jminos
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with SFML 3!
Download
You can download the latest release here!
This game has been tested on Windows 11 and Linux, and releases are provided for theses two systems.
If your OS isn't compatible, you can try manually building the project.
How to play
Choose which pieces you want to play with and stack them up until you either win or top out!
Make full lines to make them dissapear.
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
Each gamemode has its own objective, but you can play as you wish.
You can see and change in-game keybinds in the SETTINGS section of the main menu!
All of in-menu navigation is done with the arrow keys, the Enter key and the Escape key. Theses are unchangeable keybinds.
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the INFO section of the main menu.
Features
- Every polyominoes up to pentedecaminoes!
- 7bag with proportionnality for each polyomino size!
- AutoRS as the Rotation System!
- 0° rotations!
- All spin!
- IRS, IHS, infinite hold, and other leniency mechanics!
- Customizable board size!
- Customizable keybinds!
- Very bland interface!! (i'm not a designer)
Available gamemodes
- SPRINT : clear 40 lines as fast as possible!
- MARATHON : clear 200 lines with increasing gravity!
- ULTRA : scores as much as possible in only 2 minutes!
- MASTER : clear 200 lines at levels higher than maximum gravity!
- INVISIBLE : get 1000 grade while not being able to see the board!
- ZEN : practice indefinitely in this mode with no gravity!
Screenshots
Pentedecamino jumpscare
Pieces select screen
AutoRS demonstration
0° spins demonstration
Manual build
This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
To be able to build this project, you need to have xmake installed and have a compiler with C++20 compatibility.
If you want to contribute or are simply curious, you can check the wiki!
Build the project
cd jminos
xmake
If you need to change the toolchain (for example using gcc):
xmake f --toolchain=gcc
If you want to build for another platform (for example with mingw):
xmake f -p mingw
Run the project
xmake run
The program will generate the polyomino files for you if you don't have them.
As this is a lengthy process, debug mode limits pieces size to 10.
To switch between debug and release mode:
xmake f -m debug
xmake f -m release
If for some reasons you wanna run the command line version:
xmake build text
xmake run text
The command line version is not updated.
Package the project
To package the executable manually properly, follow theses steps:
- Clone the project into a new folder.
- If you already have all 15 pieces files, copy them over to the
data/piecesfolder, else you will be generating them at the next step. - Go into release mode (
xmake f -m release) and run the project once (xmakeandxmake run). This is to generate the default config files, close the game immediately after it started. - Make a new folder named
jminosand copy the executable (should be located somewhere likebuild/linux/x86_64/release/graph) as well as thedata/piecesanddata/configfolders. - Zip the newly created
jminosfolder into a file namedjminos_{platform}.
Benchmarks
One-sided n-polyominoes
| n | Number | Generation | File storing | File retrieving | File size |
|---|---|---|---|---|---|
| 1 | 1 | 0s 0.005471ms | 0s 0.14436ms | 0s 0.022223ms | 3 bytes |
| 2 | 1 | 0s 0.006979ms | 0s 0.036624ms | 0s 0.011424ms | 4 bytes |
| 3 | 2 | 0s 0.018718ms | 0s 0.035885ms | 0s 0.013246ms | 9 bytes |
| 4 | 7 | 0s 0.060544ms | 0s 0.056277ms | 0s 0.019395ms | 36 bytes |
| 5 | 18 | 0s 0.220348ms | 0s 0.166593ms | 0s 0.036526ms | 76 bytes |
| 6 | 60 | 0s 0.773924ms | 0s 0.283423ms | 0s 0.063492ms | 186 bytes |
| 7 | 196 | 0s 3.00331ms | 0s 0.827344ms | 0s 0.163653ms | 546 bytes |
| 8 | 704 | 0s 13.142ms | 0s 3.68255ms | 0s 0.630044ms | 1 898 bytes |
| 9 | 2500 | 0s 50.9272ms | 0s 16.1929ms | 0s 2.35157ms | 6889 bytes |
| 10 | 9189 | 0s 204.031ms | 0s 87.1819ms | 0s 10.5841ms | 25302 bytes |
| 11 | 33896 | 0s 832.82ms | 0s 412.466ms | 0s 57.6399ms | 93711 bytes |
| 12 | 126759 | 3s 425.907ms | 1s 982.715ms | 0s 226.816ms | 350325 bytes |
| 13 | 476270 | 14s 570.595ms | 9s 945.511ms | 0s 972.036ms | 1327156 bytes |
| 14 | 1802312 | 56s 394.426ms | 41s 675.672ms | 4s 79.0436ms | 5035148 bytes |
| 15 | 6849777 | 258s 219.666ms | 223s 386.329ms | 16s 483.426ms | 19392417 bytes |
File storing includes type checking and sorting all polyominoes before writing them to the file.
The files are compressed, they used to be about 5x as large.
Run it yourself by typing:
xmake f -m release
xmake build bmark
xmake run bmark
Credits
Library used: SFML 3.
Font used: Press Start.
Inspired by other modern stacker games such as Techmino, jstris, tetr.io, etc.
This game isn't affiliated with any of them.
Special thanks to my friend Simon who did most of the outside stuff (github actions, files compression, asset manager, xmake).
All the code in src/Common/, src/Utils/ and xmake/ comes from him.



