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6 Commits
v0.2
...
d124205a71
| Author | SHA1 | Date | |
|---|---|---|---|
| d124205a71 | |||
| 87920548e5 | |||
| 57620c70a2 | |||
| 3dac18c821 | |||
| 3538403f40 | |||
| ec40495328 |
@@ -25,7 +25,6 @@ If you want to know more details about the generation and classification of poly
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- ULTRA : scores as much as possible in only 2 minutes!
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- MASTER : clear 200 lines at levels higher than maximum gravity!
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- ZEN : practice indefinitely in this mode with no gravity!
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- ??? : still to do
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## Manual build
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@@ -106,3 +106,17 @@ Grade is an alternate system to line clears.
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The only exception occurs when the total ends in '99', a line must be cleared to progress.
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When this line is cleared, the point of the piece is also counted towards the total.
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## Pieces distribution
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A bag is an object which contains a set of pieces.
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The principle of a bag generator is to put every available pieces into a bag and take them out one by one until the bag is empty, to then start with a new full bag.
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It's a way to have equal distribution of pieces while still allowing for a random order of pieces.
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The game has 3 modes of pieces distribution:
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1. Default. The simplest of them, all selected pieces are put in a single bag.
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2. Uniformous. The pieces are now separated by size and put in different bags. Each size will now appear as often as any other.
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3. Custom. The pieces are once again separated by size, but now the player specifies how likely each size is to appear.
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Both system 2 and 3 uses a system analogous to a bag to determine which size of piece to take next.
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@@ -7,26 +7,54 @@
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#include <utility>
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#include <cstdlib>
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static const double SMALLEST_CONSIDERED_PROPORTION = 0.01; // the smallest a proportion can get before it is considered equal to 0
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Bag::Bag(const std::shared_ptr<PiecesList>& piecesList) :
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piecesList(piecesList) {
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this->currentBag = this->piecesList->getSelectedPieces();
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this->nextBag.clear();
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this->highestSize = this->piecesList->getHighestLoadedSize();
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this->selectedPieces = this->piecesList->getSelectedPieces();
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this->distributionMode = this->piecesList->getDistributionMode();
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this->propotionsPerSize = this->piecesList->getProportionsPerSize();
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this->currentBags.clear();
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this->nextBags.clear();
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this->sizesBag.clear();
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this->sizesProgression.clear();
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if (this->distributionMode == DEFAULT) {
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this->currentBags.push_back(this->selectedPieces);
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this->nextBags.push_back({});
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}
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else {
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for (int i = 0; i <= this->highestSize; i++) {
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this->currentBags.push_back(PieceBag());
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this->nextBags.push_back(PieceBag());
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this->sizesProgression.push_back(0);
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}
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for (const auto& piece : this->selectedPieces) {
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int pieceSize = this->piecesList->lookAtPiece(piece).getPositions().size();
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this->currentBags.at(pieceSize).push_back(piece);
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}
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}
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this->prepareNext();
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}
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void Bag::jumpToNextBag() {
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if (this->currentBag.size() < this->nextBag.size()) {
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std::swap(this->currentBag, this->nextBag);
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for (int i = 0; i < this->currentBags.size(); i++) {
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if (this->currentBags.at(i).size() < this->nextBags.at(i).size()) {
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std::swap(this->currentBags.at(i), this->nextBags.at(i));
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}
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for (const auto& piece : this->nextBags.at(i)) {
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this->currentBags.at(i).push_back(piece);
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}
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this->nextBags.at(i).clear();
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}
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for (const std::pair<int, int>& pieceIndex : this->nextBag) {
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this->currentBag.push_back(pieceIndex);
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}
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this->nextBag.clear();
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this->prepareNext();
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}
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@@ -43,13 +71,40 @@ Piece Bag::getNext() {
