Les couleurs #1

Closed
Persson-dev wants to merge 4 commits from couleur into main
19 changed files with 131 additions and 82 deletions

10
.vscode/c_cpp_properties.json vendored Normal file
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@@ -0,0 +1,10 @@
{
"configurations": [
{
"name": "Tetris",
"cppStandard": "c++20",
"compileCommands": ".vscode/compile_commands.json"
}
],
"version": 4
}

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h"
#include <Vector>
#include <vector>
#include <cstdlib>

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h"
#include <Vector>
#include <vector>
/**

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@@ -2,13 +2,13 @@
#include "../Pieces/Piece.h"
#include <Vector>
#include <Set>
#include <vector>
#include <set>
#include <iostream>
Board::Board(int width, int height) : width(width), height(height) {
std::vector<Color> emptyRow;
std::vector<ColorEnum> emptyRow;
for (int i = 0; i < width; i ++) {
emptyRow.push_back(NOTHING);
}
@@ -20,13 +20,13 @@ Board::Board(int width, int height) : width(width), height(height) {
}
}
void Board::addBlock(const Cell& position, Color block) {
void Board::addBlock(const Cell& position, ColorEnum block) {
// if the block is out of bounds we discard it
if (position.x < 0 || position.x >= this->width || position.y < 0) return;
// resize the grid if needed
if (position.y >= this->grid.size()) {
std::vector<Color> emptyRow;
std::vector<ColorEnum> emptyRow;
for (int i = 0; i < width; i ++) {
emptyRow.push_back(NOTHING);
}
@@ -40,7 +40,7 @@ void Board::addBlock(const Cell& position, Color block) {
}
int Board::clearRows() {
std::vector<Color> emptyRow;
std::vector<ColorEnum> emptyRow;
for (int i = 0; i < width; i ++) {
emptyRow.push_back(NOTHING);
}
@@ -67,18 +67,20 @@ int Board::clearRows() {
return clearedLines;
}
Color Board::getBlock(const Cell& position) const {
ColorEnum Board::getBlock(const Cell& position) const {
// if the block is out of bounds
if (position.x < 0 || position.x >= this->width || position.y < 0) return OUT_OF_BOUND;
if (position.x < 0 || position.x >= this->width || position.y < 0)
return OUT_OF_BOUNDS;
// if the block is higher than the current grid, since it can grow indefinitely we do as if it was there but empty
if (position.y >= this->grid.size()) return NOTHING;
if (position.y >= this->grid.size())
return NOTHING;
// else get the color in the grid
return this->grid.at(position.y).at(position.x);
}
std::vector<std::vector<Color>> Board::getBlocks() const {
std::vector<std::vector<ColorEnum>> Board::getBlocks() const {
return this->grid;
}
@@ -98,8 +100,8 @@ std::ostream& operator<<(std::ostream& os, const Board& board) {
// print the board
for (int y = board.grid.size() - 1; y >= 0; y--) {
for (int x = 0; x < board.width; x++) {
Color block = board.grid.at(y).at(x);
os << COLOR_CODES[block];
ColorEnum block = board.grid.at(y).at(x);
os << getColorCode(block);
if (block != NOTHING) {
os << "*";
}
@@ -111,7 +113,7 @@ std::ostream& operator<<(std::ostream& os, const Board& board) {
}
// reset console color
os << COLOR_RESET;
os << getColorCode(NOTHING);
return os;
}

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@@ -2,7 +2,7 @@
#include "../Pieces/Piece.h"
#include <Vector>
#include <vector>
#include <iostream>
@@ -11,7 +11,7 @@
*/
class Board {
private:
std::vector<std::vector<Color>> grid; // the grid, (0,0) is downleft
std::vector<std::vector<ColorEnum>> grid; // the grid, (0,0) is downleft
int width; // the width of the grid
int height; // the base height of the grid, which can extends indefinitely
@@ -24,7 +24,7 @@ class Board {
/**
* Change the color of the specified block, if the block is out of bounds it is simply ignored
*/
void addBlock(const Cell& position, Color block);
void addBlock(const Cell& position, ColorEnum block);
/**
* Clears any complete row and moves down the rows on top, returns the number of cleared rows
@@ -34,12 +34,12 @@ class Board {
/**
* Returns the color of the block at the specified position
*/
Color getBlock(const Cell& position) const;
ColorEnum getBlock(const Cell& position) const;
/**
* Returns a copy of the grid
*/
std::vector<std::vector<Color>> getBlocks() const;
std::vector<std::vector<ColorEnum>> getBlocks() const;
/**
* Returns the actual height of the grid

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@@ -4,7 +4,7 @@
#include "GameParameters.h"
#include "Action.h"
#include <Vector>
#include <vector>
static const int SUBPX_PER_ROW = 60; // the number of position the active piece can take "between" two rows
static const int SOFT_DROP_SCORE = 1; // the score gained by line soft dropped

