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40
README.md
40
README.md
@@ -4,19 +4,26 @@ Modern stacker game with every polyominos from size 1 to 15, made in C++ with [S
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## Download
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// to bo included when release version is done //
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// TODO when the game is finished //
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This game has been tested on and provides executables for Windows 11 and Linux under Ubuntu only.
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If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build-and-run).
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This game has been tested on and built on Windows 11 and WSL2 Ubuntu only.
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If your OS isn't compactible with either of theses two, you can try [manually building the project](#manual-build).
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## How to play
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### General
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You can see and change in-game keybinds in the **SETTINGS** section of the main menu!
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All of in-menu navigation is done with the arrow keys, the Enter key and the Escape key. Theses are unmutable keybinds.
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You will find some more infos about the Rotation System and the scoring in the **INFO** section of the main menu.
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If you want to know more details about the generation and classification of polyominoes, [check the documentation](/doc/)!
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All of in-menu navigation is done with the **arrow keys**, the **Enter key** and the **Escape key**. Theses are unchangeable keybinds.
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You will find more infos about the Rotation System, the scoring system, or the different pieces type in the **INFO** section of the main menu.
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If you want to know more details about the generation of polyominoes, [check the documentation](/doc/)!
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## Features
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- Every polyominoes from size 1 to 15, selectable as you wish, with customizable propotionnality for each size!
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- Customizable keybinds!
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- 0° rotations!
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- AutoRS as the Rotation System!
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- IRS, IHS, infinite hold, and other leniency mechanics!
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- Very bland interface!! (i'm not a designer)
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### Available gamemodes
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@@ -26,6 +33,10 @@ If you want to know more details about the generation and classification of poly
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- MASTER : clear 200 lines at levels higher than maximum gravity!
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- ZEN : practice indefinitely in this mode with no gravity!
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### Screenshots
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// TODO when the game is finished //
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## Manual build
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This project uses xmake for compiling, xmake is cross-platform and works in most OS, xmake also automatically install supported librairies.
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@@ -43,12 +54,19 @@ If you need to change the toolchain (for example using gcc):
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### Run the project
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``xmake run``
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Note that the program will generate the polyomino files for you the first time. This lasts several minutes so it only does it up to size 10. If you want to use the full range up to size 15, you will need to uncomment the ``#define`` at line 13 of file ``src/GraphicalUI/Settings.h``.
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If for some reasons you wanna run the command line version:
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The program will generate the polyomino files for you if you don't have them.
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As this is a lengthy process, debug mode limits pieces size to 10.
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To switch between debug and release mode:
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``xmake f -m debug``
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``xmake f -m release``
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If for some reasons you wanna run the command line version (not updated):
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``xmake run text``
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### Create a release version (xmake packaging ???)
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### Package the project
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// TODO when the game is finished //
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## Credits
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@@ -37,6 +37,8 @@ _Repeat for every avaible actions._
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The settings file has the following format:
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- The versions of the file format, stored with 1 byte
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- The previous maximum pieces size selected, stored with 1 byte
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- The number of the chosen keybinds (from 0 to 4), stored with 1 byte
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- The DAS of the player, stored with 1 byte
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- The ARR of the player, stored with 1 byte
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@@ -47,5 +49,11 @@ The settings file has the following format:
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- The last selected width of the board, stored with 1 byte
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- The last selected height of the board, stored with 1 byte
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- The uniformity mode (0 for default distribution, 1 for uniformous distribution, 2 for custom distribution), stored with 1 byte
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- For each size, store the custom proportion (from 0 to 10) (15x1 byte total)
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- Every selected pieces, using 1 byte for the type of selection (once again converted from an Enum) and 1 byte for the actual value
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- For each size, store the custom proportion (from 0 to 20) (15x1 byte total)
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- Every selected pieces
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- For every groupe of piece (ALL, CONVEX, HOLELESS, OTHER), use 1 byte for the type (once again converted from an Enum) and 1 byte for the size
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- For every single piece, use 1 byte for (the size + encoding that it is a single piece),
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and 3 bytes to store the number of the piece (allows number up to 16M, size 15 has 6M pieces).
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The current file format version is 11.
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If the file starts with a number lower than that, it will be regenerated upon launching the game.
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@@ -67,27 +67,29 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
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if (AREJustEnded) {
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this->lost = this->board.spawnNextPiece();
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this->resetPiece(true);
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}
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/* IRS and IHS */
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Rotation initialRotation = NONE
