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8 Commits
optimizing
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6ed85869ae
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36
.github/workflows/ubuntu.yml
vendored
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
name: Linux arm64
|
||||||
|
run-name: Build And Test
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
|
||||||
|
env:
|
||||||
|
XMAKE_ROOT: y
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
Build:
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Check out repository code
|
||||||
|
uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- name: Prepare XMake
|
||||||
|
uses: xmake-io/github-action-setup-xmake@v1
|
||||||
|
with:
|
||||||
|
xmake-version: latest
|
||||||
|
actions-cache-folder: '.xmake-cache'
|
||||||
|
actions-cache-key: 'ubuntu'
|
||||||
|
|
||||||
|
- name: Install SFML
|
||||||
|
run: |
|
||||||
|
apt update
|
||||||
|
apt install -y libsfml-dev
|
||||||
|
|
||||||
|
- name: XMake config
|
||||||
|
run: xmake f -p linux -y
|
||||||
|
|
||||||
|
- name: Build
|
||||||
|
run: xmake
|
||||||
|
|
||||||
|
- name: Test
|
||||||
|
run: xmake test
|
||||||
2
.gitignore
vendored
@@ -10,7 +10,7 @@ build/
|
|||||||
|
|
||||||
# personnal documentation
|
# personnal documentation
|
||||||
doc/*.txt
|
doc/*.txt
|
||||||
doc/*.violet.html
|
doc/diagrams/*.violet.html
|
||||||
doc/mockups/*
|
doc/mockups/*
|
||||||
|
|
||||||
# data files
|
# data files
|
||||||
|
|||||||
62
README.md
@@ -1,28 +1,35 @@
|
|||||||
# jminos
|
# jminos
|
||||||
|
|
||||||
Modern stacker game with every polyominos from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
|
Modern stacker game with every polyominoes from size 1 to 15, made in C++ with [SFML 3](https://www.sfml-dev.org/)!
|
||||||
|
|
||||||
## Download
|
## Download
|
||||||
|
|
||||||
// TODO when the game is finished //
|
// TODO when the game is finished //
|
||||||
|
|
||||||
This game has been tested on and built on Windows 11 and WSL2 Ubuntu only.
|
This game has been tested on and built for Windows 11 and WSL2 Ubuntu.
|
||||||
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
|
If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
|
||||||
|
|
||||||
## How to play
|
## How to play
|
||||||
|
|
||||||
|
Choose which pieces you want to play with and stack them up until you either win or top out!
|
||||||
|
Make full lines to make them dissapear.
|
||||||
|
Use the different spins to kick the pieces in spot you couldn't imagine were attaignable!
|
||||||
|
Each gamemode has its own objective, but you can play as you wish.
|
||||||
|
|
||||||
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
|
||||||
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
|
||||||
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
|
||||||
If you want to know more details about the generation of polyominoes, [check the documentation](/doc/)!
|
|
||||||
|
|
||||||
## Features
|
## Features
|
||||||
|
|
||||||
- Every polyominoes from size 1 to 15, selectable as you wish, with customizable propotionnality for each size!
|
- Every polyominoes up to pentedecaminoes!
|
||||||
- Customizable keybinds!
|
- 7bag with proportionnality for each polyomino size!
|
||||||
- 0° rotations!
|
|
||||||
- AutoRS as the Rotation System!
|
- AutoRS as the Rotation System!
|
||||||
|
- 0° rotations!
|
||||||
|
- All spin!
|
||||||
- IRS, IHS, infinite hold, and other leniency mechanics!
|
- IRS, IHS, infinite hold, and other leniency mechanics!
|
||||||
|
- Customizable board size!
|
||||||
|
- Customizable keybinds!
|
||||||
- Very bland interface!! (i'm not a designer)
|
- Very bland interface!! (i'm not a designer)
|
||||||
|
|
||||||
### Available gamemodes
|
### Available gamemodes
|
||||||
@@ -31,11 +38,22 @@ If you want to know more details about the generation of polyominoes, [check the
|
|||||||
- MARATHON : clear 200 lines with increasing gravity!
|
- MARATHON : clear 200 lines with increasing gravity!
|
||||||
- ULTRA : scores as much as possible in only 2 minutes!
|
- ULTRA : scores as much as possible in only 2 minutes!
|
||||||
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
- MASTER : clear 200 lines at levels higher than maximum gravity!
|
||||||
|
- INVISIBLE : get 1000 grade while not being able to see the board!
|
||||||
- ZEN : practice indefinitely in this mode with no gravity!
|
- ZEN : practice indefinitely in this mode with no gravity!