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@@ -4,7 +4,7 @@
#include "GameParameters.h"
#include "Action.h"
#include <Vector>
#include <vector>
/**

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@@ -5,8 +5,8 @@
#include "Bag.h"
#include "LineClear.h"
#include <Vector>
#include <Set>
#include <vector>
#include <set>
#include <memory>
@@ -264,7 +264,8 @@ std::vector<Piece> GameBoard::getNextPieces() const {
bool GameBoard::isActivePieceInWall(const Cell& shift) const {
// check if every cell of the active piece is in an empty spot
for (Cell cell : this->activePiece->getPositions()) {
if (this->board.getBlock(cell + this->activePiecePosition + shift) != NOTHING) return true;
if (this->board.getBlock(cell + this->activePiecePosition + shift) != NOTHING)
return true;
}
return false;
}
@@ -296,8 +297,8 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
if (gameboard.activePiece != nullptr) {
// change to the color of the active piece
Color pieceColor = gameboard.activePiece->getColor();
os << COLOR_CODES[pieceColor];
ColorEnum pieceColor = gameboard.activePiece->getColor();
os << getColorCode(pieceColor);
// print only the cell were the active piece is
for (int y = gameboard.activePiecePosition.y + gameboard.activePiece->getLength() - 1; y >= gameboard.board.getBaseHeight(); y--) {
@@ -315,21 +316,21 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
}
// print the board
Color pieceColor = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getColor();
ColorEnum pieceColor = (gameboard.activePiece == nullptr) ? NOTHING : gameboard.activePiece->getColor();
for (int y = gameboard.board.getBaseHeight() - 1; y >= 0; y--) {
for (int x = 0; x < gameboard.board.getWidth(); x++) {
bool hasActivePiece = (gameboard.activePiece == nullptr) ? false : gameboard.activePiece->getPositions().contains(Cell{x, y} - gameboard.activePiecePosition);
// if the active piece is on this cell, print it
if (hasActivePiece) {
os << COLOR_CODES[pieceColor];
os << getColorCode(pieceColor);
os << "*";
}
// else print the cell of the board
else {
Color block = gameboard.board.getBlock(Cell{x, y});
os << COLOR_CODES[block];
ColorEnum block = gameboard.board.getBlock(Cell{x, y});
os << getColorCode(block);
if (block != NOTHING) {
os << "*";
}
@@ -354,7 +355,7 @@ std::ostream& operator<<(std::ostream& os, const GameBoard& gameboard) {
}
// reset console color
os << COLOR_RESET;
os << getColorCode(NOTHING);
return os;
}

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@@ -5,7 +5,7 @@
#include "Bag.h"
#include "LineClear.h"
#include <Vector>
#include <vector>
#include <memory>

38
src/Pieces/Color.cpp Normal file
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@@ -0,0 +1,38 @@
#include "Color.h"
static const Color C_NOTHING = {255, 255, 255};
static const Color C_OUT_OF_BOUNDS = C_NOTHING;
static const Color C_GARBAGE = {150, 150, 150};
static const Color C_PURPLE = {150, 0, 255};
static const Color C_ORANGE = {255, 150, 0};
static const Color C_CYAN = {0, 255, 0};
static const Color C_PINK = {255, 0, 200};
static const Color C_YELLOW = {255, 255, 0};
static const Color C_RED = {255, 0, 0};
static const Color C_BLUE = {0, 100, 255};
static const Color C_GREEN = {0, 255, 0};
static const Color colors[] = {
C_NOTHING,
C_OUT_OF_BOUNDS,
C_GARBAGE,
C_PURPLE,
C_ORANGE,
C_CYAN,
C_PINK,
C_YELLOW,
C_RED,
C_BLUE,
C_GREEN
};
const Color& getColor(ColorEnum color) {
return colors[color];
}
void setNextPieceColor(ColorEnum& color) {
if (color == GREEN)
color = PURPLE;
else
color = ColorEnum(color + 1);
}

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@@ -1,14 +1,13 @@
#pragma once
#include <String>
#include <string>
/**
* Every possible colors a block can take
*/
enum Color {
enum ColorEnum {
NOTHING,
OUT_OF_BOUND,
OUT_OF_BOUNDS,
GARBAGE,
PURPLE,
ORANGE,
@@ -20,32 +19,30 @@ enum Color {
GREEN
};
struct Color {
std::uint8_t r;
std::uint8_t g;
std::uint8_t b;
};
/**
* Returns the first color a piece can take
*/
inline Color firstPieceColor() {
return Color(PURPLE);
inline ColorEnum firstPieceColor() {
return PURPLE;
}
const Color& getColor(ColorEnum color);
/**
* Sets the color to the next available piece color
*/
inline void nextPieceColor(Color& color) {
color = (color == GREEN) ? PURPLE : Color(color + 1);
void setNextPieceColor(ColorEnum& color);
inline std::string getColorCode(const Color& color) {
return "\033[38;2;" + std::to_string(color.r) + ";" + std::to_string(color.g) + ";" + std::to_string(color.b) + "m";
}
static const std::string COLOR_RESET = "\033[38;2;255;255;255m"; // color code to reset the console color
static const std::string COLOR_CODES[] = { // color codes to change the console color
COLOR_RESET, // NOTHING
COLOR_RESET, // OUT_OF_BOUND
"\033[38;2;150;150;150m", // GARBAGE
"\033[38;2;150;0;255m", // PURPLE
"\033[38;2;255;150;0m", // ORANGE
"\033[38;2;0;255;255m", // CYAN
"\033[38;2;255;0;200m", // PINK
"\033[38;2;255;255;0m", // YELLOW
"\033[38;2;255;0;0m", // RED
"\033[38;2;0;100;255m", // BLUE
"\033[38;2;0;255;0m" // GREEN
};
inline std::string getColorCode(ColorEnum color) {
return getColorCode(color);
}

