Buffer.end();
|
||||
}
|
||||
|
||||
std::ostream& operator<<(std::ostream& os, const DataBuffer& buffer) {
|
||||
for (unsigned char u : buffer)
|
||||
os << std::hex << std::setfill('0') << std::setw(2) << static_cast<int>(u) << " ";
|
||||
os << std::dec;
|
||||
return os;
|
||||
}
|
||||
|
||||
bool DataBuffer::ReadFile(const std::string& fileName) {
|
||||
try {
|
||||
std::ifstream file(fileName, std::istream::binary);
|
||||
std::ostringstream ss;
|
||||
ss << file.rdbuf();
|
||||
const std::string& s = ss.str();
|
||||
m_Buffer = DataBuffer::Data(s.begin(), s.end());
|
||||
m_ReadOffset = 0;
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[IO] Failed to read file %s ! reason : %s", fileName.c_str(), e.what()));
|
||||
return false;
|
||||
}
|
||||
return m_Buffer.size() > 0;
|
||||
}
|
||||
|
||||
bool DataBuffer::WriteFile(const std::string& fileName) const {
|
||||
try {
|
||||
std::ofstream file(fileName, std::ostream::binary);
|
||||
file.write(reinterpret_cast<const char*>(m_Buffer.data()), static_cast<std::streamsize>(m_Buffer.size()));
|
||||
file.flush();
|
||||
} catch (std::exception& e) {
|
||||
utils::LOGE(utils::Format("[IO] Failed to read file %s ! reason : %s", fileName.c_str(), e.what()));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,52 +0,0 @@
|
||||
#include "blitz/common/VarInt.h"
|
||||
|
||||
#include "blitz/common/DataBuffer.h"
|
||||
#include <stdexcept>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
static constexpr int SEGMENT_BITS = 0x7F;
|
||||
static constexpr int CONTINUE_BIT = 0x80;
|
||||
|
||||
std::size_t VarInt::GetSerializedLength() const {
|
||||
DataBuffer buffer;
|
||||
buffer << *this;
|
||||
return buffer.GetSize();
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& out, const VarInt& var) {
|
||||
std::uint64_t value = var.m_Value;
|
||||
while (true) {
|
||||
if ((value & ~static_cast<std::uint64_t>(SEGMENT_BITS)) == 0) {
|
||||
out << static_cast<std::uint8_t>(value);
|
||||
return out;
|
||||
}
|
||||
|
||||
out << static_cast<std::uint8_t>((value & SEGMENT_BITS) | CONTINUE_BIT);
|
||||
|
||||
value >>= 7;
|
||||
}
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& in, VarInt& var) {
|
||||
var.m_Value = 0;
|
||||
unsigned int position = 0;
|
||||
std::uint8_t currentByte;
|
||||
|
||||
while (true) {
|
||||
in.ReadSome(¤tByte, 1);
|
||||
var.m_Value |= static_cast<std::uint64_t>(currentByte & SEGMENT_BITS) << position;
|
||||
|
||||
if ((currentByte & CONTINUE_BIT) == 0)
|
||||
break;
|
||||
|
||||
position += 7;
|
||||
|
||||
if (position >= 8 * sizeof(var.m_Value))
|
||||
throw std::runtime_error("VarInt is too big");
|
||||
}
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,8 +1,9 @@
|
||||
#include "blitz/common/Smoothing.h"
|
||||
#include "blitz/maths/Smoothing.h"
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
|
||||
namespace blitz {
|
||||
namespace maths {
|
||||
|
||||
EMASmoother::EMASmoother() : Alpha(1.0f), Current(0.0f) {}
|
||||
|
||||
@@ -27,4 +28,5 @@ void EMASmoother::SetSmoothingTime(float t) {
|
||||
SetAlpha(std::pow(1.0f - 0.999f, 1.0f / t));
|
||||
};
|
||||
|
||||
} // namespace maths
|
||||
} // namespace blitz
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "blitz/misc/Compression.h"
|
||||
|
||||
#include "blitz/common/VarInt.h"
|
||||
#include <sp/common/VarInt.h>
|
||||
#include <cassert>
|
||||
#include <zlib.h>
|
||||
|
||||
@@ -37,7 +37,7 @@ DataBuffer Compress(const DataBuffer& buffer) {
|
||||
|
||||
if (buffer.GetSize() < COMPRESSION_THRESHOLD) {
|
||||
// Don't compress since it's a small packet
|
||||
VarInt compressedDataLength = 0;
|
||||
sp::VarInt compressedDataLength = 0;
|
||||
std::uint64_t packetLength = compressedDataLength.GetSerializedLength() + buffer.GetSize();
|
||||
|
||||
packet << packetLength;
|
||||
@@ -48,7 +48,7 @@ DataBuffer Compress(const DataBuffer& buffer) {
|
||||
|
||||
DataBuffer compressedData = Deflate(buffer.data(), buffer.GetSize());
|
||||
|
||||
VarInt uncompressedDataLength = buffer.GetSize();
|
||||
sp::VarInt uncompressedDataLength = buffer.GetSize();
|
||||
std::uint64_t packetLength = uncompressedDataLength.GetSerializedLength() + compressedData.GetSize();
|
||||
|
||||
packet << packetLength;
|
||||
@@ -58,7 +58,7 @@ DataBuffer Compress(const DataBuffer& buffer) {
|
||||
}
|
||||
|
||||
