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14 Commits
xmake
...
507bc9cc86
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -11,6 +11,7 @@ build/
|
||||
# personnal documentation
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||||
doc/*.txt
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doc/*.violet.html
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doc/mockups/*
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||||
|
||||
# pieces files
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||||
data/pieces/*.bin
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||||
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||||
4
.vscode/c_cpp_properties.json
vendored
4
.vscode/c_cpp_properties.json
vendored
@@ -1,10 +1,10 @@
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||||
{
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||||
"configurations": [
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{
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||||
"name": "JMinos",
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"name": "jminos",
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"cppStandard": "c++20",
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||||
"compileCommands": ".vscode/compile_commands.json"
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||||
}
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],
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"version": 4
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||||
}
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}
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15
README.md
15
README.md
@@ -1,8 +1,11 @@
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# jminos
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Modern stacker game with every polyominos from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
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## Manual build and run
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You need to install xmake and have a compiler with c++20 compatibility
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This project uses xmake for compiling.
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To be able to build it, you need to [install xmake](https://xmake.io) and have a compiler with c++20 compatibility, xmake will install SFML for you.
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### Build the project
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||||
@@ -15,8 +18,12 @@ If you need to change the toolchain (for example using gcc):
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### Run the project
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Graphical version:
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``xmake run graph``
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``xmake run``
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Note that the program will genereate the polyomino files for you. This can be quite long so it only does it up to size 10.
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Command line version:
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If for some reasons you wanna run the command line version:
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``xmake run text``
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## Credits
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Font used: [Press Start](https://www.zone38.net/font/#pressstart).
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BIN
data/config/keybinds/layout0.bin
Normal file
BIN
data/config/keybinds/layout0.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout1.bin
Normal file
BIN
data/config/keybinds/layout1.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout2.bin
Normal file
BIN
data/config/keybinds/layout2.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout3.bin
Normal file
BIN
data/config/keybinds/layout3.bin
Normal file
Binary file not shown.
BIN
data/config/keybinds/layout4.bin
Normal file
BIN
data/config/keybinds/layout4.bin
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
17
data/fonts/pressstart/license.txt
Normal file
17
data/fonts/pressstart/license.txt
Normal file
@@ -0,0 +1,17 @@
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||||
Thanks for downloading one of codeman38's retro video game fonts, as seen on Memepool, BoingBoing, and all around the blogosphere.
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||||
So, you're wondering what the license is for these fonts? Pretty simple; it's based upon that used for Bitstream's Vera font set <http://www.gnome.org/fonts/>.
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||||
|
||||
Basically, here are the key points summarized, in as little legalese as possible; I hate reading license agreements as much as you probably do:
|
||||
|
||||
With one specific exception, you have full permission to bundle these fonts in your own free or commercial projects-- and by projects, I'm referring to not just software but also electronic documents and print publications.
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|
||||
So what's the exception? Simple: you can't re-sell these fonts in a commercial font collection. I've seen too many font CDs for sale in stores that are just a repackaging of thousands of freeware fonts found on the internet, and in my mind, that's quite a bit like highway robbery. Note that this *only* applies to products that are font collections in and of themselves; you may freely bundle these fonts with an operating system, application program, or the like.
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Feel free to modify these fonts and even to release the modified versions, as long as you change the original font names (to ensure consistency among people with the font installed) and as long as you give credit somewhere in the font file to codeman38 or zone38.net. I may even incorporate these changes into a later version of my fonts if you wish to send me the modifed fonts via e-mail.
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Also, feel free to mirror these fonts on your own site, as long as you make it reasonably clear that these fonts are not your own work. I'm not asking for much; linking to zone38.net or even just mentioning the nickname codeman38 should be enough.
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Well, that pretty much sums it up... so without further ado, install and enjoy these fonts from the golden age of video games.
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[ codeman38 | cody@zone38.net | http://www.zone38.net/ ]
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BIN
data/fonts/pressstart/prstart.ttf
Normal file
BIN
data/fonts/pressstart/prstart.ttf
Normal file
Binary file not shown.
BIN
data/fonts/pressstart/prstartk.ttf
Normal file
BIN
data/fonts/pressstart/prstartk.ttf
Normal file
Binary file not shown.