|
||||||
|
|
||||||
### Screenshots
|
### Screenshots
|
||||||
|
|
||||||
// TODO when the game is finished //
|
Pentedecamino jumpscare
|
||||||
|

|
||||||
|
|
||||||
|
Pieces select screen
|
||||||
|

|
||||||
|
|
||||||
|
AutoRS demonstration
|
||||||
|

|
||||||
|
|
||||||
|
0° spins demonstration
|
||||||
|

|
||||||
|
|
||||||
## Manual build
|
## Manual build
|
||||||
|
|
||||||
@@ -62,12 +80,42 @@ To switch between debug and release mode:
|
|||||||
``xmake f -m release``
|
``xmake f -m release``
|
||||||
|
|
||||||
If for some reasons you wanna run the command line version (not updated):
|
If for some reasons you wanna run the command line version (not updated):
|
||||||
|
``xmake build text``
|
||||||
``xmake run text``
|
``xmake run text``
|
||||||
|
|
||||||
### Package the project
|
### Package the project
|
||||||
|
|
||||||
// TODO when the game is finished //
|
// TODO when the game is finished //
|
||||||
|
|
||||||
|
## Benchmarks
|
||||||
|
|
||||||
|
### One-sided n-polyominoes
|
||||||
|
|
||||||
|
| n | Number | Generation | File storing | File retrieving | File size |
|
||||||
|
| - | - | - | - | - | - |
|
||||||
|
| 1 | 1 | 0s 0.005622ms | 0s 0.750955ms | 0s 0.014016ms | 2 bytes |
|
||||||
|
| 2 | 1 | 0s 0.005758ms | 0s 0.181323ms | 0s 0.012256ms | 3 bytes |
|
||||||
|
| 3 | 2 | 0s 0.017525ms | 0s 0.054497ms | 0s 0.006431ms | 8 bytes |
|
||||||
|
| 4 | 7 | 0s 0.050554ms | 0s 0.067617ms | 0s 0.010984ms | 35 bytes |
|
||||||
|
| 5 | 18 | 0s 0.191971ms | 0s 0.109905ms | 0s 0.021234ms | 108 bytes |
|
||||||
|
| 6 | 60 | 0s 0.651757ms | 0s 0.327465ms | 0s 0.04558ms | 420 bytes |
|
||||||
|
| 7 | 196 | 0s 3.38847ms | 0s 1.94434ms | 0s 0.258777ms | 1568 bytes |
|
||||||
|
| 8 | 704 | 0s 22.7411ms | 0s 10.0103ms | 0s 1.34813ms | 6336 bytes |
|
||||||
|
| 9 | 2500 | 0s 66.2949ms | 0s 20.6137ms | 0s 2.56374ms | 25000 bytes |
|
||||||
|
| 10 | 9189 | 0s 194.764ms | 0s 84.5884ms | 0s 9.64467ms | 101079 bytes |
|
||||||
|
| 11 | 33896 | 0s 759.182ms | 0s 378.494ms | 0s 44.1424ms | 406752 bytes |
|
||||||
|
| 12 | 126759 | 2s 709.277ms | 1s 530.34ms | 0s 155ms | 1647867 bytes |
|
||||||
|
| 13 | 476270 | 10s 668.308ms | 7s 395.512ms | 0s 765.601ms | 6667780 bytes |
|
||||||
|
| 14 | 1802312 | 45s 606.597ms | 32s 28.7977ms | 2s 919.653ms | 27034680 bytes |
|
||||||
|
| 15 | ~6M | ~5mn | ~5mn | ~10s | ~100 MB |
|
||||||
|
|
||||||
|
_File storing includes normalizing and sorting all polyominoes before writing them to the file._
|
||||||
|
If you want to know more details about the generation and storage of polyominoes, [check the documentation](/doc/)!
|
||||||
|
|
||||||
|
Run it yourself by typing:
|
||||||
|
``xmake build benchmark``
|
||||||
|
``xmake run benchmark``
|
||||||
|
|
||||||
## Credits
|
## Credits
|
||||||
|
|
||||||
Library used: [SFML 3](https://www.sfml-dev.org/).
|
Library used: [SFML 3](https://www.sfml-dev.org/).
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 164 KiB After Width: | Height: | Size: 164 KiB |
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
BIN
doc/readme/big_piece.png
Normal file
|
After Width: | Height: | Size: 30 KiB |
BIN
doc/readme/pieces_selection.png
Normal file
|
After Width: | Height: | Size: 42 KiB |
BIN
doc/readme/rotation_0.gif
Normal file
|
After Width: | Height: | Size: 614 KiB |
BIN
doc/readme/rotations.gif
Normal file
|
After Width: | Height: | Size: 779 KiB |
@@ -366,6 +366,10 @@ bool Game::areBlocksBones() const {
|
|||||||
return this->parameters.getBoneBlocks();
|
return this->parameters.getBoneBlocks();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool Game::isBoardInvisible() const {
|
||||||
|
return this->parameters.getInvisibleBoard();
|
||||||
|
}
|
||||||
|
|
||||||
const Board& Game::getBoard() const {
|
const Board& Game::getBoard() const {
|
||||||
return this->board.getBoard();
|
return this->board.getBoard();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -136,6 +136,11 @@ class Game {
|
|||||||
*/
|
*/
|
||||||
bool areBlocksBones() const;
|
bool areBlocksBones() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return If the board is currently invisible
|
||||||
|
*/
|
||||||
|
bool isBoardInvisible() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The board
|
* @return The board
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -24,6 +24,8 @@ void GameParameters::reset() {
|
|||||||
case MARATHON : {this->level = 1; break;}
|
case MARATHON : {this->level = 1; break;}
|
||||||
// goes from level 20 to 39
|
// goes from level 20 to 39
|
||||||
case MASTER : {this->level = 20; break;}
|
case MASTER : {this->level = 20; break;}
|
||||||
|
// goes from level 1 to 19
|
||||||
|
case INVISIBLE : {this->level = 1; break;}
|
||||||
// no gravity
|
// no gravity
|
||||||
case ZEN : {this->level = 0; break;}
|
case ZEN : {this->level = 0; break;}
|
||||||
default : this->level = 1;
|
default : this->level = 1;
|
||||||
@@ -34,7 +36,7 @@ void GameParameters::reset() {
|
|||||||
|
|
||||||
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
void GameParameters::lockedPiece(const LineClear& lineClear) {
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// modes where level increases
|
// modes where level increases with lines
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER : {
|
case MASTER : {
|
||||||
int previousLines = this->clearedLines;
|
int previousLines = this->clearedLines;
|
||||||
@@ -51,9 +53,23 @@ void GameParameters::lockedPiece(const LineClear& lineClear) {
|
|||||||
default : this->clearedLines += lineClear.lines;
