Files
jminos/src/GraphicalUI/AppMenus/GameBoardAppMenu.cpp
2025-03-29 21:57:27 +01:00

65 lines
2.0 KiB
C++

#include "GameBoardAppMenu.h"
#include "AppMenu.h"
#include "../PlayerCursor.h"
#include <stack>
#include <memory>
#include <SFML/Graphics.hpp>
GameBoardAppMenu::GameBoardAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
AppMenu(menuStack, settings, renderWindow),
playerCursor({1, 1}) {
}
void GameBoardAppMenu::computeFrame() {
this->updateMetaBinds();
this->playerCursor.updatePosition();
Menu& menu = this->settings->getMenu();
switch (this->playerCursor.getPosition().y) {
case 0 : {
if (this->playerCursor.movedLeft()) {
menu.setBoardWidth(std::max(1, menu.getBoardWidth() - 1));
}
if (this->playerCursor.movedRight()) {
menu.setBoardWidth(std::min(MAXIMUM_BOARD_WIDTH, menu.getBoardWidth() + 1));
}
break;
}
case 1 : {
if (this->playerCursor.movedLeft()) {
menu.setBoardHeight(std::max(1, menu.getBoardHeight() - 1));
}
if (this->playerCursor.movedRight()) {
menu.setBoardHeight(std::min(MAXIMUM_BOARD_HEIGHT, menu.getBoardHeight() + 1));
}
break;
}
}
if (this->escReleased) {
this->menuStack->pop();
}
}
void GameBoardAppMenu::drawFrame() const {
this->renderWindow->clear(sf::Color(200, 200, 200));
const Menu& menu = this->settings->getMenu();
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
text.setFillColor(sf::Color(0, 0, 0));
text.setOutlineColor(sf::Color(255, 255, 255));
this->placeTitle(text, {}, "BOARD SETTINGS", 5.f, {});
this->placeText(text, this->playerCursor, "< BOARD WIDTH: " + std::to_string(menu.getBoardWidth()) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
this->placeText(text, this->playerCursor, "< BOARD HEIGHT: " + std::to_string(menu.getBoardHeight()) + " >", 5.f, 25.f, sf::Vector2u{0, 1});
this->renderWindow->display();
}