@@ -38,10 +38,10 @@ _Repeat for every avaible actions._
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||||
The settings file has the following format:
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||||
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||||
- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
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||||
- The size multiplier of the window, stored with 1 byte
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||||
- The window size mode, stored with 1 byte
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||||
- The number of the last selected gamemode (converted from an Enum), stored with 1 byte
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- The last selected width of the board, stored with 1 byte
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- The last selected height of the board, stored with 1 byte
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- The uniformity mode (0 for default distribution, 1 for uniformous distribution, 2 for custom distribution), stored with 1 byte
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- If custom distribution is set, store the proportion of each size (15x1 byte total)
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||||
- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
|
||||
- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
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||||
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||||
@@ -7,7 +7,6 @@ We will only talk about pieces and not polyominoes. In this project, pieces are
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Each frame, the UI will translate the user's input into a series of action to apply to the game. The list of action is the following:
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||||
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- Quit the game
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- Pause
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- Retry
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- Hold
|
||||
|
||||
@@ -4,10 +4,9 @@
|
||||
|
||||
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||||
/**
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* The list of actions that can be taken by the player
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* The list of in-game actions that can be taken by the player
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||||
*/
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enum Action {
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QUIT,
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PAUSE,
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RETRY,
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HOLD,
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||||
@@ -22,8 +21,20 @@ enum Action {
|
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};
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||||
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||||
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||||
static const std::string ACTION_NAMES[] = { // name for each action
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"Quit",
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static const Action ACTION_LIST_IN_ORDER[] = { // the list of possible actions in a sorted order
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MOVE_LEFT,
|
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MOVE_RIGHT,
|
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SOFT_DROP,
|
||||
HARD_DROP,
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ROTATE_CW,
|
||||
ROTATE_CCW,
|
||||
ROTATE_180,
|
||||
ROTATE_0,
|
||||
HOLD,
|
||||
PAUSE,
|
||||
RETRY
|
||||
};
|
||||
static const std::string ACTION_NAMES[] = { // name representation for each actions
|
||||
"Pause",
|
||||
"Retry",
|
||||
"Hold",
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
|
||||
#include <memory>
|
||||
|
||||
static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
|
||||
static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
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||||
|
||||
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||||
Menu::Menu() {
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this->piecesList = std::make_shared<PiecesList>(PiecesList());
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||||
|
||||
@@ -4,9 +4,7 @@
|
||||
#include "Player.h"
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||||
#include "Game.h"
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||||
|
||||
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
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||||
static const int DEFAULT_BOARD_WIDTH = 10; // the default width of the board when starting the menu
|
||||
static const int DEFAULT_BOARD_HEIGHT = 20; // the default height of the board when starting the menu
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||||
static const int FRAMES_PER_SECOND = 60; // the number of frames per second, all the values in the app were choosen with this number in mind
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||||
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,20 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "Settings.h"
|
||||
#include "../Settings.h"
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||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
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||||
|
||||
class AppMenu;
|
||||
using MenuStack = std::stack<std::shared_ptr<AppMenu>>;
|
||||
|
||||
|
||||
class AppMenu {
|
||||
protected:
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<MenuStack> menuStack;
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
bool enterPressed = false;
|
||||
bool enterReleased = false;
|
||||
bool escPressed = false;
|
||||
bool escReleased = false;
|
||||
|
||||
public:
|
||||
AppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
menuStack(menuStack),
