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xmake
...
9780a36af4
| Author | SHA1 | Date | |
|---|---|---|---|
| 9780a36af4 | |||
| 6b16abda6a | |||
| 30dd323e22 | |||
| d87ddcdc22 | |||
| 8aaced68d0 | |||
| be6c8d9f77 | |||
| d9ccecfdd8 | |||
| 02bab6ed87 | |||
| 0e17996c35 |
4
.vscode/c_cpp_properties.json
vendored
4
.vscode/c_cpp_properties.json
vendored
@@ -1,10 +1,10 @@
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{
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"configurations": [
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{
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"name": "JMinos",
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"name": "jminos",
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"cppStandard": "c++20",
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"compileCommands": ".vscode/compile_commands.json"
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}
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],
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"version": 4
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}
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}
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BIN
data/config/keybinds/layout0.bin
Normal file
BIN
data/config/keybinds/layout0.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout1.bin
Normal file
BIN
data/config/keybinds/layout1.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout2.bin
Normal file
BIN
data/config/keybinds/layout2.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout3.bin
Normal file
BIN
data/config/keybinds/layout3.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout4.bin
Normal file
BIN
data/config/keybinds/layout4.bin
Normal file
Binary file not shown.
Binary file not shown.
@@ -38,10 +38,10 @@ _Repeat for every avaible actions._
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The settings file has the following format:
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- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
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- The size multiplier of the window, stored with 1 byte
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- The window size mode, stored with 1 byte
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- The number of the last selected gamemode (converted from an Enum), stored with 1 byte
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- The last selected width of the board, stored with 1 byte
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- The last selected height of the board, stored with 1 byte
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- The uniformity mode (0 for default distribution, 1 for uniformous distribution, 2 for custom distribution), stored with 1 byte
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- If custom distribution is set, store the proportion of each size (15x1 byte total)
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- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
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- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
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@@ -7,7 +7,6 @@ We will only talk about pieces and not polyominoes. In this project, pieces are
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Each frame, the UI will translate the user's input into a series of action to apply to the game. The list of action is the following:
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- Quit the game
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- Pause
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- Retry
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- Hold
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@@ -4,10 +4,9 @@
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/**
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* The list of actions that can be taken by the player
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* The list of in-game actions that can be taken by the player
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*/
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enum Action {
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QUIT,
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PAUSE,
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RETRY,
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HOLD,
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@@ -22,8 +21,20 @@ enum Action {
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};
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static const std::string ACTION_NAMES[] = { // name for each action
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"Quit",
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static const Action ACTION_LIST_IN_ORDER[] = { // the list of possible actions in a sorted order
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MOVE_LEFT,
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MOVE_RIGHT,
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SOFT_DROP,
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HARD_DROP,
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ROTATE_CW,
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ROTATE_CCW,
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ROTATE_180,
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ROTATE_0,
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HOLD,
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PAUSE,
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RETRY
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};
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static const std::string ACTION_NAMES[] = { // name representation for each actions
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"Pause",
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"Retry",
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"Hold",
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@@ -6,6 +6,9 @@
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#include <memory>
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static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
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static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
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Menu::Menu() {
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this->piecesList = std::make_shared<PiecesList>(PiecesList());