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}
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void Bag::prepareNext() {
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if (this->currentBag.empty()) {
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std::swap(this->currentBag, this->nextBag);
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if (this->distributionMode == DEFAULT) {
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this->getNextPieceFromBag(0);
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}
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else {
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if (this->sizesBag.empty()) {
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for (int i = 0; i <= this->highestSize; i++) {
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if (this->propotionsPerSize.at(i) >= SMALLEST_CONSIDERED_PROPORTION
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&& !(this->currentBags.at(i).empty() && this->nextBags.at(i).empty())) {
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while (this->sizesProgression.at(i) < 1) {
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this->sizesBag.push_back(i);
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this->sizesProgression.at(i) += this->propotionsPerSize.at(i);
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}
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this->sizesProgression.at(i) -= 1;
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}
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}
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}
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int nextSizeIndex = std::rand() % this->sizesBag.size();
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int nextSize = this->sizesBag.at(nextSizeIndex);
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this->sizesBag.erase(this->sizesBag.begin() + nextSizeIndex);
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this->getNextPieceFromBag(nextSize);
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}
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}
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void Bag::getNextPieceFromBag(int bagIndex) {
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if (this->currentBags.at(bagIndex).empty()) {
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std::swap(this->currentBags.at(bagIndex), this->nextBags.at(bagIndex));
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}
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int indexIndex = std::rand() % this->currentBag.size();
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this->next = this->currentBag.at(indexIndex);
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int indexIndex = std::rand() % this->currentBags.at(bagIndex).size();
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this->next = this->currentBags.at(bagIndex).at(indexIndex);
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this->nextBag.push_back(this->next);
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this->currentBag.erase(this->currentBag.begin() + indexIndex);
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this->nextBags.at(bagIndex).push_back(this->next);
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this->currentBags.at(bagIndex).erase(this->currentBags.at(bagIndex).begin() + indexIndex);
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}
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@@ -7,6 +7,8 @@
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#include <memory>
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#include <utility>
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using PieceBag = std::vector<std::pair<int, int>>;
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/**
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* A litteral bag of pieces, in which you take each of its piece randomly one by one then start again with a new bag
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@@ -14,10 +16,15 @@
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class Bag {
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private:
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std::shared_ptr<PiecesList> piecesList; // the list of loaded pieces
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int highestSize; // the highest size of piece in the bag
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std::vector<std::pair<int, int>> selectedPieces; // the list of pieces that can be given to the player
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PiecesDistributionMode distributionMode; // the distribution mode
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std::vector<double> propotionsPerSize; // the proportion of pieces for each size
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std::pair<int, int> next; // the next piece to give
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std::vector<std::pair<int, int>> currentBag; // the list of pieces that are still to be taken out before starting a new bag
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std::vector<std::pair<int, int>> nextBag; // the list of pieces that have been taken out of the current bag and have been placed in the next
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std::vector<PieceBag> currentBags; // for each size, the list of pieces that are still to be taken out before starting a new bag
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std::vector<PieceBag> nextBags; // for each size, the list of pieces that have been taken out of the current bag and have been placed in the next
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std::vector<int> sizesBag; // the list each of bags that are still to have a piece taken out of them
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std::vector<double> sizesProgression; // how close each size is to meet its quota of pieces
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public:
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/**
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@@ -26,7 +33,7 @@ class Bag {
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Bag(const std::shared_ptr<PiecesList>& piecesList);
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/**
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* Ignores the remaining pieces in the current bag and startd fresh from a new bag
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* Ignores the remaining pieces in the current bag and start fresh from a new bag
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*/
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void jumpToNextBag();
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@@ -44,7 +51,12 @@ class Bag {
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private:
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/**
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* Prepare the next picked piece in advance