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||||
settings(settings),
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||||
renderWindow(renderWindow)
|
||||
@@ -22,6 +29,26 @@ class AppMenu {
|
||||
|
||||
}
|
||||
|
||||
void updateMetaBinds() {
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Enter)) {
|
||||
enterPressed = true;
|
||||
enterReleased = false;
|
||||
}
|
||||
else {
|
||||
enterReleased = enterPressed;
|
||||
enterPressed = false;
|
||||
}
|
||||
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Escape)) {
|
||||
escPressed = true;
|
||||
escReleased = false;
|
||||
}
|
||||
else {
|
||||
escReleased = escPressed;
|
||||
escPressed = false;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void computeFrame() = 0;
|
||||
|
||||
virtual void drawFrame() const = 0;
|
||||
|
||||
103
src/GraphicalUI/AppMenus/GamePlayingAppMenu.cpp
Normal file
103
src/GraphicalUI/AppMenus/GamePlayingAppMenu.cpp
Normal file
@@ -0,0 +1,103 @@
|
||||
#include "GamePlayingAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
game(this->settings->getMenu().startGame(this->settings->getGamemode()))
|
||||
{
|
||||
|
||||
this->game.start();
|
||||
this->paused = false;
|
||||
}
|
||||
|
||||
void GamePlayingAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
else {
|
||||
std::set<Action> actions;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
for (sfKey key : this->settings->getKeybinds().getKeybinds(action)) {
|
||||
if (sf::Keyboard::isKeyPressed(key)) {
|
||||
actions.insert(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (actions.contains(RETRY)) {
|
||||
this->game.reset();
|
||||
this->game.start();
|
||||
}
|
||||
if (actions.contains(PAUSE)) {
|
||||
this->paused = (!this->paused);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
this->game.nextFrame(actions);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GamePlayingAppMenu::drawFrame() const {
|
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this->renderWindow->clear(sf::Color::Black);
|
||||
|
||||
int sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
sf::Vector2f cellSize((float) sizeMultiplier, (float) sizeMultiplier);
|
||||
|
||||
for (int y = this->game.getBoard().getBaseHeight() + 10; y >= 0; y--) {
|
||||
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
||||
bool isActivePieceHere = (this->game.getActivePiece() != nullptr) && (this->game.getActivePiece()->getPositions().contains(Position{x, y} - this->game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (this->game.getActivePiece() != nullptr) && (this->game.getActivePiece()->getPositions().contains(Position{x, y} - this->game.ghostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? this->game.getActivePiece()->getBlockType() : this->game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
sf::RectangleShape cell(cellSize);
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
|
||||
cell.setPosition(sf::Vector2f(x * sizeMultiplier, (this->game.getBoard().getBaseHeight() + 10 - y) * sizeMultiplier));
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
if (this->game.getNextPieces().size() > 0) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = this->game.getNextPieces().at(0).getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 2 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
|
||||
if (this->game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this->game.getHeldPiece() != nullptr) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = this->game.getHeldPiece()->getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 12 + this->game.getBoard().getWidth())*20, (this->game.getBoard().getBaseHeight() - y)*20));
|
||||
if (this->game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
this->renderWindow->draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/GamePlayingAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/GamePlayingAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GamePlayingAppMenu : public AppMenu {
|
||||
private:
|
||||
Game game;
|
||||
bool paused;
|
||||
|
||||
public:
|
||||
GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame();
|
||||
|
||||
void drawFrame() const;
|
||||
};
|
||||
91
src/GraphicalUI/AppMenus/GameSettingsAppMenu.cpp
Normal file
91
src/GraphicalUI/AppMenus/GameSettingsAppMenu.cpp
Normal file
@@ -0,0 +1,91 @@
|
||||
#include "GameSettingsAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GamePlayingAppMenu.h"
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor(std::vector<unsigned int>({2, 3, 1})) {
|
||||
|
||||
}
|
||||
|
||||
void GameSettingsAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
switch (this->playerCursor.getPosition().y) {
|
||||
case 1 : {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->setGamemode(SPRINT); break;}
|
||||
case 1 : {this->settings->setGamemode(MARATHON); break;}
|
||||
case 2 : {this->settings->setGamemode(ULTRA); break;}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 2 : {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||
case 1 : break; //TODO
|
||||
case 2 : break; //TODO
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
//TODO
|
||||
}
|
||||
if (this->playerCursor.getPosition().y > 0) {
|
||||
this->menuStack->push(std::make_shared<GamePlayingAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void GameSettingsAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
|
||||
sf::Font font("data/fonts/pressstart/prstartk.ttf");
|
||||
sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
text.setString("GAME SETTINGS");
|
||||
text.setOrigin(text.getLocalBounds().getCenter());
|
||||
text.setPosition(sf::Vector2f({(float) this->settings->getWindowSizeMultiplier() * 40, (float) this->settings->getWindowSizeMultiplier() * 5}));
|
||||
this->renderWindow->draw(text);
|
||||
|
||||
this->placeText(text, "PIECES SELECT", 5.f, 15.f, 0, 0);
|
||||
this->placeText(text, "BOARD SELECT", 40.f, 15.f, 1, 0);
|
||||
|
||||
this->placeText(text, "SPRINT", 5.f, 25.f, 0, 1);
|
||||
this->placeText(text, "MARATHON", 25.f, 25.f, 1, 1);
|
||||
this->placeText(text, "ULTRA", 50.f, 25.f, 2, 1);
|
||||
