fini PiecesList
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@@ -20,7 +20,7 @@ Bag::Bag(std::shared_ptr<PiecesList> piecesList) :
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}
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Piece Bag::lookNext() {
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return *this->piecesList->getPiece(this->next.first, this->next.second);
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return this->piecesList->getPiece(this->next);
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}
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Piece Bag::getNext() {
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@@ -31,7 +31,7 @@ Piece Bag::getNext() {
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this->prepareNext();
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// return the next piece
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return *this->piecesList->getPiece(nextIndex.first, nextIndex.second);
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return this->piecesList->getPiece(nextIndex);
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}
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void Bag::prepareNext() {
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@@ -5,58 +5,109 @@
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#include <vector>
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#include <utility>
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#include <memory>
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PiecesList::PiecesList() {
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this->maximumLoadedSize = 0;
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this->loadedPieces.clear();
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this->loadedPieces.push_back(std::vector<Piece>());
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this->highestLoadedSize = 0;
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this->selectedPieces.clear();
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// we need to have something at index 0 even if there is no pieces of size 0
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this->loadedPieces.clear();
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this->convexPieces.clear();
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this->holelessPieces.clear();
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this->otherPieces.clear();
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this->pushBackEmptyVectors();
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// we always prepare vectors of the next size to be generated
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this->pushBackEmptyVectors();
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}
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bool PiecesList::loadPieces(int size) {
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if (size < 1) return false;
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PiecesFiles piecesFiles;
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std::vector<int> convexPieces;
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std::vector<int> holelessPieces;
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std::vector<int> otherPieces;
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for (int i = this->highestLoadedSize + 1; i <= size; i++) {
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for (int i = this->maximumLoadedSize + 1; i <= size; i++) {
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std::vector<Piece> pieces;
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this->loadedPieces.push_back(pieces);
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if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), convexPieces, holelessPieces, otherPieces)) {
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if (!piecesFiles.loadPieces(i, this->loadedPieces.at(i), this->convexPieces.at(i), this->holelessPieces.at(i), this->otherPieces.at(i))) {
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return false;
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}
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else {
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this->maximumLoadedSize++;
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this->highestLoadedSize++;
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this->pushBackEmptyVectors();
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}
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}
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return true;
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}
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bool PiecesList::selectPieces(int size, int number) {
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if (size < 1 || size > this->maximumLoadedSize || number >= this->loadedPieces.at(size).size()) return false;
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bool PiecesList::selectPiece(int size, int number) {
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if (size < 1 || size > this->highestLoadedSize || number >= this->loadedPieces.at(size).size()) return false;
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this->selectedPieces.push_back(std::pair<int, int>(size, number));
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return true;
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}
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bool PiecesList::selectAllPieces(int size) {
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if (size < 1 || size > this->highestLoadedSize) return false;
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for (int i = 0; i < this->loadedPieces.at(size).size(); i++) {
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this->selectedPieces.push_back(std::pair<int, int>(size, i));
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}
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return true;
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}
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bool PiecesList::selectConvexPieces(int size) {
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if (size < 1 || size > this->highestLoadedSize) return false;
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for (int index : this->convexPieces.at(size)) {
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this->selectedPieces.push_back(std::pair<int, int>(size, index));
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}
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return true;
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}
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bool PiecesList::selectHolelessPieces(int size) {
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if (size < 1 || size > this->highestLoadedSize) return false;
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for (int index : this->holelessPieces.at(size)) {
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this->selectedPieces.push_back(std::pair<int, int>(size, index));
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}
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return true;
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}
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bool PiecesList::selectOtherPieces(int size) {
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if (size < 1 || size > this->highestLoadedSize) return false;
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for (int index : this->otherPieces.at(size)) {
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this->selectedPieces.push_back(std::pair<int, int>(size, index));
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}
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return true;
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}
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void PiecesList::unselectAll() {
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this->selectedPieces.clear();
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}
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int PiecesList::getHighestLoadedSize() {
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return this->highestLoadedSize;
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}
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int PiecesList::getNumberOfPieces(int size) {
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if (size < 1 || size > this->highestLoadedSize) return 0;
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return this->loadedPieces.at(size).size();
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}
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std::vector<std::pair<int, int>> PiecesList::getSelectedPieces() {
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return this->selectedPieces;
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}
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int PiecesList::getNumberOfPiecesOfOneSize(int size) {
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if (size < 1 || size > this->maximumLoadedSize) return 0;
