61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#pragma once
|
|
|
|
/**
|
|
* \file UpdateGameStatePacket.h
|
|
* \brief File containing the blitz::protocol::UpdateGameStatePacket class
|
|
*/
|
|
|
|
#include "blitz/game/Game.h"
|
|
#include <sp/default/DefaultPacket.h>
|
|
#include <sp/protocol/Field.h>
|
|
#include <sp/protocol/MessageBase.h>
|
|
|
|
namespace blitz {
|
|
namespace protocol {
|
|
|
|
enum class UpdateGameStateFieldsE {
|
|
m_GameState = 0,
|
|
m_TimeRemaining,
|
|
};
|
|
|
|
using UpdateGameStateFields = std::tuple<
|
|
game::GameState, //<- m_GameState
|
|
std::uint64_t //<- m_TimeRemaining
|
|
>;
|
|
|
|
/**
|
|
* \class UpdateGameStatePacket
|
|
* \brief Packet for updating the game state.
|
|
* %Packet structure :
|
|
* | PacketType |
|
|
* |-----------------------------|
|
|
* | PacketType::UpdateGameState |
|
|
*
|
|
* | Field Name | Field Type | Notes |
|
|
* |--------------------|-------------------|----------------------------------------------|
|
|
* | Game State | GameState | The new game state |
|
|
* | Time Remaining | std::uint64_t | The time remaining in the current game state |
|
|
*/
|
|
DeclarePacket(UpdateGameState){
|
|
public:
|
|
PacketConstructor(UpdateGameState)
|
|
|
|
/**
|
|
* \brief Get the new game state.
|
|
* \return The new game state.
|
|
*/
|
|
game::GameState GetGameState() const {
|
|
return GetField<UpdateGameStateFieldsE, UpdateGameStateFieldsE::m_GameState>();
|
|
}
|
|
|
|
/**
|
|
* \brief Get the time remaining in the current game state.
|
|
* \return The time remaining in the current game state.
|
|
*/
|
|
std::uint64_t GetTimeRemaining() const {
|
|
return GetField<UpdateGameStateFieldsE, UpdateGameStateFieldsE::m_TimeRemaining>();
|
|
}
|
|
};
|
|
|
|
} // namespace protocol
|
|
} // namespace blitz
|