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@@ -4,9 +4,7 @@
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#include "Player.h"
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#include "Game.h"
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static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
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static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
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static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
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static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
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/**
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@@ -1,20 +1,23 @@
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#pragma once
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#include "Settings.h"
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#include "../Settings.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class AppMenu;
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using MenuStack = std::stack<std::shared_ptr<AppMenu>>;
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class AppMenu {
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protected:
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std::shared_ptr<std::stack<AppMenu>> menuStack;
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std::shared_ptr<MenuStack> menuStack;
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std::shared_ptr<Settings> settings;
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std::shared_ptr<sf::RenderWindow> renderWindow;
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public:
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AppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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menuStack(menuStack),
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settings(settings),
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renderWindow(renderWindow)
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96
src/GraphicalUI/AppMenus/InGameAppMenu.cpp
Normal file
96
src/GraphicalUI/AppMenus/InGameAppMenu.cpp
Normal file
@@ -0,0 +1,96 @@
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#include "InGameAppMenu.h"
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#include "AppMenu.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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InGameAppMenu::InGameAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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game(this->settings->getMenu().startGame(this->settings->getGamemode()))
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{
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this->paused = false;
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}
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void InGameAppMenu::computeFrame() {
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std::set<Action> actions;
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for (Action action : ACTION_LIST_IN_ORDER) {
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for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
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if (sf::Keyboard::isKeyPressed(key)) {
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actions.insert(action);
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}
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}
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}
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if (actions.contains(RETRY)) {
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this->game.reset();
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this->game.start();
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}
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if (actions.contains(PAUSE)) {
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this->paused = (!this->paused);
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}
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if (!paused) {
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this->game.nextFrame(actions);
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}
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if (sf::Keyboard::isKeyPressed(sfKey::Escape)) {
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this->menuStack->pop();
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}
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}
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void InGameAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color::Black);
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for (int y = this->game.getBoard().getBaseHeight() + 5; y >= 0; y--) {
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for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
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bool isActivePieceHere = (this->game.getActivePiece() != nullptr) && (this->game.getActivePiece()->getPositions().contains(Position{x, y} - this->game.getActivePiecePosition()));
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bool isGhostPieceHere = (this->game.getActivePiece() != nullptr) && (this->game.getActivePiece()->getPositions().contains(Position{x, y} - this->game.ghostPiecePosition()));
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Block block = (isActivePieceHere || isGhostPieceHere) ? this->game.getActivePiece()->getBlockType() : this->game.getBoard().getBlock(Position{x, y});
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sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
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cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
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cell.setPosition(sf::Vector2f(x*20, (this->game.getBoard().getBaseHeight() + 10 - y)*20));
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this->renderWindow->draw(cell);
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}
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}
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if (this->game.getNextPieces().size() > 0) {
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for (int y = 10; y >= 0; y--) {
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for (int x = 0; x <= 10; x++) {
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Block block = this->game.getNextPieces().at(0).getBlockType();