|
default : this->clearedLines += lineClear.lines;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int previousGrade = this->grade;
|
||||||
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
if (!((lineClear.lines == 0) && ((this->grade % 100) == 99))) {
|
||||||
this->grade += (1 + lineClear.lines);
|
this->grade += (1 + lineClear.lines);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
switch (this->gamemode) {
|
||||||
|
// modes where level increases with grade
|
||||||
|
case INVISIBLE : {
|
||||||
|
if (previousGrade / 100 < this->grade / 100) {
|
||||||
|
this->level += 2;
|
||||||
|
this->updateStats();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
// other modes
|
||||||
|
default : break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GameParameters::hasWon(int framesPassed) const {
|
bool GameParameters::hasWon(int framesPassed) const {
|
||||||
@@ -66,6 +82,8 @@ bool GameParameters::hasWon(int framesPassed) const {
|
|||||||
case MARATHON : return this->clearedLines >= 200;
|
case MARATHON : return this->clearedLines >= 200;
|
||||||
// win once 200 lines have been cleared
|
// win once 200 lines have been cleared
|
||||||
case MASTER : return this->clearedLines >= 200;
|
case MASTER : return this->clearedLines >= 200;
|
||||||
|
// win once 1000 grade has been passed
|
||||||
|
case INVISIBLE : return this->grade >= 1000;
|
||||||
// infinite mode
|
// infinite mode
|
||||||
case ZEN :
|
case ZEN :
|
||||||
default : return false;
|
default : return false;
|
||||||
@@ -84,7 +102,8 @@ void GameParameters::updateStats() {
|
|||||||
}
|
}
|
||||||
// 3 for slow-controls gamemodes
|
// 3 for slow-controls gamemodes
|
||||||
case MARATHON :
|
case MARATHON :
|
||||||
case MASTER : {
|
case MASTER :
|
||||||
|
case INVISIBLE : {
|
||||||
this->nextQueueLength = 3;
|
this->nextQueueLength = 3;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -94,10 +113,13 @@ void GameParameters::updateStats() {
|
|||||||
/* BONE BLOCKS */
|
/* BONE BLOCKS */
|
||||||
switch (this->gamemode) {
|
switch (this->gamemode) {
|
||||||
// blocks turns into bone blocks at level 30
|
// blocks turns into bone blocks at level 30
|
||||||
case MASTER : this->boneBlocks = (this->level >= 30);
|
case MASTER : {this->boneBlocks = (this->level >= 30); break;}
|
||||||
default : this->boneBlocks = false;
|
default : this->boneBlocks = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* INVISIBLE */
|
||||||
|
this->invisibleBoard = (this->gamemode == INVISIBLE);
|
||||||
|
|
||||||
/* GRAVITY */
|
/* GRAVITY */
|
||||||
// get gravity for an assumed 20-rows board
|
// get gravity for an assumed 20-rows board
|
||||||
static const int gravityPerLevel[] = {
|
static const int gravityPerLevel[] = {
|
||||||
@@ -152,6 +174,8 @@ void GameParameters::updateStats() {
|
|||||||
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
case MARATHON : {this->ARE = 24 - (this->level - 1); break;}
|
||||||
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
// starts at 400ms (24f) at lvl 20 and ends at 083ms (5f) at lvl 39
|
||||||
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
case MASTER : {this->ARE = 24 - (this->level - 20); break;}
|
||||||
|
// fixed at 250ms (15f)
|
||||||
|
case INVISIBLE : {this->ARE = 15; break;}
|
||||||
// no ARE by default
|
// no ARE by default
|
||||||
default : this->ARE = 0;
|
default : this->ARE = 0;
|
||||||
}
|
}
|
||||||
@@ -228,6 +252,10 @@ bool GameParameters::getBoneBlocks() const {
|
|||||||
return this->boneBlocks;
|
return this->boneBlocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool GameParameters::getInvisibleBoard() const {
|
||||||
|
return this->invisibleBoard;
|
||||||
|
}
|
||||||
|
|
||||||
int GameParameters::getGravity() const {
|
int GameParameters::getGravity() const {
|
||||||
return this->gravity;
|
return this->gravity;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,7 @@ class GameParameters {
|
|||||||
int grade; // the current amount of points
|
int grade; // the current amount of points
|
||||||
int nextQueueLength; // the number of pieces visibles in the next queue
|
int nextQueueLength; // the number of pieces visibles in the next queue
|
||||||
bool boneBlocks; // wheter all blocks are bone blocks
|
bool boneBlocks; // wheter all blocks are bone blocks
|
||||||
|
bool invisibleBoard; // wheter the board is invisible
|
||||||
int gravity; // the gravity at which pieces drop
|
int gravity; // the gravity at which pieces drop
|
||||||
int lockDelay; // the time before the piece lock in place
|
int lockDelay; // the time before the piece lock in place
|
||||||
int forcedLockDelay; // the forced time before the piece lock in place
|
int forcedLockDelay; // the forced time before the piece lock in place
|
||||||
@@ -77,10 +78,15 @@ class GameParameters {
|
|||||||
int getNextQueueLength() const;
|
int getNextQueueLength() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns wheter the blocks are currently bone blocks
|
* @return Wheter the blocks are currently bone blocks
|
||||||
*/
|
*/
|
||||||
bool getBoneBlocks() const;
|
bool getBoneBlocks() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @return Wheter the board is currently invisible
|
||||||
|
*/
|
||||||
|
bool getInvisibleBoard() const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* @return The current gravity for a 20-line high board
|
* @return The current gravity for a 20-line high board
|
||||||
*/
|
*/
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ enum Gamemode {
|
|||||||