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+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
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+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
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+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
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/* IRS and IHS */
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bool initialRotated = (this->initialActions.contains(ROTATE_0) || this->initialActions.contains(ROTATE_CW)
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|| this->initialActions.contains(ROTATE_180) || this->initialActions.contains(ROTATE_CCW));
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Rotation initialRotation = NONE
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+ ((this->initialActions.contains(ROTATE_CW)) ? CLOCKWISE : NONE)
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+ ((this->initialActions.contains(ROTATE_180)) ? DOUBLE : NONE)
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+ ((this->initialActions.contains(ROTATE_CCW)) ? COUNTERCLOCKWISE : NONE);
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if (this->initialActions.contains(HOLD)) {
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this->lost = (!this->board.hold(initialRotation));
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}
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else {
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if ((initialRotation != NONE) || this->initialActions.contains(ROTATE_0)) {
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this->lost = (!this->board.rotate(initialRotation));
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if (this->initialActions.contains(HOLD)) {
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this->board.hold(initialRotation);
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}
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else {
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if (initialRotated) {
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this->board.rotate(initialRotation);
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}
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}
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}
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if (this->lost) {
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if (initialRotation == NONE) {
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this->lost = this->board.activePieceInWall();
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if (this->lost) {
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this->board.rotate(NONE);
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this->lost = this->board.activePieceInWall();
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if (this->lost) {
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this->framesPassed++;
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return;
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@@ -97,7 +99,7 @@ void Game::nextFrame(const std::set<Action>& playerActions) {
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/* HOLD */
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if (playerActions.contains(HOLD) && (!this->heldActions.contains(HOLD))) {
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if (this->board.hold()) {
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if (this->board.hold({})) {
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this->resetPiece(false);
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}
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}
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@@ -10,6 +10,8 @@
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#include <memory>
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#include <utility>
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#include <cstdlib>
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#include <iostream>
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#include <optional>
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GameBoard::GameBoard(int boardWidth, int boardHeight, const std::shared_ptr<PiecesList>& piecesList, int nextQueueLength) :
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@@ -193,12 +195,12 @@ bool GameBoard::activePieceOverlaps(const std::set<Position>& safePositions, con
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return false;
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}
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bool GameBoard::hold(Rotation initialRotation) {
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bool GameBoard::hold(std::optional<Rotation> initialRotation) {
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Position storedPosition = this->activePiecePosition;
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std::swap(this->activePiece, this->heldPiece);
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bool isFirstTimeHolding = (this->activePiece == nullptr);
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if (isFirstTimeHolding) {
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// try with the next piece in queue since there is no piece in the hold box yet
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if (this->nextQueueLength == 0) {
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this->activePiece = std::make_shared<Piece>(this->generator.lookNext());
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}
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@@ -207,21 +209,25 @@ bool GameBoard::hold(Rotation initialRotation) {
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}
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}
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Piece stored = *this->activePiece;
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Position storedPosition = this->activePiecePosition;
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// try initial rotation
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this->goToSpawnPosition();
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this->rotate(initialRotation);
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if (initialRotation.has_value()) {
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std::shared_ptr<Piece> storedPiece(this->activePiece);
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this->rotate(initialRotation.value());
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// if the piece can't spawn, abort initial rotation
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if (this->activePieceInWall()) {
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this->activePiece = storedPiece;
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}
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}
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// if the piece can't spawn, try 0° rotation
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if (this->activePieceInWall()) {
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this->activePiece = std::make_shared<Piece>(stored);
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this->goToSpawnPosition();
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std::shared_ptr<Piece> storedPiece(this->activePiece);
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this->rotate(NONE);
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// if the piece still can't spawn, abort holding
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if (this->activePieceInWall()) {
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if (isFirstTimeHolding) {
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this->activePiece = nullptr;
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}
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this->activePiece = (isFirstTimeHolding) ? nullptr : storedPiece;
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std::swap(this->activePiece, this->heldPiece);
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this->activePiecePosition = storedPosition;
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return false;
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@@ -229,7 +235,6 @@ bool GameBoard::hold(Rotation initialRotation) {
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}
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if (isFirstTimeHolding) {
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// confirm we keep the piece we tried with
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this->nextQueue.push_back(this->generator.getNext());
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this->nextQueue.erase(this->nextQueue.begin());