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* Prepares the next picked piece in advance
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*/
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void prepareNext();
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/**
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* Gets the next picked piece from the specified bag
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*/
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void getNextPieceFromBag(int bagIndex);
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};
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@@ -11,6 +11,10 @@ PiecesList::PiecesList() {
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this->highestLoadedSize = 0;
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this->selectedPieces.clear();
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this->distributionMode = DEFAULT;
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this->proportionsPerSize.clear();
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this->customProportionsPerSize.clear();
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// we need to have something at index 0 even if there is no pieces of size 0
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this->loadedPieces.clear();
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this->convexPieces.clear();
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@@ -87,6 +91,14 @@ void PiecesList::unselectAll() {
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this->selectedPieces.clear();
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}
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bool PiecesList::setDistributionMode(PiecesDistributionMode distributionMode) {
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if (distributionMode == DEFAULT || distributionMode == UNIFORM || distributionMode == CUSTOM) {
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this->distributionMode = distributionMode;
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return true;
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}
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return false;
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}
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int PiecesList::getHighestLoadedSize() const {
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return this->highestLoadedSize;
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}
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@@ -101,13 +113,42 @@ std::vector<std::pair<int, int>> PiecesList::getSelectedPieces() const {
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return this->selectedPieces;
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}
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PiecesDistributionMode PiecesList::getDistributionMode() const {
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return this->distributionMode;
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}
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bool PiecesList::changeCustomDistribution(int size, double distribution) {
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if (size < 1 || size > this->highestLoadedSize || distribution > 1) {
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return false;
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}
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this->customProportionsPerSize.at(size) = distribution;
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return true;
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}
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std::vector<double> PiecesList::getProportionsPerSize() const {
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if (this->distributionMode == CUSTOM) {
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return this->customProportionsPerSize;
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}
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else {
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return this->proportionsPerSize;
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}
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}
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Piece PiecesList::getPiece(const std::pair<int, int>& pieceIndex) const {
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return this->loadedPieces.at(pieceIndex.first).at(pieceIndex.second);
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}
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const Piece& PiecesList::lookAtPiece(const std::pair<int, int>& pieceIndex) const {
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return this->loadedPieces.at(pieceIndex.first).at(pieceIndex.second);
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}
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void PiecesList::pushBackEmptyVectors() {
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this->loadedPieces.push_back(std::vector<Piece>());
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this->convexPieces.push_back(std::vector<int>());
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this->holelessPieces.push_back(std::vector<int>());
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this->otherPieces.push_back(std::vector<int>());
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this->proportionsPerSize.push_back(1);
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this->customProportionsPerSize.push_back(1);
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}
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@@ -6,6 +6,16 @@
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#include <utility>
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/**
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* The type of pieces distribution managed by the game
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*/
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enum PiecesDistributionMode {
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DEFAULT,
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UNIFORM,
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CUSTOM
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};
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/**
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* A container for all loaded pieces to prevent loading and copying them multiple times,
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* also allows for the player to select a list of pieces to be used in a game
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@@ -18,6 +28,9 @@ class PiecesList {
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std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size
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std::vector<std::vector<int>> otherPieces; // the list of other loaded pieces by size