DataBuffer Decompress(DataBuffer& buffer, std::uint64_t packetLength) {
|
||||
VarInt uncompressedLength;
|
||||
sp::VarInt uncompressedLength;
|
||||
buffer >> uncompressedLength;
|
||||
|
||||
std::uint64_t compressedLength = packetLength - uncompressedLength.GetSerializedLength();
|
||||
|
||||
@@ -1,67 +1,48 @@
|
||||
#include "blitz/misc/Compression.h"
|
||||
|
||||
#include "blitz/misc/Format.h"
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "blitz/misc/Time.h"
|
||||
#include "blitz/network/Connexion.h"
|
||||
#include "blitz/protocol/PacketDispatcher.h"
|
||||
#include "blitz/protocol/PacketFactory.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
Connexion::Connexion(Connexion&& move) : protocol::PacketHandler(&m_Dispatcher), m_Socket(std::move(move.m_Socket)) {}
|
||||
Connexion::Connexion(TCPSocket&& socket) : TCPStream(std::move(socket), {}) {}
|
||||
|
||||
Connexion::Connexion(protocol::PacketDispatcher* dispatcher) : protocol::PacketHandler(dispatcher) {}
|
||||
|
||||
Connexion::Connexion(protocol::PacketDispatcher* dispatcher, TCPSocket& socket) :
|
||||
protocol::PacketHandler(dispatcher), m_Socket(std::move(socket)) {}
|
||||
|
||||
bool Connexion::UpdateSocket() {
|
||||
if (m_Socket.GetStatus() != TCPSocket::Status::Connected)
|
||||
return false;
|
||||
|
||||
while (true) {
|
||||
DataBuffer buffer;
|
||||
m_Socket.Receive(buffer, sizeof(std::uint64_t));
|
||||
|
||||
if (buffer.GetSize() == 0)
|
||||
break;
|
||||
|
||||
std::uint64_t packetBufferLenght;
|
||||
buffer >> packetBufferLenght;
|
||||
|
||||
m_Socket.Receive(buffer, packetBufferLenght);
|
||||
|
||||
DataBuffer decompressed = utils::Decompress(buffer, packetBufferLenght);
|
||||
|
||||
protocol::PacketType packetType;
|
||||
decompressed >> packetType;
|
||||
|
||||
const protocol::PacketPtr packet = protocol::PacketFactory::CreatePacket(packetType, decompressed);
|
||||
GetDispatcher()->Dispatch(packet.get());
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
|
||||
if (!m_Socket.Connect(address, port)) {
|
||||
return false;
|
||||
}
|
||||
m_Socket.SetBlocking(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Connexion::SendPacket(const protocol::Packet* packet) {
|
||||
network::SendPacket(packet->Serialize(), m_Socket);
|
||||
// utils::LOGD(utils::Format("Sent packet id %i", packet->GetID()));
|
||||
}
|
||||
Connexion::Connexion(Connexion&& move) : TCPStream(std::move(move)) {}
|
||||
|
||||
void Connexion::CloseConnection() {
|
||||
m_Socket.Disconnect();
|
||||
m_Interface.Disconnect();
|
||||
}
|
||||
|
||||
Connexion::~Connexion() {}
|
||||
void Connexion::SendPacket(const protocol::Packet& packet) {
|
||||
SendMessage(packet);
|
||||
}
|
||||
|
||||
bool Connexion::UpdateSocket() {
|
||||
if (GetSocketStatus() != sp::io::TcpSocket::Status::Connected)
|
||||
return false;
|
||||
try {
|
||||
RecieveMessages();
|
||||
} catch (sp::io::SocketError& e) {
|
||||
utils::LOGE(e.what());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Tries to connect the socket at the specified address and port
|
||||
* \return Whether this action was succesfull
|
||||
*/
|
||||
bool Connexion::Connect(const std::string& address, std::uint16_t port) {
|
||||
try {
|
||||
TCPSocket socket(address, port);
|
||||
m_Interface = std::move(socket);
|
||||
m_Interface.SetBlocking(false);
|
||||
} catch(sp::io::SocketError& e) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace network
|
||||
} // namespace blitz
|
||||
|
||||
@@ -1,81 +0,0 @@
|
||||
#include "blitz/network/TCPListener.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#define closesocket close
|
||||
#define SD_BOTH SHUT_RDWR
|
||||
#define ioctlsocket ioctl
|
||||
#endif
|
||||
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
TCPListener::TCPListener() : m_Handle(static_cast<blitz::network::SocketHandle>(INVALID_SOCKET)), m_Port(0), m_MaxConnections(0) {}
|
||||
|
||||
TCPListener::~TCPListener() {
|
||||
Destroy();
|
||||
}
|
||||
|
||||
bool TCPListener::Listen(std::uint16_t port, int maxConnections) {
|
||||
if ((m_Handle = static_cast<SocketHandle>(socket(AF_INET, SOCK_STREAM, IPPROTO_TCP))) < 0) {
|
||||
utils::LOGE("[TCPListener] Failed to create server socket !");
|
||||
return false;
|
||||
}
|
||||
|
||||
struct sockaddr_in address;
|
||||
address.sin_family = AF_INET;
|
||||
address.sin_addr.s_addr = INADDR_ANY;
|
||||
