80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#include "SettingsMainAppMenu.h"
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#include "AppMenu.h"
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#include "SettingsKeybindsAppMenu.h"
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#include "SettingsControlsAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1, 1, 1, 1}) {
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}
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void SettingsMainAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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switch (this->playerCursor.getPosition().y) {
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case 2 : {
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if (this->playerCursor.movedLeft()) {
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if (this->settings->shortenWindow()) {
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this->settings->changeVideoMode(*this->renderWindow);
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}
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}
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if (this->playerCursor.movedRight()) {
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if (this->settings->widenWindow()) {
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this->settings->changeVideoMode(*this->renderWindow);
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}
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}
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break;
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}
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case 3 : {
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if (this->playerCursor.movedLeft()) {
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this->settings->shortenStartTimer();
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}
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if (this->playerCursor.movedRight()) {
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this->settings->lengthenStartTimer();
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}
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break;
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}
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}
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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this->menuStack->push(std::make_shared<SettingsKeybindsAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().y == 1) {
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this->menuStack->push(std::make_shared<SettingsControlsAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void SettingsMainAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, {}, "SETTINGS", 5.f, {});
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sf::Vector2u windowSize = this->renderWindow->getSize();
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this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3});
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this->renderWindow->display();
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}
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