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std::vector<std::pair<int, int>> selectedPieces; // the list of all currently selected pieces
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PiecesDistributionMode distributionMode; // the current pieces distribution mode
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std::vector<double> proportionsPerSize; // the proportion of piece for each sizes
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std::vector<double> customProportionsPerSize; // the proportion of piece for each sizes when the distribution mode is set to custom
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public:
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/**
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@@ -66,6 +79,19 @@ class PiecesList {
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*/
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void unselectAll();
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/**
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* Changes the current pieces distribution mode
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* @return If the mode is supported
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*/
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bool setDistributionMode(PiecesDistributionMode distributionMode);
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/**
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* Changes the distribution of the specified size for when the distribution mode is set to custom,
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* the specified distribution must lower or equal to 1
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* @return If the new distribution was applied
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*/
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bool changeCustomDistribution(int size, double distribution);
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/**
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* @return The highest loaded size of pieces
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*/
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@@ -81,10 +107,25 @@ class PiecesList {
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*/
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std::vector<std::pair<int, int>> getSelectedPieces() const;
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/**
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* @return The current distribution mode
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*/
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PiecesDistributionMode getDistributionMode() const;
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/**
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* @return The proportion of pieces for each loaded size
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*/
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std::vector<double> getProportionsPerSize() const;
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/**
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* @return A copy of the piece corresponding to the specified index
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*/
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Piece getPiece(const std::pair<int, int>& pieceIndex) const;
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/**
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* @return The piece corresponding to the specified index
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*/
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const Piece& lookAtPiece(const std::pair<int, int>& pieceIndex) const;
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private:
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/**
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@@ -5,7 +5,6 @@
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#include <stack>
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#include <memory>
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#include <vector>
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#include <SFML/Graphics.hpp>
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28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
Normal file
28
src/GraphicalUI/AppMenus/GamePiecesAppMenu.cpp
Normal file
@@ -0,0 +1,28 @@
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#include "GamePiecesAppMenu.h"
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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}
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void GamePiecesAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->escReleased) {
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this->menuStack->pop();
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}
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}
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void GamePiecesAppMenu::drawFrame() const {
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}
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21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/GamePiecesAppMenu.h
Normal file
@@ -0,0 +1,21 @@
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#pragma once
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#include "AppMenu.h"
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#include "../PlayerCursor.h"
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#include <stack>
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#include <memory>
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#include <SFML/Graphics.hpp>
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class GamePiecesAppMenu : public AppMenu {
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private:
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PlayerCursor playerCursor;
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public:
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GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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void computeFrame() override;
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void drawFrame() const override;
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};
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@@ -9,14 +9,15 @@
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#include <string>
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#include <SFML/Graphics.hpp>
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static const int TIME_BEFORE_STARTING = 60;
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GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
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AppMenu(menuStack, settings, renderWindow),
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game(this->settings->getMenu().startGame(this->settings->getGamemode())) {
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this->startTimer = TIME_BEFORE_STARTING;
