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optimizing
| Author | SHA1 | Date | |
|---|---|---|---|
| 6da3cb66fa |
36
.github/workflows/ubuntu.yml
vendored
36
.github/workflows/ubuntu.yml
vendored
@@ -1,36 +0,0 @@
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name: Linux arm64
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run-name: Build And Test
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on: [push]
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env:
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XMAKE_ROOT: y
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jobs:
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Build:
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: actions/checkout@v3
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- name: Prepare XMake
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uses: xmake-io/github-action-setup-xmake@v1
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with:
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xmake-version: latest
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actions-cache-folder: '.xmake-cache'
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actions-cache-key: 'ubuntu'
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- name: Install SFML
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run: |
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apt update
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apt install -y libsfml-dev
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- name: XMake config
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run: xmake f -p linux -y
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- name: Build
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run: xmake
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- name: Test
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run: xmake test
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@@ -18,8 +18,7 @@ If you want to know more details about the generation of polyominoes, [check the
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## Features
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- Every polyominoes up to pentedecaminoes!
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- 7bag with proportionnality for each polyomino size!
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- Every polyominoes from size 1 to 15, selectable as you wish, with customizable propotionnality for each size!
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- Customizable keybinds!
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- 0° rotations!
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- AutoRS as the Rotation System!
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@@ -57,6 +57,33 @@ class AppMenu {
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}
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}
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sf::Text createText(int fontSize = 2) const {
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sf::Text newText(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * fontSize);
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newText.setFillColor(sf::Color::Black);
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newText.setOutlineColor(sf::Color::White);
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newText.setOutlineThickness(0);
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return newText;
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}
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void setTextPosition(sf::Text& text, float xPos, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin(sf::Vector2f({0, text.getLocalBounds().size.y / 2}));
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text.setPosition(sf::Vector2f({sizeMultiplier * xPos, sizeMultiplier * yPos}));
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}
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void setTitlePosition(sf::Text& text, float yPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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text.setOrigin({text.getLocalBounds().getCenter().x, text.getLocalBounds().size.y / 2});
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text.setPosition(sf::Vector2f({sizeMultiplier * 40.f, sizeMultiplier * yPos}));
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}
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void setTextOutline(sf::Text& text, bool hasOutline) const {
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text.setOutlineThickness(hasOutline * (this->settings->getWindowSizeMultiplier() / 2));
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}
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void placeText(sf::Text& text, const std::optional<PlayerCursor>& playerCursor, const sf::String& string, float xPos, float yPos, const std::optional<sf::Vector2u>& cursorPos) const {
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float sizeMultiplier = this->settings->getWindowSizeMultiplier();
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@@ -67,14 +67,47 @@ InfoAppMenu::InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<S
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"A spin is detected when the piece is\n"
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"locked in place, a mini-spin simply\n"
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"when the last move was a kick."
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) {
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),
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sectionNameText(this->createText()),
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sectionContentText(this->createText()),
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renderTexture(this->renderWindow->getSize()),
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sprite(this->renderTexture.getTexture()) {
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this->setTextOutline(this->sectionNameText, true);
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this->sectionContentText.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
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this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
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this->setTitlePosition(this->sectionNameText, 10.f);
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this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
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this->setTextPosition(this->sectionContentText, 5.f, 30.f);
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this->renderTexture.clear(sf::Color(200, 200, 200));
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this->renderTexture.draw(this->sectionNameText);
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this->renderTexture.draw(this->sectionContentText);
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this->renderTexture.display();
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this->sprite.setTexture(this->renderTexture.getTexture());
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}
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void InfoAppMenu::computeFrame() {
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this->updateMetaBinds();
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this->playerCursor.updatePosition();
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if (this->playerCursor.movedLeft() || this->playerCursor.movedRight()) {
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this->sectionNameText.setString(this->sectionsName[this->playerCursor.getPosition().x]);
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this->setTitlePosition(this->sectionNameText, 10.f);
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this->sectionContentText.setString(this->sectionsContent[this->playerCursor.getPosition().x]);
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this->setTextPosition(this->sectionContentText, 5.f, 30.f);
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this->renderTexture.clear(sf::Color(200, 200, 200));
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this->renderTexture.draw(this->sectionNameText);
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this->renderTexture.draw(this->sectionContentText);
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this->renderTexture.display();
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this->sprite.setTexture(this->renderTexture.getTexture());
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}
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if (this->escReleased) {
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this->menuStack->pop();
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}
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@@ -83,15 +116,7 @@ void InfoAppMenu::computeFrame() {
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void InfoAppMenu::drawFrame() const {
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this->renderWindow->clear(sf::Color(200, 200, 200));
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sf::Text text(this->pressStartFont, "", this->settings->getWindowSizeMultiplier() * 2);
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text.setFillColor(sf::Color(0, 0, 0));
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text.setOutlineColor(sf::Color(255, 255, 255));
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this->renderWindow->draw(sprite);
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this->placeTitle(text, this->playerCursor, this->sectionsName[this->playerCursor.getPosition().x], 10.f, this->playerCursor.getPosition());
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text.setLineSpacing((float) this->settings->getWindowSizeMultiplier() / 8);
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text.setOutlineThickness(0);
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this->placeText(text, {}, this->sectionsContent[this->playerCursor.getPosition().x], 5.f, 30.f, {});
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this->renderWindow->display();
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}
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@@ -15,6 +15,10 @@ class InfoAppMenu : public AppMenu {
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PlayerCursor playerCursor;
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sf::String sectionsName[INFO_SECTIONS_COUNT];
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sf::String sectionsContent[INFO_SECTIONS_COUNT];
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sf::Text sectionNameText;
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sf::Text sectionContentText;
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sf::RenderTexture renderTexture;
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sf::Sprite sprite;
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public:
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InfoAppMenu(std::shared_ptr<MenuStack> menuStack, std::shared_ptr<Settings> settings, std::shared_ptr<sf::RenderWindow> renderWindow);
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@@ -42,6 +42,13 @@ void PlayerCursor::updatePosition() {
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}
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}
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bool PlayerCursor::moved() const {
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return (this->movedLeft()
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|| this->movedRight()
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|| this->movedUp()
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|| this->movedDown());
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}
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bool PlayerCursor::movedLeft() const {
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return this->shouldMove(this->leftDAS);
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}
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@@ -115,7 +122,7 @@ const sf::Vector2u& PlayerCursor::getPosition() const {
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bool PlayerCursor::shouldMove(int DAS) const {
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return (DAS == 1
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|| (DAS > MENU_DAS && (DAS % 5) == 0)
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|| (DAS > (FRAMES_PER_SECOND * 2)));
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|| (DAS > (MENU_DAS * 4)));
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}
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void PlayerCursor::moveLeft() {
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@@ -18,6 +18,8 @@ class PlayerCursor {
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void updatePosition();
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bool moved() const;
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bool movedLeft() const;
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bool movedRight() const;
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