address.sin_port = htons(port);
|
||||
|
||||
if (bind(m_Handle, reinterpret_cast<sockaddr*>(&address), sizeof(address)) < 0)
|
||||
return false;
|
||||
|
||||
if (listen(m_Handle, maxConnections) < 0)
|
||||
return false;
|
||||
|
||||
socklen_t len = sizeof(address);
|
||||
if (getsockname(m_Handle, reinterpret_cast<sockaddr*>(&address), &len) < 0)
|
||||
return false;
|
||||
|
||||
m_Port = ntohs(address.sin_port);
|
||||
m_MaxConnections = maxConnections;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TCPListener::Accept(TCPSocket& newSocket) {
|
||||
int addrlen = sizeof(newSocket.m_RemoteAddr);
|
||||
|
||||
newSocket.m_Handle = static_cast<SocketHandle>(
|
||||
accept(m_Handle, reinterpret_cast<sockaddr*>(&newSocket.m_RemoteAddr), reinterpret_cast<socklen_t*>(&addrlen)));
|
||||
|
||||
if (newSocket.m_Handle < 0)
|
||||
return false;
|
||||
|
||||
newSocket.SetStatus(TCPSocket::Status::Connected);
|
||||
newSocket.SetBlocking(false);
|
||||
return true;
|
||||
}
|
||||
|
||||
void TCPListener::Destroy() {
|
||||
if (m_Handle > 0)
|
||||
closesocket(m_Handle);
|
||||
}
|
||||
|
||||
bool TCPListener::Close() {
|
||||
if (shutdown(m_Handle, SD_BOTH) == 0)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool TCPListener::SetBlocking(bool blocking) {
|
||||
unsigned long mode = !blocking;
|
||||
|
||||
if (ioctlsocket(m_Handle, FIONBIO, &mode) < 0)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace network
|
||||
} // namespace blitz
|
||||
@@ -1,174 +0,0 @@
|
||||
#include "blitz/network/TCPSocket.h"
|
||||
|
||||
#include "blitz/misc/Compression.h"
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "blitz/network/Network.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#define ioctl ioctlsocket
|
||||
#define WOULDBLOCK WSAEWOULDBLOCK
|
||||
#define MSG_DONTWAIT 0
|
||||
#else
|
||||
#define WOULDBLOCK EWOULDBLOCK
|
||||
#endif
|
||||
|
||||
namespace blitz {
|
||||
namespace network {
|
||||
|
||||
TCPSocket::TCPSocket() :
|
||||
m_Blocking(false), m_Status(Status::Disconnected), m_Handle(static_cast<SocketHandle>(INVALID_SOCKET)), m_Port(0) {}
|
||||
|
||||
|
||||
TCPSocket::TCPSocket(TCPSocket&& other) {
|
||||
m_Handle = other.m_Handle;
|
||||
m_Port = other.m_Port;
|
||||
m_RemoteAddr = other.m_RemoteAddr;
|
||||
SetStatus(other.GetStatus());
|
||||
SetBlocking(other.IsBlocking());
|
||||
other.m_Handle = static_cast<SocketHandle>(INVALID_SOCKET);
|
||||
}
|
||||
|
||||
TCPSocket::~TCPSocket() {
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
bool TCPSocket::SetBlocking(bool block) {
|
||||
unsigned long mode = !block;
|
||||
|
||||
if (ioctl(m_Handle, FIONBIO, &mode) < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Blocking = block;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool TCPSocket::IsBlocking() const {
|
||||
return m_Blocking;
|
||||
}
|
||||
|
||||
void TCPSocket::SetStatus(TCPSocket::Status status) {
|
||||
m_Status = status;
|
||||
}
|
||||
|
||||
TCPSocket::Status TCPSocket::GetStatus() const {
|
||||
return m_Status;
|
||||
}
|
||||
|
||||
std::size_t TCPSocket::Send(DataBuffer& buffer) {
|
||||
return Send(buffer.data(), buffer.GetSize());
|
||||
}
|
||||
|
||||
void TCPSocket::Disconnect() {
|
||||
if (m_Handle > 0)
|
||||
closesocket(m_Handle);
|
||||
m_Status = Status::Disconnected;
|
||||
}
|
||||
|
||||
bool TCPSocket::Connect(const std::string& host, unsigned short port) {
|
||||
if (GetStatus() == Status::Connected)
|
||||
return true;
|
||||
|
||||
struct addrinfo hints {};
|
||||
|
||||
struct addrinfo* result = nullptr;
|
||||
|
||||
hints.ai_family = AF_INET;
|
||||
hints.ai_socktype = SOCK_STREAM;
|
||||
hints.ai_protocol = IPPROTO_TCP;
|
||||
|
||||
if (getaddrinfo(host.c_str(), std::to_string(static_cast<int>(port)).c_str(), &hints, &result) != 0) {
|
||||
utils::LOGE("[TCPSocket] Failed to get address info !");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Handle = static_cast<SocketHandle>(socket(AF_INET, SOCK_STREAM, IPPROTO_TCP));
|
||||
if (m_Handle < 0) {
|
||||
utils::LOGE("[TCPSocket] Failed to create socket !");
|
||||
return false;
|
||||
}
|
||||
|
||||
struct addrinfo* ptr = nullptr;
|
||||
for (ptr = result; ptr != nullptr; ptr = ptr->ai_next) {
|
||||
struct sockaddr* sockaddr = ptr->ai_addr;
|
||||
if (connect(m_Handle, sockaddr, sizeof(sockaddr_in)) != 0) {
|
||||