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}
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@@ -7,6 +7,7 @@
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#include <vector>
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#include <memory>
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#include <optional>
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/**
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@@ -90,7 +91,7 @@ class GameBoard {
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* Tries holding the active piece or swapping it if one was already stocked, while trying to apply an initial rotation to the newly spawned piece
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* @return If it suceeded
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*/
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bool hold(Rotation initialRotation = NONE);
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bool hold(std::optional<Rotation> initialRotation);
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/**
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* Spawns the next piece from the queue
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@@ -7,7 +7,7 @@
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GameParameters::GameParameters(Gamemode gamemode, const Player& controls) :
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gamemode(gamemode),
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controls(controls) {
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this->reset();
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}
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@@ -15,7 +15,7 @@ class GameParameters {
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Player controls; // the player's controls
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int clearedLines; // the number of cleared lines
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int level; // the current level
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int grade; // the current amount of points
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int grade; // the current amount of points
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int nextQueueLength; // the number of pieces visibles in the next queue
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bool boneBlocks; // wheter all blocks are bone blocks
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int gravity; // the gravity at which pieces drop
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@@ -39,7 +39,7 @@ inline std::string getGamemodeGoal(Gamemode gamemode) {
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"200 lines",
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"2 minutes",
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"200 lines",
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"Chill"
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"Infinite"
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};
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return GAMEMODE_DESCRIPTIONS[gamemode];
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@@ -29,6 +29,7 @@ PiecesList::PiecesList() {
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bool PiecesList::loadPieces(int size) {
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if (size < 1) return false;
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if (size <= this->highestLoadedSize) return true;
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PiecesFiles piecesFiles;
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for (int i = this->highestLoadedSize + 1; i <= size; i++) {
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@@ -57,6 +57,33 @@ class AppMenu {
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}
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}
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sf::Text createText(int fontSize = 2) const {
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sf::Text newText(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * fontSize);
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newText.setFillColor(sf::Color::Black);
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newText.setOutlineColor(sf::Color::White);
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newText.setOutlineThickness(0);
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return newText;
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}
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void setTextPosition(sf::Text& text, float xPos, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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}
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void setTitlePosition(sf::Text& text, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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}
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void setTextOutline(sf::Text& text, bool hasOutline) const {
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text.setOutlineThickness(hasOutline * (this->settings->getWindowSizeMultiplier() / 2));
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}
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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@@ -12,7 +12,7 @@ GameDistributionAppMenu::GameDistributionAppMenu(std::shared_ptr<MenuStack> menu
|
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1}) {
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for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
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for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
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this->playerCursor.addRow(i, 1);
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}
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}
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@@ -65,7 +65,7 @@ void GameDistributionAppMenu::drawFrame() const {
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const DistributionMode distributionMode = this->settings->getMenu().readPiecesList().getDistributionMode();
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const std::vector<int>& distributions = this->settings->getDistributions();
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, MAXIMUM_PIECES_SIZE - 3);
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int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 1, 0, this->settings->getMaximumPiecesSize() - 3);
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if (firstElem == 0) {
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this->placeText(text, this->playerCursor, "< DISTRIBUTION MODE: " + getPiecesDistributionName(distributionMode) + " >", 5.f, 15.f, sf::Vector2u{0, 0});
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}
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@@ -13,9 +13,13 @@ GamePiecesAppMenu::GamePiecesAppMenu(std::shared_ptr<MenuStack> menuStack, std::
|
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AppMenu(menuStack, settings, renderWindow),
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playerCursor({1, (unsigned int) this->settings->getSelectedPieces().size() + 1u}) {
|
||||
|
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for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
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for (int i = 1; i <= this->settings->getMaximumPiecesSize(); i++) {
|
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this->playerCursor.addRow(i + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(i) + 4);
|
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}
|
||||
|
||||
if (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE) {
|
||||
this->playerCursor.addRow(this->settings->getMaximumPiecesSize() + 2, 1);
|
||||
}
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::computeFrame() {
|
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@@ -30,7 +34,20 @@ void GamePiecesAppMenu::computeFrame() {
|
||||
if (this->playerCursor.getPosition().y == 0) {
|
||||
this->menuStack->push(std::make_shared<GameDistributionAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
if (this->playerCursor.getPosition().y > 1) {
|
||||
|
||||
if (this->playerCursor.getPosition().y == (this->settings->getMaximumPiecesSize() + 2)) {
|
||||
int newMaxSize = this->settings->getMaximumPiecesSize() + 1;
|
||||
this->settings->loadPieces(newMaxSize);
|
||||
|
||||
this->playerCursor.removeRow(newMaxSize + 1);
|
||||
this->playerCursor.addRow(newMaxSize + 1, this->settings->getMenu().readPiecesList().getNumberOfPieces(newMaxSize) + 4);
|
||||
this->playerCursor.goToPosition({0u, newMaxSize + 1u});