MARATHON,
|
MARATHON,
|
||||||
ULTRA,
|
ULTRA,
|
||||||
MASTER,
|
MASTER,
|
||||||
|
INVISIBLE,
|
||||||
ZEN
|
ZEN
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -24,6 +25,7 @@ inline std::string getGamemodeName(Gamemode gamemode) {
|
|||||||
"MARATHON",
|
"MARATHON",
|
||||||
"ULTRA",
|
"ULTRA",
|
||||||
"MASTER",
|
"MASTER",
|
||||||
|
"INVISIBLE",
|
||||||
"ZEN"
|
"ZEN"
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -39,6 +41,7 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
|
|||||||
"200 lines",
|
"200 lines",
|
||||||
"2 minutes",
|
"2 minutes",
|
||||||
"200 lines",
|
"200 lines",
|
||||||
|
"1000 grade",
|
||||||
"Infinite"
|
"Infinite"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -105,16 +105,25 @@ void GamePlayingAppMenu::computeFrame() {
|
|||||||
void GamePlayingAppMenu::drawFrame() const {
|
void GamePlayingAppMenu::drawFrame() const {
|
||||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||||
|
|
||||||
|
sf::Color bonesBlockColor(0, 0, 0);
|
||||||
|
sf::Color bonesBlockGhostColor(100, 100, 100);
|
||||||
|
bool areBlockBones = this->game.areBlocksBones();
|
||||||
|
bool isBoardInvisible = this->game.isBoardInvisible() && !(this->game.hasWon() || this->game.hasLost());
|
||||||
|
|
||||||
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
sf::Vector2f cellSize(this->cellSizeZoom, this->cellSizeZoom);
|
||||||
|
float cellOutlineThickness = this->cellSizeZoom / 4;
|
||||||
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
bool drawActivePiece = (this->game.getActivePiece() != nullptr) && (!this->game.hasLost());
|
||||||
|
|
||||||
// board
|
// board
|
||||||
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
for (int y = this->game.getBoard().getBaseHeight() + 9; y >= 0; y--) {
|
||||||
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
for (int x = 0; x < this->game.getBoard().getWidth(); x++) {
|
||||||
Block block = this->game.getBoard().getBlock(Position{x, y});
|
Block block = this->game.getBoard().getBlock(Position{x, y});
|
||||||
|
if (isBoardInvisible) block = NOTHING;
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setFillColor(this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
cell.setFillColor((areBlockBones && block != NOTHING)
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(block, (block == NOTHING) ? 0 : -30));
|
||||||
cell.setPosition(this->getBoardBlockPosition(x, y));
|
cell.setPosition(this->getBoardBlockPosition(x, y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
}
|
}
|
||||||
@@ -122,7 +131,10 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// ghost piece
|
// ghost piece
|
||||||
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
sf::Color ghostColor = areBlockBones
|
||||||
|
? bonesBlockGhostColor
|
||||||
|
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
Position cellPosition = (this->game.getGhostPiecePosition() + position);
|
||||||
|
|
||||||
@@ -133,13 +145,13 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// active piece outline
|
// active piece outline
|
||||||
float pieceOutlineSize = std::roundf(this->cellSizeZoom / 4);
|
|
||||||
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
sf::Color pieceOultlineColor = sf::Color(255, 255 - (255 * this->game.getForcedLockDelayProgression()), 255 - (255 * this->game.getForcedLockDelayProgression()));
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
|
|
||||||
sf::RectangleShape cell(cellSize);
|
sf::RectangleShape cell(cellSize);
|
||||||
cell.setOutlineThickness(pieceOutlineSize);
|
cell.setOutlineThickness(cellOutlineThickness);
|
||||||
cell.setOutlineColor(pieceOultlineColor);
|
cell.setOutlineColor(pieceOultlineColor);
|
||||||
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
cell.setPosition(this->getBoardBlockPosition(cellPosition.x, cellPosition.y));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
@@ -154,7 +166,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
|
|
||||||
if (drawActivePiece) {
|
if (drawActivePiece) {
|
||||||
// active piece
|
// active piece
|
||||||
sf::Color pieceColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
sf::Color pieceColor = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), -200 * (this->game.getLockDelayProgression()));
|
||||||
|
|
||||||
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
for (const Position& position : this->game.getActivePiece()->getPositions()) {
|
||||||
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
Position cellPosition = (this->game.getActivePiecePosition() + position);
|
||||||
@@ -173,7 +187,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
nextBox.position.y -= upShift;
|
nextBox.position.y -= upShift;
|
||||||
|
|
||||||
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
sf::Vector2f nextCellSize(this->nextCellSizeZoom, this->nextCellSizeZoom);
|
||||||
sf::Color color = this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
sf::Color pieceColor = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getNextPieces().at(i).getBlockType(), 0);
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
int lowestRank = 0;
|
int lowestRank = 0;
|
||||||
@@ -181,7 +197,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
for (int x = 0; x < this->game.getNextPieces().at(i).getLength(); x++) {
|
||||||
sf::RectangleShape cell(nextCellSize);
|
sf::RectangleShape cell(nextCellSize);
|
||||||
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
if (this->game.getNextPieces().at(i).getPositions().contains(Position{x, y})) {
|
||||||
cell.setFillColor(color);