utils::LOGE("[TCPSocket] Failed to connect with this address !");
|
||||
continue;
|
||||
}
|
||||
m_RemoteAddr = *sockaddr;
|
||||
break;
|
||||
}
|
||||
|
||||
freeaddrinfo(result);
|
||||
|
||||
if (!ptr) {
|
||||
utils::LOGE("[TCPSocket] Could not find a suitable interface for connecting !");
|
||||
return false;
|
||||
}
|
||||
|
||||
SetStatus(Status::Connected);
|
||||
|
||||
m_Port = port;
|
||||
return true;
|
||||
}
|
||||
|
||||
size_t TCPSocket::Send(const unsigned char* data, size_t size) {
|
||||
if (GetStatus() != Status::Connected)
|
||||
return 0;
|
||||
|
||||
std::size_t sent = 0;
|
||||
|
||||
while (sent < size) {
|
||||
int cur = send(m_Handle, reinterpret_cast<const char*>(data + sent), static_cast<int>(size - sent), 0);
|
||||
|
||||
if (cur <= 0) {
|
||||
Disconnect();
|
||||
SetStatus(Status::Error);
|
||||
return 0;
|
||||
}
|
||||
sent += static_cast<std::size_t>(cur);
|
||||
}
|
||||
return sent;
|
||||
}
|
||||
|
||||
std::size_t TCPSocket::Receive(DataBuffer& buffer, std::size_t amount) {
|
||||
buffer.Resize(amount);
|
||||
buffer.SetReadOffset(0);
|
||||
|
||||
int recvAmount = recv(m_Handle, reinterpret_cast<char*>(buffer.data()), static_cast<int>(amount), 0);
|
||||
if (recvAmount <= 0) {
|
||||
#if defined(_WIN32) || defined(WIN32)
|
||||
int err = WSAGetLastError();
|
||||
#else
|
||||
int err = errno;
|
||||
#endif
|
||||
if (err == WOULDBLOCK) {
|
||||
buffer.Clear();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Disconnect();
|
||||
buffer.Clear();
|
||||
m_Status = Status::Error;
|
||||
return 0;
|
||||
}
|
||||
buffer.Resize(static_cast<std::size_t>(recvAmount));
|
||||
return static_cast<std::size_t>(recvAmount);
|
||||
}
|
||||
|
||||
DataBuffer TCPSocket::Receive(std::size_t amount) {
|
||||
DataBuffer buffer;
|
||||
|
||||
Receive(buffer, amount);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void SendPacket(const DataBuffer& data, network::TCPSocket& socket) {
|
||||
DataBuffer compressed = utils::Compress(data);
|
||||
socket.Send(compressed.data(), compressed.GetSize());
|
||||
}
|
||||
|
||||
} // namespace network
|
||||
} // namespace blitz
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/Color.h"
|
||||
|
||||
#include "blitz/common/VarInt.h"
|
||||
#include <sp/common/VarInt.h>
|
||||
#include "blitz/maths/Vector.h"
|
||||
#include "blitz/misc/Log.h"
|
||||
#include <map>
|
||||
@@ -19,30 +19,7 @@ const static std::map<std::string, Vec4f> COLORS = {
|
||||
{"yellow", {1, 1, 0, 1}},
|
||||
};
|
||||
|
||||
DataBuffer ChatPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
|
||||
data << VarInt{m_Message.size()};
|
||||
for (const auto& part : m_Message) {
|
||||
data << part.color << part.text;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void ChatPacket::Deserialize(DataBuffer& data) {
|
||||
VarInt partsNumber;
|
||||
data >> partsNumber;
|
||||
|
||||
m_Message.resize(partsNumber.GetValue());
|
||||
|
||||
for (std::size_t i = 0; i < partsNumber.GetValue(); ++i) {
|
||||
data >> m_Message[i].color >> m_Message[i].text;
|
||||
}
|
||||
}
|
||||
|
||||
std::string ChatPacket::GetTextColor(Vec3uc color) {
|
||||
std::string GetTextColor(Vec3uc color) {
|
||||
std::stringstream ss;
|
||||
ss << std::hex << "\\u";
|
||||
if (color.r <= 0xF)
|
||||
@@ -57,7 +34,7 @@ std::string ChatPacket::GetTextColor(Vec3uc color) {
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
ColoredText ChatPacket::ColorizeText(const std::string& text) {
|
||||
ColoredText ColorizeText(const std::string& text) {
|
||||
ColoredText parts;
|
||||
|
||||
Vec4f currentColor{1, 1, 1, 1};
|
||||
@@ -135,18 +112,28 @@ ColoredText ChatPacket::ColorizeText(const std::string& text) {
|
||||
return parts;
|
||||
}
|
||||
|
||||
std::string ChatPacket::GetColoredTextString(const ColoredText& text) {
|
||||
std::string GetColoredTextString(const ColoredText& text) {
|
||||
std::string result;
|
||||
|
||||
for (auto& part : text) {
|
||||
result += GetTextColor({static_cast<std::uint8_t>(part.color.x * 255), static_cast<std::uint8_t>(part.color.y * 255),
|
||||
static_cast<std::uint8_t>(part.color.z * 255)})
|
||||
result += GetTextColor({static_cast<std::uint8_t>(part.m_Color.x * 255), static_cast<std::uint8_t>(part.m_Color.y * 255),
|
||||
static_cast<std::uint8_t>(part.m_Color.z * 255)})
|
||||
.c_str();
|
||||
result += part.text.c_str();
|
||||