|
||||
|
||||
if (newMaxSize < MAXIMUM_PIECES_SIZE) {
|
||||
this->playerCursor.addRow(newMaxSize + 2, 1);
|
||||
}
|
||||
}
|
||||
else if (this->playerCursor.getPosition().y > 1) {
|
||||
if (this->playerCursor.getPosition().x >= 4) {
|
||||
this->settings->selectPieces(createSinglePieceType(this->playerCursor.getPosition().y - 1), this->playerCursor.getPosition().x - 4);
|
||||
}
|
||||
@@ -53,11 +70,7 @@ void GamePiecesAppMenu::computeFrame() {
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (this->settings->getSelectedPieces().size() == 0) {
|
||||
this->settings->selectPieces(ALL_PIECES, 4);
|
||||
}
|
||||
this->settings->confirmSelectedPieces();
|
||||
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
@@ -82,7 +95,8 @@ void GamePiecesAppMenu::drawFrame() const {
|
||||
this->drawSelectedPiecesRow(15.f);
|
||||
|
||||
bool drawFromFirstElem = (this->playerCursor.getPosition().y == 1);
|
||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, MAXIMUM_PIECES_SIZE - 2);
|
||||
bool addExtraLine = (this->settings->getMaximumPiecesSize() < MAXIMUM_PIECES_SIZE);
|
||||
int firstElem = std::clamp(((int) this->playerCursor.getPosition().y) - 2, 1, this->settings->getMaximumPiecesSize() - 2 + (addExtraLine ? 1 : 0));
|
||||
this->drawRow(firstElem, 25.f, drawFromFirstElem);
|
||||
this->drawRow(firstElem + 1, 35.f, drawFromFirstElem);
|
||||
this->drawRow(firstElem + 2, 45.f, drawFromFirstElem);
|
||||
@@ -116,15 +130,27 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
||||
|
||||
int pieceSize = getSizeOfPieces(pieceType);
|
||||
if (pieceSize > 0) {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, false);
|
||||
xProgress += (1.f + 8.f);
|
||||
if (!(pieceSize > this->settings->getMaximumPiecesSize())) {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({pieceSize, value});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(xProgress, yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, false);
|
||||
xProgress += (1.f + 8.f);
|
||||
}
|
||||
else {
|
||||
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
if (!(value > this->settings->getMaximumPiecesSize())) {
|
||||
this->placeText(text, {}, ((first) ? "" : " ") + getPiecesTypeName(pieceType) + "_" + std::to_string(value), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
else {
|
||||
this->placeText(text, {}, "UNLOADED_" + std::to_string(pieceSize), xProgress, yPos, {});
|
||||
xProgress += (1.f + (text.getGlobalBounds().size.x / this->settings->getWindowSizeMultiplier()));
|
||||
}
|
||||
}
|
||||
|
||||
elem++;
|
||||
@@ -132,31 +158,57 @@ void GamePiecesAppMenu::drawSelectedPiecesRow(float yPos) const {
|
||||
}
|
||||
|
||||
void GamePiecesAppMenu::drawRow(int piecesSize, float yPos, bool drawFromFirstElem) const {
|
||||
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
|
||||
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
|
||||
text.setFillColor({0, 0, 0});
|
||||
text.setOutlineColor({255, 255, 255});
|
||||
|
||||
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
if (i + firstElem >= numberOfPieces) return;
|
||||
|
||||
if ((i + firstElem) < 0) {
|
||||
switch (i + firstElem) {
|
||||
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
|
||||
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
|
||||
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
|
||||
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
|
||||
}
|
||||
if (piecesSize > this->settings->getMaximumPiecesSize()) {
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setOutlineThickness(this->settings->getWindowSizeMultiplier() / 2);
|
||||
if (this->playerCursor.getPosition().y == (piecesSize + 1)) {
|
||||
text.setOutlineColor({255, 255, 255});
|
||||
}
|
||||
else {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
|
||||
text.setOutlineColor({0, 0, 0});
|
||||
}
|
||||
|
||||
std::string sizeString = "LOAD SIZE " + std::to_string(piecesSize) + "? ";
|
||||
if (piecesSize <= 10) {
|
||||
text.setFillColor({0, 255, 0});
|
||||
this->placeText(text, {}, sizeString + "(LOW LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
else if (piecesSize <= 13) {
|
||||
text.setFillColor({255, 255, 0});
|
||||
this->placeText(text, {}, sizeString + "(MEDIUM LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
else {
|
||||
text.setFillColor({255, 0, 0});
|
||||
this->placeText(text, {}, sizeString + "(LONG LOAD TIME)", 1.f, yPos, {});
|
||||
}
|
||||
}
|
||||
else {
|
||||
int numberOfPieces = this->settings->getMenu().readPiecesList().getNumberOfPieces(piecesSize);
|
||||
int firstElem = (drawFromFirstElem) ? -4 : std::max(((int) this->playerCursor.getPosition().x) - 7, -4);
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier());
|
||||
text.setFillColor({0, 0, 0});
|
||||
text.setOutlineColor({255, 255, 255});
|
||||
|
||||
this->placeText(text, {}, "SIZE " + std::to_string(piecesSize), 1.f, yPos, {});
|
||||
|
||||
for (int i = 0; i < 7; i++) {
|
||||
if (i + firstElem >= numberOfPieces) return;
|
||||
|
||||
if ((i + firstElem) < 0) {
|
||||
switch (i + firstElem) {
|
||||
case -4 : {this->placeText(text, this->playerCursor, "ALL", 10.f + (i * 10.f), yPos, sf::Vector2u{0, piecesSize + 1u}); break;}
|
||||
case -3 : {this->placeText(text, this->playerCursor, "CONVEX", 10.f + (i * 10.f), yPos, sf::Vector2u{1, piecesSize + 1u}); break;}
|
||||
case -2 : {this->placeText(text, this->playerCursor, "HOLELESS", 10.f + (i * 10.f), yPos, sf::Vector2u{2, piecesSize + 1u}); break;}
|
||||
case -1 : {this->placeText(text, this->playerCursor, "OTHER", 10.f + (i * 10.f), yPos, sf::Vector2u{3, piecesSize + 1u}); break;}
|
||||
}
|
||||
}
|
||||
else {
|
||||
const Piece& piece = this->settings->getMenu().readPiecesList().lookAtPiece({piecesSize, firstElem + i});
|
||||
int cellSize = (8 * this->settings->getWindowSizeMultiplier()) / (piece.getLength());
|
||||
sf::FloatRect piecePosition(sf::Vector2f(10.f + (i * 10.f), yPos - 4.f) * (float) this->settings->getWindowSizeMultiplier(), sf::Vector2f(8 , 8) * (float) this->settings->getWindowSizeMultiplier());
|
||||
this->drawPiece(piece, cellSize, piecePosition, this->playerCursor.getPosition() == sf::Vector2u{i + firstElem + 4u, piecesSize + 1u});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -120,8 +120,6 @@ void GamePlayingAppMenu::drawFrame() const {
|
||||
}
|
||||
}
|
||||
|
||||
// end coutdown
|
||||
|
||||
if (drawActivePiece) {
|
||||
// ghost piece
|
||||
sf::Color ghostColor = this->getColorOfBlock(this->game.getActivePiece()->getBlockType(), 100);
|
||||
|
||||
@@ -10,12 +10,13 @@
|
||||
|
||||
InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({4}),
|
||||
playerCursor({INFO_SECTIONS_COUNT}),
|
||||
sectionsName(
|
||||
"< ABOUT >",
|
||||
"< PIECES TYPES >",
|
||||
"< 0 DEGREES ROTATIONS >",
|
||||
"< ROTATION SYSTEM >",
|
||||
"< SCORING >",
|
||||
"< 0 DEGREES ROTATIONS >"
|
||||
"< SCORING >"
|
||||
),
|
||||
sectionsContent(
|
||||
"This game is written in C++,\n"
|
||||
@@ -27,6 +28,25 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
||||
"to them in any ways.\n"
|
||||
"Current version: beta.",
|
||||
|
||||
"There is multiple pieces type in\n"
|
||||
"the selection screen. Use theses\n"
|
||||
"categories for size of at least 7.\n"
|
||||
"Convex, Holeless and Others are\n"
|
||||
"all mutually exclusive.\n"
|
||||
"Others have holes inside them, and\n"
|
||||
"Convex are presumably easier to\n"
|
||||
"play with than Holeless.",
|
||||
|
||||
"This games introduces 0 degrees\n"
|
||||
"rotations, which work by simpling\n"
|
||||
"moving the piece down and kicking\n"
|
||||
"it as is, allowing for new kinds\n"
|
||||
"of kicks.\n"
|
||||
"As a leniency mechanic, when a\n"
|
||||
"piece spawns it will automatically\n"
|
||||
"try a 0 degrees rotations if it\n"
|
||||
"spawned inside a wall.",
|
||||
|
||||
"This game uses its own\n"
|
||||
"Rotation Sytem, called AutoRS.\n"
|
||||
"The rotation center is always the\n"
|
||||
@@ -46,25 +66,48 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
|
||||
"and doubles the score gained.\n"
|
||||
"A spin is detected when the piece is\n"
|
||||
"locked in place, a mini-spin simply\n"
|
||||
"when the last move was a kick.",
|
||||
"when the last move was a kick."
|
||||
),
|
||||
sectionNameText(this->createText()),
|
||||
sectionContentText(this->createText()),
|
||||
renderTexture(this->renderWindow->getSize()),
|
||||
sprite(this->renderTexture.getTexture()) {
|
||||
|
||||
"This games introduces 0 degrees\n"
|
||||
"rotations, which work by simpling\n"
|
||||
"moving the piece down and kicking\n"
|
||||
"it as is, allowing for new kinds\n"
|
||||
"of kicks.\n"
|
||||
"As a leniency mechanic, when a\n"
|
||||
"piece spawns it will automatically\n"
|
||||
"try a 0 degrees rotations if it\n"
|
||||
"spawned inside a wall."