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sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
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cell.setPosition(sf::Vector2f((x + 2 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
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if (this->game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
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cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
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}
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else {
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cell.setFillColor(sf::Color(0, 0, 0));
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}
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this->renderWindow->draw(cell);
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}
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}
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}
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if (this->game.getHeldPiece() != nullptr) {
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for (int y = 10; y >= 0; y--) {
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for (int x = 0; x <= 10; x++) {
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Block block = this->game.getHeldPiece()->getBlockType();
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sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
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cell.setPosition(sf::Vector2f((x + 12 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
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if (this->game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
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cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
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}
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else {
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cell.setFillColor(sf::Color(0, 0, 0));
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}
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this->renderWindow->draw(cell);
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}
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}
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}
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this->renderWindow->display();
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}
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21
src/GraphicalUI/AppMenus/InGameAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/InGameAppMenu.h
Normal file
@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class InGameAppMenu : public AppMenu {
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private:
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Game game;
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bool paused;
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public:
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InGameAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame();
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void drawFrame() const;
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};
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@@ -1,21 +1,29 @@
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#include "MainAppMenu.h"
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#include "AppMenu.h"
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#include "InGameAppMenu.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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MainAppMenu::MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow) {
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}
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void MainAppMenu::computeFrame() {
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if (sf::Keyboard::isKeyPressed(sfKey::Enter)) {
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this->menuStack->push(std::make_shared<InGameAppMenu>(this->menuStack, this->settings, this->renderWindow));
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}
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else if (sf::Keyboard::isKeyPressed(sfKey::Escape)) {
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this->menuStack->pop();
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}
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}
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void MainAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color::Black);
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this->renderWindow->display();
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}
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@@ -9,7 +9,7 @@
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class MainAppMenu : public AppMenu {
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public:
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MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame();
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@@ -8,24 +8,24 @@
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#include <memory>
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#include <SFML/Graphics.hpp>
|
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|
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static const double TIME_BETWEEN_FRAMES = (1000.f / 60.f);
|
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static const double TIME_BETWEEN_FRAMES = (1000.f / FRAMES_PER_SECOND);
|
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|
||||
|
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GraphApp::GraphApp() {
|
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this->settings = std::make_shared<Settings>();
|
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this->menuStack = std::make_shared<std::stack<AppMenu>>();
|
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this->window = std::make_shared<sf::RenderWindow>();
|
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this->menuStack = std::make_shared<MenuStack>();
|
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this->renderWindow = std::make_shared<sf::RenderWindow>();
|
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}
|
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|
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void GraphApp::startApp() {
|
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changeVideoMode(*this->window, this->settings->getVideoMode());