result += part.m_Text.c_str();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DataBuffer& operator<<(DataBuffer& out, const ColoredPart& var) {
|
||||
out << var.m_Color << var.m_Text;
|
||||
return out;
|
||||
}
|
||||
|
||||
DataBuffer& operator>>(DataBuffer& in, ColoredPart& var) {
|
||||
in >> var.m_Color >> var.m_Text;
|
||||
return in;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,39 +0,0 @@
|
||||
#include "blitz/protocol/PacketDispatcher.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler* handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(handler);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler* handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), handler);
|
||||
if (found != m_Handlers[type].end())
|
||||
m_Handlers[type].erase(found);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketHandler* handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
void PacketDispatcher::Dispatch(const Packet* packet) {
|
||||
if (!packet)
|
||||
return;
|
||||
|
||||
PacketType type = packet->GetType();
|
||||
for (PacketHandler* handler : m_Handlers[type])
|
||||
packet->Dispatch(handler);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,40 +0,0 @@
|
||||
#include "blitz/protocol/PacketFactory.h"
|
||||
|
||||
#include "blitz/protocol/Packets.h"
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
typedef std::function<PacketPtr()> PacketCreator;
|
||||
|
||||
static std::array<PacketCreator, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets = {
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerLoginPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<UpdateHealthPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<ConnexionInfoPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerJoinPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerLeavePacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerListPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerStatsPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<ServerConfigPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<ServerTpsPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<UpdateGameStatePacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<KeepAlivePacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<DisconnectPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<ChatPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerPositionAndRotationPacket>(); },
|
||||
[]() -> PacketPtr { return std::make_unique<PlayerShootPacket>(); },
|
||||
};
|
||||
|
||||
const PacketPtr CreatePacket(PacketType type, DataBuffer& buffer) {
|
||||
PacketPtr packet = Packets[static_cast<std::size_t>(type)]();
|
||||
packet->Deserialize(buffer);
|
||||
return packet;
|
||||
}
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,34 +0,0 @@
|
||||
#include "blitz/protocol/PacketHandler.h"
|
||||
#include "blitz/protocol/Packets.h"
|
||||
|
||||
#define REGISTER_DISPATCH_CLASS(className) \
|
||||
void className::Dispatch(PacketHandler* handler) const { \
|
||||
handler->HandlePacket(this); \
|
||||
}
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void Packet::WritePacketID(DataBuffer& data, bool packetID) const {
|
||||
if (packetID)
|
||||
data << GetID();
|
||||
}
|
||||
|
||||
REGISTER_DISPATCH_CLASS(PlayerLoginPacket)
|
||||
REGISTER_DISPATCH_CLASS(KeepAlivePacket)
|
||||
REGISTER_DISPATCH_CLASS(PlayerListPacket)
|
||||
REGISTER_DISPATCH_CLASS(PlayerJoinPacket)
|
||||
REGISTER_DISPATCH_CLASS(PlayerLeavePacket)
|
||||
REGISTER_DISPATCH_CLASS(ConnexionInfoPacket)
|
||||
REGISTER_DISPATCH_CLASS(DisconnectPacket)
|
||||
REGISTER_DISPATCH_CLASS(ServerTpsPacket)
|
||||
REGISTER_DISPATCH_CLASS(ChatPacket)
|
||||
REGISTER_DISPATCH_CLASS(PlayerPositionAndRotationPacket)
|
||||
REGISTER_DISPATCH_CLASS(PlayerShootPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpdateHealthPacket);
|
||||
REGISTER_DISPATCH_CLASS(PlayerStatsPacket);
|
||||
REGISTER_DISPATCH_CLASS(UpdateGameStatePacket);
|
||||
REGISTER_DISPATCH_CLASS(ServerConfigPacket);
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/ConnexionInfoPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer ConnexionInfoPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_ConnectionID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void ConnexionInfoPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_ConnectionID;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/DisconnectPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer DisconnectPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_Reason;
