change volume to start timer
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@@ -37,10 +37,10 @@ void SettingsMainAppMenu::computeFrame() {
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}
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case 3 : {
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if (this->playerCursor.movedLeft()) {
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this->settings->lowerMasterVolume();
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this->settings->shortenStartTimer();
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}
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if (this->playerCursor.movedRight()) {
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this->settings->raiseMasterVolume();
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this->settings->lengthenStartTimer();
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}
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break;
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}
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@@ -73,7 +73,7 @@ void SettingsMainAppMenu::drawFrame() const {
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this->placeText(text, this->playerCursor, "CHANGE KEYBINDS", 5.f, 15.f, sf::Vector2u{0, 0});
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this->placeText(text, this->playerCursor, "CHANGE CONTROLS", 5.f, 25.f, sf::Vector2u{0, 1});
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this->placeText(text, this->playerCursor, "< WINDOW SIZE: " + std::to_string(windowSize.x) + "x" + std::to_string(windowSize.y) + " >", 5.f, 35.f, sf::Vector2u{0, 2});
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this->placeText(text, this->playerCursor, "< VOLUME: " + std::to_string(this->settings->getMasterVolume()) + "% >", 5.f, 45.f, sf::Vector2u{0, 3});
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this->placeText(text, this->playerCursor, "< START TIMER: " + std::to_string(this->settings->getStartTimerLength()) + "s >", 5.f, 45.f, sf::Vector2u{0, 3});
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this->renderWindow->display();
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}
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