|
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this->menuStack->push(MainAppMenu(this->menuStack, this->settings, this->window));
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void GraphApp::run() {
|
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changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
|
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this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
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|
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bool quit = false;
|
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double timeAtNextFrame = 0;
|
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sf::Clock clock;
|
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while (!quit) {
|
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while (const std::optional event = this->window->pollEvent()) {
|
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while (const std::optional event = this->renderWindow->pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
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quit = true;
|
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}
|
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@@ -34,16 +34,16 @@ void GraphApp::startApp() {
|
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if (!quit) {
|
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if (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
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timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
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this->menuStack->top().computeFrame();
|
||||
this->menuStack->top()->computeFrame();
|
||||
|
||||
if (this->menuStack->empty()) {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
this->menuStack->top().drawFrame();
|
||||
this->menuStack->top()->drawFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window->close();
|
||||
renderWindow->close();
|
||||
}
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
class GraphApp {
|
||||
private:
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> window;
|
||||
std::shared_ptr<MenuStack> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
|
||||
public:
|
||||
GraphApp();
|
||||
|
||||
void startApp();
|
||||
void run();
|
||||
};
|
||||
|
||||
81
src/GraphicalUI/Keybinds.cpp
Normal file
81
src/GraphicalUI/Keybinds.cpp
Normal file
@@ -0,0 +1,81 @@
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <fstream>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
Keybinds::Keybinds(int layoutNumber) :
|
||||
layoutNumber(layoutNumber) {
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.insert({action, std::set<sfKey>()});
|
||||
}
|
||||
|
||||
this->loadKeybindsFromFile();
|
||||
}
|
||||
|
||||
void Keybinds::loadKeybindsFromFile() {
|
||||
std::ifstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::binary);
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
char byte;
|
||||
while (layoutFile.get(&byte, 1)) {
|
||||
Action action = Action(byte);
|
||||
|
||||
do {
|
||||
layoutFile.get(&byte, 1);
|
||||
if (byte != 0xFF) {
|
||||
this->keybinds.at(action).insert(sfKey(byte));
|
||||
}
|
||||
} while (byte != 0xFF);
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::saveKeybindsToFile() const {
|
||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::trunc | std::ios::binary);
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
for (sfKey key : this->keybinds.at(action)) {
|
||||
byte = (int) key;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::addKey(Action action, sfKey key) {
|
||||
this->keybinds.at(action).insert(key);
|
||||
}
|
||||
|
||||
void Keybinds::clearKeys(Action action) {
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
const std::set<Action> Keybinds::getActions(sfKey key) const {
|
||||
std::set<Action> actions;
|
||||
|
||||
for (const auto& [action, keys] : this->keybinds) {
|
||||
if (keys.contains(key)) {
|
||||
actions.insert(action);
|
||||
}
|
||||
}
|
||||
|
||||
return actions;
|
||||
}
|
||||
|
||||
const std::set<sfKey>& Keybinds::getKeybinds(Action action) const {
|
||||
return this->keybinds.at(action);
|
||||
}
|
||||
@@ -3,30 +3,32 @@
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
using sfKey = sf::Keyboard::Key;
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
|
||||
|
||||
class Keybinds {
|
||||
private:
|
||||
std::map<Action, std::vector<sfKey>> keybinds;
|
||||
std::map<Action, std::set<sfKey>> keybinds;
|
||||
int layoutNumber;
|
||||
|
||||
public:
|
||||
Keybinds();
|
||||
Keybinds(int layoutNumber);
|
||||
|
||||
void loadKeybindsFromFile();
|
||||
|
||||
void saveKeybindsToFile() const;
|
||||
|
||||
void createDefaultKeybindsFile() const;
|
||||
|
||||
void addKey(Action action, sfKey key);
|
||||
|
||||
void clearKeys(Action action);
|
||||
|
||||
const std::vector<Action>& getActions(sfKey key) const;
|
||||
const std::set<Action> getActions(sfKey key) const;
|
||||
|
||||
const std::vector<sfKey>& getKeybinds(Action action) const;
|
||||
const std::set<sfKey>& getKeybinds(Action action) const;
|
||||
};
|
||||
|
||||
21
src/GraphicalUI/PiecesType.h
Normal file
21
src/GraphicalUI/PiecesType.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
enum PiecesType {
|
||||
CONVEX_PIECES,
|
||||
HOLELESS_PIECES,
|
||||
OTHER_PIECES,
|
||||
ALL_PIECES,
|
||||
SINGLE_PIECE
|
||||
};
|
||||
|
||||
|
||||
inline int getSizeOfPieces(PiecesType type) {
|
||||
if (type < SINGLE_PIECE) return 0;
|
||||
|
||||
else return (type - SINGLE_PIECE + 1);
|
||||
}
|
||||
|
||||
inline PiecesType createSinglePieceType(int size) {
|
||||
return PiecesType(SINGLE_PIECE + size - 1);
|
||||
}
|
||||
@@ -4,66 +4,171 @@
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <fstream>
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 9, 14, 20};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
this->menu.getPiecesList().loadPieces(i);
|
||||
}
|
||||
|
||||
this->keybinds.reserve(NUMBER_OF_KEYBINDS);
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
this->keybinds.emplace_back(i);
|
||||
}
|
||||
|
||||
this->loadSettingsFromFile();
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
this->menu.getPiecesList().selectAllPieces(4);
|
||||
this->windowSizeMode = 2;
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// keybind layout
|
||||
settingsFile.get(&byte, 1);
|
||||
this->chosenKeybinds = byte;
|
||||
|
||||
// window size mode
|
||||
settingsFile.get(&byte, 1);
|
||||
this->windowSizeMode = byte;
|
||||
|
||||