|
||||
return data;
|
||||
}
|
||||
|
||||
void DisconnectPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_Reason;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,21 +0,0 @@
|
||||
#include "blitz/protocol/packets/KeepAlivePacket.h"
|
||||
|
||||
#include "blitz/common/VarInt.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer KeepAlivePacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_AliveID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void KeepAlivePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_AliveID;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerJoinPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerJoinPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_PlayerID << m_PlayerName;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerJoinPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID >> m_PlayerName;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,20 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerLeavePacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerLeavePacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_PlayerID;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerLeavePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID;
|
||||
}
|
||||
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,32 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerListPacket.h"
|
||||
|
||||
#include "blitz/common/VarInt.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerListPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << VarInt(m_Players.size());
|
||||
for (auto [playerID, playerInfo] : m_Players) {
|
||||
data << playerID << playerInfo.name;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerListPacket::Deserialize(DataBuffer& data) {
|
||||
VarInt playerCount;
|
||||
data >> playerCount;
|
||||
|
||||
for (std::size_t i = 0; i < playerCount.GetValue(); i++) {
|
||||
std::uint8_t playerID;
|
||||
PlayerInfo playerInfo;
|
||||
data >> playerID >> playerInfo.name;
|
||||
m_Players.insert({playerID, playerInfo});
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerLoginPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerLoginPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_PlayerName;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerLoginPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerName;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,21 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerPositionAndRotationPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerPositionAndRotationPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
|
||||
data << m_Player << m_Position << m_Yaw << m_Pitch;
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerPositionAndRotationPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_Player >> m_Position >> m_Yaw >> m_Pitch;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerShootPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerShootPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_Player << m_Position << m_Yaw << m_Pitch;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerShootPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_Player >> m_Position >> m_Yaw >> m_Pitch;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/PlayerStatsPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer PlayerStatsPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_PlayerID << m_PlayerStats;
|
||||
return data;
|
||||
}
|
||||
|
||||
void PlayerStatsPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_PlayerID >> m_PlayerStats;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,21 +0,0 @@
|
||||
#include "blitz/protocol/packets/ServerConfigPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer ServerConfigPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << static_cast<std::uint16_t>(m_GameConfig.FiringRate) << m_GameConfig.Gravity;
|
||||
return data;
|
||||
}
|
||||
|
||||
void ServerConfigPacket::Deserialize(DataBuffer& data) {
|
||||
std::uint16_t firingRate;
|
||||
data >> firingRate >> m_GameConfig.Gravity;
|
||||