|
cell.setFillColor(pieceColor);
|
||||||
lowestRank = y;
|
lowestRank = y;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@@ -199,7 +215,9 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
// hold box
|
// hold box
|
||||||
if (this->game.getHeldPiece() != nullptr) {
|
if (this->game.getHeldPiece() != nullptr) {
|
||||||
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
sf::Vector2f holdCellSize(this->holdCellSizeZoom, this->holdCellSizeZoom);
|
||||||
sf::Color color = this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
sf::Color color = areBlockBones
|
||||||
|
? bonesBlockColor
|
||||||
|
: this->getColorOfBlock(this->game.getHeldPiece()->getBlockType(), 0);
|
||||||
sf::Color boxColor = sf::Color(180, 180, 180);
|
sf::Color boxColor = sf::Color(180, 180, 180);
|
||||||
|
|
||||||
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
for (int y = 0; y < this->game.getHeldPiece()->getLength(); y++) {
|
||||||
@@ -212,7 +230,7 @@ void GamePlayingAppMenu::drawFrame() const {
|
|||||||
cell.setFillColor(boxColor);
|
cell.setFillColor(boxColor);
|
||||||
}
|
}
|
||||||
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
|
cell.setPosition(sf::Vector2f(this->holdBoxPosition.position.x + (x * this->nextCellSizeZoom),
|
||||||
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
|
this->holdBoxPosition.position.y + ((this->game.getHeldPiece()->getLength() - y - 1) * this->holdCellSizeZoom)));
|
||||||
this->renderWindow->draw(cell);
|
this->renderWindow->draw(cell);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
GameSettingsAppMenu::GameSettingsAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({2, 3, 2}) {
|
playerCursor({2, 3, 3}) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -33,7 +33,8 @@ void GameSettingsAppMenu::computeFrame() {
|
|||||||
case 2 : {
|
case 2 : {
|
||||||
switch (this->playerCursor.getPosition().x) {
|
switch (this->playerCursor.getPosition().x) {
|
||||||
case 0 : {this->settings->setGamemode(MASTER); break;}
|
case 0 : {this->settings->setGamemode(MASTER); break;}
|
||||||
case 1 : {this->settings->setGamemode(ZEN); break;}
|
case 1 : {this->settings->setGamemode(INVISIBLE); break;}
|
||||||
|
case 2 : {this->settings->setGamemode(ZEN); break;}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -76,7 +77,8 @@ void GameSettingsAppMenu::drawFrame() const {
|
|||||||
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
this->placeText(text, this->playerCursor, "MARATHON", 25.f, 35.f, sf::Vector2u{1, 1});
|
||||||
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
this->placeText(text, this->playerCursor, "ULTRA", 50.f, 35.f, sf::Vector2u{2, 1});
|
||||||
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
this->placeText(text, this->playerCursor, "MASTER", 5.f, 45.f, sf::Vector2u{0, 2});
|
||||||
this->placeText(text, this->playerCursor, "ZEN", 25.f, 45.f, sf::Vector2u{1, 2});
|
this->placeText(text, this->playerCursor, "INVISIBLE", 25.f, 45.f, sf::Vector2u{1, 2});
|
||||||
|
this->placeText(text, this->playerCursor, "ZEN", 50.f, 45.f, sf::Vector2u{2, 2});
|
||||||
|
|
||||||
this->renderWindow->display();
|
this->renderWindow->display();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,12 +10,13 @@
|
|||||||
|
|
||||||
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||||
AppMenu(menuStack, settings, renderWindow),
|
AppMenu(menuStack, settings, renderWindow),
|
||||||
playerCursor({4}),
|
playerCursor({INFO_SECTIONS_COUNT}),
|
||||||
sectionsName(
|
sectionsName(
|
||||||
"< ABOUT >",
|
"< ABOUT >",
|
||||||
|
"< PIECES TYPES >",
|
||||||
|
"< 0 DEGREES ROTATIONS >",
|
||||||
"< ROTATION SYSTEM >",
|
"< ROTATION SYSTEM >",
|
||||||
"< SCORING >",
|
"< SCORING >"
|
||||||
"< 0 DEGREES ROTATIONS >"
|
|
||||||
),
|
),
|
||||||
sectionsContent(
|
sectionsContent(
|
||||||
"This game is written in C++,\n"
|
"This game is written in C++,\n"
|
||||||
@@ -27,6 +28,25 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
|||||||
"to them in any ways.\n"
|
"to them in any ways.\n"
|
||||||
"Current version: beta.",
|
"Current version: beta.",
|
||||||
|
|
||||||
|
"There is multiple pieces type in\n"
|
||||||
|
"the selection screen. Use theses\n"
|
||||||
|
"categories for size of at least 7.\n"
|
||||||
|
"Convex, Holeless and Others are\n"
|
||||||
|
"all mutually exclusive.\n"
|
||||||
|
"Others have holes inside them, and\n"
|
||||||
|
"Convex are presumably easier to\n"
|
||||||
|
"play with than Holeless.",
|
||||||
|
|
||||||
|
"This games introduces 0 degrees\n"
|
||||||
|
"rotations, which work by simpling\n"
|
||||||
|
"moving the piece down and kicking\n"
|
||||||
|
"it as is, allowing for new kinds\n"
|
||||||
|
"of kicks.\n"
|
||||||
|
"As a leniency mechanic, when a\n"
|
||||||
|
"piece spawns it will automatically\n"
|
||||||
|
"try a 0 degrees rotations if it\n"
|
||||||
|
"spawned inside a wall.",
|
||||||
|
|
||||||
"This game uses its own\n"
|
"This game uses its own\n"
|
||||||
"Rotation Sytem, called AutoRS.\n"
|
"Rotation Sytem, called AutoRS.\n"
|
||||||
"The rotation center is always the\n"
|
"The rotation center is always the\n"
|
||||||
@@ -46,17 +66,7 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
|||||||
"and doubles the score gained.\n"
|
"and doubles the score gained.\n"
|
||||||
"A spin is detected when the piece is\n"
|
"A spin is detected when the piece is\n"
|
||||||
"locked in place, a mini-spin simply\n"
|
"locked in place, a mini-spin simply\n"
|
||||||
"when the last move was a kick.",
|
"when the last move was a kick."