|
||||
) {
|
||||
this->setTextOutline(this->sectionNameText, true);
|
||||
|
||||
this->sectionContentText.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
|
||||
|
||||
this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
|
||||
this->setTitlePosition(this->sectionNameText, 10.f);
|
||||
|
||||
this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
|
||||
this->setTextPosition(this->sectionContentText, 5.f, 30.f);
|
||||
|
||||
this->renderTexture.clear(sf::Color(200, 200, 200));
|
||||
this->renderTexture.draw(this->sectionNameText);
|
||||
this->renderTexture.draw(this->sectionContentText);
|
||||
this->renderTexture.display();
|
||||
this->sprite.setTexture(this->renderTexture.getTexture());
|
||||
}
|
||||
|
||||
void InfoAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->playerCursor.movedLeft() || this->playerCursor.movedRight()) {
|
||||
this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
|
||||
this->setTitlePosition(this->sectionNameText, 10.f);
|
||||
|
||||
this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
|
||||
this->setTextPosition(this->sectionContentText, 5.f, 30.f);
|
||||
|
||||
this->renderTexture.clear(sf::Color(200, 200, 200));
|
||||
this->renderTexture.draw(this->sectionNameText);
|
||||
this->renderTexture.draw(this->sectionContentText);
|
||||
this->renderTexture.display();
|
||||
this->sprite.setTexture(this->renderTexture.getTexture());
|
||||
}
|
||||
|
||||
if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
@@ -73,15 +116,7 @@ void InfoAppMenu::computeFrame() {
|
||||
void InfoAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
this->renderWindow->draw(sprite);
|
||||
|
||||
this->placeTitle(text, this->playerCursor, this->sectionsName[this->playerCursor.getPosition().x], 10.f, this->playerCursor.getPosition());
|
||||
|
||||
text.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
|
||||
text.setOutlineThickness(0);
|
||||
this->placeText(text, {}, this->sectionsContent[this->playerCursor.getPosition().x], 5.f, 30.f, {});
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
|
||||
@@ -7,12 +7,18 @@
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int INFO_SECTIONS_COUNT = 5;
|
||||
|
||||
|
||||
class InfoAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
sf::String sectionsName[4];
|
||||
sf::String sectionsContent[4];
|
||||
sf::String sectionsName[INFO_SECTIONS_COUNT];
|
||||
sf::String sectionsContent[INFO_SECTIONS_COUNT];
|
||||
sf::Text sectionNameText;
|
||||
sf::Text sectionContentText;
|
||||
sf::RenderTexture renderTexture;
|
||||
sf::Sprite sprite;
|
||||
|
||||
public:
|
||||
InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
75
src/GraphicalUI/AppMenus/StartUpAppMenu.cpp
Normal file
75
src/GraphicalUI/AppMenus/StartUpAppMenu.cpp
Normal file
@@ -0,0 +1,75 @@
|
||||
#include "StartUpAppMenu.h"
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "MainAppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
StartUpAppMenu::StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow) :
|
||||
AppMenu(menuStack, settings, renderWindow),
|
||||
playerCursor({MAXIMUM_PIECES_SIZE + 1}) {
|
||||
|
||||
this->playerCursor.goToPosition({(unsigned int) std::clamp(this->settings->getMaximumPiecesSize(), MINIMUM_PIECES_SIZE, MAXIMUM_PIECES_SIZE), 0u});
|
||||
}
|
||||
|
||||
void StartUpAppMenu::computeFrame() {
|
||||
this->updateMetaBinds();
|
||||
this->playerCursor.updatePosition();
|
||||
|
||||
if (this->playerCursor.getPosition().x < MINIMUM_PIECES_SIZE) {
|
||||
if (this->playerCursor.movedLeft()) {
|
||||
this->playerCursor.goToPosition({MAXIMUM_PIECES_SIZE, 0});
|
||||
}
|
||||
else {
|
||||
this->playerCursor.goToPosition({MINIMUM_PIECES_SIZE, 0});
|
||||
}
|
||||
}
|
||||
|
||||
if (this->enterReleased) {
|
||||
this->settings->loadSettingsFromFile(true, {this->playerCursor.getPosition().x});
|
||||
this->menuStack->pop();
|
||||
|
||||
if (this->settings->hasLoadedPieces()) {
|
||||
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
}
|
||||
else {
|
||||
std::cout << "ERROR: COULD NOT LOAD PIECES" << std::endl;
|
||||
std::cout << "ARGUMENT WAS: " << this->playerCursor.getPosition().x << std::endl;
|
||||
}
|
||||
}
|
||||
else if (this->escReleased) {
|
||||
this->menuStack->pop();
|
||||
}
|
||||
}
|
||||
|
||||
void StartUpAppMenu::drawFrame() const {
|
||||
this->renderWindow->clear(sf::Color(200, 200, 200));
|
||||
|
||||
sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
|
||||
text.setFillColor(sf::Color(0, 0, 0));
|
||||
text.setOutlineColor(sf::Color(255, 255, 255));
|
||||
|
||||
this->placeTitle(text, {}, "SELECT THE LOADED PIECES MAXIMUM SIZE", 10.f, {});
|
||||
this->placeTitle(text, this->playerCursor, "< " + std::to_string(this->playerCursor.getPosition().x) + " >", 25.f, this->playerCursor.getPosition());
|
||||
|
||||
text.setOutlineColor({0, 0, 0});
|
||||
if (this->playerCursor.getPosition().x <= 10) {
|
||||
text.setFillColor({0, 255, 0});
|
||||
this->placeTitle(text, {}, "LOW LOAD TIME", 40.f, {});
|
||||
}
|
||||
else if (this->playerCursor.getPosition().x <= 13) {
|
||||
text.setFillColor({255, 255, 0});
|
||||
this->placeTitle(text, {}, "MEDIUM LOAD TIME", 40.f, {});
|
||||
}
|
||||
else {
|
||||
text.setFillColor({255, 0, 0});
|
||||
this->placeTitle(text, {}, "LONG LOAD TIME", 40.f, {});
|
||||
}
|
||||
|
||||
this->renderWindow->display();
|
||||
}
|
||||
21
src/GraphicalUI/AppMenus/StartUpAppMenu.h
Normal file