m_GameConfig.FiringRate = firingRate;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/ServerTpsPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer ServerTpsPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_TPS << m_MSPT << m_PacketSendTime;
|
||||
return data;
|
||||
}
|
||||
|
||||
void ServerTpsPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_TPS >> m_MSPT >> m_PacketSendTime;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/UpdateGameStatePacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer UpdateGameStatePacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_GameState << m_TimeRemaining;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateGameStatePacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_GameState >> m_TimeRemaining;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,19 +0,0 @@
|
||||
#include "blitz/protocol/packets/UpdateHealthPacket.h"
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
DataBuffer UpdateHealthPacket::Serialize(bool packetID) const {
|
||||
DataBuffer data;
|
||||
|
||||
WritePacketID(data, packetID);
|
||||
data << m_NewHealth;
|
||||
return data;
|
||||
}
|
||||
|
||||
void UpdateHealthPacket::Deserialize(DataBuffer& data) {
|
||||
data >> m_NewHealth;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -1,21 +1,19 @@
|
||||
#include "client/Client.h"
|
||||
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/packets/DisconnectPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerPositionAndRotationPacket.h"
|
||||
#include "blitz/protocol/packets/PlayerShootPacket.h"
|
||||
#include "blitz/protocol/Packets.h"
|
||||
#include "client/ClientConnexion.h"
|
||||
#include "client/game/ClientGame.h"
|
||||
#include "server/Server.h"
|
||||
#include <cassert>
|
||||
|
||||
namespace blitz {
|
||||
namespace client {
|
||||
|
||||
Client::Client() :
|
||||
m_Server(std::make_unique<server::Server>()),
|
||||
m_Connexion(std::make_unique<client::ClientConnexion>(this)),
|
||||
m_Game(std::make_unique<client::ClientGame>(this, m_Connexion->GetDispatcher())) {}
|
||||
m_Connexion(std::make_unique<ClientConnexion>(this)),
|
||||
m_Game(std::make_unique<ClientGame>(this, m_Connexion->GetDispatcher())) {}
|
||||
|
||||
Client::~Client() {
|
||||
Disconnect();
|
||||
@@ -62,11 +60,11 @@ bool Client::CreateGame(std::uint16_t port, const std::string& pseudo) {
|
||||
}
|
||||
|
||||
void Client::Disconnect() {
|
||||
if (m_Connexion->GetSocketStatus() != network::TCPSocket::Status::Connected)
|
||||
if (m_Connexion->GetSocketStatus() == network::TCPSocket::Status::Disconnected)
|
||||
return;
|
||||
|
||||
protocol::DisconnectPacket packet("Client wants to leave !");
|
||||
m_Connexion->SendPacket(&packet);
|
||||
m_Connexion->SendPacket(packet);
|
||||
|
||||
utils::LOGD("[Client] Disconnected !");
|
||||
|
||||
@@ -75,7 +73,7 @@ void Client::Disconnect() {
|
||||
}
|
||||
m_Connexion->CloseConnection();
|
||||
|
||||
NotifyListeners(&game::ClientListener::OnGameLeave);
|
||||
NotifyListeners(&client::ClientListener::OnGameLeave);
|
||||
|
||||
Reset();
|
||||
}
|
||||
@@ -92,22 +90,22 @@ void Client::Reset() {
|
||||
|
||||
void Client::SendChatText(const std::string& text) {
|
||||
protocol::ChatPacket packet(text);
|
||||
m_Connexion->SendPacket(&packet);
|
||||
m_Connexion->SendPacket(packet);
|
||||
}
|
||||
|
||||
void Client::ChatTextReceived(const protocol::ColoredText& text) {
|
||||
NotifyListeners(&game::ClientListener::OnTextChatReceived, text);
|
||||
NotifyListeners(&client::ClientListener::OnTextChatReceived, text);
|
||||
}
|
||||
|
||||
void Client::SendPlayerPosAndLook(const Vec3f& position, float yaw, float pitch) {
|
||||
protocol::PlayerPositionAndRotationPacket packet(position, yaw, pitch);
|
||||
m_Connexion->SendPacket(&packet);
|
||||
protocol::PlayerPositionAndRotationPacket packet(0, position, yaw, pitch);
|
||||
m_Connexion->SendPacket(packet);
|
||||
}
|
||||
|
||||
|
||||
void Client::OnLocalPlayerShoot(const Vec3f& position, float yaw, float pitch) {
|
||||
protocol::PlayerShootPacket packet(position, yaw, pitch);
|
||||
m_Connexion->SendPacket(&packet);
|
||||
protocol::PlayerShootPacket packet(0, position, yaw, pitch);
|
||||
m_Connexion->SendPacket(packet);
|
||||
}
|
||||
|
||||
|
||||
@@ -134,4 +132,5 @@ void Client::UpdatePosition(std::uint64_t delta) {
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
} // namespace blitz
|
||||