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this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
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if (this->startTimer == 0) {
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this->game.start();
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}
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this->paused = false;
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this->pausePressed = false;
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this->retryPressed = false;
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@@ -39,7 +40,7 @@ GamePlayingAppMenu::GamePlayingAppMenu(std::shared_ptr<MenuStack> menuStack, std
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this->nextCellSizeZoom = this->nextQueuePosition[0].size.y;
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for (const auto& piece : this->settings->getMenu().getPiecesList().getSelectedPieces()) {
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float nextPieceCellSizeZoom = ((int) this->nextQueuePosition[0].size.y) / this->settings->getMenu().getPiecesList().getPiece(piece).getLength();
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float nextPieceCellSizeZoom = ((int) this->nextQueuePosition[0].size.y) / this->settings->getMenu().getPiecesList().lookAtPiece(piece).getLength();
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this->nextCellSizeZoom = std::min(this->nextCellSizeZoom, nextPieceCellSizeZoom);
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}
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||||
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@@ -77,7 +78,10 @@ void GamePlayingAppMenu::computeFrame() {
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else {
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if (this->retryPressed) {
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this->game.reset();
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||||
this->startTimer = TIME_BEFORE_STARTING;
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this->startTimer = this->settings->getStartTimerLength() * FRAMES_PER_SECOND;
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if (this->startTimer == 0) {
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this->game.start();
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||||
}
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||||
}
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||||
this->retryPressed = false;
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||||
}
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||||
@@ -116,6 +120,8 @@ void GamePlayingAppMenu::drawFrame() const {
|
||||
}
|
||||
}
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||||
|
||||
// end coutdown
|
||||
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||||
if (drawActivePiece) {
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||||
// ghost piece
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||||
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||
@@ -247,6 +253,7 @@ void GamePlayingAppMenu::drawFrame() const {
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// game state
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||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
text.setOutlineThickness(windowSizeMultiplier / 2.f);
|
||||
text.setCharacterSize(windowSizeMultiplier * 4);
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||||
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||||
if (this->game.hasWon()) {
|
||||
this->placeTitle(text, {}, "WIN", 25.f, {});
|
||||
@@ -258,8 +265,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
||||
this->placeTitle(text, {}, "PAUSE", 25.f, {});
|
||||
}
|
||||
else if (this->startTimer > 0) {
|
||||
text.setCharacterSize(windowSizeMultiplier * 4);
|
||||
this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / (TIME_BEFORE_STARTING / 4))), 25.f, {});
|
||||
this->placeTitle(text, {}, std::to_string(((this->startTimer - 1) / ((this->settings->getStartTimerLength() * FRAMES_PER_SECOND) / 4))), 25.f, {});
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#include "GameSettingsAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "GamePiecesAppMenu.h"
|
||||
#include "GameBoardAppMenu.h"
|
||||
#include "GamePlayingAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({2, 3, 3}) {
|
||||
playerCursor({2, 3, 2}) {
|
||||
|
||||
}
|
||||
|
||||
@@ -34,7 +34,6 @@ void GameSettingsAppMenu::computeFrame() {
|
||||
switch (this->playerCursor.getPosition().x) {
|
||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||
case 1 : {this->settings->setGamemode(ZEN); break;}
|
||||
case 2 : break; //TODO
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -43,7 +42,7 @@ void GameSettingsAppMenu::computeFrame() {
|
||||
if (this->enterReleased) {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
if (this->playerCursor.getPosition().x == 0) {
|
||||
//TODO
|
||||
this->menuStack->push(std::make_shared<GamePiecesAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().x == 1) {
|
||||
this->menuStack->push(std::make_shared<GameBoardAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
@@ -67,15 +66,17 @@ void GameSettingsAppMenu::drawFrame() const {
|
||||
|
||||
this->placeTitle(text, {}, "GAME SETTINGS", 5.f, {});
|
||||
|
||||
this->placeText(text, this->playerCursor, "PIECES SELECT (TODO)", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "PIECES SELECT", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "BOARD SELECT", 40.f, 15.f, sf::Vector2u{1, 0});
|
||||
|
||||
this->placeText(text, this->playerCursor, "SPRINT", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 25.f, sf::Vector2u{1, 1});
|
||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 25.f, sf::Vector2u{2, 1});
|
||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 35.f, sf::Vector2u{0, 2});
|
||||
this->placeText(text, this->playerCursor, "ZEN", 25.f, 35.f, sf::Vector2u{1, 2});
|
||||
this->placeText(text, this->playerCursor, "??? (TODO)", 50.f, 35.f, sf::Vector2u{2, 2});
|
||||
text.setOutlineThickness(0);
|
||||
this->placeTitle(text, {}, "GAMEMODE SELECT", 25.f, {});
|
||||
|
||||
this->placeText(text, this->playerCursor, "SPRINT", 5.f, 35.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
||||
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <regex>
|
||||
#include <filesystem>
|
||||
@@ -15,7 +14,7 @@
|
||||
|
||||
SettingsKeybindsAppMenu::SettingsKeybindsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({12, 1}) {
|
||||
playerCursor({1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1}) {
|
||||
|
||||
this->selectedAnAction = false;
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
@@ -37,10 +36,10 @@ void SettingsMainAppMenu::computeFrame() {
|
||||
}
|
||||
case 3 : {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->settings->lowerMasterVolume();
|
||||
this->settings->shortenStartTimer();
|
||||
}
|
||||
if (this->playerCursor.movedRight()) {
|
||||
this->settings->raiseMasterVolume();
|
||||