this->placeText(text, "MASTER", 5.f, 35.f, 0, 2);
|
||||
this->placeText(text, "TODO", 25.f, 35.f, 1, 2);
|
||||
this->placeText(text, "TOOD", 50.f, 35.f, 2, 2);
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
void GameSettingsAppMenu::placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const {
|
||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
|
||||
text.setString(string);
|
||||
text.setOutlineThickness((this->playerCursor.getPosition().x == xCursorOutline
|
||||
&& this->playerCursor.getPosition().y == yCursorOutline) ? (sizeMultiplier / 2) : 0);
|
||||
text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
|
||||
this->renderWindow->draw(text);
|
||||
}
|
||||
23
src/GraphicalUI/AppMenus/GameSettingsAppMenu.h
Normal file
23
src/GraphicalUI/AppMenus/GameSettingsAppMenu.h
Normal file
@@ -0,0 +1,23 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class GameSettingsAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame();
|
||||
|
||||
void drawFrame() const;
|
||||
|
||||
void placeText(sf::Text& text, const sf::String& string, float xPos, float yPos, unsigned int xCursorOutline, unsigned int yCursorOutline) const ;
|
||||
};
|
||||
@@ -1,21 +1,73 @@
|
||||
#include "MainAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GameSettingsAppMenu.h"
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
MainAppMenu::MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow) {
|
||||
MainAppMenu::MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor(std::vector<unsigned int>({1, 1, 1})) {
|
||||
|
||||
}
|
||||
|
||||
void MainAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->menuStack->push(std::make_shared<GameSettingsAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().y == 1) {
|
||||
//TODO
|
||||
}
|
||||
if (this->playerCursor.getPosition().y == 2) {
|
||||
//TODO
|
||||
}
|
||||
}
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void MainAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
float sizeMultiplier = this->settings->getWindowSizeMultiplier();
|
||||
|
||||
sf::Font font("data/fonts/pressstart/prstartk.ttf");
|
||||
sf::Text text(font, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
text.setString("JMINOS");
|
||||
text.setOrigin(text.getLocalBounds().getCenter());
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 10}));
|
||||
this->renderWindow->draw(text);
|
||||
|
||||
text.setString("PLAY");
|
||||
text.setOutlineThickness((this->playerCursor.getPosition().y == 0) ? (sizeMultiplier / 2) : 0);
|
||||
text.setOrigin(text.getLocalBounds().getCenter());
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 20}));
|
||||
this->renderWindow->draw(text);
|
||||
|
||||
text.setString("SETTINGS");
|
||||
text.setOutlineThickness((this->playerCursor.getPosition().y == 1) ? (sizeMultiplier / 2) : 0);
|
||||
text.setOrigin(text.getLocalBounds().getCenter());
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 30}));
|
||||
this->renderWindow->draw(text);
|
||||
|
||||
text.setString("INFO");
|
||||
text.setOutlineThickness((this->playerCursor.getPosition().y == 2) ? (sizeMultiplier / 2) : 0);
|
||||
text.setOrigin(text.getLocalBounds().getCenter());
|
||||
text.setPosition(sf::Vector2f({sizeMultiplier * 40, sizeMultiplier * 40}));
|
||||
this->renderWindow->draw(text);
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
@@ -8,8 +9,11 @@
|
||||
|
||||
|
||||
class MainAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
MainAppMenu(std::shared_ptr<std::stack<AppMenu>> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
MainAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame();
|
||||
|
||||
|
||||
105
src/GraphicalUI/AppMenus/PlayerCursor.cpp
Normal file
105
src/GraphicalUI/AppMenus/PlayerCursor.cpp
Normal file
@@ -0,0 +1,105 @@
|
||||
#include "PlayerCursor.h"
|
||||
|
||||
#include "../Keybinds.h"
|
||||
#include "../Settings.h"
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int MENU_DAS = FRAMES_PER_SECOND / 2;
|
||||
|
||||
|
||||
PlayerCursor::PlayerCursor(std::vector<unsigned int> rows) :
|
||||
rows(rows) {
|
||||
|
||||
this->position = sf::Vector2u({0, 0});
|
||||
this->leftDAS = 0;
|
||||
this->rightDAS = 0;
|
||||
this->upDAS = 0;
|
||||
this->downDAS = 0;
|
||||
}
|
||||
|
||||
void PlayerCursor::updatePosition() {
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Left)) ? (this->leftDAS++) : (this->leftDAS = 0);
|
||||
if (this->shouldMove(this->leftDAS)) {
|
||||
this->moveLeft();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Right)) ? (this->rightDAS++) : (this->rightDAS = 0);
|
||||
if (this->shouldMove(this->rightDAS)) {
|
||||
this->moveRight();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Up)) ? (this->upDAS++) : (this->upDAS = 0);
|
||||
if (this->shouldMove(this->upDAS)) {
|
||||
this->moveUp();
|
||||
}
|
||||
|
||||
(sf::Keyboard::isKeyPressed(sfKey::Down)) ? (this->downDAS++) : (this->downDAS = 0);
|
||||
if (this->shouldMove(this->downDAS)) {
|
||||
this->moveDown();
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::goToPosition(const sf::Vector2u& newPosition) {
|
||||
if (this->rows.size() > newPosition.y) {
|
||||
if (this->rows.at(newPosition.y) > newPosition.x) {
|
||||
this->position = newPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const sf::Vector2u& PlayerCursor::getPosition() const {
|
||||
return this->position;
|
||||
}
|
||||
|
||||
bool PlayerCursor::shouldMove(int DAS) const {
|
||||
return (DAS == 1
|
||||
|| (DAS > MENU_DAS && (DAS % 5) == 0)
|
||||
|| (DAS > (FRAMES_PER_SECOND * 2)));
|
||||
}
|
||||
|
||||
void PlayerCursor::moveLeft() {
|
||||
if (this->position.x == 0) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
else {
|
||||
this->position.x--;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveRight() {
|
||||
if (this->position.x == this->rows.at(this->position.y) - 1) {
|
||||
this->position.x = 0;
|
||||
}
|
||||
else {
|
||||
this->position.x++;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveUp() {
|
||||
if (this->position.y == 0) {
|
||||
this->position.y = this->rows.size() - 1;
|
||||
}
|
||||
