65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#include "GameBoardAppMenu.h"
|
|
|
|
#include "AppMenu.h"
|
|
#include "../PlayerCursor.h"
|
|
|
|
#include <stack>
|
|
#include <memory>
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
|
|
GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
|
AppMenu(menuStack, settings, renderWindow),
|
|
playerCursor({1, 1}) {
|
|
|
|
}
|
|
|
|
void GameBoardAppMenu::computeFrame() {
|
|
this->updateMetaBinds();
|
|
this->playerCursor.updatePosition();
|
|
|
|
Menu& menu = this->settings->getMenu();
|
|
|
|
switch (this->playerCursor.getPosition().y) {
|
|
case 0 : {
|
|
if (this->playerCursor.movedLeft()) {
|
|
menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1));
|
|
}
|
|
if (this->playerCursor.movedRight()) {
|
|
menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1));
|
|
}
|
|
break;
|
|
}
|
|
case 1 : {
|
|
if (this->playerCursor.movedLeft()) {
|
|
menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1));
|
|
}
|
|
if (this->playerCursor.movedRight()) {
|
|
menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1));
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (this->escReleased) {
|
|
this->menuStack->pop();
|
|
}
|
|
}
|
|
|
|
void GameBoardAppMenu::drawFrame() const {
|
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
|
|
|
const Menu& menu = this->settings->getMenu();
|
|
|
|
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
|
text.setFillColor(sf::Color(0, 0, 0));
|
|
text.setOutlineColor(sf::Color(255, 255, 255));
|
|
|
|
this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {});
|
|
|
|
this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
|
|
this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
|
|
|
|
this->renderWindow->display();
|
|
}
|