This commit is contained in:
@@ -30,10 +30,10 @@ class MainRenderer : public GuiListener, public game::PlayerInputListener {
|
||||
std::unique_ptr<shader::WorldShader> m_WorldShader;
|
||||
std::unique_ptr<shader::GunShader> m_GunShader;
|
||||
input::PlayerController m_PlayerController;
|
||||
BulletRenderer m_BulletRenderer;
|
||||
unsigned int m_Texture;
|
||||
float m_ShootTime;
|
||||
Camera m_Camera;
|
||||
BulletRenderer m_BulletRenderer;
|
||||
|
||||
public:
|
||||
MainRenderer(Client* client);
|
||||
|
||||
@@ -25,7 +25,7 @@ static const Vec4f SkyColor = {0.6, 0.8, 1, 1};
|
||||
static const Vec4f MenuColor = {0, 0, 0, 0};
|
||||
|
||||
MainRenderer::MainRenderer(Client* client) :
|
||||
m_Client(client), m_PlayerController(m_Client), m_BulletRenderer(m_Camera), m_ShootTime(0) {
|
||||
m_Client(client), m_PlayerController(m_Client), m_ShootTime(0), m_BulletRenderer(m_Camera) {
|
||||
|
||||
LoadModels();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user