@@ -3,11 +3,7 @@
|
||||
#include "blitz/misc/Format.h"
|
||||
#include "blitz/misc/Log.h"
|
||||
#include "blitz/misc/PrettyLog.h"
|
||||
#include "blitz/protocol/packets/ChatPacket.h"
|
||||
#include "blitz/protocol/packets/ConnexionInfoPacket.h"
|
||||
#include "blitz/protocol/packets/DisconnectPacket.h"
|
||||
#include "blitz/protocol/packets/KeepAlivePacket.h"
|
||||
#include "blitz/protocol/packets/PlayerLoginPacket.h"
|
||||
#include "blitz/protocol/Packets.h"
|
||||
#include "client/Client.h"
|
||||
|
||||
namespace blitz {
|
||||
@@ -16,27 +12,27 @@ namespace client {
|
||||
static std::string PrintColoredText(const protocol::ColoredText& coloredText) {
|
||||
std::string text;
|
||||
for (const auto& part : coloredText) {
|
||||
text += utils::GetTextColor({static_cast<std::uint8_t>(part.color.r * 255), static_cast<std::uint8_t>(part.color.g * 255),
|
||||
static_cast<std::uint8_t>(part.color.b * 255)}) +
|
||||
part.text;
|
||||
text += utils::GetTextColor({static_cast<std::uint8_t>(part.m_Color.r * 255), static_cast<std::uint8_t>(part.m_Color.g * 255),
|
||||
static_cast<std::uint8_t>(part.m_Color.b * 255)}) +
|
||||
part.m_Text;
|
||||
}
|
||||
text += utils::GetTextColorReset();
|
||||
return text;
|
||||
}
|
||||
|
||||
ClientConnexion::ClientConnexion(Client* client) : network::Connexion(&m_Dispatcher), m_Client(client) {
|
||||
ClientConnexion::ClientConnexion(Client* client) : m_Client(client) {
|
||||
RegisterHandlers();
|
||||
}
|
||||
|
||||
ClientConnexion::~ClientConnexion() {
|
||||
GetDispatcher()->UnregisterHandler(this);
|
||||
GetDispatcher().UnregisterHandler(this);
|
||||
}
|
||||
|
||||
void ClientConnexion::RegisterHandlers() {
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::Chat, this);
|
||||
GetDispatcher()->RegisterHandler(protocol::PacketType::ConnexionInfo, this);
|
||||
GetDispatcher().RegisterHandler(protocol::PacketType::KeepAlive, this);
|
||||
GetDispatcher().RegisterHandler(protocol::PacketType::Disconnect, this);
|
||||
GetDispatcher().RegisterHandler(protocol::PacketType::Chat, this);
|
||||
GetDispatcher().RegisterHandler(protocol::PacketType::ConnexionInfo, this);
|
||||
}
|
||||
|
||||
bool ClientConnexion::Connect(const std::string& pseudo, const std::string& address, std::uint16_t port) {
|
||||
@@ -47,31 +43,31 @@ bool ClientConnexion::Connect(const std::string& pseudo, const std::string& addr
|
||||
return true;
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ChatPacket* packet) {
|
||||
utils::LOG("[Chat] " + PrintColoredText(packet->GetMessage()));
|
||||
m_Client->ChatTextReceived(packet->GetMessage());
|
||||
void ClientConnexion::Handle(const protocol::ChatPacket& packet) {
|
||||
utils::LOG("[Chat] " + PrintColoredText(packet.GetMessage()));
|
||||
m_Client->ChatTextReceived(packet.GetMessage());
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::DisconnectPacket* packet) {
|
||||
utils::LOG("[ClientConnexion] Disconnected ! Reason : " + packet->GetReason());
|
||||
m_Client->NotifyListeners(&game::ClientListener::OnGameLeave);
|
||||
void ClientConnexion::Handle(const protocol::DisconnectPacket& packet) {
|
||||
utils::LOG("[ClientConnexion] Disconnected ! Reason : " + packet.GetReason());
|
||||
m_Client->NotifyListeners(&client::ClientListener::OnGameLeave);
|
||||
m_Client->Disconnect();
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::KeepAlivePacket* packet) {
|
||||
protocol::KeepAlivePacket response(packet->GetAliveID());
|
||||
SendPacket(&response);
|
||||
void ClientConnexion::Handle(const protocol::KeepAlivePacket& packet) {
|
||||
protocol::KeepAlivePacket response(packet.GetAliveId());
|
||||
SendPacket(response);
|
||||
}
|
||||
|
||||
void ClientConnexion::HandlePacket(const protocol::ConnexionInfoPacket* packet) {
|
||||
m_PlayerID = packet->GetConnectionID();
|
||||
void ClientConnexion::Handle(const protocol::ConnexionInfoPacket& packet) {
|
||||
m_PlayerID = packet.GetConnectionID();
|
||||
utils::LOGD("[ClientConnexion] Logging in with pseudo " + m_PlayerName + " ...");
|
||||
Login(m_PlayerName);
|
||||
}
|
||||
|
||||
void ClientConnexion::Login(const std::string& pseudo) {
|
||||
protocol::PlayerLoginPacket packet(pseudo);
|
||||
SendPacket(&packet);
|
||||
SendPacket(packet);
|
||||
}
|
||||
|
||||
} // namespace client
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user