else {
|
||||
this->position.y--;
|
||||
}
|
||||
|
||||
if (this->position.x >= this->rows.at(this->position.y)) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerCursor::moveDown() {
|
||||
if (this->position.y == this->rows.size() - 1) {
|
||||
this->position.y = 0;
|
||||
}
|
||||
else {
|
||||
this->position.y++;
|
||||
}
|
||||
|
||||
if (this->position.x >= this->rows.at(this->position.y)) {
|
||||
this->position.x = this->rows.at(this->position.y) - 1;
|
||||
}
|
||||
}
|
||||
35
src/GraphicalUI/AppMenus/PlayerCursor.h
Normal file
35
src/GraphicalUI/AppMenus/PlayerCursor.h
Normal file
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class PlayerCursor {
|
||||
private:
|
||||
std::vector<unsigned int> rows;
|
||||
sf::Vector2u position;
|
||||
int leftDAS;
|
||||
int rightDAS;
|
||||
int upDAS;
|
||||
int downDAS;
|
||||
|
||||
public:
|
||||
PlayerCursor(std::vector<unsigned int> rows);
|
||||
|
||||
void updatePosition();
|
||||
|
||||
void goToPosition(const sf::Vector2u& newPosition);
|
||||
|
||||
const sf::Vector2u& getPosition() const;
|
||||
|
||||
private:
|
||||
bool shouldMove(int DAS) const;
|
||||
|
||||
void moveLeft();
|
||||
|
||||
void moveRight();
|
||||
|
||||
void moveUp();
|
||||
|
||||
void moveDown();
|
||||
};
|
||||
@@ -8,24 +8,24 @@
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const double TIME_BETWEEN_FRAMES = (1000.f / 60.f);
|
||||
static const double TIME_BETWEEN_FRAMES = (1000.f / FRAMES_PER_SECOND);
|
||||
|
||||
|
||||
GraphApp::GraphApp() {
|
||||
this->settings = std::make_shared<Settings>();
|
||||
this->menuStack = std::make_shared<std::stack<AppMenu>>();
|
||||
this->window = std::make_shared<sf::RenderWindow>();
|
||||
this->menuStack = std::make_shared<MenuStack>();
|
||||
this->renderWindow = std::make_shared<sf::RenderWindow>();
|
||||
}
|
||||
|
||||
void GraphApp::startApp() {
|
||||
changeVideoMode(*this->window, this->settings->getVideoMode());
|
||||
this->menuStack->push(MainAppMenu(this->menuStack, this->settings, this->window));
|
||||
void GraphApp::run() {
|
||||
changeVideoMode(*this->renderWindow, this->settings->getVideoMode());
|
||||
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
|
||||
bool quit = false;
|
||||
double timeAtNextFrame = 0;
|
||||
sf::Clock clock;
|
||||
while (!quit) {
|
||||
while (const std::optional event = this->window->pollEvent()) {
|
||||
while (const std::optional event = this->renderWindow->pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>()) {
|
||||
quit = true;
|
||||
}
|
||||
@@ -33,17 +33,20 @@ void GraphApp::startApp() {
|
||||
|
||||
if (!quit) {
|
||||
if (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
||||
timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
||||
this->menuStack->top().computeFrame();
|
||||
this->menuStack->top()->computeFrame();
|
||||
|
||||
if (this->menuStack->empty()) {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
this->menuStack->top().drawFrame();
|
||||
this->menuStack->top()->drawFrame();
|
||||
}
|
||||
|
||||
while (clock.getElapsedTime().asMilliseconds() > timeAtNextFrame) {
|
||||
timeAtNextFrame += TIME_BETWEEN_FRAMES;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
window->close();
|
||||
renderWindow->close();
|
||||
}
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
class GraphApp {
|
||||
private:
|
||||
std::shared_ptr<Settings> settings;
|
||||
std::shared_ptr<std::stack<AppMenu>> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> window;
|
||||
std::shared_ptr<MenuStack> menuStack;
|
||||
std::shared_ptr<sf::RenderWindow> renderWindow;
|
||||
|
||||
public:
|
||||
GraphApp();
|
||||
|
||||
void startApp();
|
||||
void run();
|
||||
};
|
||||
|
||||
86
src/GraphicalUI/Keybinds.cpp
Normal file
86
src/GraphicalUI/Keybinds.cpp
Normal file
@@ -0,0 +1,86 @@
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <fstream>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
Keybinds::Keybinds(int layoutNumber) :
|
||||
layoutNumber(layoutNumber) {
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.insert({action, std::set<sfKey>()});
|
||||
}
|
||||
|
||||
this->loadKeybindsFromFile();
|
||||
}
|
||||
|
||||
void Keybinds::loadKeybindsFromFile() {
|
||||
std::ifstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::binary);
|
||||
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
char byte;
|
||||
while (layoutFile.peek() != EOF) {
|
||||
layoutFile.get(byte);
|
||||
Action action = Action(byte);
|
||||
|
||||
bool separatorMet = false;
|
||||
while (!separatorMet) {
|
||||
layoutFile.get(byte);
|
||||
if (byte == (char) 0xFF) {
|
||||
separatorMet = true;
|
||||
}
|
||||
else {
|
||||
this->keybinds.at(action).insert(sfKey(byte));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::saveKeybindsToFile() const {
|
||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(this->layoutNumber) + ".bin", std::ios::trunc | std::ios::binary);
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
for (sfKey key : this->keybinds.at(action)) {
|
||||
byte = (int) key;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void Keybinds::addKey(Action action, sfKey key) {
|
||||
this->keybinds.at(action).insert(key);
|
||||
}
|
||||
|
||||
void Keybinds::clearKeys(Action action) {
|
||||
this->keybinds.at(action).clear();
|
||||
}
|
||||
|
||||
const std::set<Action> Keybinds::getActions(sfKey key) const {
|
||||
std::set<Action> actions;
|
||||
|
||||
for (const auto& [action, keys] : this->keybinds) {
|
||||
if (keys.contains(key)) {
|
||||
actions.insert(action);
|
||||
}
|
||||
}
|
||||
|
||||
return actions;
|
||||
}
|
||||
|
||||
const std::set<sfKey>& Keybinds::getKeybinds(Action action) const {
|
||||
return this->keybinds.at(action);
|
||||
}
|
||||
@@ -3,30 +3,32 @@
|
||||
#include "../Core/Action.h"
|
||||
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
using sfKey = sf::Keyboard::Key;
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
|
||||
|
||||
class Keybinds {
|
||||
private:
|
||||
std::map<Action, std::vector<sfKey>> keybinds;
|
||||
std::map<Action, std::set<sfKey>> keybinds;