|
||||||
|
|
||||||
"This games introduces 0 degrees\n"
|
|
||||||
"rotations, which work by simpling\n"
|
|
||||||
"moving the piece down and kicking\n"
|
|
||||||
"it as is, allowing for new kinds\n"
|
|
||||||
"of kicks.\n"
|
|
||||||
"As a leniency mechanic, when a\n"
|
|
||||||
"piece spawns it will automatically\n"
|
|
||||||
"try a 0 degrees rotations if it\n"
|
|
||||||
"spawned inside a wall."
|
|
||||||
) {
|
) {
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,12 +7,14 @@
|
|||||||
#include <memory>
|
#include <memory>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
|
|
||||||
|
static const int INFO_SECTIONS_COUNT = 5;
|
||||||
|
|
||||||
|
|
||||||
class InfoAppMenu : public AppMenu {
|
class InfoAppMenu : public AppMenu {
|
||||||
private:
|
private:
|
||||||
PlayerCursor playerCursor;
|
PlayerCursor playerCursor;
|
||||||
sf::String sectionsName[4];
|
sf::String sectionsName[INFO_SECTIONS_COUNT];
|
||||||
sf::String sectionsContent[4];
|
sf::String sectionsContent[INFO_SECTIONS_COUNT];
|
||||||
|
|
||||||
public:
|
public:
|
||||||
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||||
|
|||||||
@@ -25,22 +25,35 @@ bool PiecesFiles::savePieces(int polyominoSize) const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Generator generator;
|
Generator generator;
|
||||||
std::vector<Polyomino> nMinos = generator.generatePolyominoes(polyominoSize);
|
std::vector<Polyomino> polyominoes = generator.generatePolyominoes(polyominoSize);
|
||||||
|
|
||||||
|
return this->savePieces(polyominoSize, polyominoes);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PiecesFiles::savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const {
|
||||||
|
std::string filePath;
|
||||||
|
if (!this->getFilePath(polyominoSize, filePath)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
std::ofstream piecesFile(filePath, std::ios::trunc | std::ios::binary);
|
||||||
|
if (!piecesFile.good()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
// sorting the polyominoes is done after setting spawn position to ensure the order is always the same
|
||||||
for (Polyomino& nMino : nMinos) {
|
for (Polyomino& nMino : polyominoes) {
|
||||||
nMino.goToSpawnPosition();
|
nMino.goToSpawnPosition();
|
||||||
}
|
}
|
||||||
std::sort(nMinos.begin(), nMinos.end());
|
std::sort(polyominoes.begin(), polyominoes.end());
|
||||||
|
|
||||||
for (const Polyomino& nMino : nMinos) {
|
for (const Polyomino& polyomino : polyominoes) {
|
||||||
// write the characteristics of the piece
|
// write the characteristics of the piece
|
||||||
char infoByte = (nMino.isConvex() << 7) + (nMino.hasHole() << 6) + nMino.getLength();
|
char infoByte = (polyomino.isConvex() << 7) + (polyomino.hasHole() << 6) + polyomino.getLength();
|
||||||
piecesFile.write(&infoByte, 1);
|
piecesFile.write(&infoByte, 1);
|
||||||
|
|
||||||
// write the positions of the piece
|
// write the positions of the piece
|
||||||
char positionByte;
|
char positionByte;
|
||||||
for (Position position : nMino.getPositions()) {
|
for (const Position position : polyomino.getPositions()) {
|
||||||
positionByte = (position.x << 4) + position.y;
|
positionByte = (position.x << 4) + position.y;
|
||||||
piecesFile.write(&positionByte, 1);
|
piecesFile.write(&positionByte, 1);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,13 +22,18 @@ class PiecesFiles {
|
|||||||
*/
|
*/
|
||||||
bool savePieces(int polyominoSize) const;
|
bool savePieces(int polyominoSize) const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Generate a file containing all the pieces of the specified size, assuming they have been correctly generated
|
||||||
|
* @return If the file could be created
|
||||||
|
*/
|
||||||
|
bool savePieces(int polyominoSize, std::vector<Polyomino>& polyominoes) const;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
* Replace the content of the vectors by the pieces of the specified size, if the file wasn't found the vectors stays untouched
|
||||||
* @return If the file was found
|
* @return If the file was found
|
||||||
*/
|
*/
|
||||||
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
bool loadPieces(int polyominoSize, std::vector<Piece>& pieces, std::vector<int>& convexPieces, std::vector<int>& holelessPieces, std::vector<int>& otherPieces) const;
|
||||||
|
|
||||||
private:
|
|
||||||
/**
|
/**
|
||||||
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
* Puts the path to the piece file of the specified size in order, if the data folder wasn't found the string stays untouched
|
||||||
* @return If the data folder was found
|
* @return If the data folder was found
|
||||||
|
|||||||
@@ -3,45 +3,60 @@
|
|||||||
#include "TextApp.h"
|
#include "TextApp.h"
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <filesystem>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||||
|
static const int BENCHMARK_PIECES_SIZE = 15;
|
||||||
|
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int amount);