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@@ -2,9 +2,9 @@
#include "Polyomino.h"
#include <Vector>
#include <Set>
#include <Map>
#include <vector>
#include <set>
#include <map>
#include <algorithm>

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@@ -2,9 +2,9 @@
#include "Polyomino.h"
#include <Vector>
#include <Set>
#include <Map>
#include <vector>
#include <set>
#include <map>
/**

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@@ -4,11 +4,11 @@
#include "Rotation.h"
#include "Color.h"
#include <Set>
#include <String>
#include <set>
#include <string>
Piece::Piece(const Polyomino& polyomino, Color color) : polyomino(polyomino), color(color) {
Piece::Piece(const Polyomino& polyomino, ColorEnum color) : polyomino(polyomino), color(color) {
}
void Piece::rotate(Rotation rotation) {
@@ -28,11 +28,11 @@ int Piece::getLength() const {
return this->polyomino.getLength();
}
Color Piece::getColor() const {
ColorEnum Piece::getColor() const {
return this->color;
}
std::ostream& operator<<(std::ostream& os, const Piece& piece) {
os << COLOR_CODES[piece.color] << piece.polyomino << COLOR_RESET;
os << getColorCode(piece.color) << piece.polyomino << getColorCode(NOTHING);
return os;
}

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@@ -4,7 +4,7 @@
#include "Rotation.h"
#include "Color.h"
#include <Set>
#include <set>
/**
@@ -13,13 +13,13 @@
class Piece {
private:
Polyomino polyomino; // a polyomino representing the piece, (0, 0) is downleft
Color color; // the color of the piece
ColorEnum color; // the color of the piece
public:
/**
* Creates a piece with a specified shape and color
*/
Piece(const Polyomino& piece, Color color);
Piece(const Polyomino& piece, ColorEnum color);
/**
* Rotates the piece in the specified direction
@@ -39,7 +39,7 @@ class Piece {
/**
* Returns the color of the piece
*/
Color getColor() const;
ColorEnum getColor() const;
/**
* Stream output operator, adds a 2D grid representing the piece

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@@ -3,8 +3,8 @@
#include "Generator.h"
#include "Piece.h"
#include <Vector>
#include <String>
#include <vector>
#include <string>
#include <iostream>
#include <fstream>
#include <filesystem>
@@ -38,8 +38,9 @@ bool PiecesFiles::savePieces(int order) const {
std::sort(nMinos.begin(), nMinos.end());
// write pieces
Color pieceColor = firstPieceColor();
for (int i = 0; i < order; i++) nextPieceColor(pieceColor);
ColorEnum pieceColor = firstPieceColor();
for (int i = 0; i < order; i++)
setNextPieceColor(pieceColor);
for (const Polyomino& nMino : nMinos) {
// write polyomino length
char lengthByte = nMino.getLength();
@@ -47,7 +48,7 @@ bool PiecesFiles::savePieces(int order) const {
// write the type and color of the piece
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + pieceColor;
nextPieceColor(pieceColor);
setNextPieceColor(pieceColor);
piecesFile.write(&infoByte, 1);
// write the cells of the piece
@@ -96,7 +97,7 @@ bool PiecesFiles::loadPieces(int order, std::vector<Piece>& pieces, std::vector<
piecesFile.get(infoByte);
bool isConvex = (infoByte & convexMask) >> 7;
bool hasHole = (infoByte & holeMask) >> 6;
Color color = Color(infoByte & colorMask);
ColorEnum color = ColorEnum(infoByte & colorMask);
// read cells
std::set<Cell> pieceCells;

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@@ -2,8 +2,8 @@
#include "Piece.h"
#include <Vector>
#include <String>
#include <vector>
#include <string>
/**

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@@ -2,8 +2,8 @@
#include "Cell.h"
#include <Vector>
#include <Set>
#include <vector>
#include <set>
#include <iostream>
#include <climits>
#include <algorithm>

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@@ -2,8 +2,8 @@
#include "Cell.h"
#include <Vector>
#include <Set>
#include <vector>
#include <set>
#include <iostream>