this->settings->lengthenStartTimer();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -73,7 +72,7 @@ void SettingsMainAppMenu::drawFrame() const {
|
||||
this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0});
|
||||
this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1});
|
||||
this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
|
||||
this->placeText(text, this->playerCursor, "< VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "% >", 5.f, 45.f, sf::Vector2u{0, 3});
|
||||
this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <optional>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
using sfKey = sf::Keyboard::Key;
|
||||
|
||||
@@ -10,6 +10,8 @@
|
||||
static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20, 30, 40};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
static const int START_TIMER_MAX = 4;
|
||||
static const int DISTRIBUTION_MAX = 10;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
@@ -49,9 +51,9 @@ void Settings::loadSettingsFromFile() {
|
||||
settingsFile.get(byte);
|
||||
this->windowSizeMode = byte;
|
||||
|
||||
// master volume
|
||||
// start timer length
|
||||
settingsFile.get(byte);
|
||||
this->masterVolume = byte;
|
||||
this->startTimerLength = byte;
|
||||
|
||||
// gamemode
|
||||
settingsFile.get(byte);
|
||||
@@ -67,13 +69,20 @@ void Settings::loadSettingsFromFile() {
|
||||
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
//TODO
|
||||
if (byte == 2) {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().setDistributionMode(PiecesDistributionMode(byte));
|
||||
|
||||
this->distributions.clear();
|
||||
this->distributions.push_back(0);
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
if (byte == CUSTOM) {
|
||||
settingsFile.get(byte);
|
||||
//TODO
|
||||
this->distributions.push_back(i);
|
||||
}
|
||||
else {
|
||||
this->distributions.push_back(1);
|
||||
}
|
||||
}
|
||||
this->confirmDistribution();
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
@@ -114,8 +123,8 @@ void Settings::saveSettingsToFile() const {
|
||||
byte = this->windowSizeMode;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// master volume
|
||||
byte = this->masterVolume;
|
||||
// start timer length
|
||||
byte = this->startTimerLength;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
@@ -131,9 +140,16 @@ void Settings::saveSettingsToFile() const {
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
//TODO
|
||||
byte = this->menu.readPiecesList().getDistributionMode();
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
if (this->menu.readPiecesList().getDistributionMode() == CUSTOM) {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
byte = this->distributions.at(i);
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
}
|
||||
|
||||
// selected pieces
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
byte = type;
|
||||
@@ -188,17 +204,17 @@ void Settings::changeVideoMode(sf::RenderWindow& window) const {
|
||||
window.setPosition(sf::Vector2i((desktopSize.x / 2) - (windowSize.x / 2), (desktopSize.y / 2) - (windowSize.y / 2)));
|
||||
}
|
||||
|
||||
bool Settings::raiseMasterVolume() {
|
||||
if (this->masterVolume < 100) {
|
||||
this->masterVolume = std::min(this->masterVolume + 5, 100);
|
||||
bool Settings::lengthenStartTimer() {
|
||||
if (this->startTimerLength < START_TIMER_MAX) {
|
||||
this->startTimerLength++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::lowerMasterVolume() {
|
||||
if (this->masterVolume > 0) {
|
||||
this->masterVolume = std::max(this->masterVolume - 5, 0);
|
||||
bool Settings::shortenStartTimer() {
|
||||
if (this->startTimerLength > 0) {
|
||||
this->startTimerLength--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -240,6 +256,36 @@ void Settings::confirmSelectedPieces() {
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::setDistributionMode (PiecesDistributionMode distributionMode) {
|
||||
return this->menu.getPiecesList().setDistributionMode(distributionMode);
|
||||
}
|
||||
|
||||
bool Settings::increaseDistribution(int size) {
|
||||
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
|
||||
|
||||
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
|
||||
this->distributions.at(size)++;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Settings::decreaseDistribution(int size) {
|
||||
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
|
||||
|
||||
if (this->distributions.at(size) > 0) {
|
||||
this->distributions.at(size)--;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Settings::confirmDistribution() {
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().changeCustomDistribution(i, (double) this->distributions.at(i) / (DISTRIBUTION_MAX + 0.001));
|
||||
}
|
||||
}
|
||||
|
||||
Menu& Settings::getMenu() {
|
||||
return this->menu;
|
||||
}
|
||||
@@ -260,8 +306,8 @@ int Settings::getWindowSizeMultiplier() const {
|
||||
return WINDOW_SIZE_MULTIPLIERS[this->windowSizeMode];
|
||||
}
|
||||
|
||||
int Settings::getMasterVolume() const {
|
||||
return this->masterVolume;
|
||||
int Settings::getStartTimerLength() const {
|
||||
return this->startTimerLength;
|
||||
}
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& Settings::getSelectedPieces() const {
|
||||
|
||||
@@ -24,9 +24,10 @@ class Settings {
|
||||
std::vector<Keybinds> keybinds;
|
||||
int chosenKeybinds;
|
||||
int windowSizeMode;
|
||||
int masterVolume;
|
||||
int startTimerLength;
|
||||
Gamemode gamemode;
|
||||
std::vector<std::pair<PiecesType, int>> selectedPieces;
|
||||
std::vector<int> distributions;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
@@ -47,9 +48,9 @@ class Settings {
|
||||
|
||||
void changeVideoMode(sf::RenderWindow& window) const;
|
||||
|
||||
bool raiseMasterVolume();
|
||||
bool lengthenStartTimer();
|
||||
|
||||
bool lowerMasterVolume();
|
||||
bool shortenStartTimer();
|
||||
|
||||
void setGamemode(Gamemode gamemode);
|
||||
|
||||
@@ -59,6 +60,14 @@ class Settings {
|
||||
|
||||
void confirmSelectedPieces();
|
||||
|
||||
bool setDistributionMode (PiecesDistributionMode distributionMode);
|
||||
|
||||
bool increaseDistribution(int size);
|
||||
|
||||
bool decreaseDistribution(int size);
|
||||
|
||||
void confirmDistribution();
|
||||
|
||||
Menu& getMenu();
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
@@ -69,7 +78,7 @@ class Settings {
|
||||
|
||||
int getWindowSizeMultiplier() const;
|
||||
|
||||
int getMasterVolume() const;
|
||||
int getStartTimerLength() const;
|
||||
|
||||
const std::vector<std::pair<PiecesType, int>>& getSelectedPieces() const;
|
||||
};
|
||||
|
||||
@@ -63,8 +63,8 @@ void resetSettingsFile() {
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// master volume
|
||||
byte = 50;
|
||||
// start timer length
|
||||
byte = 2;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// gamemode
|
||||
@@ -80,7 +80,7 @@ void resetSettingsFile() {
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// piece distribution
|
||||
byte = 0;
|
||||
byte = DEFAULT;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// selected pieces
|
||||
|
||||
Reference in New Issue
Block a user