21
src/GraphicalUI/AppMenus/StartUpAppMenu.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include "AppMenu.h"
|
||||
#include "../PlayerCursor.h"
|
||||
|
||||
#include <stack>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
|
||||
class StartUpAppMenu : public AppMenu {
|
||||
private:
|
||||
PlayerCursor playerCursor;
|
||||
|
||||
public:
|
||||
StartUpAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
|
||||
|
||||
void computeFrame() override;
|
||||
|
||||
void drawFrame() const override;
|
||||
};
|
||||
@@ -1,7 +1,7 @@
|
||||
#include "GraphApp.h"
|
||||
|
||||
#include "AppMenus/AppMenu.h"
|
||||
#include "AppMenus/MainAppMenu.h"
|
||||
#include "AppMenus/StartUpAppMenu.h"
|
||||
#include "Settings.h"
|
||||
|
||||
#include <stack>
|
||||
@@ -12,14 +12,14 @@ static const double TIME_BETWEEN_FRAMES = (1000.f / FRAMES_PER_SECOND);
|
||||
|
||||
|
||||
GraphApp::GraphApp() {
|
||||
this->settings = std::make_shared<Settings>();
|
||||
this->settings = std::make_shared<Settings>(false);
|
||||
this->menuStack = std::make_shared<MenuStack>();
|
||||
this->renderWindow = std::make_shared<sf::RenderWindow>();
|
||||
}
|
||||
|
||||
void GraphApp::run() {
|
||||
this->settings->changeVideoMode(*this->renderWindow);
|
||||
this->menuStack->push(std::make_shared<MainAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
this->menuStack->push(std::make_shared<StartUpAppMenu>(this->menuStack, this->settings, this->renderWindow));
|
||||
|
||||
bool quit = false;
|
||||
double timeAtNextFrame = 0;
|
||||
|
||||
@@ -42,6 +42,13 @@ void PlayerCursor::updatePosition() {
|
||||
}
|
||||
}
|
||||
|
||||
bool PlayerCursor::moved() const {
|
||||
return (this->movedLeft()
|
||||
|| this->movedRight()
|
||||
|| this->movedUp()
|
||||
|| this->movedDown());
|
||||
}
|
||||
|
||||
bool PlayerCursor::movedLeft() const {
|
||||
return this->shouldMove(this->leftDAS);
|
||||
}
|
||||
@@ -115,7 +122,7 @@ const sf::Vector2u& PlayerCursor::getPosition() const {
|
||||
bool PlayerCursor::shouldMove(int DAS) const {
|
||||
return (DAS == 1
|
||||
|| (DAS > MENU_DAS && (DAS % 5) == 0)
|
||||
|| (DAS > (FRAMES_PER_SECOND * 2)));
|
||||
|| (DAS > (MENU_DAS * 4)));
|
||||
}
|
||||
|
||||
void PlayerCursor::moveLeft() {
|
||||
|
||||
@@ -18,6 +18,8 @@ class PlayerCursor {
|
||||
|
||||
void updatePosition();
|
||||
|
||||
bool moved() const;
|
||||
|
||||
bool movedLeft() const;
|
||||
|
||||
bool movedRight() const;
|
||||
|
||||
@@ -2,7 +2,10 @@
|
||||
|
||||
#include "../Core/Menu.h"
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <fstream>
|
||||
#include <algorithm>
|
||||
#include <SFML/Graphics.hpp>
|
||||
@@ -11,26 +14,63 @@ static const sf::Vector2u BASE_WINDOW_SIZE = {80, 50};
|
||||
static const int WINDOW_SIZE_MULTIPLIERS[] = {4, 6, 10, 14, 20, 30, 40};
|
||||
static const int WINDOW_SIZE_LAST_MODE = (sizeof(WINDOW_SIZE_MULTIPLIERS) / sizeof(int)) - 1;
|
||||
static const int START_TIMER_MAX = 4;
|
||||
static const int DISTRIBUTION_MAX = 10;
|
||||
static const int DISTRIBUTION_MAX = 20;
|
||||
|
||||
|
||||
Settings::Settings() {
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
this->menu.getPiecesList().loadPieces(i);
|
||||
}
|
||||
|
||||
Settings::Settings(bool loadPieces) {
|
||||
this->keybinds.clear();
|
||||
this->keybinds.reserve(NUMBER_OF_KEYBINDS);
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
this->keybinds.emplace_back(i);
|
||||
}
|
||||
|
||||
this->loadSettingsFromFile();
|
||||
this->loadSettingsFromFile(loadPieces, {});
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile() {
|
||||
void Settings::loadPieces(int maximumPiecesSizeRequest) {
|
||||
if (maximumPiecesSizeRequest < MINIMUM_PIECES_SIZE) {
|
||||
maximumPiecesSizeRequest = MINIMUM_PIECES_SIZE;
|
||||
}
|
||||
else if (maximumPiecesSizeRequest > MAXIMUM_PIECES_SIZE) {
|
||||
maximumPiecesSizeRequest = MAXIMUM_PIECES_SIZE;
|
||||
}
|
||||
|
||||
bool succeeded = true;
|
||||
int i = 1;
|
||||
while (succeeded && (i <= maximumPiecesSizeRequest)) {
|
||||
succeeded = this->menu.getPiecesList().loadPieces(i);
|
||||
i++;
|
||||
}
|
||||
|
||||
if (succeeded) {
|
||||
this->maximumPiecesSize = maximumPiecesSizeRequest;
|
||||
}
|
||||
this->loadedPieces = succeeded;
|
||||
}
|
||||
|
||||
void Settings::loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest) {
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// file format version
|
||||
settingsFile.get(byte);
|
||||
|
||||
// maximum pieces size
|
||||
settingsFile.get(byte);
|
||||
this->maximumPiecesSize = byte;
|
||||
|
||||
if (loadPieces) {
|
||||
if (maximumPiecesSizeRequest.has_value()) {
|
||||
this->loadPieces(maximumPiecesSizeRequest.value());
|
||||
}
|
||||
else {
|
||||
this->loadPieces(byte);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this->loadedPieces = false;
|
||||
}
|
||||
|
||||
// keybind layout
|
||||
settingsFile.get(byte);
|
||||
this->chosenKeybinds = byte;
|
||||
@@ -67,37 +107,68 @@ void Settings::loadSettingsFromFile() {
|
||||
settingsFile.get(byte);
|
||||
this->menu.setBoardHeight(byte);
|
||||
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
this->menu.getPiecesList().setDistributionMode(DistributionMode(byte));
|
||||
|
||||
this->distributions.clear();
|
||||
this->distributions.push_back(0);
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
if (this->loadedPieces) {
|
||||
// piece distribution
|
||||
settingsFile.get(byte);
|
||||