|
void testGeneratorForAllSizes(int max_size);
|
||||||
void testGeneratorForOneSize(int size);
|
void testGeneratorForOneSize(int size);
|
||||||
void testGeneratorByprintingAllNminos(int n);
|
void printPiecesByTypesForOneSize(int size);
|
||||||
void testStoringAndRetrievingPieces(int size);
|
void readStatsFromFilesForAllSizes(int max_size);
|
||||||
void generateFilesForAllSizes(int amount);
|
|
||||||
void generateFilesForOneSize(int size);
|
void benchmarking(int min_size, int max_size);
|
||||||
void loadFromFilesForOneSize(int size);
|
|
||||||
void readStatsFromFilesForAllSizes(int amount);
|
|
||||||
|
|
||||||
|
|
||||||
int main(int argc, char** argv) {
|
int main(int argc, char** argv) {
|
||||||
std::srand(std::time(NULL));
|
std::srand(std::time(NULL));
|
||||||
|
|
||||||
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
#ifdef BENCHMARK
|
||||||
//generateFilesForAllSizes(10);
|
benchmarking(1, BENCHMARK_PIECES_SIZE);
|
||||||
|
#else
|
||||||
|
// dev: generate files if it hasn't been done before, UI will NOT generate the files
|
||||||
|
//generateFilesForAllSizes(10);
|
||||||
|
|
||||||
TextApp UI;
|
PiecesFiles pf;
|
||||||
UI.run();
|
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||||
|
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||||
|
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||||
|
pf.savePieces(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
TextApp UI;
|
||||||
|
UI.run();
|
||||||
|
#endif
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void testGeneratorForAllSizes(int amount) {
|
void testGeneratorForAllSizes(int max_size) {
|
||||||
using std::chrono::high_resolution_clock;
|
using std::chrono::high_resolution_clock;
|
||||||
using std::chrono::duration_cast;
|
using std::chrono::duration_cast;
|
||||||
using std::chrono::duration;
|
using std::chrono::duration;
|
||||||
using std::chrono::milliseconds;
|
using std::chrono::milliseconds;
|
||||||
Generator generator;
|
Generator generator;
|
||||||
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
for (int i = 1; i <= max_size; i++) {
|
||||||
auto t1 = high_resolution_clock::now();
|
auto t1 = high_resolution_clock::now();
|
||||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
std::vector<Polyomino> n_minos = generator.generatePolyominoes(i);
|
||||||
auto t2 = high_resolution_clock::now();
|
auto t2 = high_resolution_clock::now();
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
std::cout << "generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
std::cout << "Generated " << n_minos.size() << " polyominoes of size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -63,24 +78,8 @@ void testGeneratorForOneSize(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void testGeneratorByprintingAllNminos(int n) {
|
void printPiecesByTypesForOneSize(int size) {
|
||||||
Generator generator;
|
|
||||||
std::vector<Polyomino> n_minos = generator.generatePolyominoes(n);
|
|
||||||
|
|
||||||
for (Polyomino& n_mino : n_minos) {
|
|
||||||
n_mino.goToSpawnPosition();
|
|
||||||
}
|
|
||||||
std::sort(n_minos.begin(), n_minos.end());
|
|
||||||
|
|
||||||
for (Polyomino& n_mino : n_minos) {
|
|
||||||
|
|
||||||
std::cout << n_mino << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void testStoringAndRetrievingPieces(int size) {
|
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
piecesFiles.savePieces(size);
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
@@ -104,79 +103,9 @@ void testStoringAndRetrievingPieces(int size) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void generateFilesForAllSizes(int amount) {
|
void readStatsFromFilesForAllSizes(int max_size) {
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
PiecesFiles piecesFiles;
|
||||||
|
for (int i = 1; i <= max_size; i++) {
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.savePieces(i);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << "Generated pieces files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
|
||||||
std::vector<int> convexPieces;
|
|
||||||
std::vector<int> holelessPieces;
|
|
||||||
std::vector<int> otherPieces;
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << "Read pieces from files for size " << i << " in " << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void generateFilesForOneSize(int size) {
|
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
|
|
||||||
std::cout << "Generating " << size << "-minos files" << std::endl;
|
|
||||||
for (int i = 0; i < 10; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.savePieces(size);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadFromFilesForOneSize(int size) {
|
|
||||||
using std::chrono::high_resolution_clock;
|
|
||||||
using std::chrono::duration_cast;
|
|
||||||
using std::chrono::duration;
|
|
||||||
using std::chrono::milliseconds;
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
|
|
||||||