|
||||
int layoutNumber;
|
||||
|
||||
public:
|
||||
Keybinds();
|
||||
Keybinds(int layoutNumber);
|
||||
|
||||
void loadKeybindsFromFile();
|
||||
|
||||
void saveKeybindsToFile() const;
|
||||
|
||||
void createDefaultKeybindsFile() const;
|
||||
|
||||
void addKey(Action action, sfKey key);
|
||||
|
||||
void clearKeys(Action action);
|
||||
|
||||
const std::vector<Action>& getActions(sfKey key) const;
|
||||
const std::set<Action> getActions(sfKey key) const;
|
||||
|
||||
const std::vector<sfKey>& getKeybinds(Action action) const;
|
||||
const std::set<sfKey>& getKeybinds(Action action) const;
|
||||
};
|
||||
|
||||
21
src/GraphicalUI/PiecesType.h
Normal file
21
src/GraphicalUI/PiecesType.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
enum PiecesType {
|
||||
CONVEX_PIECES,
|
||||
HOLELESS_PIECES,
|
||||
OTHER_PIECES,
|
||||
ALL_PIECES,
|
||||
SINGLE_PIECE
|
||||
};
|
||||
|
||||
|
||||
inline int getSizeOfPieces(PiecesType type) {
|
||||
if (type < SINGLE_PIECE) return 0;
|
||||
|
||||
else return (type - SINGLE_PIECE + 1);
|
||||
}
|
||||
|
||||
inline PiecesType createSinglePieceType(int size) {
|
||||
return PiecesType(SINGLE_PIECE + size - 1);
|
||||
}
|
||||
@@ -4,66 +4,174 @@
|
||||
#include "Keybinds.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <fstream>
|
||||
|
||||
static const int NUMBER_OF_KEYBINDS = 5;
|
||||
static const int CUSTOMIZABLE_KEYBINDS = NUMBER_OF_KEYBINDS - 1;
|
||||
static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 9, 14, 20};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
this->menu.getPiecesList().loadPieces(i);
|
||||
}
|
||||
|
||||
this->keybinds.reserve(NUMBER_OF_KEYBINDS);
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
this->keybinds.emplace_back(i);
|
||||
}
|
||||
|
||||
this->loadSettingsFromFile();
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
this->menu.getPiecesList().selectAllPieces(4);
|
||||
this->windowSizeMode = 2;
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// keybind layout
|
||||
settingsFile.get(byte);
|
||||
this->chosenKeybinds = byte;
|
||||
|
||||
// window size mode
|
||||
settingsFile.get(byte);
|
||||
this->windowSizeMode = byte;
|
||||
|
||||
// gamemode
|
||||
settingsFile.get(byte);
|
||||
this->gamemode = Gamemode(byte);
|
||||
|
||||
// board width
|
||||
settingsFile.get(byte);
|
||||
this->menu.setBoardWidth(byte);
|
||||
|
||||
// board height
|
||||
settingsFile.get(byte);
|
||||
this->menu.setBoardHeight(byte);
|
||||
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
//TODO
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
char pieceValue;
|
||||
this->selectedPieces.clear();
|
||||
while (settingsFile.get(pieceType)) {
|
||||
if (settingsFile.eof()) break;
|
||||
|
||||
settingsFile.get(pieceValue);
|
||||
this->selectedPieces.push_back({PiecesType(pieceType), pieceValue});
|
||||
}
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
|
||||
void Settings::saveSettingsToFile() const {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
}
|
||||
// keybind layout
|
||||
byte = this->chosenKeybinds;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
void Settings::createDefaultSettingsFile() const {
|
||||
// window size mode
|
||||
byte = this->windowSizeMode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = this->gamemode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = this->menu.getBoardWidth();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = this->menu.getBoardHeight();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
//TODO
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// selected pieces
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
byte = type;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = value;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::selectNextKeybinds() {
|
||||
if (this->chosenKeybinds < NUMBER_OF_KEYBINDS) {
|
||||
this->chosenKeybinds++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::selectPreviousKeybinds() {
|
||||
if (this->chosenKeybinds > 0) {
|
||||
this->chosenKeybinds--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::canModifyCurrentKeybinds() const {
|
||||
return (this->chosenKeybinds == CUSTOMIZABLE_KEYBINDS);
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
}
|
||||
|
||||
bool Settings::widenWindow() {
|
||||
if (this->windowSizeMode < WINDOW_SIZE_LAST_MODE) {
|
||||
this->windowSizeMode++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::shortenWindow() {
|
||||
if (this->windowSizeMode > 0) {
|
||||
this->windowSizeMode--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::setGamemode(Gamemode gamemode) {
|
||||
this->gamemode = gamemode;
|
||||
void Settings::selectPieces(PiecesType type, int value) {
|
||||
this->selectedPieces.emplace_back(type, value);
|
||||
}
|
||||
|
||||
void Settings::unselectPieces(int index) {
|
||||
if (index >= this->selectedPieces.size()) return;
|
||||
|
||||
this->selectedPieces.erase(this->selectedPieces.begin() + index);
|
||||
}
|
||||
|
||||
void Settings::confirmSelectedPieces() {
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
int size = getSizeOfPieces(type);
|
||||
|
||||
if (size == 0) {
|
||||
switch (type) {
|
||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
|
||||
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (size > MAXIMUM_PIECES_SIZE) return;
|
||||
|
||||
this->menu.getPiecesList().selectPiece(size, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Menu& Settings::getMenu() {
|
||||
@@ -82,6 +190,10 @@ int Settings::getWindowSizeMultiplier() const {
|
||||
return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
|
||||
}
|
||||
|
||||
const sf::VideoMode& Settings::getVideoMode() const {
|
||||
const sf::VideoMode Settings::getVideoMode() const {
|
||||
return sf::VideoMode(BASE_WINDOW_SIZE * (unsigned int) WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode]);
|
||||
}
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
|
||||
return this->selectedPieces;
|
||||
}
|
||||
|
||||
@@ -2,10 +2,21 @@
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <vector>
