#include "MainAppMenu.h" #include "AppMenu.h" #include "GameSettingsAppMenu.h" #include "SettingsMainAppMenu.h" #include "InfoAppMenu.h" #include "../PlayerCursor.h" #include #include #include MainAppMenu::MainAppMenu(std::shared_ptr menuStack, std::shared_ptr settings, std::shared_ptr renderWindow) : AppMenu(menuStack, settings, renderWindow), playerCursor({1, 1, 1}) { } void MainAppMenu::computeFrame() { this->updateMetaBinds(); this->playerCursor.updatePosition(); if (this->enterReleased) { if (this->playerCursor.getPosition().y == 0) { this->menuStack->push(std::make_shared(this->menuStack, this->settings, this->renderWindow)); } if (this->playerCursor.getPosition().y == 1) { this->menuStack->push(std::make_shared(this->menuStack, this->settings, this->renderWindow)); } if (this->playerCursor.getPosition().y == 2) { this->menuStack->push(std::make_shared(this->menuStack, this->settings, this->renderWindow)); } } if (this->escReleased) { this->menuStack->pop(); } } void MainAppMenu::drawFrame() const { this->renderWindow->clear(sf::Color(200, 200, 200)); sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2); text.setFillColor(sf::Color(0, 0, 0)); text.setOutlineColor(sf::Color(255, 255, 255)); this->placeTitle(text, {}, "JMINOS", 10.f, {}); this->placeTitle(text, this->playerCursor, "PLAY", 20.f, sf::Vector2u{0, 0}); this->placeTitle(text, this->playerCursor, "SETTINGS", 30.f, sf::Vector2u{0, 1}); this->placeTitle(text, this->playerCursor, "INFO", 40.f, sf::Vector2u{0, 2}); this->renderWindow->display(); }