std::vector<Piece> pieces;
|
|
||||||
std::vector<int> convexPieces;
|
|
||||||
std::vector<int> holelessPieces;
|
|
||||||
std::vector<int> otherPieces;
|
|
||||||
std::cout << "Loading " << size << "-minos from files" << std::endl;
|
|
||||||
for (int i = 0; i < 10; i++) {
|
|
||||||
auto t1 = high_resolution_clock::now();
|
|
||||||
piecesFiles.loadPieces(size, pieces, convexPieces, holelessPieces, otherPieces);
|
|
||||||
auto t2 = high_resolution_clock::now();
|
|
||||||
|
|
||||||
duration<double, std::milli> ms_double = t2 - t1;
|
|
||||||
std::cout << ms_double.count() << "ms" << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void readStatsFromFilesForAllSizes(int amount) {
|
|
||||||
PiecesFiles piecesFiles;
|
|
||||||
for (int i = 1; i <= amount; i++) {
|
|
||||||
std::vector<Piece> pieces;
|
std::vector<Piece> pieces;
|
||||||
std::vector<int> convexPieces;
|
std::vector<int> convexPieces;
|
||||||
std::vector<int> holelessPieces;
|
std::vector<int> holelessPieces;
|
||||||
@@ -189,3 +118,66 @@ void readStatsFromFilesForAllSizes(int amount) {
|
|||||||
std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl;
|
std::cout << "Others " << i << "-minos : " << otherPieces.size() << std::endl;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void benchmarking(int min_size, int max_size) {
|
||||||
|
using std::chrono::high_resolution_clock;
|
||||||
|
using std::chrono::duration_cast;
|
||||||
|
using std::chrono::duration;
|
||||||
|
using std::chrono::milliseconds;
|
||||||
|
|
||||||
|
std::cout << "| n | Number | Generation | File storing | File retrieving | File size |" << std::endl;
|
||||||
|
std::cout << "| - | - | - | - | - | - |" << std::endl;
|
||||||
|
|
||||||
|
Generator gen;
|
||||||
|
PiecesFiles pf;
|
||||||
|
|
||||||
|
for (int i = min_size; i <= max_size; i++) {
|
||||||
|
std::cout << "| " << i;
|
||||||
|
|
||||||
|
auto t1 = high_resolution_clock::now();
|
||||||
|
std::vector<Polyomino> polyominoes = gen.generatePolyominoes(i);
|
||||||
|
auto t2 = high_resolution_clock::now();
|
||||||
|
duration<double, std::milli> ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << polyominoes.size();
|
||||||
|
std::flush(std::cout);
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
t1 = high_resolution_clock::now();
|
||||||
|
pf.savePieces(i, polyominoes);
|
||||||
|
t2 = high_resolution_clock::now();
|
||||||
|
ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
polyominoes.clear();
|
||||||
|
polyominoes.shrink_to_fit();
|
||||||
|
|
||||||
|
std::vector<Piece> pieces;
|
||||||
|
std::vector<int> convexPieces;
|
||||||
|
std::vector<int> holelessPieces;
|
||||||
|
std::vector<int> otherPieces;
|
||||||
|
|
||||||
|
t1 = high_resolution_clock::now();
|
||||||
|
pf.loadPieces(i, pieces, convexPieces, holelessPieces, otherPieces);
|
||||||
|
t2 = high_resolution_clock::now();
|
||||||
|
ms_double = t2 - t1;
|
||||||
|
std::cout << " | " << (int) ms_double.count() / 1000 << "s " << std::fmod(ms_double.count(), 1000) << "ms ";
|
||||||
|
std::flush(std::cout);
|
||||||
|
|
||||||
|
pieces.clear();
|
||||||
|
pieces.shrink_to_fit();
|
||||||
|
convexPieces.clear();
|
||||||
|
convexPieces.shrink_to_fit();
|
||||||
|
holelessPieces.clear();
|
||||||
|
holelessPieces.shrink_to_fit();
|
||||||
|
otherPieces.clear();
|
||||||
|
otherPieces.shrink_to_fit();
|
||||||
|
|
||||||
|
std::string filePath;
|
||||||
|
pf.getFilePath(i, filePath);
|
||||||
|
int fileSize = std::filesystem::file_size(filePath);
|
||||||
|
std::cout << " | " << fileSize << " bytes |" << std::endl;
|
||||||
|
std::flush(std::cout);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
21
xmake.lua
@@ -11,18 +11,27 @@ target("core")
|
|||||||
add_files("src/Pieces/*.cpp")
|
add_files("src/Pieces/*.cpp")
|
||||||
add_files("src/Core/*.cpp")
|
add_files("src/Core/*.cpp")
|
||||||
|
|
||||||
target("text")
|
|
||||||
set_kind("binary")
|
|
||||||
set_default(false)
|
|
||||||
add_files("./src/TextUI/*.cpp")
|
|
||||||
add_deps("core")
|
|
||||||
|
|
||||||
target("graph")
|
target("graph")
|
||||||
|
set_default(true)
|
||||||
set_kind("binary")
|
set_kind("binary")
|
||||||
add_files("./src/GraphicalUI/**.cpp")
|
add_files("./src/GraphicalUI/**.cpp")
|
||||||
add_deps("core")
|
add_deps("core")
|
||||||
add_packages("sfml")
|
add_packages("sfml")
|
||||||
|
|
||||||
|
target("text")
|
||||||
|
set_default(false)
|
||||||
|
set_kind("binary")
|
||||||
|
add_files("./src/TextUI/*.cpp")
|
||||||
|
add_deps("core")
|
||||||
|
|
||||||
|
target("benchmark")
|
||||||
|
set_default(false)
|
||||||
|
set_kind("binary")
|
||||||
|
add_files("./src/TextUI/*.cpp")
|
||||||
|
add_deps("core")
|
||||||
|
add_defines("BENCHMARK")
|
||||||
|
|
||||||
|
|
||||||
--
|
--
|
||||||
-- If you want to known more usage about xmake, please see https://xmake.io
|
-- If you want to known more usage about xmake, please see https://xmake.io
|
||||||
--
|
--
|
||||||
|
|||||||