#include "SettingsMainAppMenu.h" #include "AppMenu.h" #include "SettingsKeybindsAppMenu.h" #include "SettingsControlsAppMenu.h" #include "../PlayerCursor.h" #include #include #include #include SettingsMainAppMenu::SettingsMainAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow) : AppMenu(menuStack, settings, renderWindow), playerCursor({1, 1, 1, 1}) { } void SettingsMainAppMenu::computeFrame() { this->updateMetaBinds(); this->playerCursor.updatePosition(); switch (this->playerCursor.getPosition().y) { case 2 : { if (this->playerCursor.movedLeft()) { if (this->settings->shortenWindow()) { this->settings->changeVideoMode(*this->renderWindow); } } if (this->playerCursor.movedRight()) { if (this->settings->widenWindow()) { this->settings->changeVideoMode(*this->renderWindow); } } break; } case 3 : { if (this->playerCursor.movedLeft()) { this->settings->shortenStartTimer(); } if (this->playerCursor.movedRight()) { this->settings->lengthenStartTimer(); } break; } } if (this->enterReleased) { if (this->playerCursor.getPosition().y == 0) { this->menuStack->push(std::make_shared(this->menuStack, this->settings, this->renderWindow)); } if (this->playerCursor.getPosition().y == 1) { this->menuStack->push(std::make_shared(this->menuStack, this->settings, this->renderWindow)); } } if (this->escReleased) { this->menuStack->pop(); } } void SettingsMainAppMenu::drawFrame() const { this->renderWindow->clear(sf::Color(200, 200, 200)); sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2); text.setFillColor(sf::Color(0, 0, 0)); text.setOutlineColor(sf::Color(255, 255, 255)); this->placeTitle(text, {}, "SETTINGS", 5.f, {}); sf::Vector2u windowSize = this->renderWindow->getSize(); this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0}); this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1}); this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2}); this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3}); this->renderWindow->display(); }