this->distributions.push_back(byte);
|
||||
}
|
||||
this->confirmDistribution();
|
||||
this->menu.getPiecesList().setDistributionMode(DistributionMode(byte));
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
char pieceValue;
|
||||
this->selectedPieces.clear();
|
||||
while (settingsFile.get(pieceType)) {
|
||||
if (settingsFile.eof()) break;
|
||||
|
||||
settingsFile.get(pieceValue);
|
||||
this->selectedPieces.push_back({PiecesType(pieceType), pieceValue});
|
||||
this->distributions.clear();
|
||||
this->distributions.push_back(0);
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
settingsFile.get(byte);
|
||||
this->distributions.push_back(byte);
|
||||
}
|
||||
this->confirmDistribution();
|
||||
|
||||
// selected pieces
|
||||
char pieceType;
|
||||
char pieceSize;
|
||||
char lowByte;
|
||||
char midByte;
|
||||
char highByte;
|
||||
|
||||
this->selectedPieces.clear();
|
||||
while (settingsFile.get(pieceType)) {
|
||||
if (settingsFile.eof()) break;
|
||||
|
||||
if (getSizeOfPieces(PiecesType(pieceType)) == 0) {
|
||||
settingsFile.get(pieceSize);
|
||||
|
||||
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceSize);
|
||||
}
|
||||
else {
|
||||
settingsFile.get(lowByte);
|
||||
settingsFile.get(midByte);
|
||||
settingsFile.get(highByte);
|
||||
|
||||
int pieceNumber = ((unsigned char) lowByte) + ((unsigned char) midByte << 8) + ((unsigned char) highByte << 16);
|
||||
this->selectedPieces.emplace_back(PiecesType(pieceType), pieceNumber);
|
||||
}
|
||||
}
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
else {
|
||||
this->distributions.clear();
|
||||
this->selectedPieces.clear();
|
||||
}
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
|
||||
void Settings::saveSettingsToFile() const {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
this->keybinds.at(CUSTOMIZABLE_KEYBINDS).saveKeybindsToFile();
|
||||
|
||||
std::ofstream settingsFile("data/config/settings.bin", std::ios::trunc | std::ios::binary);
|
||||
char byte;
|
||||
|
||||
// file format version
|
||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// maximum pieces size
|
||||
byte = this->maximumPiecesSize;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// keybind layout
|
||||
byte = this->chosenKeybinds;
|
||||
settingsFile.write(&byte, 1);
|
||||
@@ -147,8 +218,18 @@ void Settings::saveSettingsToFile() const {
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
byte = type;
|
||||
settingsFile.write(&byte, 1);
|
||||
byte = value;
|
||||
settingsFile.write(&byte, 1);
|
||||
if (getSizeOfPieces(type) == 0) {
|
||||
byte = value;
|
||||
settingsFile.write(&byte, 1);
|
||||
}
|
||||
else {
|
||||
int number = value;
|
||||
for (int i = 0; i < 3; i++) {
|
||||
byte = (number % 256);
|
||||
settingsFile.write(&byte, 1);
|
||||
number = (number >> 8);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -218,39 +299,55 @@ void Settings::setGamemode(Gamemode gamemode) {
|
||||
}
|
||||
|
||||
void Settings::selectPieces(PiecesType type, int value) {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
this->selectedPieces.emplace_back(type, value);
|
||||
}
|
||||
|
||||
void Settings::unselectPieces(int index) {
|
||||
if (!this->loadedPieces) return;
|
||||
if (index >= this->selectedPieces.size()) return;
|
||||
|
||||
this->selectedPieces.erase(this->selectedPieces.begin() + index);
|
||||
}
|
||||
|
||||
void Settings::confirmSelectedPieces() {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
this->menu.getPiecesList().unselectAll();
|
||||
|
||||
bool selectedNone = true;
|
||||
for (const auto& [type, value] : this->selectedPieces) {
|
||||
int size = getSizeOfPieces(type);
|
||||
|
||||
if (size == 0) {
|
||||
switch (type) {
|
||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
|
||||
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
|
||||
if (!(value > this->maximumPiecesSize)) {
|
||||
switch (type) {
|
||||
case CONVEX_PIECES : {this->menu.getPiecesList().selectConvexPieces(value); break;}
|
||||
case HOLELESS_PIECES : {this->menu.getPiecesList().selectHolelessPieces(value); break;}
|
||||
case OTHER_PIECES : {this->menu.getPiecesList().selectOtherPieces(value); break;}
|
||||
case ALL_PIECES : {this->menu.getPiecesList().selectAllPieces(value); break;}
|
||||
}
|
||||
selectedNone = false;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (size > MAXIMUM_PIECES_SIZE) return;
|
||||
|
||||
this->menu.getPiecesList().selectPiece(size, value);
|
||||
if (!(getSizeOfPieces(type) > this->maximumPiecesSize)) {
|
||||
this->menu.getPiecesList().selectPiece(size, value);
|
||||
selectedNone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedNone) {
|
||||
this->selectedPieces.push_back(DEFAULT_SELECTION);
|
||||
this->confirmSelectedPieces();
|
||||
}
|
||||
}
|
||||
|
||||
bool Settings::increaseDistribution(int size) {
|
||||
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
|
||||
if (!this->loadedPieces) return false;
|
||||
if (size < 1 || size > this->maximumPiecesSize) return false;
|
||||
|
||||
if (this->distributions.at(size) < DISTRIBUTION_MAX) {
|
||||
this->distributions.at(size)++;
|
||||
@@ -260,7 +357,8 @@ bool Settings::increaseDistribution(int size) {
|
||||
}
|
||||
|
||||
bool Settings::decreaseDistribution(int size) {
|
||||
if (size < 1 || size > MAXIMUM_PIECES_SIZE) return false;
|
||||
if (!this->loadedPieces) return false;
|
||||
if (size < 1 || size > this->maximumPiecesSize) return false;