|
||||
|
||||
static const int MAXIMUM_BOARD_WIDTH = 40;
|
||||
static const int MAXIMUM_BOARD_HEIGHT = 40;
|
||||
|
||||
//#define __JMINOS_RELEASE__
|
||||
#ifdef __JMINOS_RELEASE__
|
||||
static const int MAXIMUM_PIECES_SIZE = 15;
|
||||
#else
|
||||
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||
#endif
|
||||
|
||||
|
||||
class Settings {
|
||||
private:
|
||||
@@ -14,6 +25,7 @@ class Settings {
|
||||
int chosenKeybinds;
|
||||
Gamemode gamemode;
|
||||
int windowSizeMode;
|
||||
std::vector<std::pair<PiecesType, int>> selectedPieces;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
@@ -22,8 +34,6 @@ class Settings {
|
||||
|
||||
void saveSettingsToFile() const;
|
||||
|
||||
void createDefaultSettingsFile() const;
|
||||
|
||||
bool selectNextKeybinds();
|
||||
|
||||
bool selectPreviousKeybinds();
|
||||
@@ -36,6 +46,12 @@ class Settings {
|
||||
|
||||
bool shortenWindow();
|
||||
|
||||
void selectPieces(PiecesType type, int value);
|
||||
|
||||
void unselectPieces(int index);
|
||||
|
||||
void confirmSelectedPieces();
|
||||
|
||||
Menu& getMenu();
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
@@ -44,5 +60,7 @@ class Settings {
|
||||
|
||||
int getWindowSizeMultiplier() const;
|
||||
|
||||
const sf::VideoMode& getVideoMode() const;
|
||||
const sf::VideoMode getVideoMode() const;
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
|
||||
};
|
||||
|
||||
@@ -1,138 +1,156 @@
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "../Core/Menu.h"
|
||||
#include "GraphApp.h"
|
||||
#include "../Pieces/PiecesFiles.h"
|
||||
#include <iostream>
|
||||
|
||||
void setToDefaultConfig();
|
||||
#include <fstream>
|
||||
|
||||
|
||||
void resetConfigFiles();
|
||||
void resetSettingsFile();
|
||||
void resetKeybindFile(int layout);
|
||||
|
||||
|
||||
int main() {
|
||||
std::srand(std::time(NULL));
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode({800, 640}), "My window", sf::Style::Titlebar | sf::Style::Close);
|
||||
window.setPosition(sf::Vector2i(sf::VideoMode::getDesktopMode().size.x / 2 - 400, sf::VideoMode::getDesktopMode().size.y / 2 - 320));
|
||||
#ifndef __JMINOS_RELEASE__
|
||||
|
||||
PiecesFiles pf;
|
||||
for (int i = 1; i <= 10; i++) {
|
||||
pf.savePieces(i);
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
std::cout << "pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
pf.savePieces(i);
|
||||
}
|
||||
}
|
||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||
resetSettingsFile();
|
||||
}
|
||||
for (int i = 0; i < 5; i++) {
|
||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
|
||||
Menu m;
|
||||
m.getPiecesList().loadPieces(10);
|
||||
m.getPiecesList().selectAllPieces(4);
|
||||
m.setBoardWidth(10);
|
||||
m.getPlayerControls().setDAS(6);
|
||||
m.getPlayerControls().setARR(0);
|
||||
m.getPlayerControls().setSDR(0);
|
||||
Game game = m.startGame(SPRINT);
|
||||
game.start();
|
||||
// uncomment before compiling release version
|
||||
//resetConfigFiles();
|
||||
|
||||
sf::Clock clock;
|
||||
#endif
|
||||
|
||||
sf::Font font;
|
||||
if (!font.openFromFile("data/fonts/arial.ttf")) {
|
||||
std::cout << "aaaaaaaaaaaaaa";
|
||||
}
|
||||
sf::Text text(font);
|
||||
text.setCharacterSize(20);
|
||||
text.setFillColor(sf::Color::White);
|
||||
GraphApp UI;
|
||||
UI.run();
|
||||
|
||||
while (window.isOpen()) {
|
||||
while (const std::optional event = window.pollEvent()) {
|
||||
if (event->is<sf::Event::Closed>())
|
||||
window.close();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (clock.getElapsedTime().asMilliseconds() > 16) {
|
||||
clock.restart();
|
||||
|
||||
window.clear(sf::Color::Black);
|
||||
|
||||
std::set<Action> actions;
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Left)) {
|
||||
actions.insert(MOVE_LEFT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Right)) {
|
||||
actions.insert(MOVE_RIGHT);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Up)) {
|
||||
actions.insert(HARD_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Down)) {
|
||||
actions.insert(SOFT_DROP);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::A)) {
|
||||
actions.insert(ROTATE_CCW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::E)) {
|
||||
actions.insert(ROTATE_CW);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Z)) {
|
||||
actions.insert(HOLD);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Tab)) {
|
||||
actions.insert(ROTATE_0);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::Num2)) {
|
||||
actions.insert(ROTATE_180);
|
||||
}
|
||||
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Key::R)) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
game.nextFrame(actions);
|
||||
|
||||
for (int y = game.getBoard().getBaseHeight() + 5; y >= 0; y--) {
|
||||
for (int x = 0; x < game.getBoard().getWidth(); x++) {
|
||||
bool isActivePieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.getActivePiecePosition()));
|
||||
bool isGhostPieceHere = (game.getActivePiece() != nullptr) && (game.getActivePiece()->getPositions().contains(Position{x, y} - game.ghostPiecePosition()));
|
||||
Block block = (isActivePieceHere || isGhostPieceHere) ? game.getActivePiece()->getBlockType() : game.getBoard().getBlock(Position{x, y});
|
||||
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue, (isGhostPieceHere && !isActivePieceHere) ? 150 : 255));
|
||||
cell.setPosition(sf::Vector2f(x*20, (game.getBoard().getBaseHeight() + 10 - y)*20));
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getNextPieces().size() > 0) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getNextPieces().at(0).getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 2 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getNextPieces().at(0).getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (game.getHeldPiece() != nullptr) {
|
||||
for (int y = 10; y >= 0; y--) {
|
||||
for (int x = 0; x <= 10; x++) {
|
||||
Block block = game.getHeldPiece()->getBlockType();
|
||||
sf::RectangleShape cell(sf::Vector2f(20.f, 20.f));
|
||||