// gamemode
|
||||
settingsFile.get(&byte, 1);
|
||||
this->gamemode = Gamemode(byte);
|
||||
|
||||
// board width
|
||||
settingsFile.get(&byte, 1);
|
||||
this->menu.setBoardWidth(byte);
|
||||
|
||||
// board height
|
||||
settingsFile.get(&byte, 1);
|
||||
this->menu.setBoardHeight(byte);
|
||||
|
||||
// piece distribution
|
||||
settingsFile.get(&byte, 1);
|
||||
//TODO
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
char pieceValue;
|
||||
this->selectedPieces.clear();
|
||||
while (settingsFile.get(&pieceType, 1)) {
|
||||
settingsFile.get(&pieceValue, 1);
|
||||
this->selectedPieces.push_back({PiecesType(pieceType), pieceValue});
|
||||
}
|
||||
}
|
||||
|
||||
void Settings::saveSettingsToFile() const {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
}
|
||||
// keybind layout
|
||||
byte = this->chosenKeybinds;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
void Settings::createDefaultSettingsFile() const {
|
||||
// window size mode
|
||||
byte = this->windowSizeMode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = this->gamemode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = this->menu.getBoardWidth();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = this->menu.getBoardHeight();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
//TODO
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// selected pieces
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
byte = type;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = value;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::selectNextKeybinds() {
|
||||
if (this->chosenKeybinds < NUMBER_OF_KEYBINDS) {
|
||||
this->chosenKeybinds++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::selectPreviousKeybinds() {
|
||||
if (this->chosenKeybinds > 0) {
|
||||
this->chosenKeybinds--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::canModifyCurrentKeybinds() const {
|
||||
return (this->chosenKeybinds == CUSTOMIZABLE_KEYBINDS);
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
bool Settings::widenWindow() {
|
||||
if (this->windowSizeMode < WINDOW_SIZE_LAST_MODE) {
|
||||
this->windowSizeMode++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::shortenWindow() {
|
||||
if (this->windowSizeMode > 0) {
|
||||
this->windowSizeMode--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
void Settings::selectPieces(PiecesType type, int value) {
|
||||
this->selectedPieces.emplace_back(type, value);
|
||||
}
|
||||
|
||||
void Settings::unselectPieces(int index) {
|
||||
if (index >= this->selectedPieces.size()) return;
|
||||
|
||||
this->selectedPieces.erase(this->selectedPieces.begin() + index);
|
||||
}
|
||||
|
||||
void Settings::confirmSelectedPieces() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
int size = getSizeOfPieces(type);
|
||||
|
||||
if (size == 0) {
|
||||
switch (type) {
|
||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
|
||||
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (size > MAXIMUM_PIECES_SIZE) return;
|
||||
|
||||
this->menu.getPiecesList().selectPiece(size, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Menu& Settings::getMenu() {
|
||||
@@ -82,6 +187,10 @@ int Settings::getWindowSizeMultiplier() const {
|
||||
return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
|
||||
}
|
||||
|
||||
const sf::VideoMode& Settings::getVideoMode() const {
|
||||
const sf::VideoMode Settings::getVideoMode() const {
|
||||
return sf::VideoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
}
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
|
||||
return this->selectedPieces;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,16 @@
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <vector>
|
||||
|
||||
static const int MAXIMUM_BOARD_WIDTH = 40;
|
||||
static const int MAXIMUM_BOARD_HEIGHT = 40;
|
||||
|
||||
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||
|
||||
|
||||
class Settings {
|
||||
private:
|
||||
@@ -14,6 +20,7 @@ class Settings {
|
||||
int chosenKeybinds;
|
||||
Gamemode gamemode;
|
||||
int windowSizeMode;
|
||||
std::vector<std::pair<PiecesType, int>> selectedPieces;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
@@ -22,8 +29,6 @@ class Settings {
|
||||
|
||||
void saveSettingsToFile() const;
|
||||
|
||||
void createDefaultSettingsFile() const;
|
||||
|
||||
bool selectNextKeybinds();
|
||||
|
||||
bool selectPreviousKeybinds();
|
||||
@@ -36,6 +41,12 @@ class Settings {
|
||||
|
||||
bool shortenWindow();
|
||||
|
||||
void selectPieces(PiecesType type, int value);
|
||||
|
||||
void unselectPieces(int index);
|
||||
|
||||
void confirmSelectedPieces();
|
||||
|
||||
Menu& getMenu();
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
@@ -44,5 +55,7 @@ class Settings {
|
||||
|
||||
int getWindowSizeMultiplier() const;
|
||||
|
||||
const sf::VideoMode& getVideoMode() const;
|
||||
const sf::VideoMode getVideoMode() const;
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
|
||||
};
|
||||
|
||||
@@ -1,138 +1,153 @@
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "../Core/Menu.h"
|
||||
#include "GraphApp.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
#include <iostream>
|
||||
|
||||
void setToDefaultConfig();
|
||||
#include <fstream>
|
||||
|
||||
|
||||
void resetConfigFiles();
|
||||
void resetSettingsFile();
|
||||
void resetKeybindFile(int layout);
|
||||
|
||||
|
||||
int main() {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({800, 640}), "My window", sf::Style::Titlebar | sf::Style::Close);
|
||||
window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().size.x / 2 - 400, sf::VideoMode::getDesktopMode().size.y / 2 - 320));
|
||||
|
||||
// keep only for dev
|
||||
PiecesFiles pf;
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
pf.savePieces(i);
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
std::cout << "pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
pf.savePieces(i);
|
||||
}
|
||||
}
|
||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||
resetSettingsFile();
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
|
||||
Menu m;
|
||||
m.getPiecesList().loadPieces(10);
|
||||
m.getPiecesList().selectAllPieces(4);
|
||||
m.setBoardWidth(10);
|
||||
m.getPlayerControls().setDAS(6);
|
||||
m.getPlayerControls().setARR(0);
|
||||
m.getPlayerControls().setSDR(0);
|
||||
Game game = m.startGame(SPRINT);
|
||||
game.start();
|
||||
// before compiling release version
|
||||
//resetConfigFiles();
|
||||
|
||||
sf::Clock clock;
|
||||
GraphApp UI;
|
||||
UI.run();
|
||||
|
||||
sf::Font font;
|
||||
