diff --git a/include/client/render/MainRenderer.h b/include/client/render/MainRenderer.h index 8c22f36..ff4796b 100644 --- a/include/client/render/MainRenderer.h +++ b/include/client/render/MainRenderer.h @@ -30,10 +30,10 @@ class MainRenderer : public GuiListener, public game::PlayerInputListener { std::unique_ptr m_WorldShader; std::unique_ptr m_GunShader; input::PlayerController m_PlayerController; - BulletRenderer m_BulletRenderer; unsigned int m_Texture; float m_ShootTime; Camera m_Camera; + BulletRenderer m_BulletRenderer; public: MainRenderer(Client* client); diff --git a/src/client/render/MainRenderer.cpp b/src/client/render/MainRenderer.cpp index 24f1a98..a5032cd 100644 --- a/src/client/render/MainRenderer.cpp +++ b/src/client/render/MainRenderer.cpp @@ -25,7 +25,7 @@ static const Vec4f SkyColor = {0.6, 0.8, 1, 1}; static const Vec4f MenuColor = {0, 0, 0, 0}; MainRenderer::MainRenderer(Client* client) : - m_Client(client), m_PlayerController(m_Client), m_BulletRenderer(m_Camera), m_ShootTime(0) { + m_Client(client), m_PlayerController(m_Client), m_ShootTime(0), m_BulletRenderer(m_Camera) { LoadModels();