55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
#include "MainAppMenu.h"
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#include "AppMenu.h"
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#include "GameSettingsAppMenu.h"
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#include "SettingsMainAppMenu.h"
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#include "InfoAppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1, 1, 1}) {
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}
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void MainAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->enterReleased) {
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if (this->playerCursor.getPosition().y == 0) {
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this->menuStack->push(std::make_shared<GameSettingsAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().y == 1) {
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this->menuStack->push(std::make_shared<SettingsMainAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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if (this->playerCursor.getPosition().y == 2) {
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this->menuStack->push(std::make_shared<InfoAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void MainAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->placeTitle(text, {}, "JMINOS", 10.f, {});
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this->placeTitle(text, this->playerCursor, "PLAY", 20.f, sf::Vector2u{0, 0});
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this->placeTitle(text, this->playerCursor, "SETTINGS", 30.f, sf::Vector2u{0, 1});
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this->placeTitle(text, this->playerCursor, "INFO", 40.f, sf::Vector2u{0, 2});
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this->renderWindow->display();
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}
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