if (!font.openFromFile("data/fonts/arial.ttf")) {
|
||||
std::cout << "aaaaaaaaaaaaaa";
|
||||
}
|
||||
sf::Text text(font);
|
||||
text.setCharacterSize(20);
|
||||
text.setFillColor(sf::Color::White);
|
||||
return 0;
|
||||
}
|
||||
|
||||
while (window.isOpen()) {
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>())
|
||||
window.close();
|
||||
}
|
||||
|
||||
if (clock.getElapsedTime().asMilliseconds() > 16) {
|
||||
clock.restart();
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
std::set<Action> actions;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
|
||||
actions.insert(MOVE_LEFT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
|
||||
actions.insert(MOVE_RIGHT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
|
||||
actions.insert(HARD_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down)) {
|
||||
actions.insert(SOFT_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
actions.insert(ROTATE_CCW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::E)) {
|
||||
actions.insert(ROTATE_CW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Z)) {
|
||||
actions.insert(HOLD);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Tab)) {
|
||||
actions.insert(ROTATE_0);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Num2)) {
|
||||
actions.insert(ROTATE_180);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
game.nextFrame(actions);
|
||||
|
||||
for (int y = game.getBoard().getBaseHeight() + 5; y >= 0; y--) {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
|
||||
cell.setPosition(sf::Vector2f(x*20, (game.getBoard().getBaseHeight() + 10 - y)*20));
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getNextPieces().size() > 0) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getNextPieces().at(0).getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 2 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getHeldPiece() != nullptr) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getHeldPiece()->getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 12 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text.setPosition(sf::Vector2f(12*20, (game.getBoard().getBaseHeight() - 5)*20));
|
||||
text.setString(sf::String(std::to_string(game.getClearedLines())));
|
||||
window.draw(text);
|
||||
|
||||
window.display();
|
||||
}
|
||||
void resetConfigFiles() {
|
||||
resetSettingsFile;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
|
||||
void resetSettingsFile() {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// keybind layout
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = SPRINT;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = 10;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = 20;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// selected pieces
|
||||
byte = ALL_PIECES;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = 4;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
void resetKeybindFile(int layout) {
|
||||
if (layout < 0 || layout > 4) return;
|
||||
|
||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
|
||||
std::map<Action, sfKey> keybinds;
|
||||
|
||||
if (layout != 4) {
|
||||
keybinds.insert({PAUSE, sfKey::P});
|
||||
keybinds.insert({RETRY, sfKey::R});
|
||||
}
|
||||
|
||||
if (layout == 0) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Space});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Z});
|
||||
keybinds.insert({ROTATE_180, sfKey::X});
|
||||
keybinds.insert({ROTATE_0, sfKey::LShift});
|
||||
keybinds.insert({HOLD, sfKey::C});
|
||||
}
|
||||
if (layout == 1) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Z});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::C});
|
||||
keybinds.insert({SOFT_DROP, sfKey::X});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::M});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Comma});
|
||||
keybinds.insert({ROTATE_180, sfKey::J});
|
||||
keybinds.insert({ROTATE_0, sfKey::K});
|
||||
keybinds.insert({HOLD, sfKey::LShift});
|
||||
}
|
||||
if (layout == 2) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::A});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::D});
|
||||
keybinds.insert({SOFT_DROP, sfKey::W});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Left});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Right});
|
||||
keybinds.insert({ROTATE_180, sfKey::Up});
|
||||
keybinds.insert({ROTATE_0, sfKey::Down});
|
||||
keybinds.insert({HOLD, sfKey::RShift});
|
||||
}
|
||||
if (layout == 3) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CW, sfKey::E});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::A});
|
||||
keybinds.insert({ROTATE_180, sfKey::Num2});
|
||||
keybinds.insert({ROTATE_0, sfKey::Tab});
|
||||
keybinds.insert({HOLD, sfKey::Z});
|
||||
}
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
if (keybinds.contains(action)) {
|
||||
byte = (int) keybinds.at(action);
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -136,7 +136,6 @@ void TextApp::seeKeybinds() const {
|
||||
|
||||
void TextApp::defaultKeybinds() {
|
||||
this->keybinds.clear();
|
||||
this->keybinds.insert({"quit", QUIT});
|
||||
this->keybinds.insert({"pause", PAUSE});
|
||||
this->keybinds.insert({"retry", RETRY});
|
||||
this->keybinds.insert({"h", HOLD});
|
||||
@@ -171,15 +170,21 @@ void TextApp::startGame() const {
|
||||
|
||||
std::set<Action> playerActions;
|
||||
std::set<Action> lastFrameActions;
|
||||
std::set<Action> metaActions;
|
||||
bool retrying = false;
|
||||
for (std::string action : actions) {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == PAUSE || playerAction == RETRY || playerAction == quit) {
|
||||
metaActions.insert(playerAction);
|
||||
}
|
||||
else {
|
||||
if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
if (action == "quit") {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == RETRY) {
|
||||
retrying = true;
|
||||
}
|
||||
else if (playerAction == PAUSE) {
|
||||
paused = (!paused);
|
||||
}
|
||||
else if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
playerActions.insert(playerAction);
|
||||
lastFrameActions.insert(playerAction);
|
||||
}
|
||||
@@ -190,19 +195,12 @@ void TextApp::startGame() const {
|
||||
playerActions.insert(playerAction);
|
||||
}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
|
||||
if (metaActions.contains(PAUSE)) {
|
||||
paused = (!paused);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
if (metaActions.contains(QUIT)) {
|
||||
quit = true;
|
||||
}
|
||||
else if (metaActions.contains(RETRY)) {
|
||||
if (!paused && !quit) {
|
||||
if (retrying) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user