cell.setPosition(sf::Vector2f((x + 12 + game.getBoard().getWidth())*20, (game.getBoard().getBaseHeight() - y)*20));
|
||||
if (game.getHeldPiece()->getPositions().contains(Position({x, y}))) {
|
||||
cell.setFillColor(sf::Color(BLOCKS_COLOR[block].red, BLOCKS_COLOR[block].green, BLOCKS_COLOR[block].blue));
|
||||
}
|
||||
else {
|
||||
cell.setFillColor(sf::Color(0, 0, 0));
|
||||
}
|
||||
window.draw(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
text.setPosition(sf::Vector2f(12*20, (game.getBoard().getBaseHeight() - 5)*20));
|
||||
text.setString(sf::String(std::to_string(game.getClearedLines())));
|
||||
window.draw(text);
|
||||
|
||||
window.display();
|
||||
}
|
||||
void resetConfigFiles() {
|
||||
resetSettingsFile;
|
||||
for (int i = 0; i < 5; i++) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
|
||||
void resetSettingsFile() {
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// keybind layout
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// window size mode
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
byte = SPRINT;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board width
|
||||
byte = 10;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// board height
|
||||
byte = 20;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// selected pieces
|
||||
byte = ALL_PIECES;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = 4;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
void resetKeybindFile(int layout) {
|
||||
if (layout < 0 || layout > 4) return;
|
||||
|
||||
std::ofstream layoutFile("data/config/keybinds/layout" + std::to_string(layout) + ".bin", std::ios::trunc | std::ios::binary);
|
||||
std::map<Action, sfKey> keybinds;
|
||||
|
||||
if (layout != 4) {
|
||||
keybinds.insert({PAUSE, sfKey::P});
|
||||
keybinds.insert({RETRY, sfKey::R});
|
||||
}
|
||||
|
||||
if (layout == 0) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Space});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Z});
|
||||
keybinds.insert({ROTATE_180, sfKey::X});
|
||||
keybinds.insert({ROTATE_0, sfKey::LShift});
|
||||
keybinds.insert({HOLD, sfKey::C});
|
||||
}
|
||||
if (layout == 1) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Z});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::C});
|
||||
keybinds.insert({SOFT_DROP, sfKey::X});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::M});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Comma});
|
||||
keybinds.insert({ROTATE_180, sfKey::J});
|
||||
keybinds.insert({ROTATE_0, sfKey::K});
|
||||
keybinds.insert({HOLD, sfKey::LShift});
|
||||
}
|
||||
if (layout == 2) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::A});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::D});
|
||||
keybinds.insert({SOFT_DROP, sfKey::W});
|
||||
keybinds.insert({HARD_DROP, sfKey::S});
|
||||
keybinds.insert({ROTATE_CW, sfKey::Left});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::Right});
|
||||
keybinds.insert({ROTATE_180, sfKey::Up});
|
||||
keybinds.insert({ROTATE_0, sfKey::Down});
|
||||
keybinds.insert({HOLD, sfKey::RShift});
|
||||
}
|
||||
if (layout == 3) {
|
||||
keybinds.insert({MOVE_LEFT, sfKey::Left});
|
||||
keybinds.insert({MOVE_RIGHT, sfKey::Right});
|
||||
keybinds.insert({SOFT_DROP, sfKey::Down});
|
||||
keybinds.insert({HARD_DROP, sfKey::Up});
|
||||
keybinds.insert({ROTATE_CW, sfKey::E});
|
||||
keybinds.insert({ROTATE_CCW, sfKey::A});
|
||||
keybinds.insert({ROTATE_180, sfKey::Num2});
|
||||
keybinds.insert({ROTATE_0, sfKey::Tab});
|
||||
keybinds.insert({HOLD, sfKey::Z});
|
||||
}
|
||||
|
||||
char byte;
|
||||
for (Action action : ACTION_LIST_IN_ORDER) {
|
||||
byte = action;
|
||||
layoutFile.write(&byte, 1);
|
||||
|
||||
if (keybinds.contains(action)) {
|
||||
byte = (int) keybinds.at(action);
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
|
||||
byte = 0xFF;
|
||||
layoutFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -58,7 +58,7 @@ void TextApp::run() {
|
||||
default : std::cout << "Invalid answer!" << std::endl;
|
||||
}
|
||||
}
|
||||
std::cout << "===| SEE YA NEXT TIME! |===";
|
||||
std::cout << "===| SEE YA NEXT TIME! |===" << std::endl;
|
||||
}
|
||||
|
||||
void TextApp::choosePieces() {
|
||||
@@ -136,7 +136,6 @@ void TextApp::seeKeybinds() const {
|
||||
|
||||
void TextApp::defaultKeybinds() {
|
||||
this->keybinds.clear();
|
||||
this->keybinds.insert({"quit", QUIT});
|
||||
this->keybinds.insert({"pause", PAUSE});
|
||||
this->keybinds.insert({"retry", RETRY});
|
||||
this->keybinds.insert({"h", HOLD});
|
||||
@@ -171,15 +170,21 @@ void TextApp::startGame() const {
|
||||
|
||||
std::set<Action> playerActions;
|
||||
std::set<Action> lastFrameActions;
|
||||
std::set<Action> metaActions;
|
||||
bool retrying = false;
|
||||
for (std::string action : actions) {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == PAUSE || playerAction == RETRY || playerAction == quit) {
|
||||
metaActions.insert(playerAction);
|
||||
}
|
||||
else {
|
||||
if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
if (action == "quit") {
|
||||
quit = true;
|
||||
}
|
||||
else {
|
||||
try {
|
||||
Action playerAction = this->keybinds.at(action);
|
||||
if (playerAction == RETRY) {
|
||||
retrying = true;
|
||||
}
|
||||
else if (playerAction == PAUSE) {
|
||||
paused = (!paused);
|
||||
}
|
||||
else if (playerAction == SOFT_DROP || playerAction == MOVE_LEFT || playerAction == MOVE_RIGHT) {
|
||||
playerActions.insert(playerAction);
|
||||
lastFrameActions.insert(playerAction);
|
||||
}
|
||||
@@ -190,19 +195,12 @@ void TextApp::startGame() const {
|
||||
playerActions.insert(playerAction);
|
||||
}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
catch (std::exception ignored) {}
|
||||
}
|
||||
|
||||
if (metaActions.contains(PAUSE)) {
|
||||
paused = (!paused);
|
||||
}
|
||||
|
||||
if (!paused) {
|
||||
if (metaActions.contains(QUIT)) {
|
||||
quit = true;
|
||||
}
|
||||
else if (metaActions.contains(RETRY)) {
|
||||
if (!paused && !quit) {
|
||||
if (retrying) {
|
||||
game.reset();
|
||||
game.start();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user