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return this->loadedPieces.at(size).size();
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Piece PiecesList::getPiece(std::pair<int, int> pieceIndex) {
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return this->loadedPieces.at(pieceIndex.first).at(pieceIndex.second);
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}
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std::shared_ptr<Piece> PiecesList::getPiece(int size, int number) {
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if (size < 1 || size > this->maximumLoadedSize || number >= this->loadedPieces.at(size).size()) return nullptr;
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return std::make_shared<Piece>(this->loadedPieces.at(size).at(number));
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void PiecesList::pushBackEmptyVectors() {
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this->loadedPieces.push_back(std::vector<Piece>());
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this->convexPieces.push_back(std::vector<int>());
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this->holelessPieces.push_back(std::vector<int>());
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this->otherPieces.push_back(std::vector<int>());
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}
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@@ -4,25 +4,91 @@
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#include <vector>
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#include <utility>
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#include <memory>
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/**
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* A container for all loaded pieces to prevent loading and copying them multiple times,
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* also allows for the player to select a list of pieces to be used in a game
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*/
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class PiecesList {
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private:
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int maximumLoadedSize;
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std::vector<std::vector<Piece>> loadedPieces;
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std::vector<std::pair<int, int>> selectedPieces;
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int highestLoadedSize; // the highest size of pieces currently loaded
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std::vector<std::vector<Piece>> loadedPieces; // every loaded pieces by size
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std::vector<std::vector<int>> convexPieces; // the list of convex loaded pieces by size
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std::vector<std::vector<int>> holelessPieces; // the list of holeless loaded pieces by size
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std::vector<std::vector<int>> otherPieces; // the list of other loaded pieces by size
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std::vector<std::pair<int, int>> selectedPieces; // the list of all currently selected pieces
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public:
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/**
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* Initializes a list of pieces up to size 0 (so no pieces)
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*/
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PiecesList();
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/**
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* Makes the list load all pieces of the specified size
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* @return If it sucessfully loaded the pieces
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*/
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bool loadPieces(int size);
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bool selectPieces(int size, int numbers);
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/**
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* Selects the specified piece
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* @return If the piece could be selected
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*/
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bool selectPiece(int size, int number);
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/**
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* Selects all pieces of the specified size
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* @return If the pieces could be selected
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*/
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bool selectAllPieces(int size);
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/**
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* Selects all convex pieces of the specified size
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* @return If the pieces could be selected
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*/
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bool selectConvexPieces(int size);
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/**
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* Selects all holeless pieces of the specified size
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* @return If the pieces could be selected
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*/
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bool selectHolelessPieces(int size);
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/**
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* Selects all other pieces of the specified size
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* @return If the pieces could be selected
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*/
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bool selectOtherPieces(int size);
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/**
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* Unselects all previously selected pieces
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*/
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void unselectAll();
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/**
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* @return The highest loaded size of pieces
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*/
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int getHighestLoadedSize();
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/**
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* @return The number of pieces of the specified size
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*/
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int getNumberOfPieces(int size);
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/**
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* @return The indexes of all selected pieces
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*/
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std::vector<std::pair<int, int>> getSelectedPieces();
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int getNumberOfPiecesOfOneSize(int size);
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std::shared_ptr<Piece> getPiece(int size, int number);
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/**
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* @return The piece corresponding to the specified index
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*/
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Piece getPiece(std::pair<int, int> pieceIndex);
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private:
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/**
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* Adds empty vectors at the end of every pieces list
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*/
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void pushBackEmptyVectors();
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};
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@@ -21,6 +21,7 @@ void readStatsFromFilesForAllSizes(int amount);
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int main(int argc, char** argv) {
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std::srand(std::time(NULL));
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/*
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int sizeSelected = 3;
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PiecesList pli;
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@@ -36,6 +37,9 @@ int main(int argc, char** argv) {
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gb.spawnNextPiece();
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std::cout << gb << std::endl;
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}
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*/
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testGeneratorForOneSize(11);
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return 0;
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}
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