|
||||
|
||||
if (this->distributions.at(size) > 0) {
|
||||
this->distributions.at(size)--;
|
||||
@@ -270,6 +368,8 @@ bool Settings::decreaseDistribution(int size) {
|
||||
}
|
||||
|
||||
void Settings::confirmDistribution() {
|
||||
if (!this->loadedPieces) return;
|
||||
|
||||
for (int i = 1; i <= 15; i++) {
|
||||
this->menu.getPiecesList().changeCustomDistribution(i, (double) 1 / (this->distributions.at(i) + 0.001));
|
||||
}
|
||||
@@ -283,6 +383,14 @@ Keybinds& Settings::getKeybinds() {
|
||||
return this->keybinds.at(this->chosenKeybinds);
|
||||
}
|
||||
|
||||
int Settings::getMaximumPiecesSize() const {
|
||||
return this->maximumPiecesSize;
|
||||
}
|
||||
|
||||
bool Settings::hasLoadedPieces() const {
|
||||
return this->loadedPieces;
|
||||
}
|
||||
|
||||
int Settings::getKeybindsLayout() const {
|
||||
return this->chosenKeybinds;
|
||||
}
|
||||
|
||||
@@ -4,23 +4,33 @@
|
||||
#include "Keybinds.h"
|
||||
#include "PiecesType.h"
|
||||
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <vector>
|
||||
#include <optional>
|
||||
#include <SFML/Graphics.hpp>
|
||||
|
||||
static const int CURRENT_FILE_FORMAT_VERSION = 11;
|
||||
|
||||
static const int MAXIMUM_BOARD_WIDTH = 40;
|
||||
static const int MAXIMUM_BOARD_HEIGHT = 40;
|
||||
|
||||
//#define __JMINOS_RELEASE__
|
||||
#ifdef __JMINOS_RELEASE__
|
||||
static const int MAXIMUM_PIECES_SIZE = 15;
|
||||
static const int RELEASE_PIECES_SIZE = 15;
|
||||
static const int DEBUG_PIECES_SIZE = 10;
|
||||
|
||||
static const int MINIMUM_PIECES_SIZE = 4;
|
||||
#ifdef NDEBUG
|
||||
static const int MAXIMUM_PIECES_SIZE = RELEASE_PIECES_SIZE;
|
||||
#else
|
||||
static const int MAXIMUM_PIECES_SIZE = 10;
|
||||
static const int MAXIMUM_PIECES_SIZE = DEBUG_PIECES_SIZE;
|
||||
#endif
|
||||
|
||||
static const std::pair<PiecesType, int> DEFAULT_SELECTION = {ALL_PIECES, MINIMUM_PIECES_SIZE};
|
||||
|
||||
|
||||
class Settings {
|
||||
private:
|
||||
Menu menu;
|
||||
int maximumPiecesSize;
|
||||
bool loadedPieces;
|
||||
std::vector<Keybinds> keybinds;
|
||||
int chosenKeybinds;
|
||||
int windowSizeMode;
|
||||
@@ -30,9 +40,11 @@ class Settings {
|
||||
std::vector<int> distributions;
|
||||
|
||||
public:
|
||||
Settings();
|
||||
Settings(bool loadPieces);
|
||||
|
||||
void loadSettingsFromFile();
|
||||
void loadPieces(int maximumPiecesSizeRequest);
|
||||
|
||||
void loadSettingsFromFile(bool loadPieces, std::optional<int> maximumPiecesSizeRequest);
|
||||
|
||||
void saveSettingsToFile() const;
|
||||
|
||||
@@ -70,6 +82,10 @@ class Settings {
|
||||
|
||||
Keybinds& getKeybinds();
|
||||
|
||||
int getMaximumPiecesSize() const;
|
||||
|
||||
bool hasLoadedPieces() const;
|
||||
|
||||
int getKeybindsLayout() const;
|
||||
|
||||
Gamemode getGamemode() const;
|
||||
|
||||
@@ -15,17 +15,49 @@ int main() {
|
||||
PiecesFiles pf;
|
||||
for (int i = 1; i <= MAXIMUM_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
std::cout << "pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
#ifdef NDEBUG
|
||||
std::cout << "IMPORTANT: You are currently in release mode, if you do not wish to generate big pieces (can take several minutes), type 'xmake f -m debug'." << std::endl;
|
||||
#endif
|
||||
|
||||
std::cout << "INFO: Pieces files for size " << i << " not found, generating..." << std::endl;
|
||||
pf.savePieces(i);
|
||||
}
|
||||
}
|
||||
#ifndef NDEBUG
|
||||
std::cout << "IMPORTANT: you are currently in debug mode, if you wish to use bigger pieces, type 'xmake f -m release'." << std::endl;
|
||||
|
||||
bool everythingGenerated = true;
|
||||
for (int i = DEBUG_PIECES_SIZE; i <= RELEASE_PIECES_SIZE; i++) {
|
||||
if (!std::filesystem::exists("data/pieces/" + std::to_string(i) + "minos.bin")) {
|
||||
everythingGenerated = false;
|
||||
}
|
||||
}
|
||||
if (!everythingGenerated) {
|
||||
std::cout << "NOTE : you do not have all pieces generated, generating can take several minutes." << std::endl;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!std::filesystem::exists("data/config/settings.bin")) {
|
||||
std::cout << "settings file not found, generating..." << std::endl;
|
||||
std::cout << "INFO: Settings file not found, generating..." << std::endl;
|
||||
resetSettingsFile();
|
||||
}
|
||||
else {
|
||||
std::ifstream settingsFile("data/config/settings.bin", std::ios::binary);
|
||||
char byte;
|
||||
|
||||
settingsFile.get(byte);
|
||||
if ((unsigned char) byte < CURRENT_FILE_FORMAT_VERSION) {
|
||||
std::cout << "INFO: Files format changed, regenerating..." << std::endl;
|
||||
resetSettingsFile();
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_KEYBINDS; i++) {
|
||||
if (!std::filesystem::exists("data/config/keybinds/layout" + std::to_string(i) + ".bin")) {
|
||||
std::cout << "keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
||||
std::cout << "INFO: Keybind file n°" << (i + 1) << "/" << NUMBER_OF_KEYBINDS << " not found, generating..." << std::endl;
|
||||
resetKeybindFile(i);
|
||||
}
|
||||
}
|
||||
@@ -43,6 +75,14 @@ void resetSettingsFile() {
|
||||
|
||||
Menu menu;
|
||||
|
||||
// file format version
|
||||
byte = CURRENT_FILE_FORMAT_VERSION;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// maximum pieces size
|
||||
byte = MINIMUM_PIECES_SIZE;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
// keybind layout
|
||||
byte = 0;
|
||||
settingsFile.write(&byte, 1);
|
||||
|
||||
Reference in New Issue
Block a user